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Found 14 Threads, 796 Posts 810 Results Total
 
Musical
15,225,883 BP
14 TP | 796 PP
Posted on November 27th, 2015 at 11:04am #741
Ok,

Group A:
Heat Man
Pharoah Man
Top Man

Group B:
King
Hidden Phantom
Magnet Man

Group C:
Duo.EXE
Uranus
Sniper Joe
^ Top
 
Musical
15,225,883 BP
14 TP | 796 PP
Posted on November 27th, 2015 at 12:36am #742
Well, we can safely assume that with The Day of the Turkey out of the way, we now move on to Christmas. Time to wear our Holiday-themed sweaters and Usernames 'cause it looks like MMRPG is about to be jolly!
^ Top
 
Musical
15,225,883 BP
14 TP | 796 PP
Posted on November 27th, 2015 at 12:29am #743
I love Boss's idea, but since I cannot choose myself, I'll pick MegaBoyX7
^ Top
 
Musical
15,225,883 BP
14 TP | 796 PP
Posted on November 25th, 2015 at 7:01pm #744 ( Edited : 2016/06/10 at 10:37pm )
I'm in, I'll try to add the rest of the cards.

Name: Musical
Core: Crystal
Health: 120
Power: Silencer
Description: The Opponent will flip a coin whenever (s)he attacks, if heads, the attack isn't affected, if tails, the attack fails
Attack 2: Crescendo Crusher
Description: -20 Health However, if the move has already been used on the current target, then it's -50 Health
Attack 3: Fusion
Description: If Theatre Man is still alive, then they both fuse together and deliver a grand attack, inflicting -40 Crystal Damage and -20 Space damage but Musical will not be able to attack the turn after this attack is used
Resistance: Flame
Weakness: Shadow

Name: Theatre Man
Core: Space
Health: 80
Power: Bullet Body
Description: Every time Theatre Man is attacked, the attacker is inflicted with -10 Electric Damage
Attack 2: Mood Drain Theatre Man throws his melancholic mask and drains the target's Life Energy -30 Health Theatre Man recovers +30 Health
Attack 3: Weapon Roulette
Attack 3 Description: Roll a die 1-2: Theatre Man bashes the opponent with his staff, inflicting 20 Damage, and giving the opponent the Burn status 3-4: Theatre Man slices the opponent with a sword, inflicting -80 damage. 5-6: Theatre Man blows a strange kind of powder into the opponent's face, and is now Puppeted!*
Resistance: Space
Weakness: Nature

Note
Core: Crystal
Description: the next time the user attacks, the attack is boosted by -10 Health

[Rest]{hield}
Core Shield
Description: Heals the user. [+10 Health}

Chorus
Core: Neutral
Description: Pick a RM card on your deck that is not in play, if the active RM uses an attack this turn (Such as Lark Burner) the chosen card will use that move too, and inflict 50% the original attack. (rounded up to the nearest 10)

Bad Box Art Fire Man
Core: Flame-Neutral
Description: Stops the opponent from attacking this turn

Lark Man
Core: Flame
Health: 130
Power: Flammable Gas
Description: When Lark Man is in play, the attacks of all Flame Core RM cards inflict an additional -20 Health
Attack 2: Lark Burner
Description: Lark Man ignites himself and bashes into the target, -30 Health additionally, flip a coin, if heads, the target is burned
Attack 3: Toxic Fumes
Description: Lark Man's rockets leak out a Toxic fume, the target is Poisoned! When an RM card is poisoned, they are inflicted with -20 Shadow Damage every turn, it goes away in three turns, however
Resistance: Freeze
Weakness: Crystal

Lightweight Armor
Core: Shield
Description: The target's next attack inflicts -20 Health less

Heavyweight Armor
Core: Shield
Description: The opponent's next attack inflicts -30 Health less and prevents any status affects, but the user cannot attack

*Check page 4, post 9 to learn about the Puppet status
^ Top
 
Musical
15,225,883 BP
14 TP | 796 PP
Posted on November 23rd, 2015 at 11:20pm #745
Granted, everything you remember is written into a journal, one day you drop the journal in a puddle and everything you have remembered has exited your brain.

