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Administrator
MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on April 13th, 2015 at 9:04pm #681
Explode-Cores quiz!
Choose honestly! Or, um.....The Explode-cores might get a bit mad.
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MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on April 12th, 2015 at 8:20pm #682
@ThatOneEnderMan : Sadly, that's how the Chat came into the Pastebin. It isn't too bad of a problem, so don't worry. It's just the chat.
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Administrator
MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on April 12th, 2015 at 8:05pm #683 ( Edited : 2015/04/12 at 8:10pm )
@Topmegaplaya : First off, no double-posting. Second off, the meeting JUST ended. Sorry :(

For those who missed it, here's the PB!
Sunday Night Chatroom 2015/04/12
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MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on April 11th, 2015 at 7:14pm #684 ( Edited : 2015/04/11 at 7:21pm )
New change #4!

4. Take a peek at Chapter 2 and Chapter 4? See something different? That's right, the multipliers have been modified! The range for multipliers now are in between 1.5-0.5, making these chapters a little bit easier to progress through for new players! So if someone like Fire Man has been giving you trouble, feel free to head back to Steel Mill and give Fire Man a heck of a fight! Please note that in the future, these multipliers will experience slight changes, so do not be alarmed. These values will also be slightly modified in the Update through the use of Easy/Hard mode, so please keep that in mind! Besides that, enjoy the new multipliers and kick those Robot Masters out of their fields!
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Administrator
MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on April 10th, 2015 at 10:21pm #685
Hey there, everyone! Sorry that the Finale is still taking a bit long-Just know I'm still hard at work on it and that I plan to close up some loose ends in this, as well as provide new possibilities for the future! That being said, I might as well leave you with something.....
For Rock! For Light! For Everlasting Peace!
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MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on April 9th, 2015 at 5:14pm #686
@TheDoc : Argument #1: And that's why I was asking to see if anyone had something better :) I know it doesn't make too much sense, that Shadow thing....Snake's on bad terms with Hard Man, right? Plus, I would never imagine a hard-hitting attack would work too well on a snake, much too coily and slithery...Then again, that doesn't make too much sense either. There aren't really any types that match up with something a Snake could resist, so the whole Snake-motif thing he has won't really provide any help....He's good buddies with Toad Man, right? Maybe Water-Yeah, no, forget it. If all else fails, we could just give him one resistance.

Argument #2: "Baseballs can be whacked as hard as you want and still be 100% fine" I don't know what type of Baseballs you had as a child, but it is clear that we did not have the same brand of Baseball :P Anyway, I could go for the Nature resistance. I dunno why, but it always just felt to me that Strike Man[and baseballs in general, of course] were a bit more manufactured, which would obviously go against the idea of Nature. Yeah, I'm fine with a Nature resistance.

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Administrator
MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on April 9th, 2015 at 3:57pm #687
@TheDoc : And now for another argument! While I do agree with the changing of the resistance to Missile, I don’t believe that should be his weakness. Look at it this way, it makes much more sense(at least, to me) for Snake Man to be hit by Cutter attacks rather then a missile attack like Dive Missile blamming up straight in his face. Even if you don’t agree with that logic, there’s still the matter of Magnet Man being a huge player in Mega Man 3. And while you can argue that Bright Man is technically weak to Ring Man’s Ring Boomerang, that’s more his T2 being Space_Cutter. I’d propose keeping the Cutter-core option, and removing the missile resistance for something else….Maybe Shadow? Snake Man, canonically, seems to be always keen on surprising opponents and keeping to the shadows, not fighting them directly. Thus, he probably wouldn’t be startled by surprise attacks, and he already has a connection to Shadow, being his upcoming Poison Snake T2. That’d mean Shadow Man wouldn’t do so hot against him, but that isn’t a huge problem, right? Let me know if you have any objections or better ideas?

