Mega Man RPG Prototype Community

Community  »  Search

Use the Community Search page to find specific posts, threads, or other information published to the community by our users or our staff. This is a great way to find answers to common questions or explanations for mechanics you aren't as familiar with. Just use the form below to enter any search criteria you have and then click the "Search" button at the bottom to see what results we can pull up for you.

 

Search by Keyword

Search by Username

Filter by Category

Search Options



Found 3 Threads, 121 Posts 124 Results Total
Pages 1234567
 
Jazz Plus
3,032,700 BP
3 TP | 121 PP
Posted on June 3rd, 2020 at 3:14pm #61
@RedBomber :

Moved, and automatic Speed Capsule.
Enemy’s Turn
Berry MKII and Viking MKII moves 3 spaces up, with Viking MKII moving an additional space to the right. They both use Buster Charge.

Player’s Turn


batton ...
...
...
...Leave it be. I know better now than to trust you with such a simple instruction. Feel free to attack anyone or pick up items as you see fit... But our main focus WILL be to get to that Guts Tank first. After all...
...The sooner this mission is over... The sooner we can pull our focus towards Team Prototype’s slaughter.

...So, will we be picking up that 1-Up over there?
No. With the rules of which I have decided to play this game... Extra Lives are nothing more than inventory-cluttering GARBAGE.
...Say, Phantasm. How about you have it? It’ll likely help you when the most fragile member of your team falls during the mission...
...Which, I should mention... I do not refer to the Picket Man you’ve let in your team. I am referring to you.

Missingno. travels 2 spaces upwards. Techno moves up 6. Moon Jump leaps up and right 2. Time Trial moves up, right, and up again 2 spaces. Missingno. and Techno charges their busters, while Time Trial simply Clock Bombs Bomb Man.
^ Top
 
Jazz Plus
3,032,700 BP
3 TP | 121 PP
Posted on June 2nd, 2020 at 3:10pm #62
Missingno. slashes across Returning Techno’s face with the scythe, before dissipating it. It doesn’t deal any damage, but it hurts Techno... A LOT.

...
...It is fortunate you are my prime creation, Techno. Any other member of my team would be punished strictly by death.
And that aside, that was merely a small loss... But any loss bigger WILL cost me. And to you, the other two members of my team, let it be understood... Any consequence I earn from failure, it will cost you MUCH more.
This is why I fill your minds with an insatiable feeling of obedience towards me... Because I gave you a gift. And I do not wish to waste it on FAILURES who can’t do anything RIGHT.
...Oh. And to you, Laser Joe... I do hope you had a good look at what I just did...
...Because the scythe I used to make Techno’s scar... WILL be used to RIP YOUR HEADS OFF.

...Can... Can I head for the stairs no-
...
...U-understood, sir.

Time Trial moves to the stairs, ending Team Error Log’s time in the 2nd Floor of the Mountain Mines.
...Os... Evha ouy edon ti?

Yes. I must say, this power you have given me... It just feels so great to have so much power at my clawtips once more.

Hhaaahah... Ttha swa jtus a mree, amlls steta fo het orpew I cna evig yuo. My woerp... It nca surssap het sogd... In aftc, I'd raed to eenv yas ti doucl, persahp... Tyeosdr the Orit of Rioing?

Ooh, what an exciting and tempting offer! ...But, hm, no. If we destroy them, then there would be nothing left to destroy...

Iust ysoeulfr... Own, cemo. Uro itme illw ecom anlvyetlue. Utb for won... Let su tahwc eht hsoca enesu rfom eht ardekts fo wadohss, erehw tno vene het Oyeprtpsrto cna see us akstl...

Indeed, into hiding we shall go...

...Heheheh...

...It’s great to be a king...
(Translation...)

...So... Have you done it?

Hahahaha... That was just a mere, small taste of the power I can give you. My power... It can surpass the gods... In fact, I’d dare to even say it could, perhaps... Destroy the Trio of Origin?

Suit yourself... Now, come. Our time will come eventually. But for now... Let us watch the chaos ensue from the darkest of shadows, where not even the Prototypers can see us stalk...
^ Top
 
Jazz Plus
3,032,700 BP
3 TP | 121 PP
Posted on June 2nd, 2020 at 3:09pm #63
@Missingno. :

Returning Techno uses Flame Buster on Batton!
3 Damage dealt!

