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Found 20 Threads, 467 Posts 487 Results Total
 
TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on May 27th, 2016 at 3:05pm #81 ( Edited : 2016/05/27 at 3:25pm )
(Adding new players to map, and Mettaur Man, you didn't say your robot's Core, so I'm assuming Cutter for now. Let me know what your Core actually is when you move, and I'll update your stats. Also, there are no sides, as everyone participates in the same mission.)

mega-man Wow, we are all of a sudden receiving a lot of help. That's great! I guess I'll get back to helping Doctor Light finish the lab!
roll You guys got this, so we'll protect the computer. Come see us if you need any help!

Mega Man and Roll have changed their NPC strategy to Defend the Computer. They will not search for threats, but will intercept any enemies that get close to the Mother Computer. Because of the addition of more players, Wave 1 will now have 6 enemies total and Wave 2 will have 4 enemies total. I shall give the map update here then give everyone their options.


Map:

XXXXXMXXXXX
XXXO1O2OXXX
XXXOXOXOXXX
X4O1|X2X|3O5X
XOXOXOXOXOX
XOOOOOOOOOX
XXXOXOXOXXX
XXX1X2X3XXX


Master Computer HP: 5

Players:

MegaBoy 1
LE: 2/2
WE: 3/3
Abilities: Buster Shot, Copy Shot
Map Movement Speed: 1 space per turn

Crimson Man.EXE 2
LE: 3/3
WE: 2/2
Abilities: Buster Shot, Laser Shot
Map Movement Speed: 2 spaces per turn

Skull Man 3
LE: 4/4
WE: 2/2
Abilities: Buster Shot, Shadow Shot
Map Movement Speed: 1 space per turn

Mettaur Man 4
LE: 5/5
WE: 2/2
Abilities: Buster Shot, Cutter Shot
Map Movement Speed: 2 spaces per turn

Frostray 5
LE: 4/4
WE: 3/3
Abilities: Buster Shot, Freeze Shot
Map Movement Speed: 2 spaces per turn


Ally Positions:

1 - Mega Man
2 - Roll


Enemy Positions:

1 - Met
2 - Met
3 - Met


I think this goes without saying, but you can just say something like "1 Down, 1 Right" or something to that effect when you move.
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TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on May 27th, 2016 at 2:57am #82
All right, there was something I forgot to mention anyway, so I'll just do this:

Players:

MegaBoy
LE: 2/2
WE: 3/3
Abilities: Buster Shot, Copy Shot
Map Movement Speed: 1 space per turn

Crimson Man.EXE
LE: 3/3
WE: 2/2
Abilities: Buster Shot, Laser Shot
Map Movement Speed: 2 spaces per turn


...Right now both of your abilities are free, but soon you'll get abilities that will need the WE. And Crimson, for now, both you and X7 occupy the same spot, so I guess you two can decide right now if you want to team up, or split up for now. More enemies will be coming later...
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TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on May 27th, 2016 at 2:16am #83 ( Edited : 2016/05/27 at 2:50am )
(I'm sure once people see an example of the game, they'll join in)


dr-light Ah, thank you for coming. We still do not know what dangers lurk in the Prototype, so I am expanding my research labs to cover some unknown areas so that robots can seek refuge in times of need. Previously we had only needed to ensure the Robot Masters were on our side again, but it seems we have only scratched the surface of the Prototype. We are now in the first developmental lab to cover more of the Intro Field. Since the area is primarily Met-populated, I do not see any problems with building labs here, but lately the Mets have been more aggressive, hence why I have reached out to the warriors of the Prototype for help. I suspect the Mets are territorial and do not like the lab being built, but I need to help other robots in need, and my main lab is too far away to aid robots in other areas. If you could defend this base until the lab is complete, then I can begin aiding robots in the Intro Field. Your assistance is greatly appreciated, and I have made sure that Mega Man and Roll are nearby if you run into any trouble. Be sure to talk to them if you need a boost. Good luck, and I hope more of your kind answer my call.