I wish I could buy anything I want without spending money
^ Top
 
Musical
15,225,883 BP
14 TP | 796 PP
Posted on November 20th, 2015 at 10:50pm #746 ( Edited : 2015/11/20 at 11:20pm )
I shall turn in my nominations *Evil Laugh*
1. Ciel [ZX]
2. NumberMan.EXE [Battle Network]
3. Sting Chameleon [X]
4. Tango [Classic]
5. ElecMan.EXE [Battle Network]
6. Megnet Man [Classic]
7. Magic Man [Classic]
8. Neon Tiger [X]
9. Yai [Battle Network]
10. Ring [Battle Network]
11. Chill Penguin [X]
12. Berkana [X]
13. Time Man [Classic]
14. Blizzard Man [Classic]
15. Shade Man [Classic]
16. FireMan.EXE [Battle Network]
17. Armor Armadillo [X]
^ Top
 
Musical
15,225,883 BP
14 TP | 796 PP
Posted on November 18th, 2015 at 11:49pm #747
You may have thought I have been inactive, but you were WRONG! Laying down the iron Hammer on Zero and healing Toby

12: Meta
11: Rhythm_BCA
11: ThatGuyNamedMikey
10: TailsMK4
10: Shadownnico
10: Bt Man
09: Spinstrike
09: ThatOneEnderMan
09: Crystal Miner
09: Tobyjoey
08: MusicalKitty
08: MegaBoyX7
08: ZeroDXZ
08: uraccountcrashed
08: Retro Pikachu
08: DaCrashBomber
08: AlphaShurikenGSXR
05: StupidStudiosN
01: TheDoc
^ Top
 
Musical
15,225,883 BP
14 TP | 796 PP
Posted on October 18th, 2015 at 10:43am #748 ( Edited : 2015/10/18 at 11:03am )
time-man*Sitting in the stands whilist listening to the nearby argument*

[fire-man I'm concerned about this, I have to fight against the presumably fastest one here, and I can't even walk upstairs without having to use an E-tank]{fire_neutral}

time-man Wait, where did Theatre Man go?

[fire-man Did you even hear anything I said?]{fire_neutral}

gemini-man *Suddenly Appears* Huzzah!

time-man You do know you're like 4 days late, right?

gemini-man You cannot be late if you're fashionably late! *flounces the new, magenta cape in the wind*
^ Top
 
Musical
15,225,883 BP
14 TP | 796 PP
Posted on October 9th, 2015 at 9:16pm #749 ( Edited : 2015/11/26 at 1:11pm )
The Fighting Genre just hit this Thread, so here's the newest entry, Mega Kick based on Drop Kick

Mega Kick uses only two Buttons for Gameplay, there's no ability to move, so the two inputs are divided in two categories
Dive- The user launches him/herself into the air, this input usually is only used to avoid enemy attacks,
Kick- The user's attack, the input usually can only be used in the air

Characters:
mega-man Mega Man
Dive: Jet [Flies in a Mainly Vertical Angle]
Kick: Power Knuckle [Launches in a Diagnally Downward angle]

proto-man Proto Man
Dive: Tengu Blade [Flies in an Upward angle]
Kick: Proto Strike [Short Range Attack, attack makes user launch at a horizontal angle]

bass Bass
Dive: Treble Adaptor [Flies at a 45 Degree Angle]
Kick: Bass Buster [Shoots 3 shots at random angles, mid-long ranged]

roll Roll
Dive: Item-2 [Create a floating platform]
Kick: Flower Bomb [Falls at the angle of Hyper Bomb in MM1]
Unlockable:

cut-man Cut Man
Dive: Cut Roller [Summersaults at a Horizontal angle]
Kick: Scissor Slasher [short-ranged attack]

guts-man Guts Man
Dive: Guts Smash [Slams fist on the ground to propel at a 30 degree angle]
Kick: Super Arm [Throws Guts Block at a downward angle]

bomb-man Bomb Man
Dive: Bomb Blaster [Blasts a Bomb to propel at a 50 degree angle]
Kick: Dynamo Bomb [Explosion covers a small area around user]

fire-man Fire Man
Dive: Chimney Chaser [Jumps in an 85 degree angle in a cloud of Smoke]
Kick: Flame Chaser [Shoots a Flame at a downward angle]

ice-man Ice Man
Dive: Freezing Whirlwind [Flies at an upwards diagnol angle in a Burst of ice]
Kick: Ice Slash [Shoots a Cluster of Ice at a 45 degree angle]

elec-man Elec Man
Dive: Elec Surge [Launches at a 45 degree angle]
Kick: Elec Knuckle [Short-ranged attack]

