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MegaBossMan
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Posted on December 31st, 2014 at 11:57pm #761 ( Edited : 2015/01/01 at 12:15am )
Alright, it's here everyone! Happy New Years! Here's to 2015 being a great year for Prototype! Or 20XX, depending on if you live in the Mega-verse! From all of us at the Mega Man RPG Prototype, we'd like to wish a happy 2015 to everyone, everywhere! Happy New Year!
Have a Gif of exploding things!

"And we're here! Happy New Year everyone! Here's to another great year of new features, new content, new mechanics, and most importantly new members! Thank you all so much for playing, for your support, and for all the great feedback and contributions! Thank you! :D"-Adrian
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MegaBossMan
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Posted on December 30th, 2014 at 8:50pm #762
napalm-manAlright, I missed. Now it's your turn.
robotTurns? How does that even work?
napalm-manI hit, you hit. It goes on like that.
robot*Grabs lead pipe and smacks Napalm with it
napalm-manOw! Alright, you attacked, now it's my-
*Napalm Man gets whacked again*
napalm-manHey, it's my turn!
*Gets whacked again*
robotYou think I want to lose? No!
*Keeps on whacking Napalm Man napalm-man
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MegaBossMan
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Posted on December 28th, 2014 at 5:44pm #763 ( Edited : 2014/12/28 at 6:03pm )
Alright, I suppose I might barge in, have some fun.....*cough*

So, as Napalm Man stands over me, with his Napalm in hand, I begin to panic. Now, I didn't know the 1000z in his wallet was HIS(not that I'm saying I did it or anything heh), so I think it's fair to not pay him off. Also, I don't have any Zenny in the first place, and the 1000z Napalm is talking about, simply can't be refunded to him. Why? Err, not that I took it in the first place anyway, but I would imagine the robot that did take it(not me) wasted all that moo-la on Pay-per-View movies. Once again, that's what I would think this very weak-to-explosives robot would've done. Now, besides being a weak-to-explosives bot, I'm also a coward. You know what cowards do? We avoid direct confrontation.

"Pay up scramp, I know you took it. If you don't, I'll blow you to kingdom come!"
"Napalm, buddy. Just gimme a sec, and I'll point you towards the guy who did it!

So, being the coward I am, I come up with a plan to get outta this.

"Hey, Napalm.
Hmm?
I know this great explosives museum not too far-off, could I show you?
I'm not an idiot, you're just trying to get out of this.
*Gulp*
Alright then, I'll guess you'll miss that new explosive they're showing off. Something called "Super-Explosive-Nitrate?" Too bad, I'm sure Bomb Man would love to check it out, find out where it came from, and buy some for himself. I guess that'd make him a better collector than you....
W-wait! Nononono, I'd love to go! Look, if you take me, I'll forget about this whole thing!

And my plan works perfectly! Granted, I'll have to listen to Napalm nerd out about that new explosive-.......Wait, I made it up. Alright, looks like I need to come up with a plan to get outta this plan.

Alright, where is it?
I'll show you, don't worry. Hey, mind showing me the door?

As the big purple doof led me towards the door, back turned, I decided to do the best thing I could.

I mean, it ended up with me throwing a punch while his guard was down. However, that mysterious robot who took the first thousand zenny came back and stole it again(I'll catch him next time). I proceeded to run out the door, explosives blazing behind me. Whoops.

*This post is pretty long for a choice*



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MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on December 27th, 2014 at 2:19am #764 ( Edited : 2014/12/27 at 3:19am )
@urAChrisKringled : Wow. Just wow. You've brought back fond memories of the past. I don't say this often, but thanks.

Anyone who's generally confused, this is from a famous Serbian literary novel called the Mountain Wreath. I suppose you're more confused about what it means, rather than it's origin. So, without further ado....

The fire's burning brighter than ever
the straw is spread in front of the fire
Christmas logs are laid on the fire crossways
the rifles crack, and roasts on spits do turn
the gusle* plays, and the dancers sing[*A Serbian instrument]
grandfathers dance with their young grandchildren
in the kolo* join three generations[A collective folk dance]
it seems they're almost of the same age
everything is filled with bright mirth and joy
But what I like best of all, so help me
one has to drink a toast to everything!

So, yeah. Thanks, UrAccountCrashed/urAChrisKringled!
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MegaBossMan
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55 TP | 1823 PP
Posted on December 24th, 2014 at 3:06pm #765
Twas the Night Before Christmas.....Claus was in a hurry....All of his elves, in a scurry....All of the Reindeers were set, even that blasted Comet.....If I continue with this, I think I might vomit.....