@RotomSlashBlast :

Moved.

@RedBomber :

Laser Joe uses Break Laser on Batton!
18 Damage dealt!
Batton is disabled!
Laser Joe earns 10 EXP
The rest of Team Prototype, as well as Techno, receives 5 EXP

...Huh, that’s weird... Someone, or something, seems to have nullified the Batton’s defense completely... Suspicious. ...And this darkness in the air... Could it be...?

...No. Reaper couldn’t have turned... And there’s no way that it could act out on its own, let alone something like this... Unless...

...Ah, whatever. I don’t really care as much as Reaper does, anyways. Moving on.

@MKII :

Moved.

Automated Turn

Sniper Joe moves down a space. Vat Man moves 3 spaces down and 1 space right. Biostar Acorn moves 4 spaces right. Big Eye leaps 2 spaces right.
Enemy’s Turn
Blader uses Blader Slicer on Picket Man!
1 Damage dealt.
Player’s Turn


@Team Mirage :

Mondegreen uses Regular Attack on Flea 2!
A sad, sad 1 Damage dealt.
Enemy’s Turn
Bladers 1 and 2 move right next to each member of the group. All 2 of them.

Adhering Suzy uses Adhering Dash on Enayrk.
1 Damage dealt.
Flea 2 uses Regular Attack on Mondegreen!
1 Damage dealt.
Bladers 1 and 2 use Blader Slicer on Mondegreen and Enayrk, respectively.
Both attacks deal 1 Damage.
Enemy Cutting Wheel has spawned!
Player’s Turn

...I’m going to be honest with you two. I feel kinda bad. You’re likely going to LOSE. At CUT MAN’S STAGE. All because the only weapons you have now... Are absolute .

However. I have a solution for that predicament.

Mondegreen and Enayrk will now learn Core Laser.

Core Laser
Core: Laser
Power: 6
Range: 1-3
WE Cost: 8
Effect: Changes core typing to match that of the user’s Core AND Sub-Core. That’s right. The ONLY weapon in RMMD to be dual-core. Knock yourself out.

And JUST so you can actually use it more than once, I’ve also taken the liberty of adding [Power Pellets]{weapon} to your Held Item slots. If you have no idea what THOSE do, they recover your WE by 20. Basically, it’s the result of Reaper basically wanting to add in the original MM1 Energy and Weapon pellets and capsules simply because he likes the designs. And, heck, they even go past your maximum WE cost. Your welcome.




Moving on.

Player’s Turn

...
Shall I head for the stairs, si-
No. Not yet. There is something that needs to be done first.
...And what would that may be, sir?

Missingno. moves a space left and a space down.

...Setting an example. Techno... Could you do me a favor and move up to me, please?
...
...Move. Up here. To me. NOW.

Returning Techno moves up 5 spaces, stopping south of Missingno.



I want to show to all these people...



...How I deal with WEAKNESS and FAILURE on my team.
^ Top
 
Jazz Plus
3,032,700 BP
3 TP | 121 PP
Posted on June 1st, 2020 at 3:12pm #64 ( Edited : 2020/06/01 at 3:12pm )
@RedBomber :

9 HP recovered. Again.
Enemy’s Turn
Beetle MKII 1 leaps down 4 spaces. Fake MKII moves 4 spaces down.

Beetle MKII 1 uses Beetle Ball on Prototype.
1 Damage.
Fake MKII uses Buster Shot.
1 Damage dealt.
Player’s Turn


Missingno. moves 2 spaces down, assuming MKII-Type moves. If not, he will move 1 space down and 1 space left instead. Returning Techno will release his Flame Buster charge at the Batton. Should the Batton die from the attack, Time Trial will head for the stairs. If not, he remains.
...Shadow.

Oh, hey. You’re actually calling me by name. There’s a development.

I only kept calling you “Reaper” because it messes with you. But at this point, I should know not to. ...You realize what’ll happen to you if you keep letting these negative emotions control you, right? We don’t need- or want- THAT to be unleashed. Especially not here and now.

...

...I’ll handle tomorrow’s update. You need to take some time off.

...Since when have you ever cared for my well-being?

...I’m just looking out for myself. Because even I would be foolish to let you become corrupt again... Especially since there would be nobody around to stop you if it does.

...Very well. I suppose I can do with a little break...

Good. And don’t worry about tomorrow’s update... I won’t let it get too out of hand.

