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Found 6 Threads, 452 Posts 458 Results Total
 
StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on December 4th, 2016 at 3:37pm #81
*[REDACTED] waits another turn for the Walnut Child to die of poison damage*
^ Top
 
StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on December 2nd, 2016 at 5:44pm #82 ( Edited : 2016/12/02 at 6:15pm )
@BetaMan Yeah, sure. I'll take that Ninja Man's Support off your hands. I'll put it in my deck and send X-Tank to storage.

Oh, and while I'm here... Time to balance some cards, in order to make them more even with the newer cards that have come out.

Phantom Man

Phantom Saber 30 Damage ==> 50 Damage (Might want to change that on Void Man too, Beta)
Phantom Buster 90 Damage ==> 130 Damage


Chorus

Tome of Vyrna Tails Effect Now Does 10 Damage to the foe, added along with the original effect of Paralysis


MegaBossMan

The Law 30 Damage ==> 60 Damage


ZeroDXZ

Z-Saber 40 Damage ==> 50 Damage
Raijingeki 30 Damage ==> 40 Damage


Captain Falcon

Falcon Kick 30 Damage ==> 50 Damage
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StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on November 21st, 2016 at 4:31pm #83
*[REDACTED] doesn't attack this turn, calls back his familiars, and waits for the Walnut Child to die of poison damage*
^ Top
 
StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on November 13th, 2016 at 4:37pm #84
*[REDACTED] eats his cookie, then returns back up a few floors to fight the Walnut Child*
^ Top
 
StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on November 13th, 2016 at 12:31pm #85
*[REDACTED] swiftly evades Rotom's attack, then attacks with ???'s Saber and the Changkey Child*
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StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on November 11th, 2016 at 8:04pm #86
*[REDACTED] senses an unwelcome presence in the mansion, so he leaves the Ghost Virus in the same room as the Walnut Child (Afflicting it while [REDACTED] does his thing), and [REDACTED] swiftly strikes RotomSlashBlast with ???'s Saber*
^ Top
 
StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on November 10th, 2016 at 11:38pm #87
*[REDACTED] casually heads to the garden, grabs an orange, then goes back to searching for enemies to fight in the mansion*
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StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on October 31st, 2016 at 10:47pm #88 ( Edited : 2016/10/31 at 10:47pm )
That is... Really cool! Keep it up man!
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StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on October 29th, 2016 at 2:47pm #89
*[REDACTED] along with the Ghost Virus attack the Snailer*
^ Top
 
StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on October 27th, 2016 at 11:00pm #90
I'd be interested in having a button that deletes private messages. It would certainly help in cleaning up old messages I'm not interested in keeping around.
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StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on October 27th, 2016 at 8:40pm #91 ( Edited : 2017/04/21 at 10:23am )
It's Halloween season once more, and what better way to celebrate it than with a quick Let's Play, where we delve into the more spooky side of gaming. With that said, I've only got one question for ya'.

Do you want to have a bad time?

Update: Let's Play Undertale (Genocide Run)! has been added to Let's Play Videos
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StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on October 22nd, 2016 at 2:13pm #92
*[REDACTED] strikes the Snailer!*
^ Top
 
StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on October 16th, 2016 at 5:51am #93
Woohoo! I knew I stayed up late for a reason! Glad to see a new update, and it's some features I've been looking forward to!

*Ahem*

That being said, I'll bullet point my thoughts here.

Starforce-Related Changes: Honestly, I'm glad to see them being changed to benefit obtaining BP, as it helps for those trying to climb the leaderboard ladder.

Ballade's Form Change: While not really too significant, compared to the other things listed in the update, it's nice to have this variety in the boss battles, since no other boss, on the top of my head, can change forms.

(Skipping a few changes here, since I don't think they're particularly note-worthy)

New Items/Held Items: THIS. This is what I've been waiting for, since we had access to the beta test. I think this will help making Robot Master team setups more varied, along with making Player Battles more interesting.

New Abilities & Elemental Shot/Buster/Overdrive: Another feature I've been looking forward to, since we got to try the beta. I think that giving attacks for the currently more obscure elements, like Shield and Laser, really helps with dealing with certain RMs, who seem to have those inconvenient weaknesses. Oh, and the new charging-based abilities look cool too.


So, yeah. Keep up the good work, Adrian. I, along with many others, look forward to seeing what you have in store for us in the next big update.
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StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on October 1st, 2016 at 2:05am #94
*[REDACTED] continues to look for weak enemy encounters/other characters roaming the halls, staying on the defensive, to prevent a sneak attack*
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StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on September 20th, 2016 at 10:42pm #95 ( Edited : 2016/09/20 at 10:43pm )
Oh hey. I still do longplays, don't I?

Update: tomahawk-man Mega Man 6 Longplay! has been added to Longplay Videos

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StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on September 14th, 2016 at 9:10am #96 ( Edited : 2016/09/14 at 9:43pm )
Posting this on behalf of SSK2:

Pump-Action Dewey, A Steven Universe FanFic (VERY NSFW)
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StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on September 13th, 2016 at 7:55am #97
"No! Stop! I think they've learned their lesson."
-
̕"͡H̸m̷p҉h̡. Fi҉ne. ͏ T̕he̛ bąge̕l͘ ̴wi͟ll ͏ra̛işé ̀my̡ ̨s͘tats a͏ny͟w̛a͡y͢s̕."
-
*[REDACTED] eats the Everything Bagel, and gestures the small child to leave.*
-
"Okay, so... Who are you anyways, why are you in my body, and why are you trying to make me go down a destructive path?"
-
̕"Li̸k҉e̵ ̛y͏ou, ͟my̶ ̶na̢me ̴is not importan͡t, ̕a̢nd I̷'̢m̧ ̶her͠é to ͘seek̡ rev͏e͡ng̡è.̛.҉.̴"̸
̡-
"Seek revenge against Adrian?!"
-
̕"̵N͜ó.̕.͏.͏ S҉omeon̵e ͠el̨s̷e.͘..͞"͢
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StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on September 11th, 2016 at 9:48pm #98 ( Edited : 2016/09/30 at 7:00pm )
~Notice~

Until stated otherwise, I'm putting the game on hold for the time being, mostly because I still need to make a few changes for quality purposes such as modifying the rules to be more detailed and figuring out mechanics such as map transitions. Don't worry, though. The game isn't canceled, and all moves made prior to this notice are still valid. Thank you all for your cooperation, and I hope you look forward to the future of this game. (Oh, and if anyone has suggestions for things to add/remove in the ruleset, feel free to let me know.)

Edit: Yeah, this has been a thing on my mind, recently... Technically speaking, yes, the game is canceled, however, I'm not saying permanently. Thing is, I lead a very busy life, balancing Youtube, development of MMRPG: Battlefield (Yeah, that's still a thing. :P), and, of course, school. Now, the problem is that since in order for a move to be made in the game, I have to actively edit the files to display the changes, so users can see the move they made. This, on top of having to manage multiple players, I just can't do it.

Now, that being said, if anyone feels like they're up to the task, and think they have a way to do things, I'm all for sharing the game's files with them, and see what they can do (Heck, I'll even join in to play myself). So, yeah. If anyone thinks they can manage the game, shoot me a PM.
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StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on September 9th, 2016 at 5:44pm #99
@Brimstone : Yeah. In hindsight, I'm probably just going to change it to approximately 24 hours, just to give everyone a fair shot. (You, for example, I allowed the move, because I really saw no point in not doing so.)
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Found 6 Threads, 452 Posts 458 Results Total
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