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Found 7 Threads, 121 Posts 128 Results Total
Pages 1234567
 
Contributor
CHAOS_FANTAZY
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Posted on June 6th, 2014 at 11:43pm #61
In light of recent information, I have nary a single doubt that the Evil Energy Robot shall be making a surprise guest appearance in MMRPG.

As such, I'd like to repost the quotes I made for him back in the Make-A-Moveset topic.

Start: "Everyone has evil about them! Allow me to reveal yours."
Taunt: "Feel your inner evil taking over! You want to kill, you love to hate!"
Victory: "Remember that this was your own injustice, not mine!"
Defeat: "Hahaha...even though I die, the evil will live on..."
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CHAOS_FANTAZY
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Posted on April 27th, 2014 at 10:55pm #62
Upon reviewing your profile, I can indeed see that you have beaten Chapter 4 with Wily, but not with Light or Cossack (Or at least that's what your profile says—if you have evidence to the contrary, please take it to the glitches section!).

In order to beat Chapter 4, you must go through Final Destination again, as the Dr. Light player and as the Dr. Cossack player. Then you will be able to advance to postgame content.
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CHAOS_FANTAZY
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Posted on April 15th, 2014 at 9:46pm #63
> Proto Buster, not Proto Blaster. Plus it wasn't originally built off of the Proto Buster at all (See Point #4).

> Magnet Beam wasn't given to Mega Man by Doc Light, it was found in Elec-Man's stage. Maybe it was intended to be fashioned out of a broken down machine, or whatever...point is, it wasn't just given to him.

> Mega Man was inherently equipped with the Variable Weapons System to begin with; only before, it was the Variable Tools System, which allowed him to copy the data of and emulate various tools used for construction instead of combat weapons. The Mega Man armor is linked with the "upgrade" to the Variable Weapons System.

> Mega Man didn't have the ability to charge his Mega Buster until Mega Man 4, where he became equipped with the "New Mega Buster." This allowed him to absorb additional solar energy and fire more condensed, more powerful plasma shots.

I might be able to get into it a bit more if the canon was more accurate.
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CHAOS_FANTAZY
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Posted on April 9th, 2014 at 4:06pm #64
I was hoping for a summoning Final Smash where he brings in a bunch of Robot Masters from across the entire game series to rampage around the stage and help you beat up guys, but this is nice too. I like it, even if the archetypal "Giant Screw You Laser" isn't really something super new or innovative for a Final Smash.

I'm also glad X isn't an alt. costume, but I'm not exactly an X fan so whatever.
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CHAOS_FANTAZY
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Posted on April 6th, 2014 at 6:12pm #65
Lightning-Man in general is basically every Electric Robot Master ever put together and combined with a ninja, so his song sounding like someone else's is understandable.

True enough, but it at least made the song fresh again. It's very hard to appropriately remix what most MM players consider the most overrated song in MM history and make it listenable again, and I think this one did it very well. (I might have posted Rockmen R's Wily Stage 3 or Rapid-Man here, but it's not available anywhere.)

Really, now? I thought 2 was the worst Weapon Get theme. 4MI's Weapon Get gives off such a powerful feeling of "Heck yeah! I got an awesome new weapon!" that makes the player shiver, especially when they just broke the face of a hard-as-nails boss to get it. 2's didn't do anything like that.

[404: Christmas Carol Comment not found]

Some songs in SFxMM are really lackluster, but Dictator always stuck with me for how atmospheric I was. Combined with the scenery, it perfectly gave off the vibe of a great and threatening evil descending upon you. It was perfect for the (sub-)final boss theme. Although, the normal boss theme was very good too.

My big problems with MMU were its totally excessive difficulty and its plotline; the music is alright, although the Boss Battle theme in MMU is absolute garbage. Yoku-Man's stage was the best/worst part of MMU for me—his stage drove me, like it did everyone else, to the brink of insanity—but his theme song was always really nice. Yo-Yo-Man's theme was pretty good too, though.
Glue-Man's theme was pretty good and a bit of an earworm, but his instrumentation reads fairly neutral (Though what sort of instrumentation are you supposed to use for glue, anyway?), and his song doesn't give off any emotional vibe.

