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Found 14 Threads, 796 Posts 810 Results Total
 
Musical
15,225,883 BP
14 TP | 796 PP
Posted on April 16th, 2016 at 1:06pm #601
Uh, I don't want to do this, but since this tourney is really time sensitive, my fluctuating schedule will not allow me to compete in this tourney.
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Musical
15,225,883 BP
14 TP | 796 PP
Posted on April 15th, 2016 at 7:14pm #602
Punk
Rockman Shadow (even though he does have a backstory, he's just the Quint that isn't Quint)
Bass
Tron Bonne *trombone sound*
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Musical
15,225,883 BP
14 TP | 796 PP
Posted on April 14th, 2016 at 10:25pm #603
Okay, time for the fabulous person known as ME to lay down the opinion bomb!

-Core Throwing-
I honestly do not care about the core throwing, if you kept or removed it in future updates, I really wouldn't care (also I never tried core throwing so....)

-Slash Man slash-man -
Still haven't gotten him while grinding Stars, but, I still enjoy seeing new faces in the fields *cough* Strike Man *cough* also on the subject of new robots, Gravity Hold better flip all of the sprites upside down, or I'll be sad. ALSO not to get off topic, but the Prototype Cache Robots, uh, do you have an idea for their design (preferably my design)?

-Star Force Balancing, WHHYYYYY????? *Infinite Sadfaces* *crying* *screaming* WHHYYYYYYYY????????? *sadface again*-
...Specifically in Player Battles, I don't use Rain Flush much, good thing Flash Stopper is still as Omnipotent as is ever but still, I know Star Force Balancing in PB had to be done, but it's just so, uh, I can't think of a word, uh, oh yeah, the change is so devastating it is impossible to easily adapt when you have less than 1024 stars, for example, I have 658 Stars Because I am a procrastinating bum and my nemesis Chaos Shuriken has 1024, so now the tables have turned, and my Time Man x Roll death combo is no match for what ever monstrosity Chaos, my nemesis, is raising. I know I may sound whiny, but when a child's ready to walk, you don't just push it into the highway (unless if you are ready to have a bad time). Next, wait, is there a next category to whine talk about?

-Yes, there is. BP Overinflation-
So, we are all well-educated young adults, some female, some male, and some are cats, or dogs, or possibly mythical creatures, but last time I checked, there's not a big Hypogriff demographic to appeal to with this game. Okay, I am getting off track, so, we know that Meta is about to reach 1 tril trill Did someone say my name? and 1 tril is a lot. So I was saying at the beginning, we are all educated, human or non-human, so lemme compare the Prototype to Zimbabwe's economy. For a period around like 2003-2009. Zimbabwe suffered massive overiflation, for a certain period, a 1 Bil Zimbabweian note was ~78 US cents, now, I'm pretty sure I would not want my BP count of ~75 bil to equal ~1000 BP, so, how do we fix this? Dark Comet, I like, but how about we intensify it? We only do this once, but after the, let's call it the Deflation, after the Defltion, every user retains their place, but only 10% of their BP, so I'd go from 75 Bil to 7.5 Bil, and Meta would go from 907 bil to 90.7 Bil.

Opinion Bomb over.
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Musical
15,225,883 BP
14 TP | 796 PP
Posted on April 14th, 2016 at 2:31pm #604
Enker

Fight me BAWSS
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Musical
15,225,883 BP
14 TP | 796 PP
Posted on April 13th, 2016 at 8:56pm #605
Rush
Enker
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Musical
15,225,883 BP
14 TP | 796 PP
Posted on April 12th, 2016 at 12:11am #606 ( Edited : 2016/04/12 at 12:14am )
Rush *woof*
Quick Man!
Mikhail Cossack
Pluto *meow*
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Musical
15,225,883 BP
14 TP | 796 PP
Posted on April 11th, 2016 at 8:42pm #607 ( Edited : 2016/04/11 at 8:49pm )
@DaCrashBomber : Tobyjoey got the price down but I also accept the payments in Glitter, Food or Memes but I guess since we know each other I'll have to let you in, no charge, or my reputation will plummet into the toilet!
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Musical
15,225,883 BP
14 TP | 796 PP
Posted on April 11th, 2016 at 1:20am #608
Chapter 18: The Donut-Copter Thank you, Tails, for saving my life by retrieving it for me, and Mikey, who also helped me become a mature and responsible adult and remember to never delete my browsing history, or I'll have a bad time.
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Musical
15,225,883 BP
14 TP | 796 PP
Posted on April 11th, 2016 at 12:09am #609
Vile by a landslide (and a tsunami)
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Musical
15,225,883 BP
14 TP | 796 PP
Posted on April 10th, 2016 at 12:53pm #610
@ThatOneEnderMan :
Espresso Oh no, there's nothing wrong, I just need someone else to talk to before I go insane. Anyway, I'm Espresso, the other person over there is Musical, and the dramatic guy over there is Theatre Man
Theatre Man Hey, I'm not that dramatic.
Musical Hello, Blaza Man, and Skeleton Man
Espresso And I'm Espress-
met *teleports into the scene* Hey kid, you haven't bought anything from the shop yet, would you be a generous soul and do that?
Espresso No thank you, I'm fine
met Fine, cheapskate, *teleports out
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Musical
15,225,883 BP
14 TP | 796 PP
Posted on April 10th, 2016 at 3:30am #611
Oi


To, explain this, it'll go into spoilers of Megabound(?) so....

