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Found 3 Threads, 718 Posts 721 Results Total
 
TheDoc
12,484,029 BP
3 TP | 717 PP
Posted on July 1st, 2014 at 12:25am #681 ( Edited : 2014/07/01 at 12:29am )
Oh yea I did notice that! It actually saved me in one of my battles so thanks for that! :D

On a different note, why don't you differentiate the various elements by giving them certain strengths,(albeit slight things)? For example, Fire can have a chance of giving the enemies a temporary burn status, Laser has a higher chance of critical hits, etc. Atm, I feel like the elements are only different because of weaknesses, resistances, etc. There's no real niche to call their own.
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TheDoc
12,484,029 BP
3 TP | 717 PP
Posted on July 1st, 2014 at 12:13am #682
@Adrian Marceau That helps. Your nerf combined with the iffy accuracy makes Danger Bomb help in a pinch, but not be utterly spammable.

bomb-man Awwww....

Again, thank you for lending your ear to the community! It doesn't go unnoticed.
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TheDoc
12,484,029 BP
3 TP | 717 PP
Posted on June 29th, 2014 at 6:54pm #683 ( Edited : 2014/06/29 at 6:59pm )
Even so, it's still OP. If there was less damage on the recoil side then I would understand, but this is 50% health back at the cost of 2 WP. You're basically turning weapon pellets into energy capsules. If you change the Affinity to an Immunity that would also work.
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TheDoc
12,484,029 BP
3 TP | 717 PP
Posted on June 29th, 2014 at 6:37pm #684
Okay. So. I was playing against Bombman like a normal match should go: I get hit, I take damage. He gets hit, he takes damage, so on and so on. it comes to Bombman's, say, third turn and he uses Danger Bomb. So that's the way you're gonna play it, huh? Well no matter. I'm willing to sacrifice a robot as long as this annoying Bombman goes down with me. My robot gets hit and dies. Fair deal. Bombman also gets hit and...wait...HE REGAINED HIS HEALTH!? I don't remember whether I won or lost that match, but afterward I go to the database and my suspicions are confirmed: Bombman has an Affinity to Explode. I bust out laughing at the ridiculous exploit on my screen and now I'm posting it. I understand Bombman's Affinity to Explode, but is it possible to make the Danger Bomb's recoil damage Neutral-type? Because this is beyond ridiculous.
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0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #685
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0 BP
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Posted on January 1st, 2011 at 12:00am #686
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TheDoc
12,484,029 BP
3 TP | 717 PP
Posted on June 25th, 2014 at 12:26pm #687
There's already a thread for new players to introduce themselves: https://prototype.mmrpg-world.net/community/general/91/official-player-introductions-thread/

That being said, welcome to our ever-growing community!
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TheDoc
12,484,029 BP
3 TP | 717 PP
Posted on June 23rd, 2014 at 12:16pm #688
Shadownnico wrote: I think Player Fields and the Starforce would be a good idea. I didn't know how exactly the Starforce worked at the start, so it would help new players.

I still don't know how that works :P so a topic on that would be great.
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TheDoc
12,484,029 BP
3 TP | 717 PP
Posted on June 17th, 2014 at 3:01pm #689
It was on its home field, but I just tried it again with Mega Ball and I got it. Thanks!
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TheDoc
12,484,029 BP
3 TP | 717 PP
Posted on June 17th, 2014 at 2:15pm #690 ( Edited : 2014/06/17 at 2:21pm )
When trying to unlock an RM, I used Bass Crush (which is Neutral), but I didn't get the RM unlocked. Maybe I accidentally used an Elemental attack but it brought up the question: Is it ONLY buster weapons that can unlock the RM or will any Neutral types do? For example, could I use Mega Ball and Bass Baroque to get the job done? Also, can I use Elemental attacks that don't hit the enemy and still unlock him? For example, if I used Leaf Shield to defend myself but didn't hit the opponent with it, would I still be able to unlock that RM?
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TheDoc
12,484,029 BP
3 TP | 717 PP
Posted on April 7th, 2014 at 5:43pm #691
Will you somehow make items appear less/less valuable items appear depending on how low the enemy level is?
Someone could easily take their most powerful RM, go back to Chapter 1, and just grind the hell out of the easy RMs and load up their inventory. I'm fine either way; I was just wondering if that would be moderated.
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TheDoc
12,484,029 BP
3 TP | 717 PP
Posted on April 5th, 2014 at 5:56pm #692
MegaBossMan said "I swear, it's not a joke."

You lied to me, MBM. I didn't believe anyways but... You lied.

I thought we were friends.

But obviously we're not.

I can't believe you.

You're dead to me.
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TheDoc
12,484,029 BP
3 TP | 717 PP
Posted on March 19th, 2014 at 12:54am #693 ( Edited : 2014/03/19 at 12:56am )
There's no other passwords besides these.
Ability Get : Cutter of Darkness!
Ability Get : Bubble Bombs Away!
Chapter Get : Player Battles!
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TheDoc
12,484,029 BP
3 TP | 717 PP
Posted on March 9th, 2014 at 10:26pm #694
@Shadownnico About only using Neutral-type attacks...I used Bass Crush (which is Neutral), but I didn't get the RM unlocked. Is it ONLY buster weapons that can unlock the RM?
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TheDoc
12,484,029 BP
3 TP | 717 PP
Posted on February 16th, 2014 at 9:53pm #695
Is there any particular factor that decides the multipliers and/or theme of the battle field or are they just random?
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TheDoc
12,484,029 BP
3 TP | 717 PP
Posted on February 10th, 2014 at 7:19pm #696
.....Skullman
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TheDoc
12,484,029 BP
3 TP | 717 PP
Posted on February 10th, 2014 at 7:17pm #697
Actually glad how that turned out. Bass.EXE looks more BA with it than Protoman.EXE would imo.
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Posted on January 1st, 2011 at 12:00am #698
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TheDoc
12,484,029 BP
3 TP | 717 PP
Posted on February 10th, 2014 at 5:36pm #699
No there's not
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Found 3 Threads, 718 Posts 721 Results Total
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