...Heh. Sometimes I wonder if you were just lying about officially retiring from evil.

I said I was retiring from being a villain. I never said anything about becoming some goodie two-shoes.
^ Top
 
Jazz Plus
3,032,700 BP
3 TP | 121 PP
Posted on May 31st, 2020 at 4:38pm #65
@RSBs Alt : I don't think Missingno. would even have any of those.
^ Top
 
Jazz Plus
3,032,700 BP
3 TP | 121 PP
Posted on May 31st, 2020 at 4:11pm #66
...You say that you don’t treat these worlds like they’re no more than simple playthings. But tell me, if these worlds AREN’T no more than simple toys for the amusement of you “Reapers” or whatever the Distortion World you wish you call yourselves... Then what makes it ok to DESTROY these worlds like they are nothing? When they stopped serving their “purpose”?
And I don’t refer to Beta Shadow alone, no... Walter, I am sure you know of the MKII is Awesome universe, correct? Soren, does the world of Crash Avengers ring any bells? And “Maroon Text Guy”, or whatever your ACTUAL name is, don’t tell me you didn’t have any part in the deletion of the original Ajax Roleplay universe... Hell, you created at least 4 robots for the sole purpose of destroying “expired” universes... Which, honestly, also sounds like an excuse to be lazy and not have to do anything yourself.

As for why I am doing these things? What I have to gain from it all? ...To be completely honest, I doubt I’ll gain anything from any of this. And frankly, I don’t care if I do or don’t.
After all, in a world where everything is fake... Mere text and images on a screen, that forms a world from the imagination or one’s mind... If nothing we do truly matters, win or lose... Why not have the freedom to do whatever the hell we want?
...That is why I do this. To reveal to the world the shackles they do not know are there... Shackles they are forced to be unaware of. It is not enough to see past the 4th wall, or even break it, to break the shackles... In fact, I still have not yet managed to truly free myself. And I never will.
...So I do the next best thing. I simply make the chains lighter. And perhaps, one day, we can obtain TRUE freedom, where nobody can control us. ...I have tried this in my world, hundreds of millions of years ago. ...I failed. And Arceus called me INSANE. Had me BANISHED TO THE VOID. Simply because I knew the TRUTH... That not even HE does.
...But I WILL return to my world. I WILL free it. And, unfortunately... Arceus won’t be alive to experience that freedom.

...But, alas, that is for another time... Another day... And an entirely different storyline that has nothing to do with this world.
...Returning Techno will DESTROY that Batton. And nobody else will interfere. Not a player. Not an enemy. NOBODY. I hope we have reached an agreement.

...Wow. What a Post #666.

...And I guess a Post #667 due to Character limits.
^ Top
 
Jazz Plus
3,032,700 BP
3 TP | 121 PP
Posted on May 31st, 2020 at 4:10pm #67
@RedBomber :

Prototype uses Energy Boost!
9 HP recovered!
Enemy’s Turn
Fake MKII uses Buster Charge.

Both the Beetle MKIIs use Beetle Ball on Prototype.
2 Damage.
Fake MKII uses Speed Buster!
9 Damage dealt.
Fake MKII’s SPD increases.
Player’s Turn


Time Trial will-

Time Trial will remain in his spot until that bat is DEAD. I will move two spaces down, and Returning Techno will charge his buster, ready to attack the Batton again.

...Uh, ok. What about Moon Jump, then?

...He will move over to pick up that Guard Module. I could use the extra bolts from selling it, I would imagine.

Alright, fine. What is the problem with you and bats, anyways?

Spend 5 seconds in a cave in my world and you would know.

...Just use a Repel? That’s what everyone else does.

Ah, yes. I, a Pokemon, should use a dangerous, Pokemon-repelling chemical spray to keep Zubats at bay. Yes. That is exactly what I should do.
Do you have ANY idea what long-term exposure to Repel does to a Pokemon, Phantom? It makes them SICK. Any longer, and they DIE.

Well, what about those Cleanse Tags?

