Mega Man RPG Prototype Community

Community  »  Search

Use the Community Search page to find specific posts, threads, or other information published to the community by our users or our staff. This is a great way to find answers to common questions or explanations for mechanics you aren't as familiar with. Just use the form below to enter any search criteria you have and then click the "Search" button at the bottom to see what results we can pull up for you.

 

Search by Keyword

Search by Username

Filter by Category

Search Options



Found 6 Threads, 262 Posts 268 Results Total
 
Contributor
Spinstrike
4,502,757 BP
6 TP | 262 PP
Posted on August 20th, 2014 at 7:18pm #81
On second thought, you can have it. You're much better than me at setting up titles, what with all the fancy new formatting options and all. I still need to have a tab with Broman's formatting guide...
^ Top
 
Contributor
Spinstrike
4,502,757 BP
6 TP | 262 PP
Posted on August 20th, 2014 at 7:14pm #82
I'd like to handle it. But if you really want to do it, that's fine.
^ Top
 
Contributor
Spinstrike
4,502,757 BP
6 TP | 262 PP
Posted on August 20th, 2014 at 7:06pm #83 ( Edited : 2014/08/20 at 7:14pm )
I'm siding with TheDoc and Reisrat on this one. Would you guys be OK if I set up an independent RP thread? We can carry over this story line and everything, It'd just be in a new thread.

(BTW, I'm premtively taking Top Man. Just try to stop me! top-man)
^ Top
 
Contributor
Spinstrike
4,502,757 BP
6 TP | 262 PP
Posted on August 15th, 2014 at 4:49pm #84 ( Edited : 2014/08/15 at 5:15pm )
Just so you guys know, I won't be able to attend tonight's chat, as I'm going to see Guardians of the Galaxy with some friends. However, I'd like to post my ideas for Needle Man's T1 and Top Man's T2.

I originally hoped that Needle Cannon would become Needle Man’s pure-Cutter T1, allowing for a more creative T2. After failing to persuade Adrian to change Oil Slider into a Earth/Swift-type ability, I don’t think that’s likely. Anyhow, Needle Driver would revolve around Needle Man’s battering ram-like head. I’m not exactly sure how it would work, though. Maybe it could reduce defense and make Needle Cannon more effective? Needle Man’s existing sprites would be problematic; maybe we could use a special add-on for the head, like the Hyper Bomb that used to appear next to Bomb Man before he got his new sprites.

For Top Man’s T2, I was inspired by his ability to deflect attacks by spinning. Top Spin (The existing Top Spin could be renamed Top Throw) would generate a spinning vortex around the user, nullifying all damage ala Skull Barrier. Unlike Skull Barrier, the vortex can be kept up by repeatedly using the ability (much like the effects of Bubble Spray and Oil Shooter). Once a different ability is used, the vortex is launched at the opposing player’s front row robot for damage (slightly less than other Shield abilities, at least). I think it would be cool if a speed-based bot like Top Man had a defensive ability to compensate for their minimal defense. Making it a T2 would make sure it couldn't be spammed (it would use up energy on each turn, unlike other Sheild abilities), and Impact and Explode-type abilities could penetrate the vortex, dealing damage and dispersing it.

If anyone would mind bringing up these ideas during the chat, even if it’s just copy-pasting them, that’d be great.
^ Top
 
Contributor
Spinstrike
4,502,757 BP
6 TP | 262 PP
Posted on August 11th, 2014 at 5:25pm #85
@Nagasaki: Triforce!
^ Top
 
Contributor
Spinstrike
4,502,757 BP
6 TP | 262 PP
Posted on August 10th, 2014 at 4:38pm #86
Join the Nintendo Fun Club today, Mac MegaBossMan!
^ Top
 
Contributor
Spinstrike
4,502,757 BP
6 TP | 262 PP
Posted on August 8th, 2014 at 5:22pm #87
I'll be attending tonight's session. I'll be leaving a bit earlier than usual; I'm going to Boston Comic-Con tomorrow and I need plenty of rest.
^ Top
 