Story Mode: Travel through shortened versions of the MM1 Robot Master's Stages with the New controls

Stage 1: Random RM
Stage 2: Random RM
Stage 3: mega-man Copy Bot
Dive: Copy Jet
Kick: (Random RM Kick input)

Stage 4: dr-wily dr-light Dr. Wily (Mega Man, Proto Man, Roll) Dr. Light (Bass, Robot Masters)
Dive: Wily/Light Booster (Flies in an upwards angle)
Kick: Wily/Light Buster (Shoots a Spread Shot in a downward angle)


Ending: the Player Flies off with a Burning Castle in the background and returns back home, the screen slowly blacks out, but with the faint hum of an aircraft.

^ Top
 
Musical
15,225,883 BP
14 TP | 796 PP
Posted on September 27th, 2015 at 10:24am #750 ( Edited : 2015/09/27 at 1:48pm )
I don't really know how to describe it, but here's Tamagotchi Mecha

Dr. Wily was working in his lab working on creating the Newest and most powerful Mechas. Meanwhile, an infant Mettaur sits in a corner of the lab, collecting dust, the infant, feeling Jealousy over the new model, turns to Dr. Light in order to be at his highest potential.

The Game involves raising a Mettaur in order to fight against the new Mechas, there's 4 actions the Mettaur can do
Treasure -Search the Lab for any Bolts and Stat Capsules for the Mettaur to use later, items include:
-Attack/LE Capsule- Raises either Attack or LE by 1
-Bolts- Feed to the Met to keep Hunger at a higher %
-Score Ball- Raise Attack and LE by 1, but decreases Happiness
-Helmet- Raise LE by 2, but decreases Attack by 1
-Pacifier- Boosts happiness by 40%
Shot -Practice shooting skills in the Lab, has 20% chance to boost attack
Play -Play with the other robots in the Lab, one of the only ways to boost Happiness
Raise -Give the Mattaur Stat Capsules and other items here, The Met's starting stats are:
LE: 2 [How much you can withstand]
Attack: 1 [How much Damage you can inflict in battle]
Happiness: 30% [Measures Met's mood, higher % means Met will be happier and Find more treasure, low % means opposite]
Hunger: 50% [Affects Attack and Happiness either in a good or bad way, feed the Mettaur Bolts to keep the % up]
After completing enough actions, the Mettaur will battle one of the Mechas in its own stage, after fighting all of the Mechas, you will fight Wily

Playable: mettool -A Mettaur in its early state and never goes anywhere without its pacifier, after Wily started to create new mechas, it started to collect dust and Jealousy towards Dr. Wily, after raising it with enough care, it can be upgraded to either a Picket Man or Sniper Joe.

Mecha 1: gabyboal Super Gabyboal: Battle after completing 15 actions
LE: 3 Attack: 2
Attacks by Quickly Sliding

Mecha 2: batton Dracula Batton: Battle after completing 30 actions
LE: 9 Attack: 3
Attacks by Draining LE out of target

Mecha 3: fan-fiend Whirlwnd Fiend: Battle after completing 30 actions
LE: 15 Attack: 1
Attacks by blowing Wind at the Target, does damage over time

Mid Boss: bass Bass: Battle after Beating Whirlwind Fiend
LE: 16 Attack: 4
Attacks by shooting Bursts of Solar Energy at the Target

-After Beating Bass, you now have the Option to Upgrade the Mettaur into Either a Picket Man or Sniper Joe, well, it's more like a Suit the Met controls

Sniper Joe Suit: Increases current Attack by 50%, has Faster Shots, and now has a 30% Chance to Raise attack by 2 from the 'Shot' actioon

Picket Man Suit: Increases current LE by 50%, throws Pickaxes for Projectiles, and gets more items from the 'Treasure' action

Mecha 4: flea Tick: Battle after completing 30 actions
LE: 20 Attack: 6
Attacks by Bashing into the Target

Mecha 5: mega-man Perfect Copy Robot: Battle by completing 40 Actions
LE: 28 Attack: 7
Has the Same attack the Player has

Mecha 6: dr-wily Decoy Bot: Battle by completing 60 actions
LE: 30 Attack: 5
Attacks by Bashing into the Target

After Defeating the Mechas, Dr. Wily arrives at the Lab for Battle
Wily Wily Saucer
Form 1: LE: 35 Attack: 8
Form 2: LE: 22 Attack: 4
Form 3: LE: 13 Attack: 2
Form 4: LE: 5 Attack: 1