Rokko Chan blurred the line between MMClassic and MMX in places; one way in which it did this was by borrowing the dash mechanic to make the game more fast-paced. Maybe this, too, crossed the line; though I, for one, hated all of X1-X3's boss battle themes. I really like this piece in specific because it's action-packed, tense, and displays both the power and the sinister-ness of your foe—most boss themes only touch on a few of these, or do one of them really well. Hearing them all done so well made it one of my favorite boss themes to date.
---
I guess it's true that I play Mega Man fangames really habitually, but I think it's part of the experience of being a Mega Man fan, now—CapCom doesn't love us anymore, so the only way we're ever going to get anything even resembling the experience we fell in love with is to make it ourselves/give it to one another. I think every Mega Man fan out to play a fangame, if for no other reason than because a handful of them are really, really, really good.

(I have now successfully and completely derailed this thread. :) )
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CHAOS_FANTAZY
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Posted on April 6th, 2014 at 4:51pm #66
@MegaBossMan: I respectfully disagree. Any MM fangame, with enough of polish, can look, feel, and play like it has a place alongside the original games (Whether or not this feel is desirable is another question entirely). Even so, say what you will about the games themselves; some of them have pretty awesome music.
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CHAOS_FANTAZY
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Posted on April 5th, 2014 at 3:23pm #67 ( Edited : 2014/04/05 at 3:57pm )
Lame, but fine, I'll go along with it.

Favorite MMClassic Theme:
> Fake-Man's Theme (MM9). Man, this guy had the first really intense Mega Man theme that really gave me goosebumps. And it's still one of my favorite songs to this day.
> Quick-Man's Theme (MM2). The first Mega Man song I can say I ever loved, right here. It has such an air of speed, of franticness, even, that went perfectly with Quick-Man's Stage.
> Tomahawk-Man's Theme (MM6). Hoo hoo, bet I surprised some of you with this one! I really like this theme; it's very atmospheric. It sounds perfect for a walk through the desert, which is what Tomahawk-Man's Stage is.

Favorite MMX Theme:
> Zero's Theme (X3). I hate Zero a lot, but his X3 theme is one of the best things to ever come out of the X series.
> Central Highway Theme (Maverick Hunter X). Expecting more old-school stuff? Too bad! I loved this theme when I first heard it, and I still do. It really gives off a vibe about what the X series is all about. ...Now, if only X were as powerful a protagonist as his theme song suggests.
> Launch Octopus's Theme (X1). Admittedly, this song is a bit too crazy for a water stage like Launch's, but it's one of my favorite songs because of just how darned action-packed it is.

Favorite Boss Theme:
> Final Boss (MM5). Easily one of the best Final Boss themes I've ever heard. Ever. I just...there's nothing more to say.
> Robot Master Battle (MM10). It's got a very "bare-knuckle brawl" feel to it that I've never heard any other Mega Man theme capture before. Most of them at least set the mood well, but this one does it so well—it's atmospheric, it conveys the threat of your foe, all that good stuff a boss battle should do.
> Bass Battle (MM7). This one is on here quite reluctantly, as the song itself isn't good, but the fanmade remixes and demakes of it are quite so. It's good for a recurring enemy like Bass, especially when the other demakes have it get much louder and "BASS IN YA FACE!". Tells a lot about what Bass is like as a character.

Favorite Soundtrack: I'm not voting on this one because I'm very bad at judging entire game soundtracks as wholes.

Favorite Music-Themed Name:
> Rock. It provides an excellent double-meaning—not only does it do the whole "Rock'n'Roll" thing with his sister, but it also makes him seem strong and determined, like a rock. It's a great name for a protagonist.
> Punk. The perfect example of how to define a character based on their musical theme, Punk looks like a punk rock star, from his sharp mohawk to the spike decorations covering his body. He's very thematic, and I like that.
> Treble, Bass's dog. I love how well it fits in with Bass—Bass clef, Treble clef. I could have mentioned this under Bass as well, but I don't like Bass's name that much, because he's a very "in-your-face" style character, whereas the bass line tends to fade into the background. Kind of unfitting.
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Contributor
CHAOS_FANTAZY
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Posted on April 5th, 2014 at 1:05pm #68
Aw, maaan. Favorite Fangame Music didn't make the cut. Maybe next time.

