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Found 213 Threads, 569 Posts 782 Results Total
 
Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on October 20th, 2013 at 11:41am #601
@Brorman : Thanks for making this thread! I have added you to my 3DS and my friend code is 2492-4116-4578 so please add me back. :) Maybe we can have a battle sometime, but I'm definitely not as far as you yet - just getting my 6th badge now. Once I catch up I'll try to get a bunch of good Pokemon for breeding and trading and whatnot.

@NinjaLink : I selected Chespin myself but I might know someone who has a Fennekin to trade. If I get my hands on one I'll let you know. :)

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Posted on January 1st, 2011 at 12:00am #602
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Posted on January 1st, 2011 at 12:00am #603
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Posted on January 1st, 2011 at 12:00am #604
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Posted on January 1st, 2011 at 12:00am #605
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Posted on January 1st, 2011 at 12:00am #606
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Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on October 19th, 2013 at 10:11pm #607
Like the robot classes, most if not all of these have been added to the game now and I want to say a HUGE thank you to everyone who has been contributing! These details are incredibly time consuming so I end of procrastinating and putting them off, but they add so much life and character to the game it's a shame it's taken to long to get them in there. Thank you all SOOOOO MUCH for these - they're really great and truly make the game's (albeit simple) narrative more engaging. ^_^
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Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on October 19th, 2013 at 10:10pm #608
Almost all of these have been added to the database, and I want to thank you all so much for your submissions - these are really, really great! And you're on a ROLL Spinstrike! Great work everyone! :D
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Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on October 19th, 2013 at 10:07pm #609
I believe some of these sprites look better than the originals, and others do not, but I would like to leave it up to the discretion of the spriters themselves which ones they end up using for the base. MMX100 and Sean can work out the details of which ones they want to use, and if they have any questions they can contact me directly - I trust their expertise. That being said, thank you for bringing the link to our attention but please post in the appropriate thread in the future. :)
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Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on October 19th, 2013 at 9:24pm #610 ( Edited : 2013/10/19 at 10:25pm )
@Brorman : Thank you so much for your posts while I've been away. I had to get away from the game for a while to prevent myself from going insane or burning myself out completely. :P Spreading the essential information to the other players was very helpful, and I'm sorry if it seemed like I was barking orders at you over email - I just knew you'd be online. :) I believe I've fixed the bug reported in your post, but I'll have to your suggestion for the Skull Barrier under consideration. Thanks again! (EDIT: Also, the replay feature is something I've considered too - glad to know we're on the same wavelength! ^_^)

@Shadownnico : Thank you so much for your kind works! I worked incredibly hard on this, as did Brorman and everyone involved with the Mega Man 4 content - I'm really glad you and everyone else are enjoying it. ^_^

@Avocadora : You're very welcome! I want you to know I was thinking of you the whole time I was designing Rhythm - I think Mega Man classic needs more female robots and I'm glad I was able to contribute to the universe with (what I hope will be) a fun and unique character. :)

Thank you everyone again, and I'm so happy you all like it! I think I've fixed most of the bugs reported and I'll update the main post soon with more info!
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Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on October 9th, 2013 at 11:49am #611
Just for the record, I personally sent these teaser screenshots to Brorman and asked him to post one-a-day until the update is ready, so please cut him a little slack. :P Only three more days, everyone!
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Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on October 8th, 2013 at 4:50pm #612 ( Edited : 2013/10/08 at 4:56pm )
@Spinstrike : Those are actually great ideas and something I plan to do eventually, it's just a matter of when. I was going to create them for this update but time is tight and and I had to push it to the next update instead (whenever that is) as well as a few other... "features" that I wanted to implment. But I will definitely be differentiating their stages at some point - I know as well as everyone else that the inside of Light's lab does not look like that. XD
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Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on October 8th, 2013 at 4:50pm #613
We're so close guys... I can TASTE IT! XD
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Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on October 2nd, 2013 at 4:36pm #614 ( Edited : 2013/10/02 at 4:38pm )
@coolcat702 : You can already kind of do that! :P When you're in the robot editor, click on the "Player Name" and you can transfer robots between players. So if you transfer Cut Man to Dr. Wily (for example) you could teach it Metal Blade and if you transfer Crash Man to Dr. Light (for another example) you could teach it Hyper Bomb. Each player has access to different abilities, but they can be shared with a little effort. :)
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Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on October 2nd, 2013 at 3:25pm #615
@LordFrieza : Great idea! I'll think about having default abilities for each core type, but at the very least I'm definitely adding some more zero-energy neutral attacks. At the very least they'll add more diversity to battles - it's a bit lame right now where every single robot has to have Buster Shot equipped to be useful. :P

@coolcat702 : Another great idea, but one that I have to really think about. I originally had the robots unlocked at the level you fought them, but.... it felt really unbalanced unlocking a Level 8 or 10 Guts Man when your Mega Man was still Level 2 (for example). Another weird scenario was unlocking a robot with all it's abilities already learned - it just wasn't as fun as leveling them up yourself. I can see the reason for the suggestion though, so I'll keep it in mind and try to find a compromise.

Thanks for the feedback guys. :)
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Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on October 2nd, 2013 at 3:24pm #616
Again, THANK YOU ALL soooo much. Most if not all of these will be used in the new update, so keep your eyes peeled for all your contributions once the October changes are online. :)
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Posted on January 1st, 2011 at 12:00am #617
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Posted on January 1st, 2011 at 12:00am #618
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Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on September 16th, 2013 at 4:53pm #619
@Spinstrike I've actually gone through the exact same thought process regarding Cossack's support character and I've decided to create an entirely new robot.

Fan We know too little about his personality and abilities to give him any meaningful place in the game - anything we could do would just be made-up, and if we're going to be making stuff up anyway why not try something new?

Plum She was my next possibilities, and although I love her design and might add her to the game in some other capacity, she just doesn't seem like the same type of "support" robot that Roll and Disco are. I mean yes, she's a support bot, but of a different variety. I might be able to make it work, but at the moment I don't have any ideas for her that play off her history but don't overlap with any existing abilities for the other two.

Ran Cossack Never heard of her/him so I'll have to look into it. I'd like to avoid fan-characters (other than my own) being put into starring roles - it's just too difficult getting permission and then making sure we're both okay with how she's portrayed.

Kalinka I wanted SOOOO badly to have Kalinka as Cossack's support bot but the idea of having a human fight (especially a lady-type) seems... wrong. I hadn't considered a mecha suit, which would honestly look pretty awesome, but then she'd appear unbalanced with the other two. :|

New Robot This is the option I've settled on. The actual details of design and abilities are up in the air, but it will be another lady (we can always use more ladies) and her name will play off of Proto Man's "real" name just like Roll plays off of Mega Man's. Wonder what it'll be? ;)
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Found 213 Threads, 569 Posts 782 Results Total
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