Anyway, MerryBoss is here to give you his Christmas Eve blessings, and that doesn't happen often, so count your stars lucky. And his gift to you is.....This Mega Man inspired rendition of an old Christmas classic.

Have fun with that.
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Posted on January 1st, 2011 at 12:00am #766
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MegaBossMan
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Posted on December 22nd, 2014 at 1:14pm #767 ( Edited : 2014/12/22 at 4:17pm )
So, a few days back, some people asked if I had anything screenshots to share like I did back in the Mega Man goes Shopping Update. Like Adrian said, I do have another exciting piece of information to share. Consider this piece of news, your Holiday gift from MBM.

As said before, Slur is peeved at our heroes for defeating all her first measures. However, it seems she's not only throwing Dark Spires at us! Ladies and gentlemen, may I introduce.......Dark Fragments!

It appears Dark Spires aren't the only threat facing our heroes....

Dark Spires and Dark Fragments (smaller versions of the spires, may be referred to as "Dark Frags" in-game) can both appear in battle and both suppress all Star Force and Core Guard, but how they behave is very different. Spires appear in the center of the battlefield and cannot be targeted or destroyed, so players will have to finish missions containing spires without the aid of their stars and cores at all. Dark Spires will mostly likely appear in key story missions and player battles[Tails, you may rejoice]. Fragments on the other hand come in two different sizes and appear among the target robots on the other side of the field. These floating crystals can be targeted like normal enemies and destroyed with Neutral attacks. Dark Fragments do not have any abilities and typically stay on the bench out of harm's way, but benefit from incredibly high stats and absorb damage from all elemental attacks. They must be defeated before Star Force and Core Guard can be used again in the mission. Fragments will likely appear in groups, randomly throughout the other robot master and fusion field missions. Maybe in other places as well............
And a little something extra for you, a more current picture of the last concept art Adrian revealed, but with the new revisions to star force and core guard values:
The trinity of elemental forces in the prototype interact in strange and mysterious ways...
Also, one last thing to share, but at one point, the Dark Dynamic Duo was *originally* going to have eyes like the Reavers of Mega Man Legend! Check the Facebook page to check out this image! Check the comments of the latest timeline post, and you'll find it(no account needed). Do you think the right choice was made? :P

Enjoy, a MerryBossMan gift.
So yeah, if you guys have any questions, feel free to ask away. Likely, either me or Adrian will get to you.
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MegaBossMan
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Posted on December 20th, 2014 at 3:04pm #768 ( Edited : 2014/12/21 at 12:41am )
This Prototype never ceases to surprise me......

But yeah! I like this general mechanic here, as it adds a new level of strategy to the game for players who just speed through missions like it's no one's business with Star Force. It introduces tactics that most players don't usually try, and it makes the Support-bots(Roll, Disco, and Rhythm) more useful than they have been in the past. I also love the trinity idea here, and it really opens up a lot more for the game. We're really building a solid base here, and the foundation is sure to get better as these ideas, and all ideas, get expanded on. I just love it when things come together :)

Anyway, Dark Spires, Star Force, and Coreguard are turning out to be one of the most original ideas in-game, and the game is slowly evolving into something better with this. I feel like this is a forward step in the right direction, and I hope mostly everyone agrees with me too here. Of course, some players might not really be affected by this, but to players who hold a lot of Star Force with them, this could be a game changer for them, and me as well.... I wonder if there would be any chance of this being in a Player Battle, who knows? Each step of the Update seems to hold more and more surprises....

Can't wait to see what comes next for us, and what follows in the next year....

You know, I think I've seen those dark spires before....

P.S-Have a picture that perfectly captures my reaction to this idea.
I didn't make this, by the way
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MegaBossMan
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Posted on December 18th, 2014 at 7:42pm #769 ( Edited : 2014/12/18 at 8:52pm )
Alright, I got my qualms about that out of the way. Now, what was that about no Neutral Stars? You know, I wondered something.....Why not make a new type "Support" for them? That'll equal an amount of 21 different types. Neutral-types could become this Empty-type we speak of to negate Star Force. Still an amount of 21. We could make Support Stars, and we're done. Well, not done, but it fixes the whole sucky neutral-type thing. The only other robot that is neutral is Met. If you wanted, we could make him negate Star Force, or we could just transfer him to a different type. Course, how would Support-types use neutral moves? Like how Robot Masters use neutral moves like Buster Shot! Bang!

