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Found 31 Threads, 757 Posts 788 Results Total
 
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14,708,847 BP
31 TP | 769 PP
Posted on February 4th, 2020 at 10:14pm #101 ( Edited : 2020/02/04 at 10:33pm )
Acid Man waits.
ENEMY PHASE
Metall 4 moves right twice, then activates Metall Shield!

Metall 5 moves southeast.
ALLY PHASE

Roll's Quick Fix activated!

Beta restores 8 HP! Beta is back to Full HP!

Roll moves left once.
PLAYER PHASE

The Link between Acid Man and Roll grew stronger.

The Link between Acid Man and Beta Man grew stronger.

The Link between Parallel Fuse Man and Roll grew stronger.

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14,708,847 BP
31 TP | 769 PP
Posted on February 4th, 2020 at 3:32pm #102
@Robbie.K.Rotten : Do you want to join? If you do, follow the guidelines in the top post on how to make a character.
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14,708,847 BP
31 TP | 769 PP
Posted on February 4th, 2020 at 1:12pm #103
@RotomSlashBlast : Technically, that move is illegal as it would cost 8 SPD total to make that move (Woods cost 4 SPD to move into). However, you could make that same move for 6 SPD by going 1 space upwards and 2 spaces left (you can pass through allies, you just can't end your space on them).

Fuse Man unleashes Thunder Strike at 16 might!
Metall 3 took 11 damage and is obliterated!

Fuse Man gained 30 EXP!





@Soren : Well, there aren't enemies within range. Do you want to simply [wait]{wait} or activate some other non-combat command?
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14,708,847 BP
31 TP | 769 PP
Posted on February 4th, 2020 at 12:00pm #104 ( Edited : 2020/02/04 at 12:11pm )
@Soren : The closest enemy is 3 spaces away, which is outside the range of Buster Shot. Do you want to simply wait, or consume 4 WE and activate Quick Strike?

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14,708,847 BP
31 TP | 769 PP
Posted on February 4th, 2020 at 1:43am #105 ( Edited : 2020/02/04 at 8:45pm )
@Beta Shadow :

Beta attacks with Buster Shot at 10 might!
Metall 4 recieved 7 damage, and is left with 1 HP!

Beta gained 10 EXP


ENEMY PHASE
Metall 4 activates Metall Shot at [5 might]{atk}

Metall 5 took 2 damage, and is left with 6 HP

Beta takes 4 damage

Beta is at 2 HP!

Beta gained 1 EXP
Metall 5 moves 2 spaces right and activates Metall Shield

Metall 3 moves 1 space right and 1 space down and activates a 5 might Metall Shot!

Acid Man and Roll are supporting each other! +1 DEF during this combat.

Acid Man receives 4 damage!

Acid Man is at 2 HP!

Acid Man gains 1 EXP

Roll completely blocks the attack!

The Link between Acid Man and Roll grew stronger!
Beta Metall 1 completely blocks the attack!

Beta Metall 1 doesn't have enough WE to perform a good attack!


ALLY PHASE

Roll's Quick Fix activated!

Acid Man restores 8 HP. Acid Man is back to full HP!
Data Obtained: Quick Fix
Rarity: **
At the start of your turn, adjacent allies restore 8 HP

Roll moves 1 space right and 1 space down, and activates Energy Rally!

Fuse Man was restored back to full health!

The Link between Fuse Man and Roll grew stronger!
PLAYER PHASE
Wave 1/3
Turn 3/7



roll Beta! I can't reach you! Do you have any command that'll let you escape your current situation?
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14,708,847 BP
31 TP | 769 PP
Posted on February 3rd, 2020 at 11:10pm #106 ( Edited : 2020/02/03 at 11:27pm )
@RotomSlashBlast :

Parallel Fuse Man fires off a 10 might buster shot!
Metall 1 uses the Woods to boost its DEF to 4

Metall 1 took 6 damage

Metall 1 fell!

P. Fuse Man gained 30 EXP


@Soren :

Roll supports Acid Man!

Acid Man fires a Buster Shot at 8 might!
Metall 2 took 5 damage

Metall 2 fell!

Acid Man gained 30 EXP

The Link between Acid Man and Roll grew.

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14,708,847 BP
31 TP | 769 PP
Posted on February 2nd, 2020 at 9:39pm #107 ( Edited : 2020/02/04 at 10:53pm )
@Beta Shadow : Beta Man moves, taking a defensive position to prepare for the flank.


@Soren :

Acid man fires off a Buster Shot at 7 might
The Metall took 4 damage

Metall 2 is left with 4 HP

Acid Man gained 10 EXP



roll Please be careful everyone! If you get hurt, get near me and I'll heal you!


ENEMY PHASE

Metall 1 fires a Buster Shot at 5 might

P. Fuse Man uses the Woods to boost DEF to 3

P. Fuse Man took 2 damage, and is left with 4 HP.

P. Fuse Man gained 1 EXP

Metall 2 guards with Metall Shield
Data Obtained: Metall Shield
Grants user +1 WE. Damage from the next attack to this unit is nullified.
Metall 3 guards with Metall Shield
Beta Metall 1 fires with Metall Shot at 6 might

Metall 2 blocked the shot!

Metall 3 blocked the shot!

Acid Man takes 5 damage and is left with 1 HP.

