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Found 225 Posts 225 Results Total
 
Brimstone
2,970,700 BP
0 TP | 225 PP
Posted on April 2nd, 2016 at 9:54am #81
Negative votes:
1. Axle The Red (Mega Man X5)
2. Beat (Mega Man 4)
3. Bright Man (Mega Man 4)
4. Higsby (Mega Man BN)
5. Iris (Mega Man X4)
6. Jupiter (Mega Man World 5)
7. Mega Man Volnutt (Mega Man Legends)
8. Signas (Mega Man X5)
9. Weil (Mega Man Zero 3)
10. Zero.exe (Mega Man NT)
11. Lan Hikari (Mega Man BN)
12. Tango (Mega Man World 3)
13. MetalMan.exe (Mega Man BN 3)
14. Tengu Man (Mega Man 8)
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Brimstone
2,970,700 BP
0 TP | 225 PP
Posted on April 1st, 2016 at 8:36pm #82
[[Mega Man Altered: Cossack Confrontation]]{copy}

So I was thinking of a few Mega Man games which are set in an alternate universe (The plot is changed and so), for example Dr. Wily dying in Mega Man 3 and Dr. Cossack being the true mastermind and the villain afterwards, and Mr. X actually being...Mr. X. This is the first of the few games in that series.

Description: In an alternate universe, after the events of Mega Man 3, Dr. Wily is confirmed to be dead, from the destruction of his past fortress. However, now, tensions rise as 4 of Dr. Wily's Doc Robots have been sent out as a last resort to bring Mega Man down with Wily himself! Mega Man, as who he is, sets out to defeat the Doc Robots! However, there is always more that meets the eye...

Boss Set 1:
Robot Master 1: top-man Doc Top
Robot Master 2: gemini-man Doc Gemini
Robot Master 3: needle-man Doc Needle
Robot Master 4: magnet-man Doc Magnet

Boss Set 2:
Robot Master 1: pharaoh-man Pharaoh Man
Robot Master 2: drill-man Drill Man (hard-man Hard Man Miniboss)
Robot Master 3: dust-man Dust Man
Robot Master 4: dive-man Dive Man
Robot Master 5: skull-man Skull Man (shadow-man Shadow Man Miniboss)
Robot Master 6: ring-man Ring Man
Robot Master 7: toad-man Toad Man (snake-man Snake Man Miniboss)
Robot Master 8: bright-man Bright Man (spark-man Spark Man Miniboss)

Mini-Bosses:
Mini-Boss 1 (After defeating the 4 Doc Robots): Mothraya
Mini-Boss 2 (After defeating 8 Cossack Bots): dr-wily Dr. Wily?

Cossack Citadel 1: met Metall Daddy
Cossack Citadel 2: Square Machine
Cossack Citadel 3: Cockroach Twins
Cossack Citadel 4: robot Robot Rematches and dr-cossack Cossack Catcher
Final Boss: dr-cossack Cossack Capsule
Secret Final Boss (replaces Cossack Capsule): bass "Bass" Mk-I (Has all the Mega Man 4 weapons, and is only fought if the player does not die once through a playthrough of the game.)