Idea 8[Last One]: Level 100 isn't enough
And here it comes again. Look, we'll cross that bridge when we come to it. As of now, we aren't up to the bridge. You contradict yourself Mike. You say that we overthink things, and yet you're thinking of a bridge we're not up to yet. Plus, 100 is not the end. We simply add "EVs" to those robots. Like Tails's robots. There, we won't have to program about 100, but you can have robots up to 5000. Heck, if we can program it so that robots on the game's side aren't affected by limits[This will take a bit of programming], then you can have some pretty tough robots. We'll cross the bridge when we come to it Mike. For now, don't overthink it. We still aren't breaking robots past 50, and that's with extreme jumps in level.

So, there. I can already see your counter-argument coming. Well, read this first, don't be so focused and be more open to opinions, and DON'T overthink the bridge if we're not there yet. Nothing is broken as of yet, unless you do it on purpose.

The game isn't perfect. However, this game is Mega Man RPG Prototype, and even though it will always be called Prototype, it won't always be a Prototype. However, we're not at that point yet. Dovidenja!

"Oh, but MegaBoss!"

I already see it coming. I know that it's not going to be specifically Mike and that I shouldn't be calling it, but that's what I putting my bets on. Sorry, Mikey! Ah well. I like well thought-out counter arguments anyway.
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MegaBossMan
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Posted on December 18th, 2014 at 6:57pm #770
Alright, alright. I've been saying in the Chat that I'd post here for a while now, and I am a man of my word. Now, I will say right now, I don't agree with everything Mike is saying here. I'm also not agreeing with everything Adrian is saying here(Shocker!), so it's about time I put my 5¢s in.

Idea #1: The base stats of all currently available opponents need a refit
Again with the stats! Oh, does that word shuffle my metaphorical feathers. The whole talk of stats is really getting on my nerves now.

Look. The problem with chapter 1 is NOT the stats. No matter what, the base for all robots(excluding exceptions like Slur) will ALWAYS be 300, no matter changes. I've replayed the game more times than you can count, and that is not the problem. The problem is this-Outside forces. Cut Man isn't hard in any way due to STATS. He's hard because of unfair multipliers and the fact that his move is OP early in-game. Wood Man has the same amount of stat points Cut Man has-And he's weak. So, changing their stats will fix the problem? No, it won't. The reason why is because Wood Man has Leaf Shield, and Cut Man has Rolling Cutter. The moves aren't balanced fairly, it's not the stats. Plus, field multipliers is a big part of that as well. Starforce, too. Gemini Man will not be as good as Fire Man not because of stats, it's because of starforce. Whatever the problem is, it simply isn't the stats. "But MegaBoss, it is the stats!" No, it's not. "Oh, Elec Man has 282 attack!" On his field, yes. If it was because of the stats, then my Elec Man would have been OP facing the other robots. That is not the case.

Idea #2: More Robots need attacks that are theirs and theirs alone.
Yeah, I see what you're saying here. Of course, unique moves are important-But they shouldn't overshadow other, more important things. Things like this should come last. Oh, and Mechas aren't so unique. They each have two other clones of themselves[besides Mets], and the move they all three have is the only one they can use. Tier 3s make sense, and Adrian's idea works. Except...Not entirely. Mike makes a very good point here. Tier 3s would need some sort of balance for them to work.

Idea #3: Mechas don't have to be a joke
Honestly, I get Mets are bad. I really do. But do they need to be better than Robot Masters? No. It bothers me enough that enemies that are supposed to be taken out in one hit[Like your common enemy] is half of an average Robot Master. However, from a gameplay stance, it makes sense to make them less bad. However, instead of buffing them and making Chapter 1 even harder, since the mechas are supposed to be freebies, we need to think of something that can give them an edge, but not TOO much of an edge.....

Idea #4: Critical Hits need to go
No. That'll make the game so predictable at that point, and so unsurprising. However, you're only looking on the bad side of this. Throughout the whole game and even just in the first chapter, Criticals CAN help you. I'll be dam*ed if that criticals weren't there, I would've lost against a Robot Master. Oh, but wait? Criticals HELP people? Wouldn't removing it make the game harder? Actually, chances are, not much would change. It's a double-edged sword. Of course, 2x is a bit too much, and since it's so troublesome, lower the percent for it. That should even things up, and make it less hard. "Oh, but Boss!" Don't Boss me, nobody here has tried it. Look, Adrian could go play the original game from a new save file on his test and development game, try the lower critical thing, and see what happens. Experimentation with justification, my friends.

