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Found 13 Threads, 183 Posts 196 Results Total
Pages 12345678910
 
Contributor
Shadownnico
43,843,141 BP
13 TP | 182 PP
Posted on September 2nd, 2014 at 2:44pm #61
Bomb Man! Use Hyper Bomb on enemy Met!
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Contributor
Shadownnico
43,843,141 BP
13 TP | 182 PP
Posted on September 2nd, 2014 at 2:21pm #62
I choose to switch Needle Man with Bomb Man and then use the Hyper Bomb against the enemy.
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Contributor
Shadownnico
43,843,141 BP
13 TP | 182 PP
Posted on September 2nd, 2014 at 10:37am #63 ( Edited : 2014/09/02 at 11:47am )
Well, in that case I'll sign up. Here are my 8 robots:

Needle Man
Abilities: Buster Shot // Needle Cannon // Ring Boomerang // Ice Slasher // Shadow Blade // Quick Boomerang // Energy Boost // Field Support

Pharaoh Man
Abilities: Buster Shot // Pharaoh Shot // Fire Storm // Fire Chaser // Atomic Fire // Speed Blaze // Energy Boost // Field Support

Bubble Man
Abilities: Buster Shot // Bubble Spray // Bubble Lead // Rain Flush // Bubble Bomb // Energy Boost // Repair Mode // Field Support

Elec Man
Abilities: Buster Shot // Thunder Strike // Thunder Beam // Spark Shock // Magnet Missile // Bright Burst // Energy Boost // Field Support

Bomb Man
Abilities: Buster Shot // Hyper Bomb // Danger Bomb // Crash Bomber // Bubble Bomb // Attack Boost // Energy Boost // Field Support

Drill Man
Abilities: Buster Shot // Drill Blitz // Oil Shooter // Oil Slider // Bubble Lead // Speed Break // Energy Boost // Field Support

Guts Man
Abilities: Buster Shot // Super Throw // Super Arm // Oil Slider // Hard Knuckle // [Dust Crusher]{air_impact} // Energy Boost // Field Support

Disco
Abilities: Buster Shot // Light Buster // Attack Assault // Defense Assault // Speed Assault // Disco Buster // Energy Boost // Field Support

Phew, that took a while.
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Contributor
Shadownnico
43,843,141 BP
13 TP | 182 PP
Posted on September 1st, 2014 at 11:20am #64
Well, seems like the _disco turned into the proper Legacy Disco
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Contributor
Shadownnico
43,843,141 BP
13 TP | 182 PP
Posted on August 31st, 2014 at 9:20pm #65 ( Edited : 2014/08/31 at 9:26pm )
The _robot thing only works for Disco, and only Dark Man 1 is currently in the game.
Also, Dark Man 1 is a boss from Mega Man 5 BTW. MEGA MAN 5 CONFIRMED
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Contributor
Shadownnico
43,843,141 BP
13 TP | 182 PP
Posted on August 31st, 2014 at 8:53pm #66 ( Edited : 2014/08/31 at 9:07pm )
Fun Fact: In addition to the Bass, Metal Man, Quick Man and Skull Man legacy sprites, there's also legacy sprites for Disco that you can use by doing {_disco} instead of the usual {disco}
_disco disco

Also, you can use Dark Man 1
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Contributor
Shadownnico
43,843,141 BP
13 TP | 182 PP
Posted on August 31st, 2014 at 3:07am #67
We're all really thankfull for all the work you've put into this game. Thank you Adrian.
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Contributor
Shadownnico
43,843,141 BP
13 TP | 182 PP
Posted on August 29th, 2014 at 5:30pm #68 ( Edited : 2014/08/29 at 5:38pm )
Sure, here are all the Super Arm frames sorted by number of Super Arm, with the leftmosts being frame 01 and the rightmosts being frame 10

super-arm super-arm super-arm super-arm super-arm super-arm super-arm super-arm super-arm super-arm {super-arm}

super-arm-2 super-arm-2 super-arm-2 super-arm-2 super-arm-2 super-arm-2 super-arm-2 super-arm-2 super-arm-2 super-arm-2 {super-arm-2}

super-arm-3 super-arm-3 super-arm-3 super-arm-3 super-arm-3 super-arm-3 super-arm-3 super-arm-3 super-arm-3 super-arm-3 {super-arm-3}

super-arm-4 super-arm-4 super-arm-4 super-arm-4 super-arm-4 super-arm-4 super-arm-4 super-arm-4 super-arm-4 super-arm-4 {super-arm-4}

super-arm-5 super-arm-5 super-arm-5 super-arm-5 super-arm-5 super-arm-5 super-arm-5 super-arm-5 super-arm-5 super-arm-5 {super-arm-5}

super-arm-6 super-arm-6 super-arm-6 super-arm-6 super-arm-6 super-arm-6 super-arm-6 super-arm-6 super-arm-6 super-arm-6 {super-arm-6}

