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MegaBossMan
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Posted on July 29th, 2014 at 5:24pm #1141 ( Edited : 2014/07/29 at 5:30pm )
@Nagasaki : And, you know, that TV Show.(I refuse to call it an anime!)

Anyway, I have a Start quote for Bass, more along his lines. I'm not a big fan of his Start quote currently, as Bass would be the one who would rush into battle, not the other robot.


Start: "There can only be one robot who's the world's strongest, and that title belongs to me!"

EDIT:Welcome to McDonald's, how may I take your order?

Anyway, Coolbie, it was good. A little rough around the edges, but with the MegaBossMan spit and polish, they'll really shine! Also, let's try to keep conversations out of the Quotes area.
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MegaBossMan
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Posted on July 29th, 2014 at 5:07pm #1142
Well, the accent is supposed to be something like that whole Hollywood Transylvania stuff. However, Shade Man doesn't have a accent, he's supposed to sound like a gentleman. If you've ever read Megamix, it's pretty notable there, as well as Shade Man's one line in "Worlds Collide." I was trying to make him seem like a gentleman. If it was up to me, I would have made him like Dracula from the 1931 film, but unfortunately I can't. Darn it Capcom! I think only one robot is nothing like his canon counterpart, but there's so many robots like him, I had to change his personality. Plus, his personality resembled my idea better than the original.
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MegaBossMan
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Posted on July 28th, 2014 at 3:26pm #1143 ( Edited : 2014/07/28 at 8:27pm )
I suppose it's time to post the next Moveset. Might as well watch some TV while I'm doing....Since when does the Power button make my TV a giant death robot? Someone must have tinkered with it and I can only think of one person! Tinker Knight! Well, him or Dr. Wily, but I didn't make a moveset for Wily...
---
Name: Tinker Knight
Designation: OQN-007
Class: Fiddling Machinist Robot
Core: Impact


Weaknesses: Laser Swift
Resistances: Shield Explode
Immunities: None
Affinities: None

Energy: 75
Attack: 110
Defense: 87
Speed: 128

Quotes
Start: "All that noise....I can't focus! I'll get rid of the noises by getting rid of you!"
Taunt: "They all thought I was pathetic and weak....and I'll show them all soon!
Victory: "I warned you my plan was foolproof!"
Defeat: "No one...appreciates...true genius...!"

Signature Moves
Tinker Lob
Learned at Level: 1
Power: 14
Accuracy: 95%
Speed: 1
Energy: 2
Range: Front
Description: The user flings a wrench at the opponent. There is a 20% chance of the opponent getting stunned by the attack, a 50% chance of no added side effects to this attack, and a 30% chance the user will fall on their face and lose 3 units of weapon energy.


Tinker Build
Learned at Level: 18
Power: N/A
Accuracy: N/A
Speed: N/A
Energy: 8
Range: N/A
Description: The user starts to build a giant combat-robot machine for 3 turns, and if they are uninterrupted, they will enter the machine and pilot it, boosting their attack by 200% their defense by 100%, and their speed 50%. However, a setback to this attack is while building the machine, all of the user’s stats are divided in half for them to focus on building it, leaving them susceptible to attacks. The user can switch out however, but this does not protect them from attacks with the range of select. This attack only lasts 5 turns, which means the user will have to redo the technique all over again if they wish to fight in this form again after the 5 turns.


Tinker Annihilation
Learned at Level: 19
Power: 32
Accuracy: 84%
Speed: 1
Energy: N/A
Range: Select
Description: The user fires off a large amount of ammo at the opponent, dealing incredible explosive power! However, this attack is only usable under the effects of Tinker Build, but it doesn't waste weapon energy!

Description: In this world of adventuring, warriors all over the world rush into battle! However, one knight is not the same way, he fights before the battle, creating diabolical devices to fight for him, and this knight's name is Tinker Knight! Although short in stature, Tinker Knight is quite a danger on the battlefield, and if it seems he's weak, such as using his large supply of wrenches to battle, it's only because he has a dangerous trick hiding in the wings! Tinker Knight is the main mechanic of the Order of No Quarter, and his reason for joining is the belittling he gets from other people because of his small size, he wanted to get revenge on all of those who called him the "little man". Tinker Knight's choice of weaponry, the wrench, can truly open up so many possibilities, ranging from weak devices to devastating death-machines! Even though he is the smallest member of the Order of No Quarter, he's arguably the biggest threat, and when he's working on his machines, it seems there's no hope left. Well, maybe if you make a big enough distraction.....
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MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on July 28th, 2014 at 2:56pm #1144
@coolbie16 : Coolbie, don't expect a reply always in the next hour. It's nice to have patience. Anyway, if nobody does reply, that means nobody has any ideas. I myself, don't have much ideas, but if there was a Mega Man 11, they better not call it that, because it'd sound pretty soon. A lot of games end the numerical thing at 3(Mario 3) and Mega Man just kept on going. Mega Man Universe would sound pretty good. *cough* Capcom *cough*