Weaknesses:
Doc Top - Magnet Missile
Doc Magnet - Needle Cannon
Doc Gemini - Top Spin
Doc Needle - Gemini Laser
Pharaoh Man - Flash Stopper
Drill Man - Dive Missile and Magnet Missile
Dust Man - Ring Boomerang and Needle Cannon
Dive Man - Skull Barrier
Toad Man - Drill Bomb
Bright Man - Rain Flush and Top Spin
Ring Man - Pharaoh Shot
Skull Man - Dust Crusher and Gemini Laser
Hard Man - Dive Missile and Magnet Missile
Shadow Man - Top Spin and Flash Stopper
Snake Man - Needle Cannon and Ring Boomerang
Spark Man - Skull Barrier and Gemini Laser
Mothraya - Ring Boomerang and Needle Cannon
Dr. Wily? - Drill Bomb and Magnet Missile
Metall Daddy - Dust Crusher and Ring Boomerang
Square Machine - Dust Crusher
Cockroach Twins - Needle Cannon and Drill Bomb
Cossack Catcher - Wire Adaptor and fully-charged up Mega Buster
Cossack Capsule - Pharaoh Shot
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Brimstone
2,970,700 BP
0 TP | 225 PP
Posted on March 22nd, 2016 at 6:21am #83
Wait a moment, why MB exactly? Last I remembered, there were a few active peeps higher up in the leaderboard than he is.
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Brimstone
2,970,700 BP
0 TP | 225 PP
Posted on March 16th, 2016 at 8:14am #84
1. Mega Man (classic)
2. Proto Man
3. Bass
4. Cut Man
5. Elec Man
6. Dr. Light
7. Dr. Wily
8. Dr. Cossack
9. Metal Man
10. Quick Man
11. Shadow Man
12. Skull Man
13. Pharaoh Man
14. Napalm Man
15. Knight Man
16. Enker
17. Punk
18. Ballade
19. Sunstar
20. Saturn
21. Terra
22. King
23. Buster Rod G
24. Vile
25. Duo
26. Sigma
27. Omega
28. Yellow Devil
29. Blaze Heatnix
30. Magma Dragoon
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Brimstone
2,970,700 BP
0 TP | 225 PP
Posted on March 7th, 2016 at 7:51am #85 ( Edited : 2016/03/07 at 8:26am )
Name: Cut Man: Hard Metal

Description: After a number of Cut Man interviews, Dr. Wily has decided to renew his plan of taking the media industry by storm in order to reveal his new plot to the world! However, as Cut Man somehow caused Bass to lose his arm, Dr. Wily renews his newest agent of terror. The robot, the myth, the legend, Metal Man.

Other than that, Wily has remodeled many of the older robots with a similar theme to Cut Man, and now utilizes them to destroy Cut Man!

Players: cut-man Cut Man

Cut Man plays out similarly to Mega Man, jumping, moving, climbing and sliding like him. However, Cut Man can jump higher, and can also fire out a boomeranging Rolling Cutter or a Rising Cutter that strikes through everything.

Robot Master 1: shadow-man Shadow Man Weapon: Shadow Blade (Acts similarly to the regular version, except that the blades no longer boomerang back, and instead acts more like Metal Blade. Plus, they can be thrown in 8 directions.)
Robot Master 2: ring-man Ring Man Weapon: Ricochet Ring (Throws a ring that ignores gravity, and bounces off walls. Charging the weapon up throws three rings in different directions in front of Cut Man.)
Robot Master 3: gyro-man Gyro Man Weapon: Gyro Attack (Acts similar to the MM5 variant.)
Robot Master 4: yamato-man Yamato Man Weapon: Yamato Spear (Shoots out a spear that can latch to walls, allowing Cut Man to jump on them.)
Robot Master 5: Slash Man Weapon: Slash Claw (Comes in two different attacks. The first one is a upward strike that propels Cut Man vertically with some horizontal distance. The other moves Cut Man horizontally while dealing damage to anything in the way, all while making him invincible.)
Robot Master 6: Sword Man Weapon: Flame Sword (Fires out a burst of fire that can travel through walls. Charging the weapon up deals heavy damage in a close range while increasing the number of bursts to three.)
Robot Master 7: jewel-man Jewel Man Weapon: Jewel Satellite (Acts similar to the MM9 variant, except that the crystals can be sent out in a Power Stone-like attack.)
Robot Master 8: Blade Man Weapon: Steel Rapier (Shoots a small knife that remains stationery before moving.)