Wily now bags for mercy like when he was defeated by Mega Man, the infant Mettaur spares him, but stays at Dr. Lights Lab

Epilogue: The Mettaur now helps Dr. Light at the lab, but has now grown up into an Adult, but Wily is still at his dimly lit Lab, working on new ways to Defeat Light's new assistant, he can only think of one, rebuild Light's robots and use them to defeat the Met*

*Yes, this is the Prequel to Mega Met 1
^ Top
 
Musical
15,225,883 BP
14 TP | 796 PP
Posted on September 16th, 2015 at 9:00pm #751 ( Edited : 2015/09/19 at 12:39am )
This Thread needs some new entries, and I'm kinda addicted to the thread, too:
Mega Man: The 100% Act II

Characters:
mega-man 28 LE
proto-man 23 LE, +50% Attack [Unlock at 5%]
roll 36 LE, Short Ranged attack [Unlock at 10% with Red Broom]
bass 20 LE, Double Jump, Multi-Directional Shot [Unlock at 20% with Fin Helmet]
Duo 32 LE, Fist attack, Large Hitbox [Unlock at 30% with Steel Gauntlet]

Robot Master 1:
30 LE cut-man +5%
Find: Red Brooms +1%

Robot Master 2:
40 LE top-man +6%
Find: Steel Gauntlet +2%

Robot Master 3:
50 LE fire-man +7%
Find: Fin Helmet +3%

Robot Master 4:
60 LE galaxy-man +8%
Find: Warp Star

Optional Boss: (Collect Warp Star)
Kirby 90 LE +12%
(Unlocks Kirby)

Optional Boss 2: (Collect 40%)
Boy and a Blob 115 LE +12%
(Unlocks Boy and a Blob)

Mid Castle 1: Lark Man 75 LE +8%
Mid Castle 2: Color Man 85 LE +9%
Mid Castle 3: Blossom Woman 95 LE +10%
Mid Castle 4: Bad Box Art Mega Man 20 LE +1%
Mid Castle 5: Adrian Decoy 265 LE +15% (Stage has 3 E-Tanks)

The Player realizes the True Power of The Prototype version of Adrian,
(Unlocks Adrian [Not the Prototype Version])

Total Percentage (so far): 99% (Ouch, so Close!)

While the Adrian Castle is Building, the MMRPG Tower is operating, the Prototype is like a Vacant Lot for rent, many will try to claim it, but only one can truly own it!

MMRPG Tower 1: mega-man_flame Megaboy: 100 LE +1%
MMRPG Tower 2: mega-man_shadow BT Man: 100 LE +1%
MMRPG Tower 3: bass_water Meta: 100 LE +1%
MMRPG Tower 4: ring-man_alt Ender: 100 LE +1%
MMRPG Tower 5: quick-man_alt Boss: 100 LE +1%
MMRPG Tower 6: bright-man Mikey: 100 LE +1%
MMRPG Tower 7: time-man Musical: 100 LE +1%
MMRPG Tower 8: snake-man Toby: 100 LE +1%
MMRPG Tower 9: bubble-man Bubble Man: 265 LE +15%

Secret Bosses in MMRPG Tower:
MMRPG Tower 4 1/2: Quote 135 LE (Found in Secret Path) +8%
-Spur
-Nemesis
-Snake

MMRPG Tower 6 1/2: Shovel Knight 150 LE (Use Bubble Man's Weapon to find secret Path) +5%
-Shovel Slasher
-Flame Wand
-Chaos Orb of Chaos

MMRPG Tower 9 1/2 bubble-man 400 LE (Beat Bubble Man Without Special Weapons) +20%
-Bubble Lead
-Bubble Popper
-Pop n Drop
-Rain Flash
-Dubble Bubble

The Player Now Arrives at the Adrian Castle, Now with the Percentage it consumed, the Prototype now is more Powered up than Ever!