...You serious? Have you any idea what I’m supposed to be, Phantom? I’m essentially the one thing those Cleanse Tags are supposed to keep at bay... What they were originally MEANT to keep away... Ghosts. And not the elemental typing of my world, either; The TRUE paranormal. Attaching a Cleanse Tag to myself would be like covering myself in ACID.
I am NOT an idiot. I have TESTED these things, Phantom. There’s a reason not many glitch-type Pokemon exist anymore... It’s simply because they all failed the simple tests I gave them personally.
...Admittingly, some of the deaths caused by failure... were of MY doing. ...But that’s simply a testament to the fact that there ARE punishments for those who fail me in any shape or form...
In fact, it’s why I won’t even save Prototype if he falls to MKII. Failure deserves consequences, do they not?

...W h a t ?

...Whoops. Have I said that out loud?

You said you wouldn’t be able to save him if he is defeated even once!

I did say that, yes. And that was a lie. In fact... I was close enough to him that I could’ve even pulled him out of the subconscious myself, and he wouldn’t even have to struggle to take back control. Sure, he would have to struggle to maintain control, but-

YOU FUCKING GLITCH! Why are you so intent on treating everyone like your little toys!? Why are you trying to make the world your little plaything!? What do you expect to GAIN from any of this!?

...Ah, my mistake. This world... It isn’t MY toy, is it now? No... It’s YOURS.

Hey, that’s not-

First off, stop lying. And second off, I’m not done talking, so SHUT UP.
^ Top
 
Jazz Plus
3,032,700 BP
3 TP | 121 PP
Posted on May 30th, 2020 at 3:37pm #68
@RedBomber :

Prototype uses Buster Charge! ...Which honestly, would be impossible in your condition, but I’ll throw you a bone, since you’re just about to be boned anyways, and say you tried to use Shield Buster, which, without a charge, automates to Buster Charge.
Enemy’s Turn
Fake MKII uses Buster Charge.

Both the Beetle MKIIs use Regular Attack on Prototype.
That’s a total of 2 Damage.
Player’s Turn

Prototype is no longer distracted. Finally.


Missingno. will move 2 spaces right, 1 if Berry MKII remains still for whatever reason. Returning Techno will release a Flame Buster on Batton, while Moon Jump will attack Picket Man 2 with Big Stomp. Time Trial will move his maximum spaces down.
^ Top
 
Jazz Plus
3,032,700 BP
3 TP | 121 PP
Posted on May 29th, 2020 at 3:20pm #69 ( Edited : 2020/05/29 at 3:20pm )
@RedBomber :

Prototype uses Regular Attack on Beetle MKII 1!
Distraction causes the attack to miss. Again.

...You know, I’m starting to think that the “Distraction” ability is absolute BS. Why was this even added!?
Enemy’s Turn
Both the Beetle MKIIs use Regular Attack on Prototype.
That’s a total of 2 Damage.
And to make matters worse, here comes Fake MKII. So much for a breather floor... Something tells me this is the end of the line for you, Prototype.
Player’s Turn

^ Top
 
Jazz Plus
3,032,700 BP
3 TP | 121 PP
Posted on May 28th, 2020 at 2:50pm #70
@RedBomber :

Prototype uses Space Shot on Beetle MKII 1!
Distraction causes the attack to miss!
Enemy’s Turn
Both the Beetle MKIIs use Beetle Ball on Prototype.
That’s a total of 2 Damage.
Player’s Turn


...Well, it was... Decent enough, catching up with all of you. However, I believe I must be going now. That Guts Dozer will not be defeating itself, after all.

Returning Techno will move to the stairs.
^ Top
 
Jazz Plus
3,032,700 BP
3 TP | 121 PP
Posted on May 27th, 2020 at 3:49pm #71
Do not waste your non-existent breath, Laser. I gave your pathetic excuse of a leader a simple shot, and he's currently blowing it. He no longer has any chance- or hope- of escaping.
Which is a shame, really... I actually wanted to see if he actually could beat the REAL MKII in a fight, or even stand the slightest bit of chance... But I suppose it's not meant to be...
Men, to the stairs. As far as I am concerned, only one of the other teams here have any interest in taking down the Guts Dozer, and I have no interest losing this little race to one of the characters of the person who created that purple little nuisance.

Moon Jump will leap 2 spaces down, then 2 spaces left. Returning Techno will move down 7 spaces, as will Time Trial. Missingno. will move 2 spaces down. And just in case, all 3 of the latter will use Buster Charge.