P.S-On the note of weaknesses, I’m not too big a fan of Strike Man being weak to flame. I don’t recall anything special between baseballs and fire, and Solar Man IS a boss in MM10. The only thing I can think of is him being weak to Impact, seeing as we don’t have TOO many bots weak to their own type. The reasoning behind this is because the main objective of Baseball is to strike the ball way up...In other words, flying, meaning that Wind might work too? Someone could argue Swift too, as another major part of Baseball is running to the bases, but something like that would feel more fit at home as a T2 for him. I mean, he does have an attack where he curls up in a ball and flings himself at the opponent, and I don’t recall any Impact_swift attacks….
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Administrator
MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on April 6th, 2015 at 10:16pm #688 ( Edited : 2015/04/06 at 10:28pm )
I like all the ideas presented here(well, except the "giving more starforce to the opponent", but that's just me), and I think you did a great job here, Tails. One change I would like to see be implemented for the Hard side of things(might be a little harder to implement though) is when an enemy uses a multiple-stage attack, they follow through with it, or at least have a higher likelihood of picking that move next turn. For example, if you're in Chapter 3 and Mega Man charges up his Buster, I'd expect him to fire the Mega Buster the next turn, since keeping the charge doesn't really do anything for him(*Unless Adrian suddenly gets the idea of keeping the charge keeps adding benefits I.E Keeping the Mega Buster charge will continue to boost your defense until fired, but I'll save that for another day*). Likewise, if Heat Man attacks me with Atomic Fire, I should expect that he keep on attacking me with Atomic Fire and not switch to another move until it's done. Granted, it sounds pretty hard to implement, and seeing as I don't know a lick of programming talk, unlike Tails and Adrian here, I can't say for sure. Also, another problem that comes into the fray are the Elemental Busters, which continue to benefit you when you don't use it, and might even prove MORE useful than firing the shot in some cases. Yes, it sounds hard to implement and there are moves that counteract this, a few of those being Elemental Busters and Shields(Especially Shields!), but I'm just bringing up an idea here. Providing an idea never killed the cat, right?.....Right? It's just kinda laughable when Heat Man starts up an Atomic Fire and throws something completely different next turn.
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Administrator
MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on April 6th, 2015 at 4:22pm #689
@TheDoc : @ThatGuyNamedMikey : Congrats, both of you two! Adrian and I have been discussing the possibility of future Mods, and we felt you two were a shining example of what the Community was all about! Doc, you've shown yourself as someone to be trusted for a while now, and now it's official :) As for you Mike, while me and you have completely different viewpoints, you've proven that you will uphold the Community standards ^_^
Congratulations, new fellow mods! I know you'll be a great addition, and I'm glad that you'll help The Law in making this Community a great place!
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Administrator
MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on April 6th, 2015 at 3:24pm #690 ( Edited : 2015/04/06 at 3:28pm )
It's been quite a while since anything's been posted here(a solid two months 0_0)! Something that would really make my day(it's a pun) would be some sort of a chorological posting log! With this, it'd show the posts posted by day, even if you've already seen it. I'm suggesting this because there's quite a few things I want to respond to today, but it's a bit hard to track it all down. Heck, it doesn't even have to span back far, as long as there's something that says "View all posts posted today", I'd be fine. Of course, if it would span back even further, I certainly wouldn't object :)
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Administrator
MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on April 5th, 2015 at 10:23pm #691
Ooh, perler beads! Being a bit of an amateur spriter myself, I've been interested with the use of perler beads, but unfortunately it always manages to escape me :/.....Anyway, I'll be interested in this thread, and I hope to see you live up to your hopes and provide the Community with a few more pieces of perler-art in the future :)
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Administrator
MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on April 5th, 2015 at 8:05pm #692
Achoooo! Sorry, got a bit of a cold! Eh, what fell out of my pocket? Oh, that's the new Pastebin. Want it?
Sunday Night Chatroom 2015/04/05
Well, see you next week!
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Administrator
MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on April 5th, 2015 at 5:21pm #693
Excelsior!
Enker
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Administrator
MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on April 2nd, 2015 at 10:31pm #694
Badum-dum, badum-dum-dum, another preview comes along....
Punk Versus Dive Man Chapter 2
"Hey, here's another image of a Mega Man Killer battle in motion! As you can see in the provided screenshot, I've finally coded Punk as an unlockable character in-game, through the same means as Ballade. Coding Enker next, hope to be done soon, but we'll see how that goes :) Of course, as mentioned before, Quint will stay as a Boss-only character, unless anyone is too bothered by that. Sorry! Anyway, have fun speculating on the image, and look forward to all the new things coming out in the Update!"
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Administrator
MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on April 1st, 2015 at 10:15pm #695 ( Edited : 2015/04/01 at 10:19pm )
Um, everyone? I have some news to reveal from “you-know-who”…..