Adrian Castle 1: Doc Robot 90 LE, Uses Special Weapons of Adrian's Robots, +10%
-Lark Burner
-Cherry Blossom Bomb
-Color Burst
Adrian Castle 2: disco rhythm 70 and 80 LE respectively, Uses Environment Altering Attacks, +10%
Adrian Caste 3: mega-man Starforce Powered Clone, +120% Attack, +15%
Adrian Castle 4: dr-cossack Percentage Powered Prototype,
-Form 1: Pilots the Adrian Platter, 265 LE
-Form 2: Now Attacks the player in the water, Pilots the Adrian Gravy Boat 300 LE
-Form 3: Attacks the Player on foot, 125 LE
-Form 4: The Prototype now becomes unstable, it cannot take any Physical form, except for Raw Coding, 30 LE

Now, with the Prototype back to its normal state, the Player can now return to his/her life knowing the Prototype is now normal,


Total Percentage: 190%
Completion Bonus: Unlocks Prototype as a Playable Character
All Unlockable Characters:
Adrian 28 LE, Can Alter coding in the Mechas
Prototype 50 LE, has similarities to Missingno.
Bubble Man 35 LE, has better mobility in the Water
Kirby 15 LE, Copies abilities of Mechas
Boy and a Blob 20 LE, Blob's forms are used in place of Rush Adaptors
^ Top
 
Musical
15,225,883 BP
14 TP | 796 PP
Posted on September 15th, 2015 at 10:52pm #752
strike-man That's a Strike, man!
heat-man This game is starting to heat up!
fire-man *Strikes out and throws his bat to the ground*
ice-man You need to chill, man!
fire-man I'm getting fired up! We're getting burned to a crisp out there!
bass *Makes a home run*
mega-man That home run was Mega, man!
^ Top
 
Musical
15,225,883 BP
14 TP | 796 PP
Posted on September 13th, 2015 at 6:00pm #753
@matthewftw123 : You're on Fire, man!
^ Top
 
Musical
15,225,883 BP
14 TP | 796 PP
Posted on September 6th, 2015 at 1:49am #754
Better get this out of the way before I accidentally lose the file,
New and improved Blossom Woman

I liked your idea of Blossom Woman's design being based of a Cherry Blossom, so I added "hair" that looks like a Cherry Blossom, and instead of vines spouting from her shoulders (like I first intended) I added Branches with Blossoms at the end, I got her not facing the 4th wall, so that's a start.
^ Top
 
Musical
15,225,883 BP
14 TP | 796 PP
Posted on August 31st, 2015 at 9:34pm #755 ( Edited : 2015/08/31 at 9:41pm )
Theatre Man and Lark Man

I decided to make a Lark Man (and Theatre Man) Sprite based off a drawing I made a while ago, I tried to make them closest as I can to the MM Sprite style, Boss said they're more akin to Earthbound though, so I still have to work on it
^ Top
 
Musical
15,225,883 BP
14 TP | 796 PP
Posted on August 31st, 2015 at 11:09am #756 ( Edited : 2015/08/31 at 12:01pm )
* The Adventure of Mega Man continued*

Gannon - 50 LE
-Nayru's Love, inflicts 2 damage, reflects Projectiles
-Din's Fire, inflicts 6 damage, Sets parts of floor on fire
- Farore's Wind, inflicts 4 damae, has ability to combo

It appears Gannon Stole the Triforce, but why attack Dr. Cossack? Why is he here?

Gannon : Wait, this isn't my Castle, I guess I ended up on the wrong island.

Gannon shortly leaves, but after checking on Dr. Cossack, the Player follows Gannon to the Hyrule Kingdom

Character Unlocked:
Zelda - LE- 3 Attack- 1 WE- 13
Starting Spells: Nayru's Love (2 WE) Din's Fire (1 WE) Farore's Wind (4 WE)

Link - LE- 5 Attack- 2 WE- 3
Starting Spells: Bomb, Attack- 2 (1 WE) Boomerang, Attack- 1 (0 WE) Fairy, (1 WE)

Unlocked World: Hyrule Kingdom, 3 Power Sources

Area 1: Castle
Boss: Red Armored Guardian, 15 LE
-Mace Swing inflicts 2 damage
-Arrow inflicts 4 damage
EXP: 120
Points: 200

Mechas:
Blue Armored Guardian, 5 LE
EXP: 10
Items:
-Red Score Ball (Always)

Yellow Armored Guardian, 8 LE
EXP: 15
Items:
-Blue Score Ball (16/128)
-Hyper Screw (1/128)

Area 2: Fields
Boss: Dodongo, 35 LE
-Bash, Inflicts 2 damage
-Bomb Belch Inflicts 5 damage
EXP: 250
Points: 600

Mechas:
Rope 2 LE, Very Common
EXP: 4
Items:
Green Score Ball (1/128)

