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Found 7 Threads, 121 Posts 128 Results Total
Pages 1234567
 
Contributor
CHAOS_FANTAZY
3,787,753 BP
7 TP | 121 PP
Posted on January 26th, 2014 at 3:45pm #81
Hey again! After the wild success that was the Rokko Chan Robots, I thought I'd come back for one more Data Sheet. This one's for the cold-hearted girl that's a thorn in Roll's side throughout the entire course of Rockmen R: Dr. Wily's Counterattack, Piano!

Name: Piano
Designation: SWN-002-02*
Class: Cold Manipulator Robot
Core: Neutral

Energy: 135
Attack: 95
Defense: 80
Speed: 90

Weaknesses: Flame, Electric
Resistances: Freeze
Immunities: None
Affinities: None

Quotes
Start: "Pathetic weakling...I will crush you underneath my heel."
Taunt: "Isn't the weather beautiful out here?!"
Victory: "Don't cry. Now that you're scrap, you'll be rebuilt as our ally."
Defeat: "I'm really starting to hate you, Robot...!"

Signature Moves
Piano Buster
Learned at Level: 2
Power: 15%
Speed: 3
Energy: 2
Accuracy: 97%
Description: A weapon crafted in likeness to the Roll Buster, but far more devastating in power. Upon charging, the user recovers only 5% of their total life energy, but firing does massive damage to the enemy's shielding system!

Deep Freeze
Learned at Level: 4
Power: N/A
Speed: 4
Energy: 3
Accuracy: N/A
Description: The user fires a curious weather-manipulating shot into the air, freezing the general vincinity and making snow fall. The weather lasts for 4-6 turns, and during its time, the power of all Freeze-type abilities are increased, and the power of all Earth- and Nature-type abilities are decreased.

Weather Shot
Learned at Level: 4
Power: 40
Speed: 3
Energy: 4
Accuracy: 97%
Description: The user draws part of their environment into their buster, and fire a powerful blast. The type of damage this weapon does determines on the weather presently in effect (e.g., using Weather Shot while Deep Freeze is in effect will make it do Freeze damage). This ability will fizzle out and do nothing if there is no weather...

Furious Storm
Learned at Level: 8
Power: N/A
Speed: 4
Energy: 3
Accuracy: N/A
Description: The user fires a curious weather-manipulating shot into the air, calling down a storm with thunder strikes and ample amounts of rain. The weather lasts for 4-6 turns, and during its time, the power of all Water- and Electric-type abilities are increased, and the power of all Flame-type abilities are decreased.

Tempest
Learned at Level: 12
Power: N/A
Speed: 4
Energy: 3
Accuracy: N/A
Description: The user fires a curious weather-manipulating shot into the air, kicking up massive winds and causing leaves to fall. The weather lasts for 4-6 turns, and during its time, the power of all Wind- and Nature-type abilities are increased, and the power of all Freeze-type abilities are decreased.

Sunny Day
Learned at Level: 16
Power: N/A
Speed: 4
Energy: 3
Accuracy: N/A
Description: The user fires a curious weather-manipulating shot into the air, increasing the brightness of the Sun to near-ridiculous amounts. The weather lasts for 4-6 turns, and during its time, the power of all Flame-type abilities are increased, and the power of all Water- and Shadow-type abilities are decreased.

And her stage:

Name: Dizzying Heights
First Appearance: Rockmen R: Dr. Wily's Counterattack (2009)
Primary Core: N/A
Multipliers: Experience x2.5 Damage x2.0 Recovery x0.5
Robot: Piano
Mecha: None. It's just you and Piano up here.
Description: This version of Wily's Castle, situated in the frozen North, reaches up to higher heights and down to colder temperatures than should be possible. Everything is frozen over, and snow drifts down from the top of the screen (Deep Freeze in effect by default). There are only a few platforms and ladders against an otherwise empty, bleak sky background, and everything seems to be quiet...like a calm before the storm. (Level in question can be seen here
Music: Rockmen R - Unused Track (RMRUNU in this music pack; believed to be a Piano Battle theme?)