I don't want X9. They really dug themselves into a hole. I'd prefer a game in the style of the first Xs, like the first trilogy or X4 or 5. Other then that, I don't want Axl to have another appearance. And Zero should try to stay on the sidelines. That was the thing about X1, not having Zero playable added to the narrative(Thankfully, Vile was the other character for Maverick Hunter, he's so underrated, only having three appearances.)

And that's it for me.
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MegaBossMan
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55 TP | 1823 PP
Posted on July 27th, 2014 at 10:07pm #1145
Hey, listen.

Anyway, we REALLY need to update the gallery section. The latest pictures on there were made in October, I believe. Shouldn't we put some new pictures on there, made more to reflect the newest Update. Just grab some trusted users, tell em to take some pictures, and put the pictures on there. Hey, I got Puush, I'll do it as long as new pictures are added.

Also, I think we should rework the Contact form. It's been under maintenance for a long time, and I think you should have your Email up there on a link. Maybe add some users who have a role in the game's production have their Emails up there(Ask first though, as always.)
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MegaBossMan
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Posted on July 27th, 2014 at 8:16pm #1146
Well then, you probably have to level up your flame bots, as that's how I got them.
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MegaBossMan
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55 TP | 1823 PP
Posted on July 27th, 2014 at 1:36pm #1147
Well, you have to buy those items first, then you can buy others. If there aren't any left, then you bought them all. At least, I think so. Maybe it changes for each doctor though.
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MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on July 27th, 2014 at 12:05pm #1148 ( Edited : 2014/07/27 at 11:58pm )
You know, this collaboration is starting to make me think the shovel truly is the best digging tool weapon. Eh? Apparently Mole Knight disagrees with that notion.
--
Name:Mole Knight
Designation: OQN-OO5
Class: Subterranean Tunneling Robot
Core: Flame

Weaknesses: Wind Explode
Resistances: Nature Time
Immunities: None
Affinities: None

Energy: 92
Attack: 120
Defense: 103
Speed: 85

Quotes
Start: "How'd you get here? Never mind! This land is mine, I found it!"
Taunt: "The secrets of the Earth are all for me....I'm the only worthy Knight for it!"
Victory: "With your measly skills, I'd bet you couldn't dig 10 feet underground!"
Defeat: "This isn't so bad....At least I'll be buried with my rightfully deserved land..."

Signature Moves
Mole Glide
Learned at Level: 1
Power: 8/11
Accuracy: 96%
Speed: 3
Energy: 2
Range: First 6 rows
Description: The user uses their customized claws to glide through the six first rows, dealing damage to each robot. After four attacks, the user will drop down and slide, dealing slightly more damage. If there is less than 6 robots, the user will reappear on the first row and go up from there, until six hits have been done.

Mole Eruption
Learned at Level: 23
Power: 4/55
Accuracy: 90%
Speed: 1
Energy: 8
Range: All
Description: The user digs through the ground, bringing up small flame sparks that do damage to all robots, albeit weak. If the user chooses to use this weapon again, they'll repeat the process, except this time, the user bursts into flames and erupts, doing significantly more damage.

Description: While the shovel is the best digging tool/weapon for the world above, below is a different story, one that belongs to Mole Knight. Not only does the shrewd Mole Knight have great eye-sight and endurance, he also has his modified armored claws, which he can use to dig, glide across the air, and release a giant explosion of flames! Serving as the best man in the underground for the Order of No Quarter, he mainly joined the Order because he felt he'd make the best progress underground with their supplies. With his powerful flame attacks, his claws, his powerful mole army, and the Lost City under his command, the mole may prove to be the only thing to out-dig the shovel.
---
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MegaBossMan
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55 TP | 1823 PP
Posted on July 26th, 2014 at 8:47pm #1149
Well, I suppose 9999 stats is something you can't do with Mechas. That's new.

And no, you can't get anything except points from Player Battles. You used to get more though.

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MegaBossMan
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Posted on July 26th, 2014 at 2:42am #1150
Personally, I think this should have been combined with the non art studio, but whatever.

