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Found 15 Threads, 139 Posts 154 Results Total
Pages 12345678
 
Contributor
Brorman
3,506,752 BP
15 TP | 139 PP
Posted on January 15th, 2014 at 10:27am #61
Done and done.
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Contributor
Brorman
3,506,752 BP
15 TP | 139 PP
Posted on January 15th, 2014 at 7:41am #62
More fitting for Turbo Man's stage as well, considering that the stage barely has any fire-related stuff aside from the oh-so-annoying insta-kill fire bars.

Sword Man though, he could be both. If one was to only see how he looks and his name, he would definitely be a cutter core robot. However, he does have Flame Sword as his ability iirc. But in the end, he's a master of swords, not flames.
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Contributor
Brorman
3,506,752 BP
15 TP | 139 PP
Posted on January 15th, 2014 at 7:40am #63 ( Edited : 2014/01/15 at 7:52am )
A proper formatting help guide/thread thing would be greatly appreciated indeed, many people (including me) seem to have problems with formatting different kinds of stuff. And even though you added back the formatting help lines under the reply box, some explanation would still be nice. Because even I can't remember how dual-type text works.
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Contributor
Brorman
3,506,752 BP
15 TP | 139 PP
Posted on January 14th, 2014 at 7:47am #64
Thank you SmashBro, I figure this all just really being a lack of proper defensive/status moves, like for example Pokémon has actual moves for stalling and just messing with the opponent. Currently, because the game is still in a very early phase, and how the progress is now, defense is kind of an underdog here. Wood Man sure isn't what he used to be back in the day, but I'm very sure that Wood Man will go back to his glory later on, with Oil Man (and other "weaklings" getting a chance to shine as well). Maybe go back to the robot specific moves to give weak bots a niche? Anyways, this isn't really stat discussion, just overall balance discussion.
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0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #65
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Posted on January 1st, 2011 at 12:00am #66
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Posted on January 1st, 2011 at 12:00am #67
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Contributor
Brorman
3,506,752 BP
15 TP | 139 PP
Posted on January 9th, 2014 at 1:59pm #68
Heh well, you're kinda late on that train... Every classic series robot master already has stats. Stardroids have stats as well... So there isn't much to discuss if you want to talk about unfinished stats.

But criticism is always very welcome.
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Contributor
Brorman
3,506,752 BP
15 TP | 139 PP
Posted on January 9th, 2014 at 7:37am #69
Oh, you aren't offending me one bit, I'm actually enjoying the chance to get to discuss about stats.

Well, this might sound like an insult towards Adrian, but the game has a very simple idea. With 3 stats, there isn't much room to move with. (I'm not saying we need any more!) Seeing how the damage mechanics work, and how ridiculous the damage easily becomes with multipliers added on it, it's no wonder that attack is pretty much the only stat worth anything.

With the recent additions of more and more damage multipliers to make the game faster and easier, defense almost completely lost it's meaning, in the post/late game at least. (Post game is a fun mode anyways, and should be ignored in terms of balance.) Defensive robots just don't get to shine, neither do speedy ones. Oil Man for example, has never been a good robot, in my opinion. Quick Man at least has Cutter/Swift to his advantage. But with a little addition to attack, every robot becomes good. I find it to be a little problem in the game's balance, because there is 3 stats after all, but if there is only one stat that is worth a ton, and others have little meaning... It's quite easy to know which robots get love and which don't. /endrant

The whole problem is just a result of multiple little things being a little wrong and needing to be fixed or rebalanced. Some abilities are a bit overpowered/underpowered compared to others, totally understandable, not every ability can or should be equal, but rebalancing might help a bit.

Also I'm not sure how well you understand the way base stats work, but adding a hundred to Wood Man's base attack would mean that he'd have the highest base attack of all time (166).

I'd say that this is all just because of that the game is still in a fairly early phase of development, this will probably be fixed soon once more progress is done. In my opinion the game isn't very well balanced right now, and is missing a lot of the depth it could have. But knowing that Adrian does a whole lot for the game already, including all the code and new content, I can't really blame him. He's a human too, after all.

tl;dr No, I'm not going to buff Wood Man. Just wait and see as more updates come, things will be fixed... Or then Wood Man can be the Shuckle of MMRPG.
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Contributor
Brorman
3,506,752 BP
15 TP | 139 PP
Posted on January 8th, 2014 at 2:46am #70
Wood Man's massive defense really makes up for his lacking attack. He is the tankiest RM in the whole game, if you don't count in Hard Man (because of his resistances), who is unobtainable as of now.

