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Found 13 Threads, 183 Posts 196 Results Total
Pages 12345678910
 
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Posted on January 1st, 2011 at 12:00am #101
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Posted on January 1st, 2011 at 12:00am #102
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Shadownnico
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Posted on June 18th, 2014 at 9:32am #103
@MegaBossMan : I don't know if this is still valid, but back when there was a basic story, the whole prototype was just a simulation, and all bots besides Mega, Proto and Bass were just copies based from existing data.
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Shadownnico
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Posted on June 17th, 2014 at 8:39pm #104 ( Edited : 2014/06/17 at 8:43pm )
Just press the little PrntScr button or something like that on your keyboard and then paste in paint. Save the image and upload it to a site like imgur.com and presto! You don't need to install any weird programs
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Shadownnico
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Posted on June 10th, 2014 at 1:36pm #105
@MegaBossMan Most controllers are plugged by USB, which is in almost any computer. Those ones are mostly plug-and-play and thus require no configuration (aside from JoyToKey if the game doesn't support controller), so it shouldn't be hard. If your controller doesn't have an USB plug, then I have no idea.
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Shadownnico
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Posted on June 5th, 2014 at 7:01pm #106
@MegaBossMan It's not that, the fields show how many there are of each. The other fields are still the same (124 robots, 20 types and 3 players) but the abilities are now 185 instead of the 187 there are currently.
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Shadownnico
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13 TP | 182 PP
Posted on June 5th, 2014 at 5:21pm #107
Odd... the screenshot database seems to have 2 abilities less that the current database
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Shadownnico
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13 TP | 182 PP
Posted on May 27th, 2014 at 4:58pm #108
I don't think the Robot Core needs to match the Field Core. After all, we already have non-matching robots and fields, like Bright Man (Time Core and Electric Field) or Ring Man (Cutter Core with Space Field), so I don't see why can't Magnet Man be a Missile Core and have his stage be an Electric Field

...Unless the non-matching Fields are actually a bug/mistake
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Posted on January 1st, 2011 at 12:00am #109
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Shadownnico
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13 TP | 182 PP
Posted on April 10th, 2014 at 9:35pm #110 ( Edited : 2014/04/10 at 9:37pm )
Maybe Air Man's Junk Tornado could be Wind/Field type, similar to the Super Arm.
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Shadownnico
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13 TP | 182 PP
Posted on April 10th, 2014 at 5:22pm #111 ( Edited : 2014/04/10 at 5:35pm )
I think you're forgetting something: Starforce, Field Multipliers, Same type bonus and Weaknesses. Unlike the Boost/Break abilities, which have a fixed 15% recovery, the Blaze/Burn can get a boost if the robot using it is Flame Core, raising it to 15%, and it can also get a bonus from the Field, they can get a boost from the Starforce, and Burn can get a 2x boost if the enemy is weak to Flame attacks. If you get the correct field multiplier, or if you have lots of Flame stars, the Blaze and Burn abilities can easily get to 100%, thus being able to either duplicate your stats, or completely nullify the enemy's. Thus, at least for me, the Blaze/Burn abilities are WAY more useful than the Boost/Break.
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Shadownnico
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13 TP | 182 PP
Posted on April 7th, 2014 at 10:58pm #112
Any, I'm not sure if they must be different missions or if it can be the same one over and over, but I know any mission will do. Also, Rhythm takes a while longer than Disco.
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Shadownnico
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Posted on April 7th, 2014 at 9:41pm #113
@BricksterJhon You're missing Disco and Rhythm.
To get Disco, you must fail a few missions with Wily. For Rhythm, the same but with Cossack
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Shadownnico
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13 TP | 182 PP
Posted on April 5th, 2014 at 11:27pm #114
1. Favorite Classic Stage Music
Concrete Man from MM9, [Wily Stage 1]{normal} from MM7 and Pharaoh Man from MM4

2. Favorite X Stage Music
Armored Armadillo from MMX, Blast Hornet from SNES MMX3 and X1's Ending Theme

3. Favorite Boss Theme
Vs. Sunstar/Sungod from GB MMV, [Final Boss]{normal} from MM6 and X vs. Zero from MMX5

4. Favorite Soundtrack
Mega Man X, Mega Man 9 and Mega Man 4

5. Favorite Music Related Name from Megaman (chosen by people who voted last time)
Blues, because of reasons.

Also, I still want cake, is there gonna be cake?
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Shadownnico
43,843,141 BP
13 TP | 182 PP
Posted on April 5th, 2014 at 12:36am #115
Is it cake?
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Shadownnico
43,843,141 BP
13 TP | 182 PP
Posted on April 2nd, 2014 at 5:32pm #116
All of 'em now

I finally have ALL 576 FUSION STARS!
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Shadownnico
43,843,141 BP
13 TP | 182 PP
Posted on April 1st, 2014 at 10:05pm #117
Ok, I've gotta admit you got me, and I just spent my last 10-something minutes battling mets. YOU WIN THIS TIME, MEGABOSSMAN.
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Shadownnico
43,843,141 BP
13 TP | 182 PP
Posted on March 31st, 2014 at 10:47pm #118
The Gold Armor from X3, because it's OP. It has double air-dashing, an Instant Charge Shot weapon, a shield over the armor's shield, upwards dashing and it can heal you when you're standing still. If that's now awesome, then I don't know what is.
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Shadownnico
43,843,141 BP
13 TP | 182 PP
Posted on March 8th, 2014 at 12:05am #119
@Toonwriter You need to beat them using only Neutral-type moves (Like Mega Buster or Buster Shot).
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Found 13 Threads, 183 Posts 196 Results Total
Pages 12345678910
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