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Found 14 Threads, 796 Posts 810 Results Total
 
Musical
15,225,883 BP
14 TP | 796 PP
Posted on July 16th, 2015 at 1:21am #781
I don't remember when, but I suggested that Mega/Proto/Bass busters be closer to their in-game counterpart for more variety such as:

proto-man Proto Buster - Proto buster has a base power of 49 instead of 32, needs t be charged, and lowers the user's base defense by, how 'bout 5 or 10%. 3 WE

mega-man Mega Buster - Mega Buster is fairly same, but if the User is charged with it and uses Buster Shot, it will fire a mid-sized buster shot, with a base power of 18 instead of 12. 2 WE

bass Bass Mach Buster - Bass Buster doesn't need to be charged, but it hits 5-8 times at a base damage of 5 per hit. 3 WE
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Musical
15,225,883 BP
14 TP | 796 PP
Posted on July 10th, 2015 at 5:26pm #782
My Gaming Laptop came back from the repairs (After 6 months) so now I can get mor starforce! *Fireworks*
...
also I found a game caled "Angry Birds Fight!", another leaderboard to Counquer!
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Musical
15,225,883 BP
14 TP | 796 PP
Posted on July 6th, 2015 at 7:36pm #783
I just noticed MBM spelled "Night" as "Night" for the minutes
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Musical
15,225,883 BP
14 TP | 796 PP
Posted on July 5th, 2015 at 3:49am #784
BT Man : I updated Rock Man Universe and added a ton to it.
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Musical
15,225,883 BP
14 TP | 796 PP
Posted on July 2nd, 2015 at 2:25pm #785
My family is going to a Coastal Town to meet up with our Aunt, I'll be leaving at around Noon PST for 'bout 2 days
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Musical
15,225,883 BP
14 TP | 796 PP
Posted on July 2nd, 2015 at 4:13am #786
Lemon Buster
Defeat a Player's robot using only the buster shot

Panic at the Disco
Maximize Disco's stats

Rolling in the Deep
Maximize Roll's stats

The 1337erboards
Reach the top 50

Green Greens
Maximize Nature Starforce

Hank Hill
Maximize Flame Starforce

Mine Turtle
Maximize Explode Starforce

Bad Lip Sync
Sing "Electrical Communication" while fighting a MM8 Robot Master

Cookie Cat
Sing "We are the Crystal Gems" while fighting a Crystal Core robot

Jason Thunderberker
Sing "Potatoes and Molasses" while fighting a Shadow or Nature Core robot

Suddenly, Pineapples
Move up on the Learderboards while eating a pineapple
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Musical
15,225,883 BP
14 TP | 796 PP
Posted on June 26th, 2015 at 11:44pm #787 ( Edited : 2015/12/05 at 9:17pm )
I got an idea:

Apocalyptic Archers

time-man mega-man flutter-fly

time-man Mega Man? Why are YOU here?
Well, I have the Super Arrow. Anyway, should Bubble Man be here?mega-man
time-man Harpoon guns don't count!
BEEP BOOPflutter-fly
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Musical
15,225,883 BP
14 TP | 796 PP
Posted on June 26th, 2015 at 2:01am #788 ( Edited : 2015/07/05 at 3:28pm )
Well, since Rockman Universe was cancelled, I'll create my own spin of it,
Rockman Universe!

Players:
Classic Mega Manmega-man - Smaller hitbox, no charge, 24 LE
Modern Mega Manmega-man - Bigger Hitbox, 28 LE
Bad Box Art Mega Manmega-man - Only 2 shots on screen, no slide, 34 LE
Rollroll - Short ranged attack, smaller hitbox, 40 LE
Proto Manproto-man - Attacks are 2x as strong as Mega Man, 20 LE
Hard Hatmet - Very Small hitbox, takes 25% less damage, 32 LE
Flip-Top (404: sprite not found) - Drops bombs, self heal, takes 40% less damage, 15 LE

Unlockables:
Shadownnicopharoah-man - Uses Flame Core Moves, 20 LE, defeat Shadownnico
MusicalKittytime-man - Uses Time Time Core Moves, 18 LE, Defeat MusicalKitty
MegaBossManquick-man - Uses Swift Core moves, 24 LE, defeat MegaBossMan
Bonus Stage - Has Lark Man and Blossom Woman, Beat Hardcore Mode
Blossom Woman - Cherry Blossom Bomb (imagine Hyper Bomb), 30 LE, beat bonus stage
Lark Man - Lark Ignition ( imagine Fire Storm with Charge Kick) 34 LE, Beat Bonus stage

