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Posted on January 1st, 2011 at 12:00am #661
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MegaBossMan
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Posted on May 11th, 2015 at 12:24am #662
freeze-manFREEZE WELL, FRIENDS!!freeze-man
tomahawk-manFreeze, no need to be so loud...Nobody needs to hear us!tomahawk-man
strike-manTomahawk, the point is to hit it out of the ballpark right when we come!strike-man

I hope I didn't ruin the subtlety
:P
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MegaBossMan
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Posted on May 10th, 2015 at 8:20pm #663
Alright, here's the minutes of the Chat!
Sunday Night Chatroom 2015/05/10 Minutes

However, I notice some people really don't like the new format, so I've taken the liberty to release the full version as well.
Sunday Night Chatroom 2015/05/10 Pastebin

Only the minutes will be on the main thread, however.
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MegaBossMan
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Posted on May 10th, 2015 at 4:59pm #664
Latest quiz is up, requested by Meta!
Who's the best doctor out there?
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MegaBossMan
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Posted on May 10th, 2015 at 3:03am #665 ( Edited : 2015/05/10 at 11:54am )
Hey there, your local MBM here, posting to remind YOU of the SNC today, at 6:00 PM EST! Feel free to come and contribute to the show!

Note: We're having a News IDEAS meeting today, remember!
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MegaBossMan
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Posted on May 3rd, 2015 at 7:57pm #666
Here's the latest Pastebi-Wait a second...This is something new! Instead of having tons of filler, we've narrowed it down to the most important parts of the Chat! This new thing is called "Sunday Night Chatroom Minutes." If you have any concerns, feel free to post below.
Sunday Night Chatroom 2015/05/03
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MegaBossMan
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Posted on May 3rd, 2015 at 12:20am #667
Hey, just posting to remind everyone of the IDEAS meeting tomorrow, directly starting at 6 PM EST Time. In case, you're confused about the whole idea of IDEA meetings and NEWS meetings, please read the following paragraph.

"From now on, the topic of our SNCs will alternate between two different options week to week. The first week will be a "News" meeting where myself and the other contributors can share upcoming content, ideas, features, and mechanics with the community at large. The second week will be an "Ideas" meeting where everyone else in the community is able to submit and discuss their own suggestions for content, mechanics, and/or features for the game and website. After that we go back to News and start over."

See ya there!
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Posted on January 1st, 2011 at 12:00am #668
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MegaBossMan
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Posted on April 30th, 2015 at 1:48pm #669
Personally, I don't believe that Boss Abilities should be copied. That's specifically their edge, using moves that the player can't. It also helps because that way, we don't have to limit moves like Ballade Cracker. Give it to the player, and we'll have to dumb it down, but keep it Boss-only, and we won't have to restrict the move.

I do like the idea of Boss Gimmicks, but ONLY for the Mega Man Killers. Quint would not work because in the current version, you'd fight him with ONE of the Killers, so having two gimmicks at once in play would be broken, especially since this is in Chapter 3. Doc Robot doesn't need one, Copy Robots shouldn't need one....I will admit, I like the idea of the King fight. Since you fight him with Doc Robot, and Doc Robot shouldn't need one of these, only one thing will be at play here, and it's a mechanic that's interesting. As for when the Killers use them...Not the first time around.

Last time I checked the build of the mission setup in the Update, you fight the Killers twice. The first time, they're fought with Quint. The second time, with Dark Man 4. Obviously, the Killer you face depends on your doctor. I think it'd be really interesting that when you fight them the second time, they utilize these gimmicks to switch it up a bit from their last encounter, as a new trick they have to even the odds from last time. Like I said, I believe that I'd find a lot more enjoyment if the Killers, excluding Quint, were the only ones to use this whole mechanic. After all, it makes a lot of sense for when you fight them in the end-game portion of the campaign, they'd have a few new tricks up their sleeve ;) Oh, and I really do like King's whole thing, just not sure if he's right for it.
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MegaBossMan
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Posted on April 29th, 2015 at 5:08pm #670 ( Edited : 2015/04/29 at 5:25pm )
@TheDoc
A bigger hierarchy of categories, eh? Not a half-bad idea, only that it might overdo it a bit. One thing I have pride about within this Community is it's simplicity; tons of other Communities out there are pretty much completely impossible to find topics. Also, it'd look a bit confusing when on the main Community page, as people might get lost trying to find Roleplay when it was hidden with some other thing.

