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Found 31 Threads, 757 Posts 788 Results Total
 
Retrop
14,708,847 BP
31 TP | 769 PP
Posted on July 9th, 2014 at 1:30am #681 ( Edited : 2014/07/13 at 2:12am )
Thought I'd give it a try


Retro Pikachu
"Welp, here goes nothing"

Retro Pikachu was a nothing but a Pikachu from the Viridian Forest. One day, however, somebody dropped their DS inside. When the Pikachu began playing, he became addicted to how fun they were, so much so that he accidentally played too long and began absorbing the data from a dropped Game Boy, and gained powers similar to other games that he played (Super Mario, Legend of Zelda, Pokemon, Kirby, Mega Man, etc.). Since then, he has mastered the power of his Retro Abilities, which has made him the longest Pokemon to not be caught inside the Viridian Forest, Kanto, and maybe even the entire Pokemon Universe as a whole! He does have a bit of a cocky attitude, and can become a serious Pokemon to a couch Pikachu. However, this keeps him as an unpredictable foe, and will not stop until... Who knows what?

Good Point: Uhh.... Unpredictable
Bad Point: Cocky/Random/Lazy
Likes: Video Games
Dislikes: Homework
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Retrop
14,708,847 BP
31 TP | 769 PP
Posted on July 8th, 2014 at 1:18pm #682
@tobyjoey : @Welcome TobyJoey to our community! Hope you enjoy!
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Retrop
14,708,847 BP
31 TP | 769 PP
Posted on July 2nd, 2014 at 9:37pm #683
@MegaBossMan : You Can?!?!?!!?! I never realized that -_-'
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Retrop
14,708,847 BP
31 TP | 769 PP
Posted on July 2nd, 2014 at 7:40pm #684
The ability to set your own field in Player Battles would be nice. What do I mean by that? Here the deal:

People can easily grind forever by clicking on a field, pressing "back," and repeating 'till the field multipliers are in their favor.

If you could set your own field, then people challenging you in Player Battles would have a harder time. Pick stuff like Robosaur Warehouse, Photon Jungle, or Oil Citadel for the multipliers. You could set which of your robots appeared on the field, along with placement. It would give the defender the advantage (since they are in their own home) instead of the challenger having the advantage.
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Retrop
14,708,847 BP
31 TP | 769 PP
Posted on July 1st, 2014 at 11:32pm #685
Oh, didn't notice the change ^_^'

Have some destroyed Proto Men to make up for the misunderstanding:

proto-man proto-man proto-man proto-man proto-man proto-man proto-man proto-man proto-man proto-man proto-man proto-man proto-man proto-man proto-man proto-man proto-man proto-man proto-man proto-man proto-man proto-man proto-man proto-man proto-man proto-man proto-man proto-man proto-man proto-man proto-man proto-man proto-man proto-man proto-man proto-man proto-man proto-man proto-man
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Retrop
14,708,847 BP
31 TP | 769 PP
Posted on July 1st, 2014 at 11:18pm #686 ( Edited : 2014/07/01 at 11:20pm )
"- A few sprites were updated by a new member to the team, Rhythm_BCA, namely Disco and Bass (and they look great!)"

Wait, discoDisco got an update? Did you mean rollRoll?

(Disco: disco Roll: roll)
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Retrop
14,708,847 BP
31 TP | 769 PP
Posted on July 1st, 2014 at 3:25pm #687
@MegaBossMan: Oh well, everyone has that one area that they like to grind.
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Retrop
14,708,847 BP
31 TP | 769 PP
Posted on July 1st, 2014 at 2:35pm #688
Actually, grinding is a bit easier on Final Destination II since there is an automatic 2.5x experience bonus.
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Retrop
14,708,847 BP
31 TP | 769 PP
Posted on June 29th, 2014 at 6:38pm #689
@TheDoc: This isn't the thread for what you just said, put them right here.

Anyway, to answer what you just said, it's probably a bug.
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Posted on January 1st, 2011 at 12:00am #690
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Retrop
14,708,847 BP
31 TP | 769 PP
Posted on June 23rd, 2014 at 11:12pm #691
Perhaps there could be Program Advances (exactly like the BN series). If you use the exact moves in the exact order, an option could appear above the menu for the Program Advance to activate. However, the use of it will use up whatever is left of the Robot's Weapon Energy, and the user cannot use another Program Advance with the same robot. Here are some ideas:

Supreme Buster:
Power: 100
Type: Neutral
Side Effect: Increases User's Attack, Defense, and Speed by 10%.
Activation: First charge up Light Buster, than Wily Buster, and finally Cossack Buster.


Supreme Buster V2:
Power 100
Type: Neutral
Side Effect: Heals all Robots on user's side by 100%.
Activation: First charge up Roll Buster, than Disco Buster, and finally Rhythm Buster.


Supreme Buster V3:
Power: 150
Type: Neutral
Side Effect: Increases User's Attack, Defense, and Speed by 20%.
Activation: First charge up Mega Buster, than Bass Buster, and finally Proto Buster.


Supreme Buster Ω:
Power: ???
Type: Neutral
Side Effect: Destroys both user and target, no matter how much health they have left.
Activation:
Charge up all of the following in order:
-Light Buster
-Wily Buster
-Cossack Buster
-Roll Buster
-Disco Buster
-Rhythym Buster
-Mega Buster, Bass Buster, OR Proto Buster


Those are some ideas for Program Advances. Hope this gets in!
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Retrop
14,708,847 BP
31 TP | 769 PP
Posted on June 17th, 2014 at 9:27pm #692
Edited screenshots for laughs:

Entire Screen:


Edited part of screen:
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Retrop
14,708,847 BP
31 TP | 769 PP
Posted on June 17th, 2014 at 6:45pm #693 ( Edited : 2014/06/17 at 6:48pm )
@MegaBossMan: Mega Man 7 was a great game, and I loved it more than the X series (fire-man FLAME SHIELD! ). It let you choose to grind on bolts, go without any upgrades, or find them with rush search! It also let special weapons have more use than destroying stuff, such as Freeze Cracker causing snow in Cloud Man's stage or Thunder Bolt turning on magnets in Junk Man's stage. It was the first game in the classic series to have a secret boss, and it was the only game to use the Super Adapter. The graphic style was pretty neat, and it did look better compared to Link to the Past and Super Mario World. Overall, Mega Man 7 was a great game.
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Retrop
14,708,847 BP
31 TP | 769 PP
Posted on June 17th, 2014 at 6:20pm #694
@Topmegaplaya: You need to get to a certain point in Cossack's story, that way you can unlock Kalinka's shop. You can use zenny to buy the MM3 fields. They're costly, though.
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Retrop
14,708,847 BP
31 TP | 769 PP
Posted on April 28th, 2014 at 6:40pm #695
@Spike:

MegaBossMan is correct, please only vote for up to three entries in that category.
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Posted on January 1st, 2011 at 12:00am #696
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Posted on January 1st, 2011 at 12:00am #697
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Posted on January 1st, 2011 at 12:00am #698
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Retrop
14,708,847 BP
31 TP | 769 PP
Posted on April 21st, 2014 at 11:46am #699
In Final Destination III, you fight the so-called "Powered Up Copies" of the Robot Masters. However, the only thing "Powered Up" about them are their levels. I'm not asking to give them new stats, signature attacks, etc. Maybe in the future (or someday) you can make it so that the Robot Masters are similar to the Copy Core robots in Final Destination II (dark aura).
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Found 31 Threads, 757 Posts 788 Results Total
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