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Found 14 Threads, 796 Posts 810 Results Total
 
Musical
15,225,883 BP
14 TP | 796 PP
Posted on June 13th, 2015 at 6:01pm #801 ( Edited : 2015/06/13 at 6:48pm )
Now it's time for the Yellow Pie-Chart to make an appearance, Pac-Man!*

NAM-001 (Namco Arcade Machine)
Weaknesses: Shadow Space
Resistances: Cutter
Immunities: None
Affinities: None*

Stats:
HP: 120
Attack: 130
Defense: 100
Speed: 75

Quotes:
Entrance: This is a new Arcade Game...
Taunt: Pfft! Even Mappy could kick your butt!
Victory: Onto the next stage!
Defeat: It's Game Over for me...

Signature Move: Bonus Fruit
Power: 25
Accuracy: 99%
WE: 1
Description: Throw a random fruit at the opponent, you can also throw a Boss Galaga, but don't expect any bonus from it

Power Pellet
Power: NA
Accuracy: NA
WE: 2
Effect length: 2-4 turns
Level Learned: 10
Description: Chomp down on a Power Pellet so your Shadow weakness is now an affinity! But only Pac-Man can eat them.

Chomp
Power: 12 or 80
Accuracy: 100%
WE: 3
Level learned: 40
Description: If you haven't eaten a Power Pellet yet, you should, unless if you don't want the move's full potential. But the Power Pellet's effect will end if this move is used...

NAMCO Parade
Power: 110
Accuracy: 100%
WE: 5
Description: Pac-Man's friends are released from their arcade machines to help the famous Pie-Chart! Everyone from the Galactican to Dig-Dug and Ms. Pac-man join the battle!

Field: Pac-Maze
Multipliers: Impact x1.5 Electric x1.2 Shadow x0.6
Description: It's peaceful here, but you can faintly hear "Waca Waca Waca" in the distance

*Due to Pac-Man's main attack is ramming into ghosts
**Only when the Power Pellet isn't activated
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0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #802
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Musical
15,225,883 BP
14 TP | 796 PP
Posted on June 7th, 2015 at 1:07am #803 ( Edited : 2015/06/07 at 1:18am )
Stat swaps need to go, I can't even tell you how many times I got the enemy's stat (Mostly Hp) down to almost zero, then the AI uses a stat swap so they have monstrously high HP while I'm nearly dead, these attacks should either be taken out or be nerfed, such as not being able to attack for X amount of turns depending on how much the user gained.
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Musical
15,225,883 BP
14 TP | 796 PP
Posted on June 4th, 2015 at 10:05pm #804
Ah, I see, I usually thought that the speed stat was near useless.
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Musical
15,225,883 BP
14 TP | 796 PP
Posted on June 4th, 2015 at 9:26pm #805
I have a question about the speed stat, is it really just for deciding who attacks first? It doesn't seem like there's any attacks involving speed affecting attack power, so a Robot with a high speed but low stats is basically outranked by every other Robot as long as it has good Defense/Attack
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Musical
15,225,883 BP
14 TP | 796 PP
Posted on June 4th, 2015 at 6:04pm #806
Weird, I remember my 3DS being unable to connect.
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Musical
15,225,883 BP
14 TP | 796 PP
Posted on November 30th, 2014 at 2:09am #807
Shadow man has a giant frog in The Power Fighters 2 (I haven't played that game in years, so I cold be wrong)
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Musical
15,225,883 BP
14 TP | 796 PP
Posted on November 27th, 2014 at 3:24pm #808
Like what I said on the wrong thread. Mega ma, Proto man, and Bass should be more like their in game equivalent- buster and stat wise.
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Musical
15,225,883 BP
14 TP | 796 PP
Posted on November 27th, 2014 at 11:32am #809
I think the Mega man, Proto man, and Bass's stats and buster shot move should be changed in the next update, such as proto man's buster shot doing more damage, but has 1/2 defense as Mega man and Bass.
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Musical
15,225,883 BP
14 TP | 796 PP
Posted on October 15th, 2014 at 10:37am #810
When I started Star hunting, it boosted my Robots' by about 300, but I'm currently training Gemini Man using Bonus field 2. I found Thunder Beam effective when training Elec Man, as it raises ATK by a large amount (depends on multiple).
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Found 14 Threads, 796 Posts 810 Results Total
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