* Piano technically fills the same "Roll Counterpart/Bass's Little Sister" that Disco does, meaning she, too, would technically be SWN-002; and I thought this the most agreeable compromise.

Tried to put a unique spin on her, make her support-unit-like, and also introduce the typical Pokemon concept of weather playing in the battlefield. I'm probably not going to do the rest of Rockmen R's Robots, mostly because they aren't even ripped, let alone sprited for the Classic style (The only reason Piano is is because I ripped her sprites...).
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Contributor
CHAOS_FANTAZY
3,787,753 BP
7 TP | 121 PP
Posted on January 25th, 2014 at 10:03pm #82
Woah, cool! I...didn't even know MMRPG had a Facebook page, actually! I'm really honored to hear that you like it. It means a lot to me. Most of what I do is an experiment, and hearing that it worked is always nice, but from the source of my inspiration is something even greater.
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Contributor
CHAOS_FANTAZY
3,787,753 BP
7 TP | 121 PP
Posted on January 25th, 2014 at 8:37pm #83
Well, let me just take a look around.
...
...Well, now I just look silly! Apparently, he decided to cover the Bonus Stages (Which, as we all know, were the MMKs' stages) as part of his MM10 campaign, so he did the songs in question about two months ago.

Enker
Punk
Ballade

...Oops.
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Contributor
CHAOS_FANTAZY
3,787,753 BP
7 TP | 121 PP
Posted on January 25th, 2014 at 7:57pm #84
Hoo, boy. Fangames!

Copy-pasted list of every MM fangame I've beaten from my profile page, alphabetized for your convenience:
> Hard Hat: The Rebellion
> Hard Hat III
> Hard Hat IV: The Doc Robot
> Mega Man 8-Bit Death Match
>> MM8BDM Powered Up Expansion Pack
>> MM8BDM Rockman No Constancy Expansion Pack
> Mega Man's Christmas Carol
> Mega Man's Christmas Carol 2
> Mega Man's Christmas Carol REMIX
> Mega Man: Day in the Limelight
> Mega Man: Day in the Limelight 2
> Mega Man Revolution
> Mega Man Rocks!
> Mega Man Rock Force
> Mega Man Unlimited
> Mega Pony
> Rockman 4 Minus Infinity
> Rockman No Constancy
> Rockmen R: Dr. Wily's Counterattack
> Rokko Chan
> Street Fighter x Mega Man
> Star Man - Upgraded -
> SuperDanny Powered Up
> SuperDanny 2
> Super Mega Man 3

I've also played Hard Hat II: War Ensemble and Mega Man 42, both of which I couldn't stand to finish due to a very low quality.

My best experiences were in Rokko Chan, Rockman 4 Minus Infinity, and in Mega Pony; while the worst were in (Excluding HH2 and MM42, obviously) Mega Man Unlimited, Hard Hat, and Rockmen R. Despite the fact that it had poor physics, I really liked Rockmen R's character design. As far as character designs go, Rockmen R, Rokko Chan (Again), and Rock Force have been some of my favorites. As previously stated, if I could add one game's worth of content to MMRPG at the snap of my fingers, it would be a tough call between Rockmen R and Rokko Chan.

If anyone wants to talk fangames, I am your man.
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Contributor
CHAOS_FANTAZY
3,787,753 BP
7 TP | 121 PP
Posted on January 25th, 2014 at 6:04pm #85
As mentioned in my intro post, someone mentioned it over at CutStuff (Home to MM8BDM, a website I frequent for that reason), and after months of telling myself I'd wait for the full release, I decided to give it a try out of boredom.
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Contributor
CHAOS_FANTAZY
3,787,753 BP
7 TP | 121 PP
Posted on January 24th, 2014 at 9:53pm #86
It has come to my attention that the MMK Battles utilize Mega Man 2 Wily's Castle 1 as their theme, rather than their actual Mega Man Killer themes. I would like to see them get their own themes, or at least placeholders while we wait for TheLegendOfRenegade to cover them (As I know he hasn't).

