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Found 14 Threads, 796 Posts 810 Results Total
 
Musical
15,225,883 BP
14 TP | 796 PP
Posted on January 1st, 2016 at 5:53am #701 ( Edited : 2016/01/01 at 6:09am )
Well, I guess I will step in with my contribution to the Very Mediocre year of 2015 (From the perspective of your's truly{ Prototype Edition yes, the long title is necessary

Early 2015: I'm not sure, I was gone for a long time

Mid 2015: I arrived to the scene and contributed (kinda) with drawing a few PCR Bots, then the Depressing, Melancholic, Dreadful, Terrible, Horrendous, inactivity Act quite literally, for a fraction of this year, the Prototype was devoid of life. Also, BT and Mega happened, I think,

Late 2015: Yes! Time to talk about me! I starred in a 20Q segment, I actually created a sprite for the first time, I created a Wiki page. That was really it though. Well, like I said earlier, 2015 was quite mediocre, well, Happy New Year.
[Actually, not so happy, as a majority of us are students, so we go back to our daily suffering in a few days]
^ Top
 
Musical
15,225,883 BP
14 TP | 796 PP
Posted on January 1st, 2016 at 3:22am #702
@Beta Blizzard : I'm sorry, but I'm just so slow, well, not anymore, since my charger just got to my house. Cosmo Man's fixed, and I added Color Man,
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Musical
15,225,883 BP
14 TP | 796 PP
Posted on December 27th, 2015 at 1:35am #703
@Beta Blizzard : I may be slower than a snail, but I SUCCESSFULLY fixed Cosmo Man's "Core Palatte" Ability!
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Musical
15,225,883 BP
14 TP | 796 PP
Posted on December 24th, 2015 at 1:03am #704
Granted, however, the meteor hits the moon, sending it closer the earth, causing apocalyptic waves to appear, have fun!

I wish I could actually stop procrastinating
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Musical
15,225,883 BP
14 TP | 796 PP
Posted on December 23rd, 2015 at 11:43pm #705 ( Edited : 2016/06/08 at 9:44pm )
I don't know if making another set (not necessarily for myself, but just to buy cards from) is allowed, so if it isn't, then just put them in my set, however, if it is allowed, then here's the Prototype Cache Set

Name: Blossom Woman
Core: Nature
Health: 100
Attack 1: Blossom Leech The opponent receives -40 Health and recovers 10 Health
Attack 2: Blossom Bomber The target received -30 Nature Damage Flip a coin, if heads, Blossom Bomber also inflicts -30 Explode Damage
Resistance: Water
Weakness: Freeze

Name: Desert Man
Cote: Earth
Health: 230
Power: SandStorm
When Desert Man is in play, the opponent will recieve -10 Earth damage after every turn
Attack 2: Desert Drag
Desert Man's hands pop out from the ground and drags the target underground. The Target receives [-20 Health].
Attack 3: Drought
Dessert Man dries the arena, Water-core moves will inflict 20 less damage but will always inflict a minimum of -10 Health
Resistance: Flame
Weakness: Water

Name: Cosmo Man
Core: Space
Health: 120
Power: Core Pallete
Attack 1 and 2 will inflict additional damage -10 Health to those weak to Flame and Freeze Core damage (respectively). But Cosmo Man also takes an additional -10 Healtt if facing an opponent with either weakness
Attack 1: Mercury's Flame
Cosmo Man envelops himself in flames. The opponent receives -90 Health however, Cosmo Man receives -40 Health
Attack 2: Pluto's Icicle
Cosmo Man Freezes the opponent with a blast of Ice. -40 Freeze Damage and -10 Water damage
Resistance: Space
Weakness: Electric

Name: Mercury Orb
Core: Flame
Description: Casts Mercury's Flame

Name: Pluto Orb
Core: Freeze
Description: Casts Pluto's Icicle

Name: Prototype Armor
Core: Shield
Description: The armor does not provide any protection, but the opponent takes the same amount of damage that is inflicted upon the user.