Area 3: Shore
Boss: Oktorok Army 10 LE Per Oktorok, 8 Oktorok
Attacks:
-Rock Shot Inclicts 2 damage
-Flame Shot Inflicts 5 damage
EXP: 700
Points: 1200

Mechas:
Red Dragon 25 LE, Projectile
Items:
- Mecha Spray (32/128)
- Yellow Score Ball (1/128)

Final Boss:
Gannon: 40 LE
- Nayru's Burning Passion, Inflicts 4 Damage, Heals from Projectiles
- Farore's Hurrican, Inflicts 6 Damage, can Combo up to 3 times

Optional Boss 1
Giegue, 80 LE
-Uncomprehensible Attack, Inflicts 5 damage
-PK Starstorm, Inflicts 8 damage
EXP: 1200
Points: 3000
Unlocks: Ness

Optional Boss 2
Magical Red Slime, 75 LE
-Radiant, inflicts 3 damage
-HealMore, Restores 5 LE
-FireBall, Inflicts 7 LE
Unlocks: Roto

Ness LE- 4 Attack- 1 WE- 8
Starting Spells: PK Fire, (2 WE) PSI LifeUp (3 WE) PSI PowerShield (2 WE)

[Roto]{flame{ LE- 3 Attack- 2 WE- 6
Starting Spells: HealMore (3 WE) FireBall (2 WE)
^ Top
 
Musical
15,225,883 BP
14 TP | 796 PP
Posted on August 31st, 2015 at 1:26am #757 ( Edited : 2015/08/31 at 11:06am )
Well, after playing The Adventure of Link for a bit, I got an idea, The Adventure of Mega Man

Description: The Mega Man Cast (and a few others) Battle through the 4 Energy Sources and Battle the Big Bad Him/Herself to Cure Dr. Cossack from his Coma-like state, do you have the guts to save him? Despite Being based of The Adventures of Link, there's more content, such as Shops, Secret Bosses, and new Worlds.

Characters:
mega-man Mega Man: LE- 5 Attack- 1 WE- 5
Starting Spells: -
Note: Long range Primary Attack

proto-man Proto Man: LE- 3 Attack- 2 WE- 8
Starting Spells: Proto Strike [ Attack- 4, WE Cost- 4 ]
Unlock: Beat Power Source 1

roll Roll: LE- 8 Attack- 1 WE- 3
Starting Spells: Energy Boost [ Recovery- 3 WE Cost- 1 ]
Note: Short Range Primary Attack
Unlock: Collect a total of 1000 EXP

bass Bass: LE- 2 Attack- 4 WE- X
Starting Spells: -
Note: Doesn't Gain WE or have WE Upgrades
Unlock: Beat Power Source 2

Level Upgrades
Life Energy - Each Upgrade Increases LE by 2 - Level 1- 100exp Level 2- 200exp Level 3- 350exp Level 4- 500exp Level 5- 750exp Level 6- 1650exp (last Upgrade increases LE by 4)

Attack - Each Upgrade increases Attack by 1 - Level 1- 150exp Level 2- 300exp Level 3- 500exp Level 4- 675exp Level 5- 900exp Level 6- 2000 (Last Upgrade increases Attack by 2)

Weapon Energy - Each Upgrade increases WE by 2 - Level 1- 200exp Level 2- 450exp Level 3- 600exp Level 4- 850 exp Level 5- 1150exp Level 6- 2500exp (last upgrade increases WE by 4)

items:
Score Ball- Score Balls are the Currency Dropped by Mechas. Red= 1 Blue= 10 Green= 100 Yellow= 500
small-screw Screws are items that mechas can drop, but can also be found, Small= 10 exp Large= 50 exp Hyper= 250 exp
small-weapon-capsule Weapon Capsules can be dropped by mechas. Restores 2 WE, Restores 2 LE for Bass