Difficulties: Normal - Same as shown Hardcore - New Bosses, better enemy AI, Bosses +10 LE

The Robot Masters would be:
Cut Mancut-man 22 LE
Guts Manguts-man 24 LE
Elec Manelec-man 20 LE
Ice Manice-man 26 LE
Fire Manfire-man 25 LE
Bomb Manbomb-man 21 LE
Time Mantime-man 30 LE
Oil Manoil-man 27 LE

But, After Beating those RMs, the Robot Masters for Mega Man 2-4 open up with fusion battles, examples for Mega Man 2 would be:
Metal Man + Bubble Man= Rust Man 31 LE
Heat Man + Quick Man= [Meteor Man]{heat-swift} 32 LE
Flash Man + Air Man= [Hurricane Man]{time-wind} 34 LE
Wood Man + Crash Man= [Beast-Man]{nature-explode} 36 LE

Fusion battles until Mega Man 5, where you fight all 8 robots at simultaneously, i.e:
napalm-man stone-man star-man wave-man gravity-man crystal-man gyro-man charge-man each has 14 LE

The Robot Masters from Mega Man 6 appear like the ones from MM1, with another Robot Master along with them, like:

centaur-man and flash-man - 20 LE
flame-man and fire-mam - 22 LE
knight-man and Pharoah-man - 24 LE
plant-man and Blossom Woman - 26 LE
tomahawk-man and toad-man - 28 LE
blizzard-man and ice-man - 30 LE
wind-man and air-man - 32 LE
yamato-man and cut-man - 35 LE

After That, the player reaches Wily's castle:
Castle 1: Bad Box art Proto Manproto-man 35 LE
Castle 2: Duo Clone (404: sprite not found) 40 LE
Castle 3: [Elec Man + Cut Man= Wire Man]{cutter-electric} 45 LE
Castle 4: [Fire Man + Stone Man + Magma Man= Volcano Man]{fire-impact} 50 LE
Castle 5: Bad Box art Wilydr-wily 5 LE
Castle 6: [Wily Capsule 1{neutral}[player]{dr-wily Form 1: 30 LE Form 2: 40 LE Wily UFO: 20 LE


After battling Wily and his fusions, the player returns to Dr. Light as the Credits roll a la Mega Man 1

But in Hardcore mode after the credits...
Adrian Castle dr-cossack
Adrian Castle 1: Shadownnicopharoah-man - 60 LE
Adrian Castle 2: MusicalKittytime-man - 65 LE
Adrian Castle 3: Metabass and ZeroDXZbass - 70 and 75 LE
Adrian Castle 4: Bad Box art Adriandr-cossack - 10 LE
Adrian Castle 5: MegaBossManquick-man - 80 LE
Adrian Castle 6: TailsMK4gemini-man - 90 LE
Adrian Castle 7: Slurslur - 100 LE
Adrian Castle 8: Adrian Mechadr-cossack Form 1: 40 LE Form 2: 60 LE Form 3: 80 LE
Adrian Capsule Form 1: 20 LE Form 2: 15 LE Form 3: 10 LE

After going through Adrian Castle, it's revealed that the player was transported into the Prototype while unconscious, and was trying to keep the player away from Adrian's Castle so he could exploit their powers into his robot Prototypes, in Hardcore mode, the credits roll here.

Bonus Stage: Lark Man and Blossom Woman - 40 and 50 LE
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Musical
15,225,883 BP
14 TP | 796 PP
Posted on June 25th, 2015 at 9:23pm #789 ( Edited : 2015/06/25 at 9:28pm )
OK, I've finished Lark Man! here he is

