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MegaBossMan
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Posted on March 31st, 2015 at 7:23pm #701 ( Edited : 2015/03/31 at 7:42pm )
Alright, it's time for me to give out my view on these ideas. After all, it's been a few days....

1). Nononono, I think this has already been made clear. Gameplay first, story after that. Personally, I like it that way. At the most, I could only imagine Adrian would just go ahead and make those comic-based story posts if story is such a huge matter, but of course it wouldn't be finalized and would just be there because people want a reason for their actions.

2). I like the meeting, but first we'd need a chat that could limit people, and it'd have to be done when Idea: #1 is a priority. Although, seeing as how most major enemies show up in the database in the "Boss database", that'd mean people would already know who they are. Unless Adrian can keep them hidden in the database.

3). Yeah, I can agree with this. Fortunately, it's something that has been discussed before, so no worries on that part :)

4). Eh, I can't agree with this. It's not like it was something that took Adrian days of programming, so it's not like it wasted too much time on his part. The more options to play the game, the better. If Adrian feels that a Difficulty system just isn't needed, he can cut out the system. Otherwise, we can't say or decide.

5). I would address this further, but the guy above me(Doc) addressed this perfectly. Let Adrian decide when he thinks enough is enough for him. One of the ideas behind RPG Prototype for Adrian(last time I checked) was some sort of Subspace Emissary, so he'd probably want to see how many robots he can put in before he decided he's tired of it. Something to remember is that ONLY Light's First line, Wily's Second line, and Cossack's Fourth line are mandatory: Robots from games like Mega Man 3 are not necessary and are more like....Extra Robots, you know? For example, think of the lines mentioned above as your Starter Pokémon, and robots from games like Mega Man 3 are more along the lines of Pokémon you can catch, but aren't necessary at any point in the game. They're just there if you want to catch them. At least, that's how I always thought the system was, dunno if that's Adrian's final plan.
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MegaBossMan
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Posted on March 29th, 2015 at 8:40pm #702
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MegaBossMan
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55 TP | 1823 PP
Posted on March 29th, 2015 at 1:32pm #703
Yes, there will be a meeting tonight. Feel free to show up in your fanciest outfit, at 6 PM EST, and we'll discuss those beautiful ideas like always.
[PS I need someone to bring snacks]
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MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on March 29th, 2015 at 1:56am #704 ( Edited : 2015/03/29 at 1:59am )
Here, since I'm a bit of a spriter, I'll contribute this animated GIF of my favorite Robot Master from 7. I should note I've never made a GIF before, so this is my first attempt. Go easy on me X)
Freezie Freezie Freezie!
Enjoy. This is based off the Victory pose I made for him, by the way :)
[And yes he's in Ice Man's stage don't judge me]
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MegaBossMan
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55 TP | 1823 PP
Posted on March 28th, 2015 at 2:48pm #705 ( Edited : 2015/03/28 at 2:49pm )
@Tobyjoey : Well, since you responded to my points, I might as well respond to yours, right? :) So, allow me to get started!

>Slash ManSlash Man-Once again, I just don’t fully-agree with the Nature typing. However, it’s fair to say that Slash Man isn’t exactly a Cutter core either. Cutter-cores are usually ranged-fighters, which is something Slash Man has proven he’s not. However, Nature-Cores aren’t exactly close-fighters too, as they rely on some form of nature, such as leaves, snakes, and bees. Also, Nature-cores are usually more reserved and less outspoken, from robots like Wood Man and Snake Man. Slash Man has proven he is none of that, from sources like Gigamix and such.
1.Well, technically, he’s apparently based on Pluto. That doesn’t mean he should be a space core though, right? I understand your point though.
2.0_0….Those were robo-dinosaur eggs? Aaaaand that changes my perspective on Slash Man.
3. Didn’t notice he was weak to Scorch Wheel as well. Thought that the Freeze Cracker was due to the dinosaur-motif of his, but Scorch Wheel proves me wrong. Then again, Burst is….Never mind.
4.Yeah, can’t exactly argue with my own point. The ratio is pretty unbalanced, and you’re completely right in that regard.