So...can I get some elaboration on what "Favorite Musically-Named Character" means?
- A canon character with a musical name?
- A fan-made character with a musical name?

And should I be judging them on how well they embody their name or just how much I like them? I am confused and puzzled all at once. I am...confuzzled.
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Contributor
CHAOS_FANTAZY
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Posted on April 3rd, 2014 at 10:18pm #69
@MegaBossMan: Actually, it's not just fanmade anymore.
You threw a reference to "Buster Queen Roll" in your little Pokedex-style Bio entry for Roll.
And Adrian said he was adding those to the game next edition.

So not only is she canon, but you're to blame/credit for it! Thanks, actually; I was honored when you threw that tidbit into the Bio, and even moreso now that it's going into the actual game.
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Contributor
CHAOS_FANTAZY
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Posted on March 16th, 2014 at 11:13pm #70
Oh, if you wanted to introduce someone to Mega Man, you should really spare all the unnecessary details and get straight to the good stuff. Here's a cut and revised dramatic narration of MMClassic's origin from a fanfiction I wrote once, told from Mega Man's perspective.

"My name is Mega Man, and I’m a humanoid robot. One of the first ever built, actually, along with my two siblings. We were built by two astounding scientific professors, Doctor Light and Doctor Wily, who wanted to show how such intelligent robots could shape the world. Shortly after us two—I had yet to discover my third sibling—came eight more Robots. Called the Robot Masters, each one had their own purpose to further society. One for reclaiming wilderness, one for research in Antarctic areas, one for researching time travel...effectively, Robots as workers that were far more efficient than humans.

"The world was impressed, to say the least, and Light was quickly placed in the spotlight for his great achievements. Wily, however, was bitter, as most of his work had been ignored. Eventually, he had had enough—he stole all eight of the Robot Masters, reprogramming them for combat, and said that the world was about to see what these Robots could really do. It was pretty obvious to us by now that Doctor Wily’s main objective was world domination.

"At first, my sister and I were distraught, and had no idea what to do, but eventually, I knew what had to be done. I volunteered myself to Doctor Light, offering to be turned into a combat robot like them, and I would go off and save the world. He was reluctant to see his dear 'son' go off to war, but eventually, he realized he had no other choice, and he agreed.

"And, well...since then, life has never been quite the same. Doctor Wily is a cunning man, and each year, he returns with a new army of Robots for the same old objective—even going as far as to steal other good scientists' Robots."
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Contributor
CHAOS_FANTAZY
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Posted on March 9th, 2014 at 3:40pm #71
After you beat the Prototype, you will unlock a pair of bonus fields. In one of these, Robot Masters, including Robot Masters that are unfinished, will appear. This includes Mega Man 3's Robot Masters.

You must engage these Robots in combat, and when one steps up to fight you, hit them with a Copy Shot from a Copy Core Robot. In this way, you can earn their weapons and have them added to your arsenal.
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Contributor
CHAOS_FANTAZY
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Posted on February 17th, 2014 at 6:59pm #72
I'm back again! Oh, no, not that guy! I'm here again to try my hand at a canon character, actually—today I tackle the Evil Energy Robot.

Name: Duo (More commonly known as the Evil Energy Robot)
Designation: EXN-002
Class: Evil Energy Robot
Core: Space

Energy: 110
Attack: 105
Defense: 105
Speed: 80

Weaknesses: Neutral Nature
Resistances: None
Immunities: Space
Affinities: Shadow

Quotes
Start: "Everyone has evil about them! Allow me to reveal yours."
Taunt: "Feel your inner evil taking over! You want to kill, you love to hate!"
Victory: "Remember that this was your own injustice, not mine!"
Defeat: "Hahaha...even though I die, the evil will live on..."

Signature Moves

Energy Fist - Obviously, he would need this as one of his starting moves.

Evil Infusion
Learned at Level: 5
Power: N/A
Speed: 4
Energy: 4
Accuracy: 100%
Description: The user infuses one friendly target with the power of Evil Energy, costing them half of their remaining life points to double their Attack.

Tyranny Meteor
Learned at Level: 12
Power: 50
Speed: 3
Energy: 6
Accuracy: 95%
Description: The user charges forward, enveloped in Evil Energy, and slams into the active opponent for massive damage!