Enemies will always spawn at the edge of the map, and make their way towards the Master Computer. Disable the enemies before the computer is destroyed!

Mission One: The Expansion Begins

Mission Details:

Goal: Defend the lab from the invaders!

-Allowed Held Items: 3
-Allies: Mega Man, Roll
-Robots Allowed Per Player: Any
-Enemy Waves: 2 (5 in Wave 1, 3 in Wave 2)
-Map Gimmicks: None
-Goal Completion Reward: +2 stat points for all survivors

Sending you the stats of the robots on this map...

Allies

mega-man Mega Man
LE: 4
WE: 4
ATK: 4
DEF: 4
SPD: 4
Abilities: Buster Shot, Copy Shot
Items: Weapon Pellet x3 (100%)

roll Roll
LE: 6
WE: 6
ATK: 2
DEF: 4
SPD: 2
Abilities: Buster Shot, Regen Unit
Items: Energy Pellet x3 (100%)


Enemies

met Met
LE: 2
WE: 0
ATK: 2
DEF: 4
SPD: 2
Abilities: Met Shot
Items: Weapon Pellet (20%), Energy Pellet (20%)

sniper-joe Sniper Joe
LE: 4
WE: 4
ATK: 6
DEF: 4
SPD: 2
Abilities: Sniper Shot, Sniper Shield
Items: Weapon Capsule (20%), Energy Capsule (20%)


Map:

XXXXXMXXXXX
XXX1O3O2XXX
XXXOXOXOXXX
XOOOXOXOOOX
XOXOXOXOXOX
XOOOOOOOOOX
XXXOXOXOXXX
XXX1X2X3XXX


Master Computer HP: 5

Ally Positions:

1 - Mega Man
2 - Roll
3 - MegaBoy

Enemy Positions:

1 - Met
2 - Met
3 - Met

After you make your move, MegaBoy, the other two will move as well. The map was made small so that you'll run into a battle fairly soon. Go ahead and decide where you'll go. Because of your Speed, you will be able to move one space a turn, so will Roll and the Mets. Mega Man can move two spaces at a time, so he'll probably battle first. I will control any npcs, you just worry about your character. Let me know if you have any questions.

EDIT: If any more people sign up at this time, you will join the battle, but if you intend to play, the sooner you join the better!
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TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on May 24th, 2016 at 11:08pm #84 ( Edited : 2016/05/24 at 11:11pm )
gemini-man_alt ...
1. To me, it was ok, I ended up probably 3/4 of the battles voting for the loser. :/
2. Let's continue to do it randomly.
3. Would be fun to see.
4. Sure, I'm game for another.
5. Why do I always seem to vote for the unpopular character? ring-ring
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TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on May 22nd, 2016 at 11:07pm #85 ( Edited : 2016/05/22 at 11:40pm )
Guess I'll post a bio (might be useful for certain people in the future)

Name: TailsMK4
First Appearance: Dungeons and Robot Masters! Page 3 (though not absorbed into the storyline until later)
In Universe: Universal (as in, no particular work would have the character portrayed differently)
Designation: PRB-000 (Prototype Robot Beta...eh, I forgot what I originally did, but I don't think it'll matter in the end...)
Weaknesses: Earth, Impact, Nature
Resistances: None
Immunities: Electric, Laser, Space
Current Status: Soon to be in a few different works.
Forms: 2, although the second form isn't much different from the original except for one reason...