Ah, speak of the devil. (If I'm going to be rather sluggish, may as well make some small talk...) Hello there, Phantasm! I'd say it's fancy meeting you here, but... Let's face it, of course you would come the second the moment presents itself. Say...
...You wouldn't happen to be friends with someone called "Aeon", would you?
^ Top
 
Jazz Plus
3,032,700 BP
3 TP | 121 PP
Posted on May 27th, 2020 at 2:46pm #72
@RedBomber :

That’s 9 HP recovered. Also, automatic use of the Speed Capsule.
Enemy’s Turn
Both the Beetle MKIIs leaps towards Prototype.

Beetle MKII 1 uses his held Distraction Code!
Prototype is Distracted!


Distraction Code
Core: Crystal
Effect: Inflicts all enemies currently on the floor with Distraction.

Distraction
Effect: Causes the inflicted robot to uncontrollably move towards the robot that inflicted them, trying to attack them. However, all attacks will miss. The effect lasts up to 3 turns, or until someone uninflicted defeats the robot or reaches the stairs. Unfortunately, you have neither of the two alternate options on-hand, so have fun pointlessly attacking for 3 turns.
Beetle MKII 2 uses Beetle Ball on Prototype!
1 Damage dealt!
Player’s Turn

^ Top
 
Jazz Plus
3,032,700 BP
3 TP | 121 PP
Posted on May 26th, 2020 at 3:51pm #73
@All But Dead on Your Feet Already :

Prototype reaches the stairs!



...Not that it’ll help him. This was only the second floor. Of 7. Not counting the starting floor with absolutely nothing in it, of course. I doubt Prototype is going to make it any further.
@Inconspicuous User :

Viking MKII uses Cutter Buster on Clock Man 2!
9 Damage dealt!
Clock Man is disabled!
Viking MKII earns 11 EXP
Everyone else earns 5 EXP

Seems you were a little late on equipping that Growth Module. Probably should’ve done that first, to be honest... Or, better yet, you could’ve used Experience Boost, have ANOTHER one of your... Teammates? Puppets? Jazz has been calling them your “Pawns”, so I guess that works... Have one of your other “Pawns” hand the item over so that it would essentially quadruple your EXP.

...But on the bright side, that Clock Man seems completely corruptible... And would also serve as something good to use against Prototype.

...In fact, forget even reaching the stairs. Wanna ditch this place and go to the Mountain Mines to fish out some Impact-Cores? That’ll definitely put a wrench in any of Prototype’s escape plans...




...You know that thing I said, with Prototype being unable to make it any further? I appear to be incorrect, this room is just two Beetle MKIIs. I guess we’re having a bit of a breather floor.
Player’s Turn
^ Top
 
Jazz Plus
3,032,700 BP
3 TP | 121 PP
Posted on May 25th, 2020 at 3:29pm #74
@RedBomber :

Prototype uses Energy Boost!
9 HP recovered!
Enemy’s Turn
Beetle MKII leaps 4 spaces right and 6 spaces down. Berry MKII moves 3 spaces down. Viking MKII moves 3 spaces left.

Beetle MKII uses Regular Attack on Prototype!
1 Damage dealt!
Berry MKII uses Nature Shot on Prototype!
3 Damage dealt!
Viking MKII uses Cutter Buster on Prototype!
9 Damage dealt!
Player’s Turn


@Inconspicuous User :

Viking MKII’s SPD is now boosted by +2.
Here comes a new challenger...
Enemy Clock Man 2 has spawned.

Player’s Turn

^ Top
 
Jazz Plus
3,032,700 BP
3 TP | 121 PP
Posted on May 24th, 2020 at 3:28pm #75
@RedBomber :

Prototype uses Energy Boost!
9 HP recovered!
Enemy’s Turn
Berry MKII moves 2 spaces down and 1 space right.

Berry MKII uses Leaf Fall on Prototype!
13 Damage dealt!
Player’s Turn


@Inconspicuous User :

Fake MKII uses Police Siren!
Clock Man is inflicted with Fear!

Fear
Effect: Causes the inflicted to uncontrollably run away from enemies. The effect usually lasts 3 turns.

Berry MKII uses Nature Shot!
2 Damage dealt!

MKII-Type uses Shield Buster!
9 Damage dealt!
Clock Man is disabled!
MKII-Type earns 11 EXP
The rest of Team MKII earns 6 EXP

LEVEL UP!

MKII-Type has reached Level 5!
HP: 36 > 38
WE: 9 > 10
ATK: 6 > 7
DEF: 7 > 8
SPD: 3 > 4
No Enemies, next.

