Mega Man RPG Prototype Community

Community  »  Search

Use the Community Search page to find specific posts, threads, or other information published to the community by our users or our staff. This is a great way to find answers to common questions or explanations for mechanics you aren't as familiar with. Just use the form below to enter any search criteria you have and then click the "Search" button at the bottom to see what results we can pull up for you.

 

Search by Keyword

Search by Username

Filter by Category

Search Options



Found 213 Threads, 569 Posts 782 Results Total
 
0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #761
^ Top
 
Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on April 5th, 2013 at 10:17pm #762
This time I'm gonna have to say no, unfortunately. I need to handle Roll carefully and would like to do her myself. Not sure why I left that up there as "??????" but I'll fix it now to prevent confusion. I have nothing against your skills (obviously), I'm just not 100% sure what I want to do with her yet and need the ability to experiment. So sorry. >_>
^ Top
 
Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on April 5th, 2013 at 10:11pm #763
The requested robots have been reserved, and thank you. We're so close to the end of the full/main/complete game I can almost taste it! Thank you again and again and again. :)
^ Top
 
Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on April 3rd, 2013 at 9:38pm #764 ( Edited : 2013/04/03 at 9:55pm )
Thanks for keeping each other informed and doing all this while I'm busy with work - it's really awesome how helpful this community can be! :)

But thank you for the Punk sprite (and for all of the MM3 sprites!) - he looks great and I'm excited to add him to the database! I love the MKN series and they'll make it a lot easier to break up the main missions without so much filler. Still debating if they should be playable/unlockable in the normal way or not, but I have to keep some secrets for the final version of the game. :P

This is all coming together so quickly, and I'm so thankful for everyone's help. ^_^ Next up, the rest of the MM4 sprites from Sean!

Edit: If you were asking ME if you could start on Ballade, sure thing! :D
^ Top
 
0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #765
^ Top
 
Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on March 30th, 2013 at 4:09pm #766
"Ice Man is capable of functioning in hot environments, though he is less powerful there."
Ice Man > Mega Man Knowledge Base
He does not function as good in fire, but he is not weak to it. Is that what you're saying?
^ Top
 
0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #767
^ Top
 
0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #768
^ Top
 
Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on March 26th, 2013 at 4:06pm #769
I've updated the game so that the ghost players actually do benefit from this new player battle feature! Check the first post for details. :D
^ Top
 
0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #770
^ Top
 
0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #771
^ Top
 
Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on March 20th, 2013 at 11:12pm #772
I've updated the community pages a bit visually and added some new behaviours for the (New!) markers and how the website tracks their read/unread status. Viewing a thread now marks it as read and prevents it from having the (New!) marker (until something else is posted) and the "Community" link in the main menu will now also have a (New!) marker if there are any unread threads. Logging out marks everything as read for next time. :) Thanks for the suggestions, Brorman!
^ Top
 
Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on March 18th, 2013 at 1:03pm #773 ( Edited : 2013/11/02 at 11:03am )
Hi Brorman! As you all know, I'm Adrian and I'm the main developer on this project. I live in Toronto, Ontario, Canada and work as a Web Developer / Designer for a company called Dine.TO. I'm 25 26 years old and have loved Mega Man and Pokémon since I was very young, obviously inspiring the creation of this very game. In addition to programming and drawing, I also love to cook and spend many hours in the kitchen making delicious foods. Glad to meet you all! :D
^ Top
 
0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #774
^ Top
 
Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on March 18th, 2013 at 12:43pm #775 ( Edited : 2013/03/18 at 12:45pm )
Oh, and sorry about Bright Man's stats. I'll fix that as soon as I get home. >_>
^ Top
 
Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on March 18th, 2013 at 12:40pm #776 ( Edited : 2013/03/18 at 12:43pm )
Thanks for the suggestion - having them grouped by game might be a good idea. I'm wondering if maybe auto-generated threads for each robot/player/ability might be better - just to prevent clutter - but I like the sound of per-game threads. I'll post an update once I've decided. As far as the mark-as-read, I'll look into it. Right now the "new" flags are cleared when you reply to a topic OR log out then back in again, but mark as read would also be handy for sure.
^ Top
 
Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on March 18th, 2013 at 12:38pm #777
Thanks Brorman, I'm glad you like it! I put a lot of work into this update and hopefully the community responds positively. :)
^ Top
 
Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on March 18th, 2013 at 7:59am #778
What do you guys think about threads devoted to each robot master, player, and/or ability? Or maybe all robots are discussed in one thread, all players in another, etc. It would be nice to comment on specific weaknesses, abilities, stats, etc. but I want to know what you guys think. :P
^ Top
 
Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on March 17th, 2013 at 11:34pm #779 ( Edited : 2013/03/17 at 11:35pm )
As you can see above, comments can be deleted but there will always be a record to show where it was and who originally posted it to the thread.
^ Top
Found 213 Threads, 569 Posts 782 Results Total
MMRPG Prototype v3.8.25 by Ageman20XX | Mega Man Trademarks & Characters © Capcom 1986 - 2025
This fangame was created by and his team. It is not affiliated with or endorsed by Capcom.
« Back to Home | Cookie Policy | Data API | Contact & Feedback | Play the Prototype »