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Found 31 Threads, 757 Posts 788 Results Total
 
Retrop
14,708,847 BP
31 TP | 769 PP
Posted on November 16th, 2014 at 1:41am #601 ( Edited : 2014/11/16 at 2:15am )
I'll be doing some random stuff, I guess. Here comes the revincarnated net warrior, who has fought past a giant, almost invincible virus, a MASSSIVE collection of bugs, the very creature created to simply delete the net, what's equivalent to a NET GOD, man's VERY OWN DARKNESS, the black shadow, or the God of Destruction, and not one, but TWO beasts who's only weakness were themselves! HERE COMES MEGAMAN.EXE!!!!!

Music

Megaman.exe
From the Megaman Battle Network Series
NNN-001 (NetNavi Number)
Reincarnated Human Netnavi
Copy

Weaknesses: Shadow, Earth
Resistances: Electric, Impact
Affinities: None
Immunities: Freeze

Energy: 90
Attack: 100
Defense: 110
Speed: 100

Signature Moves:

Power Attack
Learned at: Lv. 1
Power: 30
Accuracy: 100%
Speed: 3.5
Energy: 2
Description: The user charges up for one turn, then releases it on the next!

Cyber Sword
Learned at: Lv. 10
Power: 60
Accuracy: 80%
Speed: 3
Energy: 4
Description: The user quickly slashes with a sword. It fails if the user is affected by bubbles or is frozen.

Cyber Bomb
Learned at: Lv. 10
Power: 45
Accuracy: 85%
Speed: 2
Energy: 4
Select Target
Description: By throwing a long range bomb, the user can ignore and shields (Super Arm, Leaf Shield, Skull Barrier...)

Cyber Cannon
Learned at: Lv. 10
Power: 40
Accuracy: 95%
Speed: 3
Energy: 4
Description: The user fires off a Cannon Blast, hitting a opponent in the back if it misses.

Cyber Summon
Learned at: Lv. 15
Power: ---
Accuracy: 100%
Speed: 3
Energy: 12
Description: The user quickly uses 3 attacks that his/her allies know. However, they all have complete accuracy.

Double Hero
Learned at: Lv. 50
Power: 55
Accuracy: 95%
Speed: 2
Energy: 16
Hits all opponents
Description: Teams up with a red navi with glasses. Both NetNavis charge up for one turn, then release a huge attack.

Hub Style
Learned at: Lv. 75
Power: ---
Accuracy: ---
Speed: 3
Energy: 16
Description: The user doubles attack and speed, but at the cost of half if their defense. Move turns into Normal Style afterward.

Normal Style
Learned at: ---
Power: ---
Accuracy: ---
Speed: 3
Energy: 0
Description: Quickly reverts the user from Hub Style. Attack turns into Hub Style after use.

Falzar
Learned at: Lv. 100
Power: 35
Accuracy: 90%
Speed: 100
Energy: 20
Hits all opponents
Description: The user quickly takes the form a cyber bird, and unleashes sharp feathers that strike quickly.

Gregar
Learned at: Lv. 100
Power: 50
Accuracy: 90%
Speed: 3
Energy: 20
Description: Causes the user to take the shape of a cyber-tiger. Quickly unleashes up to 3 different slashes. Each hit will disable the use of a certain attack for 1 turn.

FIELD:
Future Internet
From Megaman Battle Network Series
Core: Copy
Multipliers: Copy x2, Laser x1.5, Nature x0.5
Robot: Megaman.EXE
Mecha: Mettaur*
Music: ?????

The Stage takes place on the main, glowing, roads of the Internet.

*
REV-001/2/3 (Random Encounter Virus)
Helmet Walking Virus
Core: Neutral

Energy: 50/70/100
Attack: 50/70/90
Defense: 60/100/130
Speed: 40/60/80

Attack:
Mettaur Wave
Power: 20
Accuracy: 90%
Speed: 3
Energy: 0
Description: The user wields a shockwave along the ground that ignores shields/barriers.
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Retrop
14,708,847 BP
31 TP | 769 PP
Posted on November 15th, 2014 at 6:39pm #602 ( Edited : 2015/01/23 at 10:25am )
WE'RE OFFICIALLY IN VERSION 1.0! HIP HIP HURRAY!!!!!!!!!

Seriously guys, I'll add a few things here and there, but the guide is pretty finished in my eyes. Here's the quick FAQ that the thread wouldn't let me add...
dr-light Quick FAQ dr-cossack

I'm going to be honest, it's fairly annoying to see the same questions here over and over and OVER again. Thus, this happened.

Q: How do I unlock/Are you planning to make the Megaman Killers/Quint/Megaman 5 Robot Masters Etc. Etc.?
A: "...You just can't unlock them as of yet." ~MegaBossMan

Q: THAT DOESN'T HELP SDFJIOJHSUIDVJ SFHdsfhaosdja
A: Better answer for the above question? Fine. Adrian has a life, and I wouldn't say it's on this game. This game is really more of a side project while he deals with life 'n' stuff. Adrian DOES plan to make pretty much everything unlock-able at one point, but we are very far from that point.