Contributor
Spinstrike
4,502,757 BP
6 TP | 262 PP
Posted on August 2nd, 2014 at 5:50pm #88
A new update? I didn't hear anything about a new update...
^ Top
 
Contributor
Spinstrike
4,502,757 BP
6 TP | 262 PP
Posted on July 29th, 2014 at 4:02pm #89 ( Edited : 2014/07/29 at 4:17pm )
Some new quotes for Gyro Man...

gyro-man Start: "Gyro Man standing by! Over."

gyro-man Taunt: "Coming around for another attack run! Over."

gyro-man Victory: "Enemy down, returning to base! Over."

gyro-man Defeat: "Mayday! I'm going down! Over."
^ Top
 
Contributor
Spinstrike
4,502,757 BP
6 TP | 262 PP
Posted on July 24th, 2014 at 7:06pm #90
Oh, you guys are doing Shovel Knight movesets? I've been itching to play that game for a while now...might get it with some of my birthday cashola.
^ Top
 
Contributor
Spinstrike
4,502,757 BP
6 TP | 262 PP
Posted on July 22nd, 2014 at 9:15pm #91
These are amazing, CHAOS! Again, sorry I've neglected our little project; I've had a lot on my plate these last few months (finals, my summer job, prepping my costume for Comic-Con, etc.)
^ Top
 
Contributor
Spinstrike
4,502,757 BP
6 TP | 262 PP
Posted on July 19th, 2014 at 8:31am #92
Sorry I missed last night's session. I had a few friends over for my birthday.
^ Top
 
Contributor
Spinstrike
4,502,757 BP
6 TP | 262 PP
Posted on July 17th, 2014 at 8:03pm #93
Just wanted to announce that today is my birthday! Not sure if this is the place to put this, but nowhere else really worked.
^ Top
 
Contributor
Spinstrike
4,502,757 BP
6 TP | 262 PP
Posted on July 17th, 2014 at 12:21pm #94 ( Edited : 2014/07/17 at 12:22pm )
Happy birthday to me! Yep, today's my birthday, so here's a special birthday moveset! Behold, the most iconic boss from the original Mega Man…the Yellow Devil!

Name: Yellow Devil
Designation: WGN. (Wily Guardian Number) 001
Class: Dividing Nanobots Guardian
Core Type: Impact
First Appearance: Mega Man

Energy: 115
Attack: 131
Defense: 109
Speed: 45

Weaknesses: Electric, Flame
Resistances: Freeze, Explode
Affinities: None
Immunities: Impact

Quotes-
Start: “Bumomo Bumomomomo Bumo!”
Taunt: “Bu, bumoooo?”
Victory: “Bumomomoooo!”
Defeat: “Buuumooo…”

Signature Moves-
Name: Devil Shot
Learned At: Level 1
Power: 24
Speed: 3
Accuracy: 95%
Energy: 4
Range: Select
Description: “The user fires a giant energy ball at the target to deal damage!”

Name: Devil Divide
Learned At: Level 6
Power: 32
Speed: 2
Accuracy: 86%
Energy: 8
Range: Front Row
Description: “The user divides into four small globules on the first turn, reducing all stats by 5% to do so. On the next turn, the globules crash into the target for massive damage! It seems this attack can be disrupted early by an Electric-type ability…”

Name: Devil Absorb
Learned At: Level 12
Power: 40
Speed: 1
Accuracy: 90%
Energy: 10
Range: Front Row
Description: “The user absorbs the target into their body and deals damage before flinging them across the field and forcing them to switch robots! This ability gains a secondary type based on the core of the last robot it was used against!”

