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Wow, we are all of a sudden receiving a lot of help. That's great! I guess I'll get back to helping Doctor Light finish the lab!
You guys got this, so we'll protect the computer. Come see us if you need any help!
Ah, thank you for coming. We still do not know what dangers lurk in the Prototype, so I am expanding my research labs to cover some unknown areas so that robots can seek refuge in times of need. Previously we had only needed to ensure the Robot Masters were on our side again, but it seems we have only scratched the surface of the Prototype. We are now in the first developmental lab to cover more of the Intro Field. Since the area is primarily Met-populated, I do not see any problems with building labs here, but lately the Mets have been more aggressive, hence why I have reached out to the warriors of the Prototype for help. I suspect the Mets are territorial and do not like the lab being built, but I need to help other robots in need, and my main lab is too far away to aid robots in other areas. If you could defend this base until the lab is complete, then I can begin aiding robots in the Intro Field. Your assistance is greatly appreciated, and I have made sure that Mega Man and Roll are nearby if you run into any trouble. Be sure to talk to them if you need a boost. Good luck, and I hope more of your kind answer my call.
Mega Man
Roll
Met
Sniper Joe
...
...Bumping this since I think I'll finally post my id due to Star Fox Guard.
...Shop update is interesting, since I've seen this before...but are the shopkeeper levels going to get updated for players at the start? I used to be able to buy Attack Capsules and such, but I now do not have that ability anymore. I doubt in the long run it will matter much since I only use them for Time Man, but kind of annoyed a little that all of my shopkeepers are level 1 when I have sold and bought to Auto (and sold to the other two) many times now.
@TheDoc The new robots actually aren't fightable in Bonus Field 2, but Fusion Fields, yes.
...So I think this time I'll comment on the most recent update to Github, which concerns our old friend who doesn't know who it is any more...Rain Flush. We have something now, though. Rain Flush just dominates story missions, but its power is checked in Player Battles. I battled against someone with full Starforce under Water x1.0 conditions, and the damage done was 150 for robots that do not resist Water. Rain Flush spam is still possible, but it does take some time. My battle lasted 9 turns since I had Fire and Oil Man, and Roll fell in turn 7. I got 11 million Zenny out of that, which is actually kind of plentiful. Has Rain Flush returned to being OP? Maybe just SLIGHTLY, but we're much closer now to that sweet spot than before. My overall Player Battle defense strategy will not change due to the changes to Rain Flush.
...I was confused about the whole Mana thing, so I have fixed that according to your request. My updates are in my first post. I have a team of 5 now, btw. Do we also roll the die to determine if an ability succeeds or not if the ability does not do damage?
...I'll also go ahead and test out my team against some mechas. Btw, my Support robot has changed to having 200 Mana, since it will not have many actual attacks. I'm also still assuming we are listing just our level 1 attacks at this point.
...Still fairly unclear how this will work, but I guess I can test the waters and see. For now, I'm assuming we just list our level 1 attacks?