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Alright, I missed. Now it's your turn.
Turns? How does that even work?
I hit, you hit. It goes on like that.
*Grabs lead pipe and smacks Napalm with it
Ow! Alright, you attacked, now it's my-
Hey, it's my turn!
You think I want to lose? No!


That reminds me...We completely forgot about the Light bots and how they need help! Magnet, follow me!
Right behind you.
I’ll make you a compromise, Quint. Come with me and I won’t hurt any of these Light bots. Don’t, and I’ll show you how cruel I can be!
Wait! While I hate the Light bots….It’s better for me to just go.
Perfect. Now, we’ll simply wait for Ballade to come….
I never knew a robot could be that powerful….We’ve really got ourselves in a doozie.
And that is what happened.
Whew! Glad to see you two show up!
And it's nice to see me finally shine in the light of goodness!
Shut up, Star Man. Anyway, we're here...What do we do now?
Blow stuff up?
Bomb Man, no blowing stuff up, remember?
Awwww...
Seems like we can just relax-
We've got mail! Magnet Man, stand over there while we read this?
Why can't I-
Magnetical disturbance, member?
If it's from Wily, no-go.
Hey!
It's the only option we have....
I'll watch over Auto, since he happens to have passed out from that last fight. Don't worry, I won't steal anything! *Fingers crossed*
First off, where's Cossack?! Second off, what's this great scheme of yours?!
Calm down! Cossack is off repairing Skull Man, Drill-Head, Dive Man, and Proto Man. I, however, am responsible with our game-plan. So, all of us are going to come together, and come up with a plan!
*Sighs very heavily* Fine. Let's go ahead, Mr. Wily...
Alright, I got our first step. BLOW. STUFF. UP.
This is going to be a doozy...
Whew! That was a lot of work, but we finally managed to do it...Introducing to the world, the new, the improved, Bass.L!
Quite. *Computer Beeps* It appears we have...Four visitors teleporting in, Skull Man, Drill Man, Proto Man, and Dive Man.
Dr. Cossack, Skull Man is-Bass! What is he doing here?!
I bring no ill harm, unless commanded. Dr. Wily, shall the intruders be disposed of?
Nah, you're good.
Affirmative.
Never mind that! Skull Man needs help, he's completely exhausted from the Evil Energy!
....I knew it would come to this, at some point. We better move fast, this would be a easy time for the Evil Energy to take control. I'll have to repair him in the other room. Albert, keep watch and see if my mecha scouts have spotted Enker's base.
Quickly fix him, Cossack. We're ending this once and for all. I have the Explode star, I'll be able to provide a fight.
I'd argue, but....Bass.L is fully functioning, with Evil Energy intact. We could easily lead a full stage attack!
Not too sure about giving BASS, the first come-first blown up type of guy, Evil Energy!
It's not the same Bass!!
Since when can I trust YOU?
Oh! There's Dive Man also! I can't believe I forget he teleported in too!
It's better off you don't touch him. He turned traitor and sided with the Master.
Then we could interrogate him for information, maybe? Plus, the mind control appears to be quite the power, so perhaps Dive Man isn't necessarily our enemy. In fact...Maybe you're being controlled right now?
Are you trying to start something?
Settle down, you two. Anyway, I might as well repair Dive too. Drill Man, Proto Man, I suppose I should repair you two as well, you seem pretty banged up.
Fine.
I'll be WATCHING you, Wily.
Hmmm...Proto Man made a good point earlier. Shadow Man, stop playing tiddly-winks and come over here!
Yes, Doctor?
Hack Cossack's computer and contact the Light establishment. Write down the number too, I'll need it for prank-calls later in the future.
Their phone seems to be offline, but apparently the Light Lab's recording machine works. We could send a message there.
Alright, listen up, peons. I'm sure we're tired of the Enker mess. If you think so too, come on by Cossack Citadel! We're coming up with a plan to take care of Enker, once and for all!