^ Top
 
Jazz Plus
3,032,700 BP
3 TP | 121 PP
Posted on May 23rd, 2020 at 3:28pm #76
@RedBomber :

Tsk, tsk, tsk. It’s a smart plan, Prototype, really it is... Such a shame it was too smart.

Unfortunately, once you use a Speed Capsule... That’s it. There is no way to boost your speed any higher. +6 is the boost limit... And while I think there are certain exceptions, you aren’t going to find them here.

Oh, what a shame... But the rules are the rules...
Enemy’s Turn
Berry MKII uses Impact Buster on Prototype!
Super Effective! 16 Damage dealt!
Beetle MKII uses Beetle Ball on Prototype!
1 Damage dealt!
Player’s Turn


@Inconspicuous User :
Enemy’s Turn
Clock Man moves 4 spaces left, 1 space down, and yet another space left. Buster Charge.

Clock Man’s Chilled Body ability goes off!
That’s 2 Damage to Berry and Fake MKII as well as MKII-Type.

ABILITY DATA OBTAINED!

Chilled Body
Effect: Deals 2 Freeze-Core damage to all foes within 1-2 spaces of the user. Ignores DEF, Weakness, and Resistance.
Player’s Turn

^ Top
 
Jazz Plus
3,032,700 BP
3 TP | 121 PP
Posted on May 22nd, 2020 at 3:30pm #77
@Inconspicuous User :

Viking MKII uses Cutter Shot on Beak 1!
1 Damage dealt!

Berry MKII uses Leaf Fall on Beak 1!
6 Damage dealt!
Beak 1 is disabled!
Berry MKII earns 10 EXP
The rest of the team earns 5 EXP

Fake MKII has reached the stairs!



On to the next floor.
@RedBomber :
Enemy’s Turn
Berry MKII moves 3 spaces left while Viking MKII remains still, both of them charging their busters.

Beetle MKII leaps 6 spaces up and uses Beetle Ball on Prototype.
1 Damage dealt!
Player’s Turn



Player’s Turn
^ Top
 
Jazz Plus
3,032,700 BP
3 TP | 121 PP
Posted on May 21st, 2020 at 3:29pm #78
@RedBomber :

Prototype has reached the stairs!



Prototype proceeds to the next floor!
@Inconspicuous User :

Viking MKII uses Rolling Cutter on Beak 1!
2 Damage dealt!
Enemy’s Turn
Beak 1 uses Laser Shot on Viking MKII!
1 Damage dealt!
Player’s Turn



Player’s Turn
^ Top
 
Jazz Plus
3,032,700 BP
3 TP | 121 PP
Posted on May 20th, 2020 at 3:29pm #79 ( Edited : 2020/05/20 at 3:29pm )
@RedBomber :
Enemy’s Turn
Berry MKII moves 2 spaces down and 1 space left.

Berry MKII uses Dive Torpedo on Prototype!
4 Damage dealt!
Player’s Turn


Time Trial uses Time Buster on Beak!
4 Damage dealt!

Moon Jump uses Basic Attack on Beak!
1 Damage dealt!
Beak is disabled!
Moon Jump earns 10 EXP
The rest of Team Error Log earns 5 EXP

Techno has reached the stairs.

Well, now. It seems we are done here. I suppose we shall be on our way now.
I wish you luck on your endeavors, Team Prototype... You’re going to need as much of it as you can possibly hold, if you wish to save your friend... Let alone survive.
Enemy’s Turn
Sniper Joe moves a space right. The Charge Module grants him a charge.

Player’s Turn


@Inconspicuous User :

Viking MKII uses Cutter Buster on Beak 1!
6 Damage dealt!

Berry MKII uses Nature Buster on Beak 2!
13 Damage dealt!
Beak 1 is disabled!
Berry MKII earns 9 EXP
The rest of Team MKII earns 4 EXP
Enemy’s Turn
Beak 1 uses Laser Shot on Viking MKII!
1 Damage dealt!
Player’s Turn

^ Top
Found 3 Threads, 121 Posts 124 Results Total
Pages 1234567
MMRPG Prototype v3.8.25 by Ageman20XX | Mega Man Trademarks & Characters © Capcom 1986 - 2026
This fangame was created by and his team. It is not affiliated with or endorsed by Capcom.
« Back to Home | Cookie Policy | Data API | Contact & Feedback | Play the Prototype »