Mega Man RPG Prototype Community

Community  »  Search

Use the Community Search page to find specific posts, threads, or other information published to the community by our users or our staff. This is a great way to find answers to common questions or explanations for mechanics you aren't as familiar with. Just use the form below to enter any search criteria you have and then click the "Search" button at the bottom to see what results we can pull up for you.

 

Search by Keyword

Search by Username

Filter by Category

Search Options



Found 213 Threads, 569 Posts 782 Results Total
 
Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on July 6th, 2013 at 2:33pm #701
Shadownnico just created a bug report, so the issue will be discussed in this thread. I'm so sorry everyone. >_>
^ Top
 
Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on July 6th, 2013 at 1:36am #702
@Maximillion : You say you aspire to one day help with a gaming project... is that I hint? I'm always looking for new talent, and if you're interested in contributing to the prototype I'd love to have you. Let me know what you think. :)
^ Top
 
Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on July 6th, 2013 at 1:34am #703
I've updated this discussion thread and it will now serve as the "official" discussion thread for the entire community section on the website, as well as any related features like commenting and avatars and even just general use. Just leave a comment here and we can keep the discussion going. :)
^ Top
 
Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on July 5th, 2013 at 6:35pm #704
Haha, I know you love the idea - you suggested it! :P But really, I'd always planned to add more of these types of abilities, it's just that they take a long time and I was focusing on other things. >_> But I'm glad you pushed me to get 'em done faster and I'm glad I added a few more to the prototype. Really fun to play with, and definitely a "game changer" as far as battle strategy. Can't wait to add more! :D
^ Top
 
Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on July 1st, 2013 at 11:34pm #705
Done and done. Check out this thread for all your suggestion box needs. :D
^ Top
 
Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on July 1st, 2013 at 11:31pm #706
Blizzard Man does look pretty awesome! I swapped some colours around, but otherwise it was all MetalMarioX100. Great job indeed. :D I still need to make an official update about them, but as you can see I have added several more robots to the database. I still have Punk and Ballade sprites in queue that need to be put up, and once I've added those I'll do another sprite roundup post like this one.
^ Top
 
0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #707
^ Top
 
0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #708
^ Top
 
Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on June 17th, 2013 at 9:39am #709
If a robot is already at the limit of 9999 for any stat, then no, it will not affect them. If a robot has close to 9999 but still under, they'll get as much of a boost as they can without going over the 9999 limit. Luckily, none of your robots have hit the 9999 limit for any of their stats, but when they do the cap will definitely will kick in.
^ Top
 
0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #710
^ Top
 
0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #711
^ Top
 
Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on June 13th, 2013 at 12:58pm #712
What the? I looks like the options disappeared - not really sure where they went either... So sorry, I'll look into this and update when I've figured it out. :/
^ Top
 
Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on June 13th, 2013 at 10:44am #713
This is awesome Brorman - thank you so much for adjusting all the stats and for making this post. I know developers usually do post-mortem's after a game is done, but I think doing it this way is more fun and gives players a better understanding of what goes on behind the scenes while they wait for the "final" version. It also allows people to give feedback and maybe influence future updates and changes. As you said, the weaknesses for the MM1 robots were not changed too much (simply because I already did most of the research myself last year) but the stat adjustments turned out very well and I'm glad you enjoyed doing them. These types of seemliness small things are what really give the game personality and shape the types of strategies you can or need to use against certain bosses. I can't tell you enough how much I appreciate your help and I anxiously look forward to your future posts and updates. Let's all hear it for Brorman! :D
^ Top
 
Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on June 12th, 2013 at 7:08pm #714
I can see that you've already figured it out from your leaderboard listing, but yes - Wily is required for that password. I think this is the first Wily-exclusive password, actually - all others have either been for Dr. Light (demo mode or otherwise) or available to both characters. I'll have to give Wily some more love in the future. :P
^ Top
 
0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #715
^ Top
 
Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on June 9th, 2013 at 8:09pm #716
Hey Spinstrike! To creat a new topic, go to one of the category index pages that allow member-posts and at the top of the page should be a button to create a new thread. This button does not appear on the community index (community/) but it does appear on any of the sub-pages (community/general/ or community/bugs/). Let me know if that helps. :)
^ Top
 
Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on June 5th, 2013 at 10:23pm #717
Thanks for talking this over, and I like the results you came up with. I think some changes to the original games' mechanics are necessary for this one to be properly balanced, so I'm totally okay with changes it.

@Brorman, please add these to the spread sheet when you get a chance to make sure it isn't forgotten. Thank you!
^ Top
 
Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on June 5th, 2013 at 1:35pm #718
I'm just gonna leave this here....
"Robot Get : Panic at the Disco!"
^ Top
 
Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on June 4th, 2013 at 10:51pm #719
I can see why you would feel that way. I guess I was basing it mostly off of the types of abilities he uses in the games their similarity to Solar Man's, but I'm open to discussion. Looking over his other abilities he's kind of bad/dark/evil too, summing zombies nd the like - maybe a Shadow core that learns some dual-type abilities? There are no other Shadow robots for MM4 as far as I remember, so it could work. Let me know what you think.
^ Top
Found 213 Threads, 569 Posts 782 Results Total
MMRPG Prototype v3.8.25 by Ageman20XX | Mega Man Trademarks & Characters © Capcom 1986 - 2025
This fangame was created by and his team. It is not affiliated with or endorsed by Capcom.
« Back to Home | Cookie Policy | Data API | Contact & Feedback | Play the Prototype »