I can't really start presenting any evidence that really supports my theory, since stats are based on my, or in this case, Adrian's opinions (even though I did some "rebalancing"). Ever since I played the game for the first time, Wood Man was really horrible to deal with because of him being such a huge damage sponge. But yes things have changed a lot in the gameplay department, and not everyone likes to play "defensively" against AI. But Leaf Shield is still a very powerful move for Wood Man, as it supports his best stat, and he can still use recovery moves, too.

With what all the multiplier stuff happening these days and so on, I don't really know how the game behaves these days since I'm not actively playing it. I'll definitely try to get some time and play some more (on a more stable browser, pretty much the only reason why I stopped playing was all the freezing, but seeing as that has been somewhat fixed...). Doesn't sound really great if the balancing guy doesn't even play the game he's making stats for. But I'll look into the matter and see what will happen.
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Contributor
Brorman
3,506,752 BP
15 TP | 139 PP
Posted on January 5th, 2014 at 7:07pm #71
Great stuff.

On the note of freezes and browser crashes, if you're using Mozilla like me, you're kind of screwed. Sometimes the battles like to freeze (usually only battles with a lot of robots), and changing tab during battle animations being active freezes the whole browser and crashes it. I've reported this earlier, but things are difficult to solve.
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Contributor
Brorman
3,506,752 BP
15 TP | 139 PP
Posted on January 3rd, 2014 at 4:51pm #72
There are already existing Let's Plays of MMRPG afaik, try looking up the forums, there should be a thread somewhere about it.
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Contributor
Brorman
3,506,752 BP
15 TP | 139 PP
Posted on January 2nd, 2014 at 3:40pm #73 ( Edited : 2014/01/02 at 3:43pm )
It certainly isn't a bug, but Adrian never really releases robot masters as playable that can't use their own signature abilities. I think he just might be hinting that MM9 robots are coming soon-ish. I may be very wrong here.
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Contributor
Brorman
3,506,752 BP
15 TP | 139 PP
Posted on January 2nd, 2014 at 3:32pm #74
Soon™

Also I really wonder if Jewel Man will actually be playable, since I did some checking and there is no graphics for Jewel Satellite, yet at least. Also no new stages have been added. Might be that Adrian is using his own build though. We will see, we will see.
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Contributor
Brorman
3,506,752 BP
15 TP | 139 PP
Posted on January 2nd, 2014 at 7:30am #75
Making a trade system like that would just be a waste of time since there is really nothing trade-worthy, as of now at least.
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Contributor
Brorman
3,506,752 BP
15 TP | 139 PP
Posted on January 2nd, 2014 at 7:30am #76
What is this? Cannot vote for Metal Man?

Favorite RMs:
Magnet Man, Galaxy Man, Solar Man

Favorite Core Type:
Flame, Space, Shadow

Favorite Classic Series Weapon:
Shadow Blade, Top Spin, Concrete Shot

Favorite Ability:
Shadow Blade, Air Shooter, Hyper Bomb

Favorite Classic Series Stage:
Spark Man, Snake Man, Top Man
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Contributor
Brorman
3,506,752 BP
15 TP | 139 PP
Posted on December 31st, 2013 at 12:07pm #77
Looks promising, like always.

Also it's been over a year since I first played this game :O
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Contributor
Brorman
3,506,752 BP
15 TP | 139 PP
Posted on October 20th, 2013 at 1:24pm #78
Added you back Adrian, I'm totally up for a battle sometime. I also selected Chespin, sorry NinjaLink.
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Contributor
Brorman
3,506,752 BP
15 TP | 139 PP
Posted on October 13th, 2013 at 4:31pm #79
And some more:

Also, the support robots are unlocked after x number of failures now. One for light, two for wily, three for Cossack.
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Found 15 Threads, 139 Posts 154 Results Total
Pages 12345678
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