While typing Chapter 18, I got to Ura, I was stuck for a while, I knew how I wanted the characters to appear like at least two chapters before they debut, but I thought that maybe I can't get exact appearances down, so I think I'll make sprites of more characters so they have a more clear image of these characters
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Musical
15,225,883 BP
14 TP | 796 PP
Posted on April 10th, 2016 at 3:28am #612
Vile
Napalm Man
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Musical
15,225,883 BP
14 TP | 796 PP
Posted on April 9th, 2016 at 6:08pm #613 ( Edited : 2016/04/09 at 6:29pm )
Musical Well, maybe this tournament won't be so bad, unless is Jazz is here, then it will be absolutely terrible
Espresso I'm buying an E-tank, mainly because I'm bored, but also mainly to leave all of you
Theatre Man I'll go with Espresso, the training room smells like gasoline and misery *follows Espresso*
Musical I'll come with you too, And even though you are the Dramatic bot here, I'm gonna start some drama if I see Jazz again
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Musical
15,225,883 BP
14 TP | 796 PP
Posted on April 9th, 2016 at 12:14am #614
Thanks Mikey, you're my friend again since you voted for Roll.exe

Jupiter
Vile by three landslides
Thou Knight Man-eth
Napalm Man (Sry Bawss)
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Musical
15,225,883 BP
14 TP | 796 PP
Posted on April 8th, 2016 at 4:15pm #615
Roll.exe, I don't really see the hubbub for Elec Man besides him being a MM1 bot
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Musical
15,225,883 BP
14 TP | 796 PP
Posted on April 7th, 2016 at 6:24pm #616 ( Edited : 2016/04/07 at 7:12pm )
(Continued of Mega Man 5 Redux)

Robot Master 4: stone-man Stone Man
-LE: 28 (1st) 42 (2nd)
Weapon: Power Stone (1st)(The now five stones travel faster and in a tighter arc) Stone Smasher (2nd)(The player slams their fist against the ground (cannot be used in the air, unless if there's ground under the player) and makes stones fall from the ground, they disappear after about ten seconds, but can be thrown with Super Arm
Weakness: Wave Rider Super Arm (can pick up and throw Stone Man around)
Overview- Stone Man now occasionally sends off a Power Stone when he reaches the highest point in the air, and when he falls and crumbles, stones fall from the top of the screen. In the second time fighting him, when he does fall and crumble, Metall Aunties (and sometimes even Big Eyes) are now summoned.

Mid Boss (after 4 Robot Masters are defeated): bass Bass
-LE: 28
-Weapon: Copy Fist (shoot a short-ranged fist that always comes back)
-Weakness: Starstorm and Roll Buster
Overview:
This is just like Bass's first fight from MM7, he jumps around the room and occasionally shoots a cluster of solar shots. When his LE is under 14, Bass starts dashing around the room, shooting his fist at the player, he also calls in Treble, who jumps around and shoots Charge Shots at the player.

Robot Master: [gyro-man
Stage Overview: The stage is pretty much the same, but there's now somehow an anti-gravity effect, there's also the opportunity to jump down a "bottomless pit" and fight

Miniboss: air-man Air Man
-LE: 25
-Weapon: Air Shot (shoot a small tornado that climbs walls) (1st) Wind Tornado (shoot three small, blue tornadoes that travel upwards) (2nd)

If the player chose to fight Air Man, they will be taken to the boss door.

Robot Master 5: gyro-man Gyro Man
-LE: 20 (1st) 38 (2nd)
Weakness: Gravity Hold and Psycho Hold
Weapon: Gyro Attack Gyro Gust (shoot a gust of air that destroys every medium-sized mecha on-screen)
Overview: Just like in MM5, but in his rematch, he uses Gyro Gusts instead of Gyro Attacks

Robot Master: [gravity-man Gravity Man]{space-electric}
Stage Overview: mechas named met PsychoMettaurs now change gravity at will! There's also a more dense gravity at some segments of the stage, so the player can't jump as high, and there's also another breed of mets named [met BoomerTaurs]{laser-cutter} that will always take any attack without taking damage, then use said attack until they are defeated.

Robot Master 6: [gravity-man Gravity Man]{space-electric} Has P-Chip
LE: 15 (1st) 51 (2nd)
Weakness: Star Barrier
Weapon: Gravity Hold (grounded enemies fly into the air, airborne enemies get slowly crushed [Psycho Hold (shoot an uncharged shot at a mecha (can't be blocked) and then input a direction to send the target in that direction.
Overview: Gravity Man is not affected by his gravity, so he can freely go as he pleases, in the rematch, he uses Psycho Hold instead of Gravity Hold
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Musical
15,225,883 BP
14 TP | 796 PP
Posted on April 7th, 2016 at 12:57am #617 ( Edited : 2016/04/07 at 7:13pm )
Roll *Adele singing Rolling in the Deep*
Air Man *tornado noise*

Double Rolls!!!!!!!!!!!!!