Idea 5: No damage-dealing attacks should ignore stats
NAW HOLD IT RIGHT THERE, MISTER I DISAGREE WITH-

Ha, it actually makes sense though. I'll give you that. Adrian's idea with Needle Cannon, ignoring defense boosts, isn't bad either. Nothing here suggested is disagreeable. Is that....Is that the first time that's ever happened?

Oh, and Speed isn't useless, it decides accuracy, and also decides speed in situations like Adrian said. It's not bad. It's really not.

Idea #6: Attacks that deal with percentages are broken
Yeah, makes sense. I'm not too eager about throwing away weaknesses to those moves mentioned though: That'll make moves like Fire Storm completely broken. Sure, the defense won't be as bad, but that means no way to stop it. This is something needing more thought....

Idea #7: Star Force is extremely broken, and should go
Nonononoono. Aren't you the person who said Easy Mode would take a lot of work, and then you believe that we need to cut something out that took a lot of work? Look, Starforce is broken to you and me. You know who has no problems with Star Force? NO ONE ELSE. Look, you broke the game. You broke it by getting all the Star Force. We could just lower the amount it increases, coreguard comes into play, banda-bing, banda boom. You're done. [Continued on next post]
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MegaBossMan
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Posted on December 17th, 2014 at 10:22pm #771 ( Edited : 2014/12/17 at 10:24pm )
[A short recap, and keep the music playing, it'z gud]

star-manThat reminds me...We completely forgot about the Light bots and how they need help! Magnet, follow me!
magnet-manRight behind you.

*And before that, at the Light Labs establishment*

enkerI’ll make you a compromise, Quint. Come with me and I won’t hurt any of these Light bots. Don’t, and I’ll show you how cruel I can be!
quintWait! While I hate the Light bots….It’s better for me to just go.
*Enker creates two Ring Boomerangs to wrap Quint, so he doesn't escape.
enkerPerfect. Now, we’ll simply wait for Ballade to come….
*They both teleport out, to Enker’s undisclosed hiding place*
[OOC:The one where he keeps Dr. Light]
cut-manI never knew a robot could be that powerful….We’ve really got ourselves in a doozie.

*At present time..*

cut-mandark-man-1guts-manfire-manice-manbomb-manelec-manmagnet-manstar-man

fire-manAnd that is what happened.
dark-man-1Whew! Glad to see you two show up!
star-manAnd it's nice to see me finally shine in the light of goodness!
magnet-manShut up, Star Man. Anyway, we're here...What do we do now?
bomb-manBlow stuff up?
ice-manBomb Man, no blowing stuff up, remember?
bomb-manAwwww...
cut-manSeems like we can just relax-
*The computer beeps, and a message appears on screen*
elec-manWe've got mail! Magnet Man, stand over there while we read this?
magnet-manWhy can't I-
guts-manMagnetical disturbance, member?

*The Message plays out loud*

Alright, listen up, peons. I'm sure we're tired of the Enker mess. If you think so too, come on by Cossack Citadel! We're coming up with a plan to take care of Enker, once and for all!-Dr.Wily

fire-manIf it's from Wily, no-go.
dark-man-1Hey!
ice-manIt's the only option we have....
dark-man-1I'll watch over Auto, since he happens to have passed out from that last fight. Don't worry, I won't steal anything! *Fingers crossed*
*All Light bots, besides Dark Man numbero uno and Auto, teleport out to Cossack Citadel*

*A few moments later*
cut-manguts-manice-manbomb-manfire-manelec-manstar-manmagnet-mandr-wilybass_legacy

ice-manFirst off, where's Cossack?! Second off, what's this great scheme of yours?!
dr-wilyCalm down! Cossack is off repairing Skull Man, Drill-Head, Dive Man, and Proto Man. I, however, am responsible with our game-plan. So, all of us are going to come together, and come up with a plan!
cut-man*Sighs very heavily* Fine. Let's go ahead, Mr. Wily...
bomb-manAlright, I got our first step. BLOW. STUFF. UP.
guts-manThis is going to be a doozy...