Also, how would we be able to post in one of these categories? Would a mod have to manually put the thread in it's proper sub-category, or does the user have the option to choose which sub-section it goes in? In that case, what about the "Create a New Thread" on the main Community page? What would you do in that case? It's going to provide to be a lot of work, and not something I think Adrian can get done by the Update. However, in the far future, it'd be something that I could see.
Also, I disagree with calling the Roleplay/Creations's main section "Fanfics." If we were to go with subcategories, Roleplay AND fanfics can be "Written User Material" and things like sprite showcasing and other being "Sprite/Other User Material"? I dunno, it's just a name thing, don't take that into mind. Combining Bugs with Development could be a bit...Impressionable, I guess? They're similiar, but bugs are much more negative in nature and it might be a bit strange to categorize it with Development. However, I see where you're going with that, and just a small detail. Last time I checked though, Mechanics are being moved to a completely different page, I'll have to find the image for it, so you couldn't categorize it with anything :(

Either way, I like the idea, and I do want to see something like that implemented in the future. It just brings up a lot of questions that I think should be discussed in detail, you know?
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MegaBossMan
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Posted on April 29th, 2015 at 12:37pm #671 ( Edited : 2015/04/29 at 12:53pm )
@Adrian Marceau : Aw, thanks! Took long enough, but we got the job done, we did!

Regarding Locked Threads-Completely understood, and I'm going to start on it right after this post. No disagreements here.

Regarding Community Categories-I was going to suggest a "Rules" category on the Ideas Sunday Night Chat, but I might as well address it here! I think Help is a bit too misleading, and I was going to suggest rules, but if you feel it's too restrictive....Perhaps Guidelines? It still gives off the rules vibe, but it has much more of a positive connotation, as if we're guiding the user in the right direction. Does this seem right to you? After all, many of our "rules" threads have guidelines in the name. As for possible threads we can move to "Guidelines", this thread, the Chat guideline thread, Formatting Help and Comment Guideline.....Maybe the Offical Question and Answers thread? Or do you think it would stay here, in General? Or perhaps even in Strategies....If we're pushing it, maybe the Website Suggestions? Ah, I digress. That way, there's much more room in the General Section for people to create threads, which makes sense because it's General and it belongs to the users.

Now, as of placing, I think perhaps below the Bugs thread is the wrong place. Rules are something that a new user would most likely like to see first in the Community, but it wouldn't make sense for it to be above News, so perhaps below it? Or maybe where the Mechanics section would be, since that's being replaced and moved, right? I wouldn't want to go lower than that, though. Sound like a nice compromise?

Extra Chat Channels-I think while it'll be needed for the future, not as of now. Roleplay doesn't get too many visitors anyway, so adding another channel might separate the Chat more and create a channel that doesn't get too many visitors in the first place. I'm sure there are other users who'd argue with me here, but I don't think the Chat needs anymore channels as of now.

Fanfic section-Doing this will create 1 more section in the Community, making our count from 9 to 10. That wouldn't be a problem, but I think it could be morphed with the Roleplay section. Just call it a new section, like "User-created Media" or "User-created Creations". After all, I consider Roleplay to also be user-created material, and we already have a few fan-fics down there. Does this sound like a good compromise to you? Feel free to let me know.
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Posted on January 1st, 2011 at 12:00am #672
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Posted on January 1st, 2011 at 12:00am #673
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MegaBossMan
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Posted on April 26th, 2015 at 8:12pm #674 ( Edited : 2015/04/26 at 8:25pm )
Sunday Night Chatroom 2015/04/26
Here's the latest Pastebin! Happy days, indeed!
Show up to the IDEA Sunday Chat next week!
*One week we'll have an idea meeting, the next a News meeting where Adrian can discuss his latest news. The idea, of course, is where you suggest ideas :)*
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MegaBossMan
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Posted on April 26th, 2015 at 5:07pm #675
We have a Sunday Night Chatroom, coming in hot at 6 PM EST! Please, feel free to come and suggest those beautiful ideas of yours!
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MegaBossMan
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Posted on April 22nd, 2015 at 9:32pm #676
Two suggestions for the same robot this time, it being Aqua Man! Not that Aqua Man, the one from MM8!
Firstly, I feel his stats are a bit centered on the wrong stat. A direct quote from MMKB states "However, his internal water tanks are vulnerable to breakage from heavy impacts, especially from the Astro Crush's meteors." In his stats, he reflects the defense stat heavily, which directly contradicts that quote up above. Perhaps he should be more of an all-around fighter? It's obvious he's not a speedy robot, much too porky to be one. This quote might help, though " In order to attack, he can fire controllable jets of highly pressured water,". Highly-pressurized water usually falls around a more offensive stat, meaning he could have a slight advantage in his Offense stat.
My second suggestion is to change his Electricity weakness. Personally, I think Impact would be an interesting weakness for a Water-core, and it makes sense as hard-hitting attacks, usually what Impact is associated with, have a tendency to break those tanks of his. I won't bother repeating myself with the above quote about his frail water tanks, so read up above to see it again if you wish. He also has no resistance, by the way. Flame would be the obvious one, but perhaps it's a bit too overused for Water-cores. I don't know why, but I feel like Nature could be a good resistance? What do you guys think?
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MegaBossMan
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Posted on April 19th, 2015 at 12:56am #677
Have some more stat changes, ones regarding the Genesis Unit from the Mega Man title on Genesis, Wily Wars!