Name: Shooting Star
Core: Neutral
Description: The user will recover 60 Health but the effect takes place two turns after the card is used

Name: Color Man
Core: Crystal
Health: 130
Attack 1: Color Burst
The opponent is attacked with a Rainbow of solar energy. The opponent takes -10 Electric damage -20 Crystal damage -10 Freeze damage and -10 Swift damage
Attack 2: Sketch
Color Man will be able to manually change the opponent's weakness to anything he wants, but takes -20 Health doing so.
Resistance: Crystal
Weakness: Neutral

Name: Lark Rocket
Core: Flame
Description: This card will preform Lark Burner (No coin flip, this will only inflict damage)

Name: Shark Man
Core: Water
Health: 100
Power: Barbed Skin
If an opponent uses a Contact-Based attack on Shark Man, the opponent will be counterattacked, and take -20 Health this Power stops working when Shark Man's Health is under 40
Attack 1: Shark Shield
A school of fish orbit Shark Man, the shield can withstand 30 Health from an enemy attack before counterattacking, which inflicts -30 Health if the shield is still up after 3 turns, then is automatically attacks (deals same damage)
Attack 2: Shark Boomerang Shark Man throws a Shark-shaped Boomerang at the foe, inflicting -20 Health flip a coin, if heads, then the attack inflicts another -30 Health
Resistance: Flame
Weakness: Electric
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Musical
15,225,883 BP
14 TP | 796 PP
Posted on December 23rd, 2015 at 8:57pm #706
Hm, quite an easy choice for me
Galaxy Man
Terra
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Musical
15,225,883 BP
14 TP | 796 PP
Posted on December 21st, 2015 at 11:17pm #707
Well, it has been a BUMPy ride here lately.

Speaking of BUMPy rides, I myself has been on a BUMPy ride to Salem (where I shall be staying for the Holidays). Also, my WII U charger has broke, so I'm stuck on my BUMPy 3DS Browser on a BUMPy Internet connection for a while, I'll still be here, but not so often


also, Bump
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Musical
15,225,883 BP
14 TP | 796 PP
Posted on December 18th, 2015 at 11:04pm #708
@King Dedede : Granted, you can now Moonwalk, but that means you can only walk on the moon.

I wish my cat wouldn't sit on everything
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Musical
15,225,883 BP
14 TP | 796 PP
Posted on December 18th, 2015 at 11:59am #709
Bass.exe's cool, but Mega Man's better in my opinion
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Musical
15,225,883 BP
14 TP | 796 PP
Posted on December 17th, 2015 at 6:01pm #710
Auto's legacy shall live!

Mega Man
Auto
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Musical
15,225,883 BP
14 TP | 796 PP
Posted on December 16th, 2015 at 5:46pm #711
Time Man
Mega Man
Chill Penguin
Auto
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Musical
15,225,883 BP
14 TP | 796 PP
Posted on December 15th, 2015 at 7:47pm #712
Hurt Shadownnico
Heal Rhythm
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Musical
15,225,883 BP
14 TP | 796 PP
Posted on December 14th, 2015 at 6:43pm #713
Vile's my vote. He was Bawss in Maverick Hunter X
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Musical
15,225,883 BP
14 TP | 796 PP
Posted on December 13th, 2015 at 11:57pm #714
@MerryBossClaus : Granted, but Bubble Man is unbeatable, making the game impossible to complete
bubble-man Vengeance is mine!

I wish Gravity Falls, Oregon was a real place
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Musical
15,225,883 BP
14 TP | 796 PP
Posted on December 13th, 2015 at 2:30pm #715 ( Edited : 2015/12/13 at 2:43pm )
Heal Meta
Hurt Ender
(Not personal, but it was Randomized)
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Musical
15,225,883 BP
14 TP | 796 PP
Posted on December 13th, 2015 at 12:37pm #716 ( Edited : 2015/12/13 at 10:07pm )
Sorry for (kind of) double posting, but...
Dr. Wily's Invasion Act II

Player(s): dr-light Dr. Light dr-cossack Dr. Cossack

Story: In order to power up his own robots, Dr. Wily decides it would be best to steal the parts from Dr. Light and Dr. Cossack, leaving them with nothing. The two Doctors decide to team up to get back what was stolen from them!

This "game" would play similarly to the first entry, However, the robots' stats will differ depending on who controls them (similar to MMRPG). For example, robots controlled by Dr. Light are more sturdy, while robots controlled by Dr. Cossack are faster