Form: Base Form
Type: Space/Electric
Stats: [Stats in this thread are inconsistent...] (Assuming stat base of 400)
Energy: 110
Attack: 120
Defense: 80
Speed: 90
Theme: MM10 Wily Stage 2


Form: Starforce Form (Using Starforce)
Type: Space/Electric
Stats: (Assuming stat base of 500)
Energy: 140
Attack: 150
Defense: 100
Speed: 110
Theme: MM6 Final Boss

Trivia:
Good Point: Friendly
Bad Point: Stubborn
Likes: Training
Dislikes: Waiting
Other: It's unknown how TailsMK4 came into existence, as he was encountered while at Final Destination, and there were signs he had been there for some time (the robots in the area do not attack him, but do attack others, and some small crater-like dips in the ground). While he mostly ignored passersby or offered some advice (mainly, "Turn around, this area is too dangerous for you."), he was only interested in robots he felt were strong. After he suffered a defeat by one of the visitors, he started exploring the area outside Final Destination and has since made a regular visit to various "chat rooms" in the Prototype. He calls Final Destination "home", though, and is commonly seen continuing to train there, although he is much friendlier than before. While not much is known about him, he does indulge in the power of Starforce, and in some ways his own energy is that of Starforce, and is obsessed with collecting as much Starforce as he can. Because of the power of Starforce, he is rumored to be able to wield any kind of ability, though he has only be seen using Laser-type abilities. It's rumored that he has recently started suppressing his Starforce in order to train his actual body, which is quite fragile. He hates physical attacks, though, and trains his body to overcome this weakness, though it will be some time before that happens.
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TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on May 17th, 2016 at 10:22pm #86
gemini-man_alt ...Bumping this since I think I'll finally post my id due to Star Fox Guard.

WiiU: TailsMK4

Mainly for Star Fox Guard, though I do have Super Mario Maker as well. ring-ring
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TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on May 11th, 2016 at 11:32pm #87 ( Edited : 2016/05/12 at 1:59am )
gemini-man_alt ...Shop update is interesting, since I've seen this before...but are the shopkeeper levels going to get updated for players at the start? I used to be able to buy Attack Capsules and such, but I now do not have that ability anymore. I doubt in the long run it will matter much since I only use them for Time Man, but kind of annoyed a little that all of my shopkeepers are level 1 when I have sold and bought to Auto (and sold to the other two) many times now. ring-ring

EDIT: I can't access the shop now in Firefox (stays on loading screen, Firefox is not doing any kind of loading in the background). I'll have to switch to Internet Explorer for the time being.

EDIT2: I guess I just needed to buy/sell something, cause now all of the shop items are available to be bought.
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TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on May 11th, 2016 at 4:32pm #88 ( Edited : 2016/05/11 at 4:37pm )
gemini-man_alt @TheDoc The new robots actually aren't fightable in Bonus Field 2, but Fusion Fields, yes.

@DEATH I won't repeat what the others said, but if you intend to get the new abilities that some of the new robots have, have Copy Shot ready to grab their attack after they use it. Otherwise, just be sure to remember that the new robots will only appear when that fusion field's Star has not been collected yet. You may need to exit and enter said battle a few times, but the new robots WILL appear in the battles in Chapter 4. ring-ring
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TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on May 7th, 2016 at 1:09am #89 ( Edited : 2016/05/07 at 1:31am )
gemini-man_alt ...So I think this time I'll comment on the most recent update to Github, which concerns our old friend who doesn't know who it is any more...Rain Flush. We have something now, though. Rain Flush just dominates story missions, but its power is checked in Player Battles. I battled against someone with full Starforce under Water x1.0 conditions, and the damage done was 150 for robots that do not resist Water. Rain Flush spam is still possible, but it does take some time. My battle lasted 9 turns since I had Fire and Oil Man, and Roll fell in turn 7. I got 11 million Zenny out of that, which is actually kind of plentiful. Has Rain Flush returned to being OP? Maybe just SLIGHTLY, but we're much closer now to that sweet spot than before. My overall Player Battle defense strategy will not change due to the changes to Rain Flush. ring-ring

EDIT: Apparently Rain Flush's power can vary greatly depending on the identifier. At Water x0.6, the base damage is 99. At Water x1.5, the base damage is 225. Perhaps the balance is closer than I thought, but it depends on how much the opposing robots have been trained. I had very little resistance against my opponents, but that was to be expected since my army is maxed out.
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0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #90
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TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on April 30th, 2016 at 12:27pm #91
At this point the damage has been done, so...