Part 2/2
*The Season Finale is coming up! However, I'd like to get this across-I alright have a game-plan in mind, so no need for suggestions. Second off, this is for Spinstrike to finish his story up, then we can proceed with the finale and the plan!*


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MegaBossMan
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Posted on December 17th, 2014 at 10:18pm #772 ( Edited : 2014/12/18 at 3:55pm )
You'll be seeing some MVC3 music for a while here...

dr-wilybass-baroquebass_legacybass-baroquedr-cossack

dr-wilyWhew! That was a lot of work, but we finally managed to do it...Introducing to the world, the new, the improved, Bass.L!
dr-cossackQuite. *Computer Beeps* It appears we have...Four visitors teleporting in, Skull Man, Drill Man, Proto Man, and Dive Man.
*Bip-Bip-Bip-Bip*

dive-manskull-mandrill-manproto-mandr-wilybass_legacydr-cossack

drill-manDr. Cossack, Skull Man is-Bass! What is he doing here?!
bass_legacyI bring no ill harm, unless commanded. Dr. Wily, shall the intruders be disposed of?
dr-wilyNah, you're good.
bass_legacyAffirmative.
drill-manNever mind that! Skull Man needs help, he's completely exhausted from the Evil Energy!
dr-cossack....I knew it would come to this, at some point. We better move fast, this would be a easy time for the Evil Energy to take control. I'll have to repair him in the other room. Albert, keep watch and see if my mecha scouts have spotted Enker's base.
proto-manQuickly fix him, Cossack. We're ending this once and for all. I have the Explode star, I'll be able to provide a fight.
dr-wilyI'd argue, but....Bass.L is fully functioning, with Evil Energy intact. We could easily lead a full stage attack!
drill-manNot too sure about giving BASS, the first come-first blown up type of guy, Evil Energy!
dr-wilyIt's not the same Bass!!
drill-manSince when can I trust YOU?
*Drill Man sits in the corner, and watches Dr. Wily and Bass.L VEERRRY closely*
dr-cossackOh! There's Dive Man also! I can't believe I forget he teleported in too!
drill-manIt's better off you don't touch him. He turned traitor and sided with the Master.
dr-wilyThen we could interrogate him for information, maybe? Plus, the mind control appears to be quite the power, so perhaps Dive Man isn't necessarily our enemy. In fact...Maybe you're being controlled right now?
drill-manAre you trying to start something?
dr-cossackSettle down, you two. Anyway, I might as well repair Dive too. Drill Man, Proto Man, I suppose I should repair you two as well, you seem pretty banged up.
proto-manFine.
drill-manI'll be WATCHING you, Wily.
*Cossack walks away with the four robots in tow*
dr-wilyHmmm...Proto Man made a good point earlier. Shadow Man, stop playing tiddly-winks and come over here!
shadow-manYes, Doctor?
dr-wilyHack Cossack's computer and contact the Light establishment. Write down the number too, I'll need it for prank-calls later in the future.
*Shadow Man quickly types away*
shadow-manTheir phone seems to be offline, but apparently the Light Lab's recording machine works. We could send a message there.
dr-wilyAlright, listen up, peons. I'm sure we're tired of the Enker mess. If you think so too, come on by Cossack Citadel! We're coming up with a plan to take care of Enker, once and for all!

Part 1/2
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Posted on January 1st, 2011 at 12:00am #773
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MegaBossMan
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Posted on December 14th, 2014 at 7:50pm #774 ( Edited : 2015/02/08 at 1:22pm )
After much brainstorming with Mike and Tails, we finally made Time Man's quotes. His nature is direct and to-the-point, while keeping his harsh time schedules.

Time Mantime-man

Start: “Finally! I grew tired of waiting…”
Taunt: “This could be over earlier than expected..”
Victory: “It's about time you surrendered.”
Defeat: “Time waits for no one….”


@ThatGuyNamedMikey :
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MegaBossMan
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Posted on December 14th, 2014 at 7:41pm #775 ( Edited : 2014/12/14 at 7:45pm )
Heeeeeeey.

We're done. And I brought presents.
Sunday Night Chatroom 2014/12/14

And off I ride to the night.

IMPORTANT NEWS
We will be having a hiatus until sometime in January. Don't worry, I'll let you know when we continue.
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MegaBossMan
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Posted on December 14th, 2014 at 3:50pm #776 ( Edited : 2014/12/14 at 4:25pm )
So, in case you didn't notice, we have another Sunday meeting tonight. Feel free to come, like always, 6 pm EST time. If you're unsure of the time in your time zone, click on that friendly count-down timer up there. Don't worry, he won't bite.
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MegaBossMan
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Posted on December 14th, 2014 at 2:45pm #777
I might as well post something here, hasn't been updated in a while.