Roll
Roll.exe
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Musical
15,225,883 BP
14 TP | 796 PP
Posted on April 7th, 2016 at 12:15am #618
Musical (Undertale) My attempt at a GIF/Undertale Battle sprite, I hope it's not 100% horrible.
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Musical
15,225,883 BP
14 TP | 796 PP
Posted on April 6th, 2016 at 9:47pm #619 ( Edited : 2016/04/06 at 11:23pm )
Mega Man 5 Redux!

Story: Dr. Wily invades yet again with the same robots from his fifth attempt of world domination, but now they are stronger than ever! Battle new robots with now a wider arsenal!

Players: mega-man Mega Man: Equipped with Boomerang Buster (uncharged shots are shaped like boomerangs, but charge shot looks like it did in MM5, but returns back when it reaches the other side of the screen) roll Roll (collect all four secret weapons): Equipped with Roll Buster (Only has two levels of charge: uncharged fires two bullets at a time that travel in a wave pattern, charged fires three shots that spread out as they travel) proto-man Proto Man (collect all four chips, spells "Copy"): Equipped with Proto Buster (no need to charge, but shots get weaker as they travel across the screen)

Robot Masters:
star-man Star Man -Overview:
Has more of a theatrical theme. When a charge shot successfully lands, Mets jump from the bottom of the screen to applaud. All mechas that have projectiles can shoot stars now. Asteroids at the beginning of the stage are now shooting stars, leaving a trail of stars, caused by:
galaxy-man Galaxy Man
-LE: 20
-Weapon: Star Barrier
-Weakness: Gemini Laser

The boss is completely optional, however, but gives Star Man's weapon, interesting. Defeating Galaxy Man trannforms the shooting stars back to asteroids

Robot Master 1: star-man Star Man
-LE: 28 (1st) 10 (2nd)
-Weapon: Star Kiss [blow a kiss that travels in an upward direction] (1st) Starstorm [shoot a trail of brightly colored stars and decimate every enemy on the screen] (2nd)
-Weakness none
Overview: Jumps more often and blows a kiss, shooting three stars at the player, and occasionally puts a spotlight on the player (this does not do anything but darkens the screen). The player can choose to fight him again, but the second time he uses Starstorm instead of Star Kiss, which is unavoidable.

Robot Master: charge-man Charge Man Has C-chip
Overview: Pretty much the same.

Robot Master 2: charge-man Charge Man
LE: 28 (1st) 56 (2nd)
Weapon: Charge Kick (The player slides, damaging the enemy. Now it is easier to hit the enemies and the player is invincible using it) (1st) Charge Bomber (Shoot three red bombs into he air, the bombs drop on nearby enemies automatically)
-Weakness: Starstorm

Overview: Charge Man is easier to jump over, but he occasionally turns blue when he's close to being defeated. At this state, he runs much faster and rapidly shoots bombs into the air. His second fight is mostly the same, but when he bashes into a wall, a Met or a Flea will fall into the battle.

Robot Master: crystal-man Crystal Man Overview-
The stage is mainly the same, but all mechas are now stronger, and have an additional 2 LE. At the first checkpoint, there would be two paths, the top one can only be accessed by using Wave Rider (see: Wave Man) after crossing the sea of spikes, a mysterious figure joins the player, he helps you by shooting three large blue lasers every time the player shoots. When the player reaches the room before the boss door, the figure reveals itself:

gemini-man Gemini Man
-LE: 15 (1st) 5 per clone (2nd)
-Weapon: Gemini Laser (1st) Gemini Clone (using this will summon clone that walks around and shoots automatically)
Weakness: Star Kiss

Why would Gemini Man assist the player, only to fight him before Crystal Man? At least Gemini Clone can help the player get mechas he cannot (as the clones can walk in the air if summoned near a ledge or mid-air)

Robot Master 3: crystal-man Crystal Man
-LE: 24 (1st) 16 (2nd)
-Weapon: Crystal Ball (1st) Crystal Reflector (2nd)
-Weakness: Stone Smasher
Overview: Crystal Man sits at a desk, obsessively staring into his Crystal Ball, he then summons a clone of an undefeated Robot Master (or a random Miniboss if he's fought last) the clone accounts for 50% of Crystal Man's LE, after the clone is defeated, he jumps from his desk and uses his regular Crystal Ball weapon, but if fought again, he lights up, then shoots many small, white lasers from his body, called Crystal Reflector when defeated, he doesn't explode, but he shatters into many pieces.

Robot Master: stone-man Stone Man - Has O-chip
Stage Overview:
Stone Man's stage is pretty much the same, but not only do Metall Mommies run the stage, but also met Metall Aunties and when defeated, they drop five tiny Mets that have the capacity to shoot at the player.

Robot Master 4 stone-man Stone Man}
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Found 14 Threads, 796 Posts 810 Results Total
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