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Found 17 Threads, 92 Posts 109 Results Total
Pages 123456
 
Contributor
MMX100
2,750,752 BP
17 TP | 92 PP
Posted on July 16th, 2013 at 11:33pm #81 ( Edited : 2013/07/17 at 1:33am )
When I read about this game before ever trying it, I imagined how a classic series MM-RPG would be like. I thought it like this:

-Each level is composed of 2 rounds.
. First round is against a group of small enemies from their respected
levels from the original games.
. Second round is against the Robot Master only



Reasons I think players find the game to be too easy:

- Enemy Robot Masters are usually under-leveled
. Maybe when a player chooses their character then begins the level, the
system first detects the levels of the characters chosen by the player
then adds (idk) 5-10 levels to the cpu enemy robot master. Then the
game will stay true to the classic series difficulty.

- Unbalanced Teams (8vs1?really?)
. Again using the system that detects your character's levels if your
party consists of 2-4 members the cpu's level is +4-5 levels for every
extra member you bring and if your party consists of 5-8 members cpu
level is +2-3 levels for every extra member you bring.

- Unlimited Weapon/Recover/Breaker Energy
. Every time I play I notice this feature, weapons from enemies are not
limited. Well what does the player do now? Just spam the weapon that is
the Robot Master's weakness & occasionally recover health. Special
weapon energy should be limited for copy core bots. If you want to
recover weapon energy use a new weapon recover ability or shoot the
enemy with the 'buster shot' to do so.
. Recovery/Breaker abilities should also be limited to avoid having cpu
bots use health recover over and over again or avoid spamming of other
recovery or breaker abilities.


One other menu thing:

- Recovery & Breaker Abilities should be separate from Weapons
. I would love to able to equip abilities without having to sacrifice
weapons. Maybe while in-battle there is a Attack choice and a Ability
choice. In 'attack' all your weapons you have equipped your character
would be here. And in 'ability' all the recovery/breaker options you
your character would be here of course.
. I know having this option would make the game easier but it's something
that I've thought about for a long time. Also in the games MM would have
up to 9 weapons (mega buster included). But here it would make more
sense as players in the final product will have over 80+ weapons to
choose from and only 7 or less slots is so little (that is you equipped
one ability).


I think I'm done, though co-op with others online has just popped into my head as I imagined a party of players taking on a lvl 300 Mecha Dragon with the MM2-Wily Stage 1 from RM2:ComWorks playing in the background. Lvl 300 you ask, well maybe for my ideas to work, I wouldn't mind for cpu enemies to cheat and go over the lvl 100 bar so the game will continue to always be a fun challenge even though you have lvl 100 characters.
Wow I hope this post is more of an interesting read than a headache!
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Contributor
MMX100
2,750,752 BP
17 TP | 92 PP
Posted on July 16th, 2013 at 10:59pm #82 ( Edited : 2013/07/16 at 11:32pm )
Cool, more red is better than that magenta-ish color from before.
"It's good to have you on the bad side..." Magnet Man
(If you're a fan of the cartoon you know what I'm talking about. :p)

*What about Guts Man? Hint Hint* Though is it an optical illusion to me or is the new red of Magnet Man different than the red of Proto Man? If they are different, I like Proto's red more for Guts Man whenever you get to that.
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Contributor
MMX100
2,750,752 BP
17 TP | 92 PP
Posted on July 16th, 2013 at 10:49pm #83
Leaving the jewel in Stone Man's chest to indicate he is offline is pretty neat.
Since I haven't seen Napalm Man in action, I never would've guessed the shells in his hands would be flashing. If you've seen it in action before and you think they look good, I'm sure most likely everyone will agree as well.
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Contributor
MMX100
2,750,752 BP
17 TP | 92 PP
Posted on July 16th, 2013 at 10:42pm #84
Yeah they're way better now, thanks. Sorry for incomplete work.
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Contributor
MMX100
2,750,752 BP
17 TP | 92 PP
Posted on July 16th, 2013 at 10:28pm #85 ( Edited : 2013/07/16 at 10:34pm )
I was expecting a RM: Complete Works direction but this is good as well. Though by personal choice I prefer Sony's sound chip in Nintendo's SNES.
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Contributor
MMX100
2,750,752 BP
17 TP | 92 PP
Posted on July 8th, 2013 at 10:45pm #86
Enker:

- Letting you know that I purposfully left Enker's hands white since I don't really touch up on the colors anymore but they are actually blue in the official artwork.
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Contributor
MMX100
2,750,752 BP
17 TP | 92 PP
Posted on July 8th, 2013 at 10:45pm #87 ( Edited : 2013/07/09 at 12:01am )
Mistakes -
Magnet Man:

- My fault again, since the original sheet. I left a unerased white spot in all my 'victory sprites' right in between his raised hand and his 'audio receiver' if you want to get technical.
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Contributor
MMX100
2,750,752 BP
17 TP | 92 PP
Posted on July 8th, 2013 at 10:45pm #88
I virtually have the entire MM music library, I can maybe get the permissions and I can convert files. E-mail the details away.
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Contributor
MMX100
2,750,752 BP
17 TP | 92 PP
Posted on July 8th, 2013 at 10:45pm #89 ( Edited : 2013/07/09 at 12:03am )
Stone Man:
- Just letting you know that the jewel in Stone Man's chest is not green in the 'defeat sprite' like the other sprites. Or this was intentional?