I'd like to introduce....Poison Man! He's a fan-made robot, and he has a certain obsession with poisonous gases and such. In other words...He's fascinated in ways you can poison yourself. Eh, I've seen weirder obsessions.

Name: Poison Man(Fan-made Robot)
Designation: DWN: 081 {Dr-Wily Number, obviously}
Class: Contamination Admirer Robot
Core: Shadow

Weaknesses: Water Wind
Resistances: Nature Shadow
Immunities: None
Affinities: None

Energy: 116
Attack: 84
Defense: 126
Speed: 74

Quotes

Start: "The world may have clean air, but just IMAGINE the joy of pure poison in the air-Gak!
Taunt: "Phosphine, Germane, Diborane, Bromine! So many ways to suffocate the brain-Gak!"
Victory: "Haha! Doesn't your air sack feel SO MUCH better with all that beautiful poison in you-Gak!"
Defeat: "Gak! I'm starting to feel a little sick-Gak....

Signature Moves

Poison Release
Learned at Level: 1
Power: 5x?
Accuracy: 96%
Speed: 4
Energy: 2
Range: Select
Description: The user releases a gas, doing damage for up to 5 turns! The amount of turns can be increased by constantly using the move.

Poison Spread
Learned at Level: 7
Power: 8x?
Accuracy: 93%
Speed: 2
Energy: 4
Range: Front
Description: The user fires off a larger dose of poison, catching on to the opponent. However, if the contaminated opponent switches, it spreads to the two robots on the side of the switched robot.


Roboenza
Learned at Level: 10
Power: N/Ax[1-4 turns]
Accuracy: 100%
Speed: 1
Energy: 6
Range: Front
Description: A dumbed down version of Wily’s poisonous infection. If used, there is a random chance of the opponent not using a move, and simply damaging itself. This status ranges from 1 to 4 turns.

Description: Created by Dr. Wily to be used as a threat to the world, Poison Man was the first of Wily’s “Revamped” line. Unfortunately, Dr. Wily decided to call quits on the project, declaring that he was “too old for dealing with world conquest”. Poison Man had a wide potpourri of poison, and although the effects of the gases he uses have been dumbed down so as not to kill, it makes up for that flaw by being able to effect robots. Poison Man is obsessed with poison, often forgetting the deadly nature, which has given him a high immunity to poison. Poison Man loves spreading the joy of poison, and he suffers from a flaw in his I.C chip that makes him say the nonsensical “Gak” at random points of speech, although he doesn’t seem to be aware of this flaw. If encountered, Poison Man will make sure to spread the joys of poison in battle, but maybe if you just gave him a dose of his own medicine....

MECHA
Name: Poiso-Telly
Designation: TELY:04
Class: Rotating Poisoning Mecha
Core: Shadow

Weaknesses: Freeze
Resistances: Nature
Immunities: None
Affinities: Shadow

Energy: 65
Attack: 90
Defense: 25
Speed: 25

Quotes
Start: "Poi-Poi Teri!"
Taunt: "Teri Poi-Poi-Son?"
Victory: "Teri-Teri-Son-Poi!"
Defeat: "Teri-son...."

Signature Move
Poison Spread
Power: 4x[1-3]
Accuracy: 94%
Speed: 1
Energy: 0
Range: Front
Description: The user releases a small dose of poisonous gas, that effects the opponent for up to three turns.

Description: Modified versions of the Telly series. It spreads a mildly-toxic gas, and can only spray small doses.

FIELD
Name: Noxious Mines
First Appearance: The corners of some Boss's mind
Primary Core: Shadow
Multipliers: Shadowx2 Earthx1.4 Impactx1.1 Windx0.4
Robot: Poison Man
Super Arm Block: A dusty block of minerals, albeit aged
Description: A series of mines, where air is scarce. Poison fills the air from the lowest corner, and dozens of Poiso-Tellies monitor the room, spraying gas occasionally. It is abandoned, save for the robots here....Perhaps an accident could've happened here?



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Administrator
MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on December 13th, 2014 at 11:56am #778
You can find help for that here. Any further questions can be asked here. Besides that, thanks for coming and enjoy your stay at Casa de Prototype!
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0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #779
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