Similar to the first entry, building a robot requires an engine, a Chip, and a core, the available robots are:
mettaur Mettaur Basic Engine, 1MB Chip, Basic Core. 1 LE, Buster-Based
flea Flea Basic Engine, 2MB Chip, Basic Core. 2 LE, Bash-Based
sniper-joe Sniper Joe Sniper Engine, 4MB Chip, Buster Core. 4 LE, BusterShield-Based
picket-man Picket Man Guts Engine, 4MB Chip, Guts Core. 6 LE, Buster-Based
fan-fiend Fan Fiend Windy Engine, 8MB Chip, Wind Core. 8 LE, Wind-Based.
spin-fiend Spin Fiend Spin Engine, 8MB Chip, Swift Core. 8 LE, Spin-Based
needle-ned Needle Ned Needle Engine, 12MB Chip, Cutter Core. 10 LE, Needle-Based
batton Batton Nature Engine, 16MB Chip, Nature Core. 12 LE, DrainNature-Based.
guts-man Guts Man Guts Engine, 12MB Chip, Guts Core, Mettaur, 2 Picket Men. 10 LE, Bash-Based
air-man Air Man Windy Engine, 16MB Chip, Wind Core, 3 Fan Fiends. 12 LE, Wind-Based.
top-man Top Man Spin Engine, 20 MB Chip, Swift Core, 3 Spin Fiends. 13 LE, Spin-Based
needle-man Needle Man Needle Engine, 24MB Chip, Cutter Core, 4 Needle Neds. 16 LE, Needle-Based.
wood-man Wood Man Nature Engine, 32MB Chip, Nature Core, 4 Battons. 18 LE, Nature-Based
roll Roll Support Engine, 64MB Chip, Support Core, 5 Mettaurs. 20 LE, Support Based

Area 0: Prototype Training Grounds (Test out different kinds of robots here)
mega-man Copy Bot Indefinite LE.

Area 1: Clock Tower
metal-man Metal Man 10 LE. Weak to Needle-Based attacks
flash-man Flash Man 11 LE. Weak to Spin-Based attacks
bright-man Bright Man 12 LE. Weak to Impact-Based attacks

Area 2: Quarry
[crash-man Crash Man]{bomb} 14 LE. Weak to Bash-Based Attacks
drill-man Drill Man 15 LE. Weak to Nature-Based Attacks

Area 3: Egyptian Tombs
pharoah-man Pharoah Man 18 LE. Weak to Wind-Based attacks
heat-man Heat Man 20 LE. Weak to Wind-Based attacks
skull-man Skull Man 21 LE. Weak to Impact-Based attacks

Area 4: Super Evil Laboratory
quick-man Quick Man 24 LE. Weak to Spin-Based attacks
bass Bass 28 LE. Weak to Support-Based attacks
shadow-man Shadow Man 26 LE. Weak to Spin-Based attacks
air-man Air Man 28 LE, weak to Nature-Based attacks

Area 5: Environment Preservation Facility
wood-man Wood Man 27 LE. Weak to Wind-Based attacks
bubble-man Bubble Man 30 LE. Weak to No Attacks
top-man Top Man 30 LE. Weak to Needle-Based Attacks

Area 6: Space Station
ring-man Ring Man 32 LE. Weak to Needle-Based Attacks
star-man Star Man 34 LE. Weak to Impact-Based Attacks
galaxy-man Galaxy Man 36 LE. Weak to Impact-Based attacks.

Area 7: Plaza
mega-man Mega Man 28 LE. Weak to Buster-Based attacks
proto-man Proto Man 28 LE. Weak to Buster-Based attacks
bass Bass 28 LE. Weak to Support-Based attacks
rhythm Rhythm 36 LE. Weak to Support-Based Attacks
disco Disco 36 LE. Weak to Support-Based Attacks

Area 8: Wily Castle
dr-wily Dr. Wily (Piloting Wily Machine 1 Form 1: 30 LE, Weak to Nature-Based Attacks
Form 2: 15 LE, Weak to Drain-Based attacks
dr-wily Dr. Wily (Piloting Cossack Machine Form 1: 35 LE, Weak to Spin-Based attacks
Form 2: 23 LE, Weak to Support-Based attacks
Form 3: 11 LE, Weak to Wind-Based Attacks

The "game" ends like MM7. Dr. Light or Dr. Cossack (accompanied with their current Robot) walk away from a burning castle, the screen darkens, and the credits roll.
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Musical
15,225,883 BP
14 TP | 796 PP
Posted on December 13th, 2015 at 12:58am #717 ( Edited : 2015/12/13 at 7:41am )
@Brimscrooge : Granted, however, it is a Dairy Queen Blizzard, and it is filled with TARANTULAS!! *Super Evil Laugh*

I wish for everything that I don't like to violently explode
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Musical
15,225,883 BP
14 TP | 796 PP
Posted on December 12th, 2015 at 4:33pm #718
Hurt Ender
Heal Bt
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Musical
15,225,883 BP
14 TP | 796 PP
Posted on December 12th, 2015 at 9:53am #719
Wow, there's like 8 users left
Hurt Shadownnico
Heal MegaBoy
^ Top
Found 14 Threads, 796 Posts 810 Results Total
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