Now with better quality! Since Adrian describes Lark Man as being abandoned, his rockets are rusted, and instead of having an arm cannon, Lark Man would rotate his rockets to shoot projectiles and change flight direction, or at least how I picture it.
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Musical
15,225,883 BP
14 TP | 796 PP
Posted on June 24th, 2015 at 1:29pm #790 ( Edited : 2015/06/24 at 1:45pm )
@Bt Man : I'm also Agreeing with Toby, but I think the Sukegarne should be kept as a weakness, since Quint uses it as a Pogo stick, and Pogo sticks are heavily affected by gravity. Aqua Man would have Quick Boomerang, as Aqua Man is designed like a water balloon, so a small, sharp object would pop him. Also Burner Man should have Tangu Blade as a weakness, heavy winds blow out fires (like in X1) and since wind blows out of the blade, it would work with Burner Man's pattern of dashing everywhere.
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Musical
15,225,883 BP
14 TP | 796 PP
Posted on June 23rd, 2015 at 6:17pm #791
Happy late Birthday Meta, but another thing:

time-man I made it from 39th to 35th in less than an hour! time-man
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Musical
15,225,883 BP
14 TP | 796 PP
Posted on June 22nd, 2015 at 1:47pm #792
I know that this is Necroposting, but I just found another game that uses the name "Laser Man" called Rockmen R, so we might want to change Laser Man's name to avoid any issues, Laser Man looks like this
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Musical
15,225,883 BP
14 TP | 796 PP
Posted on June 20th, 2015 at 9:39am #793
@Bt Man : I kinda got the idea of playing as a Met from some Fan Game I heard of, but I can't remember the name. I think it was called Hard Hat.
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Musical
15,225,883 BP
14 TP | 796 PP
Posted on June 20th, 2015 at 5:40am #794 ( Edited : 2015/06/20 at 5:52am )
Hmm, with the Wild West theme and the sniper, it kinda reminds me of the Coltons from Tomahawk Man's Stage, even the hat's similar.
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Musical
15,225,883 BP
14 TP | 796 PP
Posted on June 19th, 2015 at 9:23pm #795 ( Edited : 2015/06/20 at 3:03am )
This game is unique, unique in the fact the you don't even play as Mega Man, or any Robot Master to begin with!

The game is called Mega Met 1?

Playable Character(s): Metmet

Story- Dr. Light noticed that one day, Dr. Wily revived the older Robot Masters to take over again, Dr. Light knew Mega Man would save them, but the Robot Masters were stronger before, sending Mega Man back to the lab nearly destroyed, Dr. Light was desperate for help, until uis lab assistant, a Met, felt a strong sense of justice, and volunteered to battle against Wily's robots!

Instead of Weapons, the Met will gain upgrades of its available abilities, as the Met starts with its default abilities.

Cut Mancut-man - Met Boots (take less damage from spikes)
Guts Manguts-man - Met Guard (Press down to recieve less damage, but can't move or attack)
Ice Manice-man - Met Propeller (Fly for a short period of time, replaces Magnet Beam)
Elec Manelec-man - Sniper Joe Hat (3-way Shot)
Fire Manfire-man - Roboenza Virus (Affect small Mechas to play as them, affect doesn't last long)
Bomb Manbomb-man - Met Destruct (Explode, enemies are affected, but you take damage too)

Wily Castle:
Yellow Devil - Met Split (When defeated, you turn into three smaller Mets, but each only has 1 Life Energy)
Mega Man Clone - Mega Buster (Met Buster can now be charged)

And lastly...
Dr Wily - Just because Dr. Wily is fighting a Met, it doesn't mean he'll take it easy on you! He's just like he was from Mega Man 1, with the new Mega Buster combined with the 3-way shot, you can even take him down from below!

As the game ends, the Met is running to the lab as the credits roll, ending when the Met re-unites with Dr. Light!
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Musical
15,225,883 BP
14 TP | 796 PP
Posted on June 14th, 2015 at 10:37pm #796 ( Edited : 2015/06/14 at 10:45pm )
@Tails- Ok, I think this will be more effective than what I was doing.
EDIT: The Mets would be the best for this strategy too, they only have Met Shot, which isn't that strong of a move.

@Zero- Field Support is a support move, so I can see it going first to be more effective, like if the user's Field Support lowers their weakness's multiplier, you wouldn't want your (possibly) last robot in your party to die because the AI utterly destroyed you with a Search Snake before Field Support is in play.
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0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #797
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Musical
15,225,883 BP
14 TP | 796 PP
Posted on June 14th, 2015 at 12:38am #798
Oh that's good, I always wondered why they never learned any moves outside of neutral core moves.
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Musical
15,225,883 BP
14 TP | 796 PP
Posted on June 13th, 2015 at 8:47pm #799
This is a question that I SHOULD'VE asked here but I made a thread for it instead: Will the Support Bots (Roll, Rhythm, and Disco) get more firepower in the next update?
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Found 14 Threads, 796 Posts 810 Results Total
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