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MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on August 9th, 2014 at 12:30pm #1101
Can you explain a bit more? I can't see anything either.... Are you using the sprites or actual images?
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MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on August 9th, 2014 at 11:50am #1102
Boss to the rescue.

You can use the reply button or go [boss]nospace{flame}

Robot sprites use this.
[robot:right:victory]nospace{mega-man}
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Administrator
MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on August 9th, 2014 at 1:58am #1103 ( Edited : 2014/08/09 at 11:28am )
I like the idea presented for Magnet, but I really wanted Dust to have it. Magnet could have a move where he attracts attacks towards him, having a less chance the farther away you are. If you are the active robot, damage would be dealt back. It would really work well with Magnet's defense stat.

And on the next chat, I'd like to move away from core T2s.
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MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on August 7th, 2014 at 11:34pm #1104 ( Edited : 2014/08/07 at 11:43pm )
I know that this is irrelevant, but pretty cool nonetheless. Because Knight Man was added kinda-recently, I want to share this link for a interview with Knight Man's creator, Daniel Vallée. I thought it was very cool, and he has graciously put his Email on there, which means you could ask him questions about Knight Man! knight-man

*Please try not to spam his with Emails though, email him if you have any questions or you want to say something about Knight Man, nothing else.knight-man
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MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on August 7th, 2014 at 9:46pm #1105 ( Edited : 2014/08/07 at 9:48pm )
Hey guys, my shift has received a slight change, so I'll have to work until 4 now for a while. So, I won't be on until 4. I'm not technically leaving, but I'll enter later.
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Administrator
MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on August 7th, 2014 at 9:39pm #1106 ( Edited : 2014/08/07 at 9:45pm )
@TheDoc : Hahaha! Starforce.



@BtMan : The nest update will come, most likely, this month. You can expect alternate costumes for Roll, Disco, and Rhythm, Mega Man 2 tier 2 attacks, and maybe some new items. A Mega Man 5 update however, is something you'll have to wait a little while for.


@Nagasaki : Yay, someone likes it! I wish there were someway for Neutral-Cores Mechas to change type, thus having to eliminate the core change. Although, I don't think a Copy Mecha change would bother anyone. I like combining Mecha Support with the second, but what happens to the 3 tier robots? Maybe a random chance of either? And also, I don't think we would have three versions of the Dual-core, just so it can fit into this process.

And Rhythm could get Bladers? I don't know what it could change to, but there are a lot of mobile aerial enemies that it could change to. I'll look something up. Maybe the rat enemy, or the Shield Attacker?
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MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on August 7th, 2014 at 12:24pm #1107 ( Edited : 2014/08/07 at 12:27pm )
No, but it'd give them a Dual-Core attack, which is always nice. So, in short, Starforce.
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MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on August 7th, 2014 at 1:51am #1108
Oh boy, have I got a deal for you.

This suggestion is a pretty good one, if I do say so myself. What about Dualcore mechas? I look at our mechas sometimes and say "Hmm, how did this mecha not get included?". Dualcore mechas could provide an interesting gameplay change, and would give the mechas more variety. Of course, this function probably would add a whole lot of workload for Adrian, but it could be a nice idea. If it was in the game, summoning DC Mecha would use another move, something like Mecha Support 2.

Another is for the Met. There are a billion different Mets out there, so how about something like "Met Change" for the standard Met, turning him into a different Met(Dualcore Met?). The same can go for the Sniper Joe, if he ever appears. Or maybe, using an elemental core turns the Met/Joe into a different version, and using a neutral core changes them back?
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Administrator
MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on August 6th, 2014 at 10:49pm #1109
My favorite part of the game is Player Battles. However, I have a major gripe with the system. I can only fight the same 5 people, which gets pretty mundane. The point of the Player Battles is to show the world your team, but when the world is only 5 people.....

Also, when you beat a player, an option disappears. So I can only fight a full team one time. Instead of taking away my options, why not give me another person to replace THAT person until the two battle reset comes.
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MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on August 6th, 2014 at 12:54am #1110
Starforce boosts the prices you can sell the elemental cores at.
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MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on August 5th, 2014 at 2:53pm #1111 ( Edited : 2014/08/05 at 3:42pm )
I haven't played any of the Battle Networks in a year, so I don't think I'm the right person for this. Although, I might go dust off 2 later.

Also, new direct for Hyrule Warriors!
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MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on August 5th, 2014 at 1:34pm #1112 ( Edited : 2014/08/05 at 1:37pm )
@BtMan : I know, I was trying to refer to that in my last statement. Also, don't forget to edit your comments if you're going to post something a short while after your first post.

Also, Disco's was "Robot Get : Panic at the Disco!", so most likely robot.
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MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on August 4th, 2014 at 8:34pm #1113
Another suggestion? I'm mad with power!

This one is relatively short, but how about some way to sticky Private Messages? It's a minor detail, but it'd help me find the more important private threads faster.
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Administrator
MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on August 4th, 2014 at 5:20pm #1114
No, unfortunately. I think this game has plenty of other features to tide you over until they come, but who knows? Maybe you could see them later in the game.....
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Administrator
MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on August 4th, 2014 at 12:26pm #1115 ( Edited : 2014/08/04 at 5:19pm )
Ability Get: Cutter of Darkness! or something like that.
Ability Get: Bombs Away! or something like that.

Player Battles was mentioned, but there used to be a password for Disco, when she wasn't made playable by losing two times. Panic at the Disco or something.

Also, if "Mega Man 3 Debug" is used on the Demo, you can fight those robot masters. Same for 4 and 5 as well.
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Administrator
MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on August 3rd, 2014 at 5:51pm #1116
@ShadowLord896 : Hey, I'm glad that you know how to do that, but for further things, check here. Like Reisrat said, this was a pretty big topic change.



@TheMegaGamer : Thanks for teaching ShadowLord how to use this new coding options, but next time, think you could put it all in one post?
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Administrator
MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on August 3rd, 2014 at 4:11pm #1117 ( Edited : 2014/08/03 at 4:12pm )
Chances are you have more starforce for Electric and Missile. There are no Laser stars, so it's weaker. Spark Shot and Thunder Strike also only get affected by Electric stars, so that's why they're weaker too.
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MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on August 3rd, 2014 at 3:51pm #1118
Well, yes, Shadow's 1st started off as Quick's T1, but it'd make more sense for Shadow Man to steal items instead of Quick Man.
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MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on August 3rd, 2014 at 3:40pm #1119
We actually had an idea for Shadow Man to steal the item. Of course, the game doesn't have an item inventory, but we could solve this by having the game use the item automatically, or something along those lines.
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