Enker Candidate (By RushJet1)
Punk Candidate (By 8BitDancoot1)
Ballade Candidate (Also by 8BitDancoot1)

Naturally, permission would be required, but other than that, I see no reason to not use them.
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Contributor
CHAOS_FANTAZY
3,787,753 BP
7 TP | 121 PP
Posted on January 24th, 2014 at 8:33am #87
No, you are right about that; there's not a lot to support this incarnation of Roll's existence. Her defining canon characteristic is her dream of opening a hospital and helping the people of the world (Her MM&B card describes her as "helpful but cowardly," and I basically ignore the latter—most people seem to, anyway). Basically, the idea behind Battle-High Roll is that she's placed on the front lines by circumstances beyond her control, and as she fights, she grows to love fighting, almost to the point of addiction.

I know, I'm strange.
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Contributor
CHAOS_FANTAZY
3,787,753 BP
7 TP | 121 PP
Posted on January 23rd, 2014 at 9:46pm #88
The name of the topic was "Ask Megabossman anything," so I was trying to literally ask you "Anything?". As a joke. You know. Funny.

You liked Unlimited, are happy that Call model F won, and disliked MM8BDM...well, I'm going to have to disagree with you on all three fronts there.
Unlimited had some pretty awful stage design (And a handful of bad boss fights), in addition to the worst storyline I've ever seen.
Although Call F has some potential, she's basically a cuter, weaker-looking version of Roll, and even though I'd love to see Call move on from the shoved-into-the-corner Roll she was based on, I'd like to bury the hatchet and get a fresh start rather than be reminded of Roll every time I see her. I would have preferred Call E or even H.
MM8BDM made a shooter fan out of me, and those 3D boss battles at the end of each story chapter are so much fun.

I think saying "your own game" is a bit of a copout answer, because, I mean, come on, what sort of self-respecting character designer wouldn't like to see their character's name in lights (With their own beneath it, of course)? Of course, given the decidedly small number of fangames you've played (Especially in comparison to me—check out my list on my profile), I suppose that's acceptable. If it were me (Ignoring my own games here), it would be a tough choice between Rokko Chan and Rockmen R: Dr. Wily's Counterattack.
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Contributor
CHAOS_FANTAZY
3,787,753 BP
7 TP | 121 PP
Posted on January 23rd, 2014 at 7:57pm #89 ( Edited : 2014/01/23 at 8:09pm )
Wow, surprised I impressed people to this magnitude with this work. Not that it's bad, by any stretch; I don't post anything that's bad. It's just not very refined. I wrote this in, like, an hour, tops, with frequent breaks. I guess Roll being brutal with a twinge of sadism as well as powerful is a real eye-catcher.

It's not the first time I've written for this Roll (Who is appropriately nicknamed "Battle-High Roll"); she originated from a dramatic narration of an MM8BDM single-player run I did as Roll. I guess my time playing MMRPG reminded me of her a bit, so I brought her in and wrote for her again. She's very fun to write for, for reasons not even I can pin. I've been considering doing more with her as a character lately...

I wonder what Adrian thinks of all this.
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Contributor
CHAOS_FANTAZY
3,787,753 BP
7 TP | 121 PP
Posted on January 23rd, 2014 at 4:09pm #90
Anything? ...No, wait, that's not what the title meant.

Which Mega Man fangames have you played? Which ones have you beaten? Which was your favorite? Your least favorite?

In the most detail possible, what is your opinion on Mighty Number Nine? Did you back it?