Napalm Man:
- Also I think most of Napalm's "bomb hands" had some orange shading and the 'base2 sprite' is now the only sprite with such shading. Can't remember if it was always like this but just making sure.
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Contributor
MMX100
2,750,752 BP
17 TP | 92 PP
Posted on July 8th, 2013 at 10:45pm #90 ( Edited : 2013/07/09 at 12:03am )
Mistakes -
Blizzard Man:

Hey just letting you know on some mistakes on both our parts.


- The flag pole in the 'victory sprite' is actually his other ski stick. He just tied a flag to it. So I think it should be blue. Sorry about not enough description on my sprites.

- The 'defend sprite' is the only one with colored eyes. I just did this in the original sheet so you could more easily tell apart his eyes and the borders of the ski sticks. So maybe you would change his eyes to black or switch the rest of the sprites to colored eyes.

- My biggest mistake as this comes from my original sheet I made is the 'damage sprite'. As you can tell (when he is facing right) his left part of his body/torso is not round & vice versa. It just vertically cuts off as if something were blocking his side but nothing is. Either I can fix that and send you a reivsed sheet or you could handle it on your own if you like.

So the first two mistakes I have no contol over but I can fix the last one if you like.
(EDIT): Ooo my first post with a image and I was actually able to get it right the first time :p
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Contributor
MMX100
2,750,752 BP
17 TP | 92 PP
Posted on July 8th, 2013 at 8:45pm #91 ( Edited : 2013/07/08 at 8:54pm )
Super Smash wha? What is this smash super bros you speak of? ;)

I couldn't pick up my jaw until after the trailer was over of just how amazed I was. Even though I couldn't really enjoy the live video cause the twitter(I think) commenters wouldn't SHUT UP & wouldn't let the video load properly.

Yes GutsMan's weapon made it into the game. I actually didn't consider Mega Man in Smash until after Melee was released as I barely discovered the Mega Man series sometime that year. I hope I like his moveset, if I do, he'll be one of my top 4 and kick Bowser out.
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Contributor
MMX100
2,750,752 BP
17 TP | 92 PP
Posted on July 8th, 2013 at 8:41pm #92
I like this. Finally, Fire Man is getting some kind of attention (Well at least his weapon). Now if only GutsMan weren't pink.
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Contributor
MMX100
2,750,752 BP
17 TP | 92 PP
Posted on June 3rd, 2013 at 2:46pm #93 ( Edited : 2013/06/03 at 3:02pm )
It seems like I have to get this party started.

Well on the credits page you can see that I also have a username of: MetalMarioX100. The name comes from - Metal Slug, Super Mario & Mega Man X. These were my favorite games at the time I made my username. But I am a man of many tastes as I play a wide variety of games, mostly Nintendo but I'm sometimes on Playstation as well. I'm sure I can say though that I am a classic platformer man.
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Contributor
MMX100
2,750,752 BP
17 TP | 92 PP
Posted on June 3rd, 2013 at 2:31pm #94
I'll have to check this out. I'm sure when the full game is open with all the robot masters unlocked this will be worth it.
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Contributor
MMX100
2,750,752 BP
17 TP | 92 PP
Posted on June 3rd, 2013 at 2:15pm #95
Sean's description: "you give to your creations" to & your are together as toyour.

And not to be nitpicky but if called by MMX100 I'd be MetalMarioX's...

Not to be critizing little things like this but just letting you know about the typo so the site doesn't seem as you say amateurish. Also, you can delete this post after you're done fixing those things.
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Contributor
MMX100
2,750,752 BP
17 TP | 92 PP
Posted on June 3rd, 2013 at 2:15pm #96
When are we having a Fire Storm update? Fire Man's one of my favorites but too bad he's such an underpowerful guy since his weapon works against him.
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Contributor
MMX100
2,750,752 BP
17 TP | 92 PP
Posted on June 3rd, 2013 at 2:05pm #97
Oooh animated gifs, nice. I'm seeing the Heat Man stage as I comment... Too bad the Telly enemies don't stay still like that in the actual game. ha ha
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0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #98
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Contributor
MMX100
2,750,752 BP
17 TP | 92 PP
Posted on May 26th, 2013 at 11:48pm #99
I'll take one Turbo Man, 2 Mad Grinders with a side of screws from the finest AUTO Shop. I'll drink an E-Can with a twist of passion fruit. Make sure it's just a twist, I'll send it back if it's more than a twist!
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Found 17 Threads, 92 Posts 109 Results Total
Pages 123456
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