Yeah, you guys make some good points, and I guess I’ll have to go for it. I’m fine with Slash Man becoming a Nature-core. Yes, that's right, I'm all for making Slash Man a [Nature]{nature core}.....Which doesn't make sense since I made an entire post revolving on why he shouldn't. Oh well.
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MegaBossMan
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55 TP | 1823 PP
Posted on March 28th, 2015 at 2:27pm #706
@HattyH : Nice to meet you, and enjoy MMRPG Prototype! If you have any questions about the game, feel free to ask them here! Besides that, have fun at your stay in MMRPG Prototype :)
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MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on March 28th, 2015 at 12:23am #707 ( Edited : 2015/03/28 at 12:30am )
[I'm sorry for the DP! But, RP Posting limits apply to me as well :)]

>SlashSlash Man-Oof, here’s the doozy! Look, I just can’t see him being a Nature core. Nothing about him screams Nature to me. I get it: His field? Yeah, it takes place in a wild area. But, fields aren’t who the Robot is. Take a look at our buddy from MM4, Ring Man. He’s a Cutter-core, right? But his field is Space Simulator, a Space field. That doesn’t mean Ring Man is throwing out Star Barriers and Black Hole Bombs all over the place. While I can see Slash Man throwing up a Leaf Shield, attacks like Search Snake and Hornet Chaser just don’t seem right to me, coming out of him. It’s not like Nature Attacks aren’t projectiles either. I mean, we have bees and snakes coming out to hit the opponent, which isn't close-fighting. Yes, I know about Slash Claw. Why does it have to be his T2 though? It’s extremely simple, and never seemed to be anything like a T2 to me. Out of his other attacks, we have the attack where he lights himself on fire[A Nature-bot going Human Torch?] and where he drops his little sticky embers. Could we classify the Ember Drop as his T2? The attack was basically for him to set the player up in a situation where he could slash him, thus creating a little strategy somehow that we could utilize in some way in MMRPG. However….I will admit that the Nature to Cutter ratio isn’t exactly fair. I’m just throwing out ideas here.

>You read this!Cloud Man-Eh, I’d be fine with Electric-attacks just doing normal damage to him. We really don’t get too many bots who are like that, having their type do normal damage to them.

So, there’s my viewpoint. I’m not offending anyone, I’m just giving out my 2₵ on this whole debacle here. I’m not trying to offend anyone, so if you’re writing me an angry letter, I will point you to this sentence. I'm typing this late at night, of course, so I might seem a bit off in some places, but just place it to sleepiness. Frankly, I think all you guys make some good points; I just happen to not agree with them. Opinions are made for challenging on the internet though, so feel free to come at me with everything you got.

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MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on March 28th, 2015 at 12:23am #708 ( Edited : 2015/03/28 at 12:39am )
Alright, your casually-late MBM here once again, and I’ve joined the battle to input my opinions on the Slash/Turbo hot-topic. Frankly, I don’t believe in some of the points brought up, but I’ll go into that. If you feel I’m wrong, feel free to type up a post and toss a good argument into my face. Starting up with….

>SpringSpring Man-Yeah, a small little note here, but Thunder Bolt[Or whatever Cloud’s weapon was] never [healed him in the slightest]{support}. In fact, it never powered him up! The T.Bolt, in fact, simply “magnetized” him. In this state, Spring Man would attract Mega Man into his position while he was going on into his patterns. He doesn’t go faster, nor does he go slower. He doesn’t benefit from anything, expect the attracting of Rock to his position. Thus, I would classify Electric, to him, as an Immunity, not an Affinity.

>TurboTurbo Man-First off, I’d argue that he deserves an Affinity to Electric. Unlike Spring Man, he actually does receive a boost in his abilities. He becomes faster by a REMARKABLE rate, making him a much tougher fighter. “he becomes an invincible electric car for a short time if charged with high voltage electricity”(MMKB). In this case, I’d say that Turbo deserves the Electric affinity more than old Spring-head. Second off, I do not agree with the reasoning behind the Flame typing. I might as well go back to 7, and bring up his attack patterns. We all remember the Scorch Wheel, right? Of course. How about the “Crash Drive”? No? Allow to enlighten you. It’s his car-transforming technique, where he’d rush you. Obviously, we need to fix the name[Both because it is terrible and Crash Man exists], but tell me what second-typing you could give this attack? Well, none. On the other hand, Scorch Wheel can easily be Flame and Swift, thus knocking out the T2. “Crash Drive”, on the other hand, isn’t so easy. Would it really make sense to give this a second-typing? I mean, he RUSHES you. Keyword rush, which is how I’d sum up most Swift-attacks. Don’t forget we already have quite a bit of Flame-cores coming up. I know you’re throwing Nitro in my face, but I’ll throw something back….