Field-
Name: Nanotech Pipeline
First Appearance: Mega Man Powered Up
Primary Core Type: Impact
Type Multipliers: Impact x2.0, Water x1.3, Swift x0.6, Nature x0.2
Description: This menacing area resembles a mix of the Yellow Devil’s chambers from Mega Man and Powered Up. Tubes of strange, multicolored liquid tower over the battlefield. Could Dr. Wily be creating more Devil-type robots…?
Super Arm Block: A slime-filled tank
Music: [“Yellow Devil” by RushJet1]( http://www.youtube.com/watch?v=ZXQDpxzbJqQ) (Start at 20:50 and end at 27:10)

Mecha-
Name: Petit Devil
Designation: MIDE. 001/002/003
Class: Levitating Eye Mecha
Core Type: Impact
First Appearance: Mega Man 9

Energy: 65/90/115
Attack: 82/107/132
Defense: 31/56/81
Speed: 22/47/72

Quotes-
Start: “Bumo!”
Taunt: “Bumo Bumo!”
Victory: “Bumomomo!”
Defeat: “Bumo?”

Weaknesses: Wind, Crystal, Space
Resistances: Impact , Shield
Affinities: None
Immunities: None

Ability-
Name: Mini Devils
Learned At: Level 1
Power: 8
Speed: 2
Accuracy:
Energy: 1
Range: Front Row
Description: “The user deploys three smaller copies of itself to rush the target and deal damage.”
^ Top
 
Contributor
Spinstrike
4,502,757 BP
6 TP | 262 PP
Posted on July 15th, 2014 at 5:29pm #95
I still use IE...christ, I'm old. I've been meaning to download Chrome for ages now, but I've never gotten around to it.
^ Top
 
Contributor
Spinstrike
4,502,757 BP
6 TP | 262 PP
Posted on July 13th, 2014 at 7:31pm #96 ( Edited : 2014/07/13 at 8:02pm )
Here's something interesting: the weaknesses of the Doc Robots in Mega Man 3 coincide with the weaknesses of the Robot Masters!

-Doc Metal is weak to Magnet Missile and Hard Knuckle; Magnet Missile is effective against Hard Man.

-Doc Crash is weak to Hard Knuckle and Top Spin; Hard Knuckle is effective against Top Man.

-Doc Heat is weak to [Top Spin]{swift } and Shadow Blade; Top Spin is effective against Shadow Man.

-Doc Bubble is weak to Shadow Blade and Spark Shock; Shadow Blade is effective against Spark Man.

-Doc Air is weak to Spark Shock and Magnet Missile; Spark Shock is effective against Magnet Man.

-Doc Wood is weak to [Needle Cannon]{cutter_missile } and Search Snake; Needle Cannon is effective against Snake Man.

-Doc Quick is weak to Search Snake and Gemini Laser; Search Snake is effective against Gemini Man.

-Doc Flash is weak to Gemini Laser and Needle Cannon; Gemini Laser is effective against Needle Man.
^ Top
 
Contributor
Spinstrike
4,502,757 BP
6 TP | 262 PP
Posted on July 13th, 2014 at 7:11pm #97
Seeing that I linked you to the MM10 concept art, I may as well give you the MM9 concept art as well.
^ Top
 
Contributor
Spinstrike
4,502,757 BP
6 TP | 262 PP
Posted on July 10th, 2014 at 9:34pm #98
"If by my life or death I can playtest your game, I will. You have my sword…
…and you have my bow…
…and my axe!"

But seriously, if this gets off the ground, count me in.
^ Top
 
Contributor
Spinstrike
4,502,757 BP
6 TP | 262 PP
Posted on July 8th, 2014 at 8:01pm #99 ( Edited : 2014/07/08 at 8:04pm )
I keep thinking that Flash Man's 2nd-tier should be Time/Crystal. It'd be a pretty interesting combination. Plus, crystals are pretty flashy, right?

TheDoc's "Time Bender" idea also sounds interesting.
^ Top
Found 6 Threads, 262 Posts 268 Results Total
MMRPG Prototype v3.8.25 by Ageman20XX | Mega Man Trademarks & Characters © Capcom 1986 - 2025
This fangame was created by and his team. It is not affiliated with or endorsed by Capcom.
« Back to Home | Cookie Policy | Data API | Contact & Feedback | Play the Prototype »