Shop- Can Provide items for Points from Score Balls
Capsule- 20 Points, Restores 4 LE
Large Capsule- 75 Points, Restores 9 LE and 2 WE
Premium Capsule- 200 Points, Restores 20 LE and 4 WE
Broken Buster- 300 Points, Equipment, +1 Attack, [Mega Man, Proto Man, Bass]
Plastic Buster- 500 Points, Equipment, +2 Attack [Mega Man, Proto Man, Bass]
Electrified Buster- 850 Points, Equiptment, +3 Attack [Mega Man, Proto Man, Bass]
Knuckle Buster- 1200 Points, Equiptment, +4 Attack [Mega Man, Proto Man, Bass]
Knock-Off Armor- 400 Points, Equipment, +1 LE [Mega Man, Proto Man, Bass]
Genuine Armor- 1300 Point, Equipment, +4 LE +1 WE (+1 Attack for Bass) [Mega Man, Proto Man, Bass]
Red Broom- 1200 Points, Equipment, +4 LE, +1 WE [Roll]
Magenta Broom- 3000 Points, Equipment, +6 LE, +3 WE, +1 Attack [Roll]
Mecha Spray- 50 Points, Destroys one Mecha, No exp gain.

Area 1: Plains
Power Source: plant-man Plant Man, 15 LE
Attacks:
-Buster, Inflicts 1 damage
-Petal Toss, inflicts 3 damage
EXP: 200
Points: 350
Unlocks Spell: Petal Toss, Costs 1 WE

Mechas:
mettool Met, 2 LE, Common
EXP: 5
Items:
Small Screw (1/128)
Red Score Ball (16/128

sniper-joe Sniper Joe, 4 LE, Shielded, Uncommon
EXP: 10
Items:
Small Screw (4/128)
Blue Score Ball (16/128)
Red Score Bal (64/128)

Area 2: Bubbly Sea
Power Source: bubble-man Bubble Man, 20 LE
Attacks:
-Buster, inflicts 1 damage
-Harpoon Gun, inflicts 2 damage
-Bubble Lead, homes on target, inflicts 2 damage
EXP: 300
Points: 650
Unlocks Spell: Bubble Lead, Costs 2 WE

Mechas:
met Diver Met, 4 LE, projectile, Common
EXP: 10
items:
- Blue Score Ball (Always)

picket-man Scuba Picket, 7 LE, projectile, Rare
EXP: 20
items:
- Yellow Score Ball (4/128)
- Green Score Ball (16/128)

Area 3: Abandoned Temple
Power Source: centaur-man Centaur Man, 30 LE
Attacks:
-Buster, Inflicts 1 damage
-Spread Shot, Inflicts 3 damage
-Centaur Flash, Inflicts 4 damage
EXP: 500
Points: 750
Unlocks Spell: Centaur Teleport: Similar to Fairy Spell (Adventures of Link) Costs 4 WE

Mechas:
flea Flea, 4 LE, Common
EXP: 15
Items:
Blue Score Ball (Always)

flutter-fly Flutter Fly, 10 LE, Projectile, Rare
EXP: 30
Items:
Red Score Ball (Always)
Small Screw (Always)

Area 4: Dark Castle
Power Source: knight-man Knight Man, 40 LE
Attacks
-Buster, Inflicts 1 Damage
-Flail Buster, inflicts 3 Damage
-Knight's Mace, inflicts 6 Damage
-Shield, Takes 2 less damage for 10 Seconds
EXP: 800
Points: 1000
Spell Unlocked: Shield, Costs 7 WE

Mechas:

cut-man Cut Man, 10 LE, Common
EXP: 40
Items:
Green Score Ball (16/128)
Hyper Bolt (2/128)

bubble-man Bubble Man, 20 LE, Rare, I shall get my revenge today
EXP: 70
Items:
Mecha Spray (32/128)

Final Boss:
Dr. Wily, 30 LE
-Wily Buster inflicts 3 damage
Yes, Wily used a decoy, the Real Final Boss jumps in, wait, it's Gannon! *Dramatic Piano*
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Musical
15,225,883 BP
14 TP | 796 PP
Posted on August 30th, 2015 at 11:00pm #758
I Have some Questions:

1. I need to add more detail of you for the Wiki Pages, so what did you do to help the Prototype?
2. Your profile says you like Gravity Falls, so how excited were you when Stan's Brother made an appearance
3. What's your favorite Mega Man incarnite? (e.i: X, MegaMan.EXE, Bad Box Art Mega Man, etc)
4. What's your opinion of Mega Man 8?
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Musical
15,225,883 BP
14 TP | 796 PP
Posted on August 30th, 2015 at 7:11pm #759
Happy Birthday Ender!

Also, I just Got Zelda and Pac-Man Amiibo! Leaving my Total Amiibo Count at 12! I need some serious help
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Found 14 Threads, 796 Posts 810 Results Total
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