>NitroNitro Man-I get it, his stats are comparable to Turbo. However, I don’t agree with the stats. 56 defense? I think there’s something off there[Sorry Brorman, but this is one time I don't agree with you!]. Here, look at this quote. “He is a stunt robot who has appeared in many movies and TV shows”[MMKB]. Look, he’s a stunt person. Question for the people in the class, what do stunt-people have to be? Anyone know? That’s right, durable. He’s clearly good at his job, as it says he’s shown up in many movies and TV shows. That means he can take hits. I mean, if you, as a stunt person, couldn’t perform a stunt and end up breaking your leg, that pretty much means you’re a shoddy stunts-man. I'm sorry for "breaking" your dream :( Well, Nitro isn’t a shoddy amateur; He’s a professional. Even looking at his design, you can see an example of this. He’s short and stout, and he has a huge chest. Usually, short and stout means a bit defensive, at least from the shows I've seen as a kid. Those muscles you see him packing? That's right, he doesn't have any. He's not a buff robot. He does have a huge chest, and that’s usually a symbol of a man[I mean robot] who can take a beating. Look at Ivan Drago in Rocky IV. He’s not Quick Man, who needs to be light-weight to move fast, thus being made out of paper-mache[or Raditz, for anyone who gets the joke]. No, Nitro's wheel does that for him. Nitro just doesn’t scream “high attack” to me. Plus, we really don’t have a [defensive]{defend} Swift robot this far, might be interesting. Thus, Swift Turbo wouldn’t be a problem, since his stats won't be similar.
[Note: In return, his attack should be lowered]
Two-parter because RPG Posting rules apply to me as well :)
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MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on March 25th, 2015 at 8:02pm #709
@Bt Man : Yes, at some point in time, you'll be able to face Tomahawk Man in the Bonus Field. A few(or more) Updates after that, and we'll probably be gain his Field as well.

@ThatOneEnderMan : Yes, Tomahawk is finished. I'm not making Plant Man sprites, however, Raynor is. If he doesn't finish after a while though, I'll take the relms. I do plan to make sprites for Centaur in the future though :) And yes, in the Update, Starforce will also be able to block elemental damage.

I should also mention that I made the colors for Tomahawk, and provided a few sprites of my own that may or may not show up. Everything else though, was Zion :)
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MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on March 24th, 2015 at 11:02am #710 ( Edited : 2015/03/24 at 11:08am )
@TheDoc Adrian MarceauThatOneEnderMan : *panting* It took quite a bit of doing, but I finally got it back! And by it, I mean IT. I now own quite a few favors though.....
Sunday Night Chatroom 2015/03/22
Turns out the PB contained keywords that caused it to auto-delete. It was luck that it was recovered. Let's just hope it doesn't get removed again.....
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MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on March 23rd, 2015 at 6:11pm #711 ( Edited : 2015/03/23 at 6:14pm )
@ThatOneEnderMan : In repair modequick-man.......

Issuing a message to Pastebin to recover the Sunday Night Chat 3/22/2015. Hopefully, we can still recover it. No clue what happened, perhaps someone issued some sort of complaint?
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MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on March 22nd, 2015 at 8:55pm #712
Pastebin! Read it and weep!
Sunday Night Chatroom 2015/03/22
[Freeze...Freeze]
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MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on March 22nd, 2015 at 1:37am #713
Hey there, everyone! A bit late for posting(Note: 1:37 AM), but I should remind you all early that we have another meeting today, at 6 PM EST! As always, come and bring those brilliant ideas! I'd also like to ask that we discuss the news revealed yesterday in the Update! See you there!
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MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on March 21st, 2015 at 10:22pm #714 ( Edited : 2015/03/21 at 11:22pm )
Alright, now that I'm back on a suitable typing source, I guess it's time for me to do my thing.
*Cracks fingers*
Update Release Date: Honestly, just as we all should know at this point, release dates shouldn't be a focus. Plus, putting a time limit on yourself won't help; Trust me, sprites are the same way! So, no worries on that one!

Stat Caps: Nothing much to say about this one, we all know the drill.

Alts: Once again, nothing to say about this one. Although I will miss Tron.....Perhaps one day, we could see her in a new role?

Auto's shop: Again, we all knew this was coming.

Reggae's shop: Once again, expected. Nice touch on the whole "Inventory changes on what you sell"! Interesting touch, and one that I hope stays! It'll also provide us with some more Copy-attacks, so that's another good point. Although, I assume the stats for Overdrive(IE Attack, Accuracy) is simply a placeholder.

Coreguard: :'( RIP Coreguard...May I forever miss you, no matter how flawed you were(would've been?)

Core Throwing: Hahaha, glad to see this in effect! I just love the idea that somewhere, there could be a Bubble Man, cornered by Metal Man. Bubble Man, who appears to be trapped, throws a Swift Core to save his life. I just quite honestly love this idea, and it's about time we got items that do damage.