Acid Man gained 1 EXP
Beta Metall 2 uses the Woods to boost defense to 7

Beta Metall 2 took no damage!
Data Obtained: Beta Metall

Base Stats:
Level: 2
HP: 12
WE: 6
ATK: 4
DEF: 5
SPD: 0
LCK: 0
An older version of the Metall: stationary yet strong.
Data Obtained: Metall Shot
Might: 2
WE: 4
Range: 1-3
Strikes all units within range
Several Metalls move
ALLY PHASE

roll Whoa! That did way more damage than I expected! I've got your back Acid Man!

Roll activates Energy Rally

Acid Man restores 8 HP. Acid Man is back at full health!

The Link between Acid Man and Roll grows.
Data Obtained: Energy Rally
Restores [ATK/2]+5 HP to an adjacent ally
PLAYER PHASE



robot You may send your actions now!
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14,708,847 BP
31 TP | 769 PP
Posted on February 2nd, 2020 at 6:49pm #108
@Soren : Nah, you're not late. Are you firing at the met to your left or below?
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14,708,847 BP
31 TP | 769 PP
Posted on February 2nd, 2020 at 4:19pm #109 ( Edited : 2020/02/04 at 9:07pm )
@RotomSlashBlast :

Parallel Fuse Man fired the Buster Shot at 10 might
The Metall used the Woods to boost its DEF to 4
The Metall took 6 damage

Metall 1 is left with 2 HP.

Parallel Fuse Man gained 10 EXP



Data Obtained: Metall

Base Stats:
Level: 1
HP: 8
WE: 4
ATK: 3
DEF: 3
SPD: 4
LCK: 0

You can view this data in the Enemy Database


roll Fuse Man! Be careful where you're firing! The enemy is using the terrain to its advantage!
Terrain

robot Here are the four types of terrain present on this map


robot The top-left terrain is a Plains tile. These tiles offer nothing special and require the usual 2 SPD to cross.

robot The bottom-left terrain is a Woods tile. These tiles grant +30% DEF to those who stand on it. However, these tiles require 4 SPD to cross it as opposed to the usual 2.

robot The top-right terrain is a Stone tile. These tiles cannot be crossed without certain commands or passives. What's more, these tiles will interrupt the range of attacks, and you can't strike an enemy on the other side of it without certain commands or passives.

robot Lastly, the bottom-right terrain is the tile you're trying to defend. In this case, it's Light Labs. If any enemy reaches this tile, It's Game Over.

robot Be aware of your surroundings when issuing actions!
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14,708,847 BP
31 TP | 769 PP
Posted on February 2nd, 2020 at 12:39pm #110 ( Edited : 2020/02/02 at 1:17pm )
roll I'm sorry to call everyone here in such a hurry, but we've got trouble!
roll There's a huge strike force aimed Light Labs, but Mega Man is missing!
roll I don't know how long we'd need to hold out, so our best option is to stop them!
roll We have to stop them from reaching Light Labs, or else who knows what they could do to it!



Victory Condition: Defeat the bosses
Defeat Condition: An enemy reaches Light Labs or all allies are defeated


robot Hey y'all! You can view your stats through the Players Database, located in the main thread. Use this to double-check your available commands.
robot Enemy stats won't be revealed until you've had at least 1 round of combat with them.
robot If you have any questions, feel free to ask away
robot Please send your actions now!
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14,708,847 BP
31 TP | 769 PP
Posted on February 1st, 2020 at 7:37pm #111 ( Edited : 2020/02/01 at 7:41pm )
Test message (missile)



Test message (large)


mega-man Level up! mega-man

mega-manLarge level up!mega-man
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14,708,847 BP
31 TP | 769 PP
Posted on February 1st, 2020 at 5:18pm #112 ( Edited : 2020/02/01 at 6:15pm )
@Soren : Thanks for filling out the Command/Passive sheet for me! I will note, however, that Acid Man can't utilize Oil Shooter, as he doesn't have an Earth Core or Sub-Core.

What's more, you have too many stat points. Even accounting for how HP/WE is doubled, you've used 22.5 stat points. Reduce HP by 1 and you're at 22. Please remove 2 points from your stat total by tomorrow to hit 20 points. I wanna start the game tomorrow, so if you haven't updated your stats by then I'll just remove 2 at random.


I'm finishing up the map as I type this, so we should be able to start either today or tomorrow!
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14,708,847 BP
31 TP | 769 PP
Posted on January 23rd, 2019 at 12:16am #113
This is actually pretty well made. Nice one!
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14,708,847 BP
31 TP | 769 PP
Posted on January 7th, 2019 at 2:58am #114
Bust Ed
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14,708,847 BP
31 TP | 769 PP
Posted on January 4th, 2019 at 6:50pm #115
Death died
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14,708,847 BP
31 TP | 769 PP
Posted on January 3rd, 2019 at 9:31pm #116
What Happened
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14,708,847 BP
31 TP | 769 PP
Posted on January 2nd, 2019 at 8:21pm #117
Pepsi Sprite
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14,708,847 BP
31 TP | 769 PP
Posted on January 2nd, 2019 at 12:07am #118
POOKER

Volt Man
Ballade
Pluto
Ring.EXE
Duff McWhalen
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14,708,847 BP
31 TP | 769 PP
Posted on January 1st, 2019 at 11:58pm #119
magic-man
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Found 31 Threads, 757 Posts 788 Results Total
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