Weaknesses: Shadow Man - Jewel Satellite Ring Man - Steel Rapier Gyro Man - Flame Sword Yamato Man - Slash Claw Slash Man - Shadow Blade Sword Man - Gyro Attack Jewel Man - Ricochet Ring Blade Man - Yamato Spear

Dark 4 - Shadow Blade Super Cutter Machine - Slash Claw Punk - Ricochet Ring Wily Machine Mk. TV - Jewel Satellite (Phase 1), None (Phase 2) Metal Man - None Cut Man Boot-leg - Flame Sword

Dark Bros HQ: punk Punk (Intro Boss)
Dark Bros HQ: Dark 4 (Mid Boss)

Wily's TV Fortress 1: Super Cutter Machine
Wily's TV Fortress 2: punk Punk Rematch
Wily's TV Fortress 3: robot Robot Master Refights
Wily's TV Fortress 4: dr-wily Wily Machine Mk. TV
Wily's TV Fortress 5: metal-man cut-man_alt9 Metal Man (Phase 1), Cut Man Bootleg (Phase 2)
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Brimstone
2,970,700 BP
0 TP | 225 PP
Posted on February 25th, 2016 at 7:34am #86
D'aww, the rest of us ain't in that. FOR NOW.
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Brimstone
2,970,700 BP
0 TP | 225 PP
Posted on February 20th, 2016 at 8:04am #87
Granted, but they all form a coalition and eliminate you from the world. They then proceed to take over the world.

I wish for...more wishes.
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Brimstone
2,970,700 BP
0 TP | 225 PP
Posted on February 17th, 2016 at 2:49am #88
@MegaBoyX7 : Oh CRUD, I was actually thinking "Wait, did I forget someone" throughout typing the game out.

Yeah, Matt got in there only 'cause I ran out of ideas. Eh, time to add ya in.
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Brimstone
2,970,700 BP
0 TP | 225 PP
Posted on February 16th, 2016 at 7:36am #89 ( Edited : 2016/02/17 at 2:51am )
Name: Mega Man Prototype: The Beginning

Player(s): mega-man Mega Man dr-cossack Adrian
Description: The year 20XX. Peace has been achieved for a year, without the maniac, Dr. Wily, attacking. However, things are all to change, when all of a sudden, ten odd Robots, with no evidence of being created by Wily, appear and cause havoc around Megaopolis! Mega Man steps up to stop this new threat, but is then offered help by a mysterious professor, who calls himself "Adrian" who seems to know much about the Robots...

(Well, since they're prototypes, not many of the eh more "well-known" members are in the list.)
Robot Master 1: metal-man_alt9 Prototype "T-Rex" Weapon: Rusty Slasher
Robot Master 2: crash-man_alt9 Prototype "Crash" Weapon: Mine Barrage
Robot Master 3: mega-man_space Prototype "Beta" Weapon: Dusk Rapier
Robot Master 4: skull-man_alt9 Prototype "Brim" Weapon: Volcano Grenade
Robot Master 5: shadow-man_alt9 Prototype "Alpha" Weapon: Mokushiroku
Robot Master 6: mega-man_shadow Prototype "X7" Weapon: Megaboy Buster
Robot Master 7: bass_swift Prototype "Zero" Weapon: Zero Saber
Robot Master 8: ring-man_alt9 Prototype "End" Weapon: Ender Warp
Robot Master 9: quick-man_alt9 Prototype "Boss" Weapon: Lawful Judgement
Robot Master 10: snake-man_alt9 Prototype "Toby" Weapon: Viper Stinger

Weaknesses: T-Rex: Mine Barrage Crash: Megaboy Buster Beta: Zero Saber / Volcano Grenade Brim: Zero Saber Alpha: Lawful Judgement MegaBoy: Ender Warp Zero: Dusk Rapier / Mokushiroku End: Viper Stinger Boss: Dusk Rapier Toby: Rusty Slashers

After the 10 Robot Masters are defeated, Mega Man finds out that Adrian was the one who made those Robots, and sets out to defeat him and bring him to justice.

In Adrian's story, he thinks that Mega Man has spent enough time being useful for him, and attempts to stop him from suspecting anything, but a curious Mega Man forces Adrian to have to distract him by attacking Light Labs.