If you could add one Mega Man game's (Offical or fanmade) worth of content to MMRPG right now, at the snap of your fingers, which game would you choose, and why?
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Contributor
CHAOS_FANTAZY
3,787,753 BP
7 TP | 121 PP
Posted on January 22nd, 2014 at 9:54pm #91 ( Edited : 2014/01/22 at 10:05pm )
Well, it looks like the only guys that don't have roles yet are the new RPG characters.
So let me take a swing at those.

Slur: Galactic Judge Robot
Trill: Galactic Judge Assistant

Solo: Intergalactic Chairman Robot

And, assuming Trio gets split up into the Body/Mind/Soul idea I concocted:
Triodiy (Body): Physical Embodiment Robot
Triomin (Mind): Mental Embodiment Robot
Triosol (Soul): Spiritual Embodiment Robot

Sorry, Cosmo Man, Planet Man; I don't have enough (Any) dirt on you to write titles for you.
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Contributor
CHAOS_FANTAZY
3,787,753 BP
7 TP | 121 PP
Posted on January 22nd, 2014 at 3:24pm #92
I was trying to imply that they were both data copies, with the line about how Dive-Man "breaks back down into harmless bits of data." Why do you ask?
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Contributor
CHAOS_FANTAZY
3,787,753 BP
7 TP | 121 PP
Posted on January 22nd, 2014 at 3:06pm #93 ( Edited : 2014/01/22 at 3:23pm )
Hey, uh, MegaBossMan told me to vote in this.
So I'm gonna vote in this.

Favorite Robot Masters:
- Quick-Man He's a guy about going fast; he looks good; he's got a neat stage, a neat theme, a good weapon. What's not to like?
- Sword-Man I'm a sucker for guys with swords.
- Time-Man I dunno what it is about him, but something about him makes him look and feel cool.

Favorite Core Types:
- Neutral Core type of Roll, who is, of course, my best character.
- Water Core type of Bubble-Man, who I used to clear the Final Boss Sequence of Dr. Wily's campaign.
- Impact A clever catch-all for those tougher-to-pin RMs.

Favorite Favorite Classic Series Weapons:
- Jewel Satellite Arguably too good of a shield weapon, but wildly useful, especially in its origin game.
- Chill Spike To this day, I don't get why I'm the only one who likes this weapon that freezes every enemy you shoot it with.
- Flame Sword It's fun to just melee guys in Mega Man, and Flame Sword is no exception.

Favorite Abilities:
- Energy Swap I love it when an enemy whittles my health down to almost nothing, then switching health bars with them and finishing them off! Great fun; easily the best power in the game.
- Wily Buster It boosts attack. Nothing more needs to be said.
- Rain Flush "SPAM RAIN FLUSH" has become something of a recurring joke, ever since that's basically what Toad-Man's AI does. It's nice, it's strong, and it's fun to use.

Favorite Classic Series Stages:
- Fake-Man's Stage (MM9) Stages like that are a pinnacle of challenge, while still being fair about it! Particularly delightful is how it's only available in Time Attack Mode, so you can't die while playing it at all.
- Pump-Man's Stage (MM10 This stage's gimmickry is really fun. It's challenging, but it doesn't get old.
- Flash-Man's Stage (MM2) Despite this stage's slippery surface, it was excellent for learning the base mechanics of Mega Man when I had just started playing.
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Contributor
CHAOS_FANTAZY
3,787,753 BP
7 TP | 121 PP
Posted on January 22nd, 2014 at 1:17pm #94
The primary reasons I bring it up now is, for one, I don't have much to worry about right now as far as the development of this game goes; and, two, I don't want to sink hour after bleeding hour of my time into doing things in the Prototype if I'm just going to lose it all. While it is true that plans could change over the course of the Prototype as game mechanics etc. change, I'd like to at least have some form of ground plan.