super-arm-7 super-arm-7 super-arm-7 super-arm-7 super-arm-7 super-arm-7 super-arm-7 super-arm-7 super-arm-7 super-arm-7 {super-arm-7}

super-arm-8 super-arm-8 super-arm-8 super-arm-8 super-arm-8 super-arm-8 super-arm-8 super-arm-8 super-arm-8 super-arm-8 {super-arm-8}
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Contributor
Shadownnico
43,843,141 BP
13 TP | 182 PP
Posted on August 29th, 2014 at 4:22pm #69
I decided to post this after seeing a few people having issues in the RP thread. It IS possible to use frames for the Super Arm beyond frame 10, you just need to change {super-arm} to {super-arm-(2 or 3 or whatev)}, so for example to use frame 13 instead of doing [ability:right:13] {super-arm} you do [ability:right:03] {super-arm-2} and the result is this super-arm-2. So for frame 23 for example it would be frame 3 and super-arm-3, for frame 79 it would be frame 9 and super-arm-8, for frame 40 it would be frame 10 and super-arm-4, and so on. It's a bit confusing, but it works.
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Contributor
Shadownnico
43,843,141 BP
13 TP | 182 PP
Posted on August 24th, 2014 at 11:18pm #70 ( Edited : 2014/08/25 at 12:23am )
I vote Metal Man because his pattern is pretty much tied to your movements and besides half of MM2 is just "Throw a Metal Blade at it and call it a day"
flash-man Am I... weak? flash-man
metal-man Meh, at least I'm not that guy up there metal-man
air-man B-But I'm invincible. Y-You're not supposed to defeat me. air-man
bubble-man Only 1 vote? Phew, I was expecting more bubble-man
heat-man Wha-? A poll? I have no idea what you're talking about, Billy heat-man telly
crash-man Hmp! And what do YOU lot know about explosions? crash-man


wood-man Invincibros?
Invincibros! quick-man

thunder-strike thunder-beam thunder-beam thunder-beam elec-man INVINCIBROS elec-man thunder-beam thunder-beam thunder-beam thunder-strike
danger-bomb danger-bomb wood-man quick-man danger-bomb danger-bomb

Friendly reminder to have a backup when you make +1500 words posts in case your internet goes off during posting.
Also friendly reminder not to post if your internet is ackin' cray-cray. It's a living nightmare and I think I've spent the last hour of my life trying to post this.
Finally friendly reminder to check how to comment.
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Contributor
Shadownnico
43,843,141 BP
13 TP | 182 PP
Posted on August 24th, 2014 at 10:22pm #71
That's really Cold, Man. You know, man, you need to Chill, Man
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Contributor
Shadownnico
43,843,141 BP
13 TP | 182 PP
Posted on August 24th, 2014 at 10:21pm #72
The Boobeam Trap (AKA that one boss in MM2) because we all hate it. It's just like... no, DON'T! STOPYOUSTUPIDWALLAAAH!
Wily Capsule 7 and the Yellow Devil aren't that hard to me to tell the truth.
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0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #73
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0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #74
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0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #75
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Contributor
Shadownnico
43,843,141 BP
13 TP | 182 PP
Posted on August 20th, 2014 at 11:39pm #76
I just found this place in... I think it was in The Mega Man Network, so I've been here since I think around 2012 or something.
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0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #77
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Contributor
Shadownnico
43,843,141 BP
13 TP | 182 PP
Posted on August 18th, 2014 at 10:54pm #78
Also, is there any way to use Ballade's 2nd form sprites? According to the game files, it should be {ballade-2} but that redirects to the 40x40 version of the image, which is blank, unlike the 80x80 and 160x160 versions, which are there.
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Contributor
Shadownnico
43,843,141 BP
13 TP | 182 PP
Posted on August 18th, 2014 at 10:13pm #79 ( Edited : 2014/08/19 at 4:18pm )
crash-man Hello Guys, see you're having a party here, can I come in?
Uhh... sure, what's your name? bomb-man napalm-man ballade
crash-man I'm To- I mean Crash Man
killer-bullet And it's-a me! The Killer Bullet!
Oh, come on, I know it's you, Top Man napalm-man
Huh? What's Mega and Top doing here? proto-man_explode
killer-bullet OH, COME ON, YOU INVITED PROT- I mean, who is this Mega and Top you talk about?
We all know it's you two, right guys? proto-man_explode
Yeah bomb-man napalm-man ballade
crash-man LIES!
fire-chaser mega-man fire-chaser top-man fire-chaser proto-man_flame
mega-man DANG IT!
top-man And we were so close...
BETTER LUCK NEXT TIME! bomb-man napalm-man ballade proto-man_explode
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Found 13 Threads, 183 Posts 196 Results Total
Pages 12345678910
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