Mega Water S-He's weak to Wind and Cutter. This couldn't be, because the Metal Blade, Rolling Cutter, and Air Shooter don't do any damage to him. He takes the most damage from Ice Slasher[meaning Ice], and Hyper Bomb. However, Hyper Bomb works much better for Buster Rod G than him, so the next attack that causes the most damage is....Search Snake, meaning Nature. From Hitoshi Ariga's manga, he even confirms the ice weakness.
"his body is filled with liquid. This results in an increased weakness to cold attacks, as the expanding of the liquid when it freezes causes damage to Mega Water S from the inside out."

Buster Rod G-He's weak to Water and Freeze. He's a pretty frail robot, and this is most apparent in his damage units from Wily Wars. He takes the most damage from Hard Knuckle, meaning Impact, and Hyper Bomb, meaning Explode. It makes sense to me, seeing as those are hard-hitting types and Buster himself isn't too good on defending himself.

Hyper Storm H-He's weak to Swift and Explode. This guy gets devastated by Fire Storm and Atomic Fire, meaning Flame. As for some other weaknesses, they conflict, but he does take some damage from Spark Shot and Thunder Beam. Maybe his second weakness could be Electric?
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MegaBossMan
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Posted on April 17th, 2015 at 9:57pm #678 ( Edited : 2015/04/17 at 9:58pm )
Alright, I've waited long enough to post a suggestion. These questions are geared toward Rhythm, by the way.

>When did you decide to create your web-comic? Was it over a long period of time or was it something that just suddenly came to you?
>Speaking of Bass Comic Adventures, why the focus on Bass?

Now for some Prototype-related questions for Mr. _BCA!
>What do you think of the Rhythm from RPG Prototype, the one under Cossack’s control?
>Are there any game mechanics you’re looking forward to in the Update?
>The Mega Man world has plenty of different Robot Masters, from the fan-made to the canon? Do you have any favorites?
>What’s with Clown Man?
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MegaBossMan
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Posted on April 17th, 2015 at 3:36pm #679 ( Edited : 2015/04/17 at 6:34pm )
When I woke up yesterday, they knew me as MegaBossMan, the mod. When I woke up today, they call me MegaBossMan, the admin. Change really does happen quick, eh?

In case you haven't noticed it by now, I've been upgraded to an Admin! Now I'm a real number #2! Thanks to Adrian, by the way, you rock for creating this new class and trusting in me! ^_^ Anywho, I'll still be doing my best to help out Prototype, as always, since becoming an Admin doesn't mean I get to lounge around. And noooo, I'm not going to make like my avatar and try to take over the world. I will expect the shipment of sandwiches by 5 though.

I should also mention a few new categories for the rest of the team: Contributors who have added sprites, quotes, bios, anything of the sort, will gain an E-Tank. Meanwhile, Mods, the people who keep control in the Community, have a W-Tank next to their name. This was done so that you could easily distinguish the mods from the contributors. Keep this in mind!

Nonetheless, here's to keeping Prototype's Community the place it is, and with these new powers and the new additions to the Mod team, I feel confident in doing so!
quick-manThey call me the Law around these parts....dr-wilyquick-man

Also, I'm using Dr. Wily's avatar, with a Mega Man Extra Life right next to me. The irony is apparent, and I love it every bit :)
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