Expect crappy picture I made tommorow.
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Posted on January 1st, 2011 at 12:00am #1151
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MegaBossMan
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55 TP | 1823 PP
Posted on July 25th, 2014 at 6:08pm #1152
Yeah, they can be max stated. A lot harder, but they can.
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MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on July 25th, 2014 at 12:14am #1153
Do you feel the darkness in the night? Sure would scare me if there was something in the corn-HOLY KARP! Oh, it's just Specter Knight. Well, while he's here, might as well bust out the Moveset me and CHAOS made......


Name: Specter Knight
Designation: OQN-002
Class: Sinister Apparition Robot
Core: Shadow

Weaknesses: Crystal Water
Resistances: Time Impact
Immunities: None
Affinities: Shadow

Energy: 95
Attack: 123
Defense: 74
Speed: 108

Quotes
Start: "This is no place for someone like yourself. Be gone, mortal!"
Taunt: "Even if you somehow manage to live, you will still die!"
Victory: "No matter how much you fought, you cannot prevent the end."
Defeat: "My time shouldn't be up yet! This can't be the end!"

Signature Moves
Specter Draining
Learned at Level: 1
Power: 9
Accuracy: 100%
Speed: 3
Energy: 2
Range: Select
Description: The user uses dark powers to damage the opponent for 3 or less turns. An added bonus to this technique is that the opponent can lose up to 6% of each of their stats every turn this move is active, which will be divided in half and given to the user to have a boost in all their stats.

Specter Scythe
Learned at Level: 13
Power: 18
Accuracy: 66%
Speed: 5
Energy: 4
Range: Front
Description: The user throws their scythe to the opponent, having the chance to hit up to 6 times! Each hit lowers one of the opponent's stats by 5%, then adds it to the user's own stats, meaning there's a chance to get up to 25% of one of the opponent's stat to have it added to your own!

Description: Specter Knight was one of the most cruel and cunning warriors the world has ever seen, and nothing seemed to be able to stop him.....Except death. Brought back to life by the Enchantress's sorcery, Specter Knight utilizes powers from the other side, focusing on draining the opponent's life-force, slowly weakening them before he uses his scythe for the kill. Although he follows the Enchantress's commands, he only does it because her magic is the only thing keeping him alive. His entire existence is deception to reality, and he is no more than a dead man walking.
--

Like CHAOS said, we're going to focus on the robots, not the Fields or Mechas. Maybe one day.......
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MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on July 25th, 2014 at 12:06am #1154
There's something new in database, specifically the Field section. Why don't you go check it out?
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MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on July 24th, 2014 at 3:46pm #1155
Adrian said he could add fanbots from other games if they allow it. It'll be some time before that.

There's something like originals in the Prototype. However, you're already given a template to work with, so not entirely original.

And bosses will be in the game at some point, but plenty of work's going to be need to be done first.
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MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on July 24th, 2014 at 3:27pm #1156 ( Edited : 2014/07/24 at 3:30pm )
What he means is that there are already threads for things like this. I think it's fine though, as the other one requires you to make an entire moveset, and the other one is extremely old. Go ahead, suggest.


Wait, that's glitch Retro. Look at the date.
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MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on July 24th, 2014 at 3:22pm #1157
1.The Heart sign is a favorite thing. It marks your favorite robots and will always be on your Player Battle roster.
2. This data is referring to it like you're getting stronger. When you beat a robot, you download their data, thus you becoming stronger. Your level-up experience is this data.
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MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on July 24th, 2014 at 2:11pm #1158
Yeah, they're all shoe-ins. The Director-For-a-Day bonus bosses sound interesting to work on. I imagine he could be Cutter though, seeing as how he fires off sharp objects. Well, least the only thing I can think of.

Yeah, sure, sounds fun. I'm done with bios for now, as I just finished Field Bios. I was thinking on moving onto Mega Man 5 bios, but considering we're not there yet, it can wait a while, perhaps until their weapons are made. In the meantime, I'll work with you on the SK project!

*Spits on hand, then reaches for a handshake.*
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MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on July 24th, 2014 at 1:50pm #1159 ( Edited : 2014/07/24 at 1:56pm )
@Nagasaki : Allow me to help!
1. Every Robot Master from Mega Man 1,2,3, and 4, as well as Mega Man, Proto Man, Bass, Roll, Disco and Rhythm. No hunters unfortunately. You can fight them, and you can fight Robot Masters after 4 in the Bonus Field.

2. Every attack that's been completed. Check it out in the database, they'll have a picture, while the uncompleted ones will just have their name.
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