Albert Wily
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TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on April 29th, 2016 at 1:02am #92
Both are pretty tough...

Enker Vile, JUST slightly.
Albert Wily
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TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on April 28th, 2016 at 1:29am #93
Roll.exe
Enker
Ballade
Albert Wily

Meh, I'm late, but if the Wily bandwagon is still going, I'm hopping on it.
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TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on April 27th, 2016 at 3:07am #94
Gemini Man Eh, I'll go with good old Mega Man here.
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TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on April 26th, 2016 at 12:55am #95
Axl Albert Wily
Gemini Man Mega Man
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TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on April 25th, 2016 at 8:00pm #96 ( Edited : 2016/04/25 at 8:03pm )
gemini-man_alt ...I was confused about the whole Mana thing, so I have fixed that according to your request. My updates are in my first post. I have a team of 5 now, btw. Do we also roll the die to determine if an ability succeeds or not if the ability does not do damage? ring-ring
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TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on April 25th, 2016 at 4:17pm #97 ( Edited : 2016/04/25 at 4:19pm )
gemini-man_alt ...I'll also go ahead and test out my team against some mechas. Btw, my Support robot has changed to having 200 Mana, since it will not have many actual attacks. I'm also still assuming we are listing just our level 1 attacks at this point.

As for you, Beta, I won't be available in the chat until probably well after you get off, so maybe let me know by PM what you intend to do regarding battling. I could try to be in the chat, but I would get booted off after about a minute. ring-ring
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TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on April 25th, 2016 at 2:00am #98
ProtoMan.exe
Axl
Gemini Man
Mega Man
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TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on April 24th, 2016 at 10:43pm #99 ( Edited : 2016/04/25 at 8:04pm )
gemini-man_alt ...Still fairly unclear how this will work, but I guess I can test the waters and see. For now, I'm assuming we just list our level 1 attacks? ring-ring

Last updated: 4/25 7:04 PM CST
Reason: Changing first elemental ability for Support to be able to play out its role. Added two more team members since there is a max limit of 5. Renaming some attacks and some balancing. Adjusted Mana.


Name: Raidata
Base Health: 175
Base Mana: 75
Class: Offense
Attacks: Basic Attack (Neutral)- 10 Damage Electric Spark (electric) - 10 Damage, 5 Mana
Description: Intended to be the primary damage dealer.

Name: Kirdata
Base Health: 175
Base Mana: 75
Class: Shifter
Attacks: Basic Attack (Neutral)- 10 Damage Copy Ability (copy) - Replaces this attack with target's last used attack, 5 Mana
Description: Intended to be a character that can adapt to different opponents.

Name: Taidata
Base Health: 150
Base Mana: 100
Class: Support
Attacks: Basic Attack (Neutral)- 10 Damage Fresh Breeze (wind) - Heals 50 health, any ally target, 5 Mana
Description: Intended to be a character that can heal/boost allies or mess with opponents (aka status effects).

Name: Tetdata
Base Health: 200
Base Mana: 50
Class: Tank/Decoy
Attacks: Basic Attack (Neutral)- 10 Damage Decoy Arm (shield) - Provokes a random enemy (by dice roll) to focus the user instead of other allies for the next three turns, 5 Mana
Description: Intended to be a character that not only draws enemies to target it instead, it can also take a lot of punishment for the other team.

Name: Yosdata
Base Health: 175
Base Mana: 75
Class: Speedster
Attacks: Basic Attack (Neutral)- 10 Damage Data Bomb (explode) - 10 Damage, 5 Mana
Description: Intended to be a character that can deal quick hits.

Team's Name: V.U.T. (Visions of the Ultimate Team)
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Found 20 Threads, 467 Posts 487 Results Total
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