Mecha Shards: I remember suggesting this idea on a limb, and I'm glad to see it make an appearance in-game. I just like the idea, you know?

Robots holding Items: .....I've expressed my concerns for this idea, and it's still one that bothers me. " A robot like Roll on the other hand - using an Electric Core to grant access to the ability - would still require 6 WE to use." This sentence eases my concerns, but I just don't feel right about this idea. Oh well, it's one of those situations where you have to really use the term "Wait and find out."
)A: What happens if Elec Man were to say, hold an Electric Core? Do the reductions still occur?

Star Force: No problem here, all in the sake of balancing. We'll just have to see if it passes the "You know who" test.

Dark Elements in Prototype: I've pretty much made my opinions clear on this topic, and frankly, me giving praise won't change anything ^_^ Great idea here, Adrian, and one that I'm particularly fond of myself. Can't wait to see how this comes into play(Imagine this on Bonus Field with it's crazy high-multipliers! Not being able to use these powers to your advantage while your enemy can? Sounds pretty hectic to me! Perhaps in a Bonus Field III?).

Mecha Support: I remember reading this a while ago, and I thought "This'd be a solid idea!" Never thought it would come so soon! I like it!

Field Multipliers: Nice balancing here! Now, most players won't give up in the first few levels! Field Support being split apart is also a pretty neat idea. Especially since it matches up with Mecha Support, and things matching up are always fun.

EXP points: Solid points as ever. I also now realize that perhaps different limits for levels isn't too bad. Although please don't make it huge jumps! Leveling up in the early game is pretty hard as is. And I knew about caps for a while now, so I already expressed my thoughts.

Bosses: This is understandable. While I know a lot of people like Ballade(I'm more of an Enker-guy myself), it's best this way. Although....If there was some sort of Versus mode we could implement? As in, you choose the stakes, the fields, everything! In this mode, perhaps we could(and the reason I brought this up) even choose from Bosses and Mechas? Granted, winning this shouldn't reap you anything(Beating a Met with Slur or Enker probably shouldn't get you a Yashichi), but it's a cool thought? Sadly, something like this probably would come down the line, or even never, and I'm not even sure if you feel a Versus mode is fit for this game. Anyway, ran a bit off-topic. So, to recap, I'm fine with not using Ballade or any other Bosses.

Running a bit on the character limit here! Had to cut out a tiny bit to fit in, but I managed to compress it all. I encourage anyone else to give their own little review on the idea(I already know someone who will :P), as Criticism is absolutely necessary into creating something better, and considering every view-point!

By the way, anyone who managed to get this far on my post, feel free to come to tomorrow's chat, at 6 PM EST! We'll most likely discuss the ideas presented here.
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MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on March 21st, 2015 at 7:03pm #715 ( Edited : 2015/03/21 at 7:11pm )
I told you all! I told you! I had a feeling big news was coming today....Hmmm...

Anyway, I can't go too much into detail about what I think atm, but to give it a quick overview? All of it is awesome. I honestly cannot wait for these new/edited features. This isn't even an Update anymore, this is a Version 2 of Prototype! Could I even dare to call it moving up a development stage? My hype level is WAAAAAY up in the clouds. I also like the three types of mecha support-so cool ^_^! Anyway, it looks like we have quite a few things to discuss tomorrow :)

Speaking of cool, who's that new bot in the MM7 section of the database?[I just had to sneak that in there!]

-Mobile MBM
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MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on March 21st, 2015 at 2:16pm #716
Sorry, but I'm going to have to lock this thread. Topics like this can be talked about elsewhere, and frankly, it doesn't deserve a topic. Thank you for understanding.
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MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on March 18th, 2015 at 8:11pm #717
@Bt Man : Who's to say just because we're having some inter-dimensional travel, we can't have a little action going on in the Main Universe ;)?
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MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on March 18th, 2015 at 8:02pm #718
@Bt Man : Sorry, but for this season, there's nothing else to be added. Season 3 will go on into it though, so don't worry! Plus, I might have some....Bigger things coming up soon.
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MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on March 17th, 2015 at 11:23pm #719
Hmph! At this rate, the battle will take out the stadium before we can reach a conclusion!
*The members of the crowd look back to see...
quintWhat? I say one thing and everyone starts panicking? Shoo, go back to watching the fight!
*The guard-bots in the stadium keep an eye on Quint, who brings out a ticket*
quintHey, I paid for my ticket fair and square! Plus, I can't plan any schemes with....Just ignore me! I'm just saying that this battle might not end well, since both these guys don't seem keen on losing.
*And with that, the audience goes back to watching the fight*
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