Now, if I were in charge, I'd probably handle it something like this:

> Wipe the leaderboards of all the Battle Points. As noted elsewhere, there are a handful of exploits in the system which allow for mass BP harvesting, and in general it seems to be unclear just what BP are representative of anyway, aside from being arbitrary points earned for completing missions.
> Let players keep their database entries. They exist only to show what you've seen and own; much like a Pokedex, you gain no real advantages from having them (Aside from the advantage of knowledge, but veterans would have that anyway!).
> It might just be easier to toss Prototype character levels and abilities. Previously, a system where you can transfer them in once you beat the game a la Pokemon seemed best, but that could lead to complications like there being two of the same Robot with a player, and chances are by the end of the campaign, we'd have all the levels and abilities we had before (And more!).
> Star Forces, likewise, can be reinstated once the player beats MMRPG (e.g., defeats the Final Boss), provided that the bonuses provided by it have no impact in online Player vs. Player (A feature Adrian wants to add), and perhaps can be turned on and off at will.
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Contributor
CHAOS_FANTAZY
3,787,753 BP
7 TP | 121 PP
Posted on January 21st, 2014 at 6:04pm #95
Hey, uh, what all do you need for fields? I'm a guy with ample amounts of free time and access to all the necessary textures; I'd be happy to push development along if I can.
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Contributor
CHAOS_FANTAZY
3,787,753 BP
7 TP | 121 PP
Posted on January 21st, 2014 at 5:49pm #96
You know, it's kind of cool that as you progress through the Prototype, you understand more and more lingo used by the veteran players.

Once you've beaten the three beginning campaigns, you understand what "Fusion Fields" means.

Once you beat those, you understand where the Mega Man Killers fall into place.

And now I guess I'm a veteran player too.

CHAOS's First Star Force
CHAOS's First Star Force. Well, actually, his fourth, but he didn't even think to start taking pictures of them until now because he is a dummy.
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0 BP
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Posted on January 1st, 2011 at 12:00am #97
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Contributor
CHAOS_FANTAZY
3,787,753 BP
7 TP | 121 PP
Posted on January 20th, 2014 at 3:33pm #98
Okay; now that I have some context, it makes more sense. Except for one thing.

I've seen Slur referred to as "he," "she," and "it" now. What gender is the Robotic judge?

I think it's worth noting, at least, that a lot of people have given the "Evil Energy Robot" the fan name Solo. You should have your explanation of the Galactic Council ready at all times, this being the case.

So, if there are three identical Trio units, I imagine a battle against him would just be fighting the same Trio three times over? That doesn't sound very exciting. What if Trio was, instead, composed of three separate units that communicated to one another and judged races, much like the Duo units? As I interpret it, they would be less inclined towards their morality (Like the Duo units are/were), and more about their power as a people. Perhaps they could be composed of Body, Mind, and Soul? I don't know, it's kind of an on-the-spot idea...
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Contributor
CHAOS_FANTAZY
3,787,753 BP
7 TP | 121 PP
Posted on January 20th, 2014 at 3:09pm #99
Apologies if I seemed pushy with my questions. As previously stated, my focus has always been canon first, and even though I know a thing or two about game design, I've never really had to balance anything like an RPG before. What I intend with these questions is not to challenge your reasoning, but to understand it. Sorry once again if I came across as pushy.

I...am probably not in the best position to defend the Constellations' inclusion, given that I haven't actually played Rockman Strategy. You do bring up a good point about how there are already a lot of space Robots in this game—it is difficult to incorporate everyone in, I suppose. If I had to take a shot at it, I would say that the Constellations appeared on-site to vouch for humanity's redeeming qualities (They did help save the Constellations' home planet by giving them the secrets of producing plant life), but that's mostly a crack idea without thought (Or knowledge of if the StarDroids already fill that niche, which is a distinct possibility). I dunno; I've just always found them really nice from a design standpoint; there really aren't any Robots in the series quite like them. But you've addressed me fairly, so I guess I have nothing more to say on the matter.
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Found 7 Threads, 121 Posts 128 Results Total
Pages 1234567
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