Name: Deep-Dark Cosmos
First Appearance: Mega Man 8-Bit Death Match v3 (2012)
Primary Core: Space/Shadow (Counts as a fusion field)
Multipliers: Space x1.7 Shadow x1.7 Time x0.8 Earth x0.4 Impact x0.2
Description: Space. A dark, quiet expanse, and the silence seems deafening. The players find footing atop a small asteroid (Or maybe even float freely in space!), and the place seems notably...hollow. Only a few scant stars can be seen twinkling in the abyss.
Robot: Evil Energy Robot
Mecha: None. Just you and the EER out here.
Music: Mega Man 8's Final Boss Theme kinda sucks, but it's the only option...unless we decided to use MM8BDM's Final Boss Theme just for Evil Energy Robot.
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Contributor
CHAOS_FANTAZY
3,787,753 BP
7 TP | 121 PP
Posted on February 15th, 2014 at 7:08pm #73
I've heard most of the album.

I wish the songs were more like "CrasherVania" instead of relying on sex jokes...
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Contributor
CHAOS_FANTAZY
3,787,753 BP
7 TP | 121 PP
Posted on February 11th, 2014 at 7:00pm #74
I was actually kind of thinking about doing the Skullgirls cast, myself. If we go past the original roster, though, that's a lot of characters (42). And I don't think they have a snowball's chance in hell of getting in, at that.

Nonetheless, they're the best option on the list from my perspective. And if you want any help, you can hit me up.
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Contributor
CHAOS_FANTAZY
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Posted on February 11th, 2014 at 7:00pm #75
Argh! You folks would choose Shadow over Sword? Why? Shadow's not even that cool!

Eh...whatever. Good game, everyone.
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Contributor
CHAOS_FANTAZY
3,787,753 BP
7 TP | 121 PP
Posted on February 5th, 2014 at 6:13pm #76
I would make Ra Thor faster than that. Those "teleport" moves he does aren't actually teleporting—that's his natural movement speed.

Also, shouldn't he at least have some relationship to Shadow-type attacks? He (And Ra Moon) are kind of themed on negative emotion (Ra Moon taught humans to hate), and he incorporates black holes into his moveset (If I recall correctly) besides.
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Contributor
CHAOS_FANTAZY
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Posted on February 4th, 2014 at 9:58pm #77
I'm still not sure if they each get their own lines or what (Since apparently he's three unique units with only one database entry), but even without the knowledge, I'm going to tackle Trio by covering all the bases.

Trio
Start: Show me what you are capable of, Robot!
Taunt: Are you so sure your power is enough to match us?
Victory: You never had what it took to survive.
Defeat: Seems there is more to you than I once thought...

Triodiy
Start: Show me what you are capable of, Robot!
Taunt: Can you really overpower me?
Victory: You don't have the strength to live.
Defeat: You are much stronger than you look...

Triomin
Start: Show me what you are capable of, Robot!
Taunt: Can you truly outsmart me?
Victory: You don't have the wits to live.
Defeat: It would seem I underestimated you...

Triosol
Start: Show me what you are capable of, Robot!
Taunt: Can you keep hope even now?
Victory: You don't have the will to live.
Defeat: Perhaps you are more than a Robot after all...
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Contributor
CHAOS_FANTAZY
3,787,753 BP
7 TP | 121 PP
Posted on February 3rd, 2014 at 11:08pm #78
Mega Man changing colors when he got a weapon was originally a mistake; during testing of the Rolling Cutter weapon, Mega Man somehow took on the palette of Rolling Cutter. The developers liked the idea and decided to incorporate it into the game.
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Contributor
CHAOS_FANTAZY
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Posted on February 2nd, 2014 at 1:39pm #79
I believe it's already been said that these will come later (After canon content, of course), and of course these new Robots would need the whole nine yards to be formally added: stage, spritesheet, balanced stats and abilities, etc etc.

Of course, when that time comes, I would be willing to help with said weaponry, making sure it's all balanced and fitting and such.
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Found 7 Threads, 121 Posts 128 Results Total
Pages 1234567
MMRPG Prototype v3.8.25 by Ageman20XX | Mega Man Trademarks & Characters © Capcom 1986 - 2026
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