Oh my...Your wish is granted!
“Hey there! As I was getting my programming done this week, I just couldn’t stop thinking about the Mega Man Killers and how much people just want them to be playable. I finally decided to give in, and in the future update, you guys will be able to use the Mega Man Killers in battle! ^_^ I just got finished coding Ballade with all the right unlockable requirements, and I’ve made something a bit...Different about them. These guys won’t be unlocked through the normal means of using Neutral-attacks on their field...But that’s something I want you guys to figure out yourself. They also don’t have any Core-type as of now[besides the same Neutral], since I haven’t finished coding it as of this email, nor their attacks. As the week progresses, I’ll send you more pictures and you can show it to everyone in the Community. I’d also like to say sorry for the fact that Quint WON’T be playable-He just wouldn’t fit in the current circumstances and will remain an non-unlockable boss. Last time I checked though, there weren’t too many Quint fans out there, so I don’t think this won’t bother anyone? Anyway, look forward to them being under your control in the future :)”

Wow. Just wow.
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Administrator
MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on April 1st, 2015 at 10:04pm #696 ( Edited : 2015/04/01 at 10:05pm )
@rotomslashblast : On the bottom of your comments, there's an option that says +Show Formatting Options. Your question can be answered there. I'll provide some examples on here as well.
[robot:right]{bubble-man}
bubble-man

[robot:right:shoot]{bubble-man}
bubble-man

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Administrator
MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on April 1st, 2015 at 9:05pm #697
Password
See that doctor? Click on him a bunch of times. A prompt will come up, asking you for what you want. Check this thread, copy and paste a code from there, and you'll get something special.

P.S-You can do this with Light and Cossack as well.
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MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on April 1st, 2015 at 8:58pm #698
@rotomslashblast : Well, that's supposed to be a funny touch to the sprites, in a sort of cartoony way. And Bubble Bomb was made useable to give the password feature a usefulness in game, as well as just providing a move from another game to diversify things a tiny bit.
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Administrator
MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on April 1st, 2015 at 8:35pm #699 ( Edited : 2015/04/01 at 8:46pm )
First off, ask questions here. Making a thread for questions is just unnecessary....Second off, welcome to the Community and enjoy your stay at Casa de Prototype :)

1.) Because making the Robot Masters playable is quite a bit of work. It isn't just a matter of "he already has sprites", it's a matter of much more. Very time-consuming, and we like to save big updates for adding sets of Robot Masters. Please be patient: We only have one guy working on the game :(

2.) We simply felt Bright Man would be more at home with a Time-core. It's not a matter of logic, it's a matter of future planning, you know? Looking ahead, we have TONS of Electric bots ahead, but not as many in the Time department. I'm terribly sorry if you don't agree with this opinion, but it's just the way we went. Different strokes for different folks, right?

3.) Pharaoh Curse is an under-development move. Pharaoh Man will eventually learn the move through level-up, but unfortunately now isn't the time. Much like how the MM1 bots can learn two moves, so will MM2, MM3, MM4, and basically every robot master will get two moves unique to them. You can see some of them down below in the image I've provided. Like I said, it's a matter of patience. After all, only one guy is working on the game.

I'm glad you understand, and I hope you weren't offended in any way. Your questions are good for the game, and it's nice you asked: it shows that you have a passion for the game! Please be reminded though that this game, true to it's name, is a Prototype and thus, will be for quite a while. This game isn't fully-completed after all! Anyway, next time ask questions in the link provided, feel free to continue and enjoy the game, feel free to explore the Community and the Chat, and have a good time! After all, I'm not one to stop people having fun :)
here.
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