Adrian Stage 1: top-man_alt Spinstrike Weakness: Lawful Judgement and Mokushiroku
Adrian Stage 2: skull-man_alt Doc Weakness: Mine Barrage and Megaboy Buster
Adrian Stage 3: bass_nature Rhythm Weakness: Zero Saber and Viper Stinger
Adrian Stage 4: metal-man_alt2 Metal Weakness: Rusty Slashers and Dusk Rapier
Adrian Stage 5: robot Robot Master Rematches
Final Boss (Mega Man Story): dr-cossack Adrian Machine and Adrian Battle Suit Weakness: Skull Grenade and Ender Warp (first phase) None (second phase)

Light Stage 1: guts-mancut-man Guts Man and Cut Man Weakness: Skull Grenade and Megaboy Buster (respectively)
Light Stage 2: fire-manice-man Fire Man and Ice Man Weakness: Dusk Rapier and Mine Barrage
Light Stage 3: elec-manbomb-man Elec Man and Bomb Man Weakness: Rusty Slashers and Zero Saber
Light Stage 4: proto-man_freeze Beat-suit Proto Man Weakness: Mine Barrage
Light Stage 5: roll_alt4 Power Suit Roll Weakness: Viper Stinger
Final Boss (Adrian Story): mega-man Super Adaptor Mega Man Weakness: None

Mega Man ending: Adrian is defeated by Mega Man, who promptly attempts to bring him to the police to jail him. However, shortly after, Adrian escapes from the prison, aided by even more odd Robots he had created.

Adrian ending: Adrian manages to defeat Mega Man, but spares him. Mega Man attempts to unleash a final rush on Adrian, but is too weak to do so. Adrian then states that he should have made his work more private, and how his "pesky creations" were under a virus made by Wily. Adrian then leaves the scene slowly.
^ Top
 
Brimstone
2,970,700 BP
0 TP | 225 PP
Posted on February 12th, 2016 at 3:52am #90
So I saw this -


And so I did a bit of a re-design. (I can't post on Ender's sprite party so)

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Brimstone
2,970,700 BP
0 TP | 225 PP
Posted on February 6th, 2016 at 3:15am #91
@MegaBossMan : Ayy, looks like we got some more popularity!
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0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #92
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Brimstone
2,970,700 BP
0 TP | 225 PP
Posted on February 3rd, 2016 at 4:42am #93
Ah crud, bad timezone strikes again
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Brimstone
2,970,700 BP
0 TP | 225 PP
Posted on January 26th, 2016 at 4:56am #94
Why is everything that we make recolors xD
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Brimstone
2,970,700 BP
0 TP | 225 PP
Posted on January 19th, 2016 at 1:56am #95 ( Edited : 2016/01/19 at 2:03am )
EVIL! E-VIL!

skull-man_alt9 Infinity Skull Man, pharaoh-man_alt9 Infinity Pharaoh Man, bright-man_alt9 Infinity Bright Man, dive-man_alt9 Infinity Dive Man
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Brimstone
2,970,700 BP
0 TP | 225 PP
Posted on January 4th, 2016 at 9:11am #96
@StupidStudiosN : Aren't your cards dealing a tad bit too much damage, though? Because a card with 180 HP can deal 60 Damage per turn, while in comparison, Mega Man has 100 HP and can only deal 40 Damage per 2 turns.

Just saying, no offense.
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Brimstone
2,970,700 BP
0 TP | 225 PP
Posted on January 4th, 2016 at 5:02am #97
3 Months I suppose
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Brimstone
2,970,700 BP
0 TP | 225 PP
Posted on January 4th, 2016 at 5:01am #98
Too bad! I would go for Top 50 but I'm not going to do it to spite you all. Also, a bit of laziness.
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Brimstone
2,970,700 BP
0 TP | 225 PP
Posted on January 2nd, 2016 at 1:23am #99
Sunstar, because Proto Man isn't a final boss. Also, alien space doomsday robot.
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Found 225 Posts 225 Results Total
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