Q: How do I unlock the Mega Man 3 Robot Masters?
A: First, begin to grind in Bonus Field II after beating the Final Bosses. You should find some MM3 Masters there. Scan them, beat the level, and head to Kalinka's Shop. They're quite pricey, so you might need to go on more than one Zenny Grinding session.

Q: WHAT MAKES YOU THINK THAT YOU CAN DO THIS YOU LITTLE PUNK!!!! ~inevitable comment below.
A: *dodges thrown table* Calm down! I may not be a staff member, but I feel like this would make things a bazillion times easier for the mods.

Q: I'm back! I'm going to MAKE A THREAD ON-
A: STOP RIGHT THERE! Don't do this please. Why am I restating this from the rules? It's because some extra insurance since it always happens every now and then.

Q: When's the next update?
A: Whenever Adrian's done. He'll make a thread when he's almost done/ready to announce some details.

Q: How do I do (X)/I have a question!
A: See this thread to check if the question has been answered before. If it hasn't, post a comment in there and someone will most likely answer it.

Q: Some pictures look... outdated.
A: This thread took WAAAAAYYYYYY longer than it should've. Many updates were made during the creation period. I might occasionally update any pictures if something happens.

Q: Where's [insert robot here that some people might think is in the game]?
A: I'm going to make this quick and clear. The only robot masters that are available are in the Data Base. On the bottom of each Robot Master's page, there is a number that states "Unlocked By ______ Players." If that number is higher than 0, than you can unlock him/her.

Q: Why is this so short? I can read it in 5 minutes!
A: Because there isn't much to say. It's really just here for people who've never been on the internet/need help on this community. If you have a suggestion, just place it as a comment. I might just add it on the guide if necessary.
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Retrop
14,708,847 BP
31 TP | 769 PP
Posted on November 2nd, 2014 at 11:45pm #603
I'd just like to make a point on idea #2:

Sure, it has the potential of copying broken boss-only abilities, but that can easily be fixed. It may be a little hard, but Adrian could classify the boss-only abilities as non-copy-able abilities, it's possible, just look at the mecha's abilities. Not to mention, for a while, the only way to get the MM3 abilities was to use the Copy Shot. Who knows, maybe when the game is complete, there could be some abilities that could only be obtained via Copy Shot. It doesn't need to get completely reworked or destroyed.
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Retrop
14,708,847 BP
31 TP | 769 PP
Posted on October 31st, 2014 at 12:04am #604 ( Edited : 2014/10/31 at 12:16am )
I'd like to take Adrian's side on this case (sorry Mike!). I'm sorry, but going up against a rule on a chat room that has been edited slightly is somewhat ridiculous in that matter. You should respect Adrian as he IS the creator of the game, and learning the fact that the chat room was made pretty much illegally makes me want to use the old chat room again. Also, the way that you spoke to Adrian like that was somewhat... rude to say the least. If you disagree with Adrian, then you might want to say it in a more respectful way. It almost seemed like you were yelling at the top of your lungs. And yes, Adrian created the community AND game from scratch, so like he said, there should be at least a miniscule amount of respect for him. Just remember that Adrian can delete your account and almost all traces of you with a click of a button. Even with helping MegaBossMan with the information "leak," I've lost a lot of respect for you.
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Retrop
14,708,847 BP
31 TP | 769 PP
Posted on October 26th, 2014 at 9:04pm #605
- N/A Programming on Jobs
- Mega Man: A New Job
- Dr. Light's problem
- Robot Master Mayhem
- Trouble in the Robot Brain
- How do you do This?
- Auctioned Robots and Random Works
- Oh No! Robot Trouble!
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Retrop
14,708,847 BP
31 TP | 769 PP
Posted on October 20th, 2014 at 3:47pm #606
@RaynorX: Really? Congrats! I don't come to the Friday Night Chats too often, and I don't bother looking up the history... Sorry 'bout that.
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Retrop
14,708,847 BP
31 TP | 769 PP
Posted on October 20th, 2014 at 2:00pm #607
@RaynorX: See this thread. Don't worry, we all have the itch to do this.
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Posted on January 1st, 2011 at 12:00am #608
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Retrop
14,708,847 BP
31 TP | 769 PP
Posted on October 13th, 2014 at 6:13pm #609
Retro Pikachu here! However, for the month of October, I am known as the Retro Gengar! Hope you have fun RaynorX!
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Retrop
14,708,847 BP
31 TP | 769 PP
Posted on October 13th, 2014 at 3:52pm #610
@Dr.Jekyll: Guess you're right, I just saw this in a different perspective, I guess...

May as well say that my theme would be Primal Dialga's Fight to the Finish! from Pokemon Mystery Dungeon 2 (Dungeon of Time and Dungeon of Darkness).

Link
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Retrop
14,708,847 BP
31 TP | 769 PP
Posted on October 13th, 2014 at 1:38pm #611
This is a pretty good idea, and it would add to the customization.

For future reference, put ideas like this in this thread.
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Retrop
14,708,847 BP
31 TP | 769 PP
Posted on October 11th, 2014 at 1:47am #612 ( Edited : 2014/10/11 at 1:52am )
I'm not a Mod, but I've been here long enough to see what ANYONE's going to say:

1. Please don't make entire threads asking a question, instead, for simple questions like this, ask them here.

2. First, beat Final Destination III (I'm not sure if you need to beat the stage on all three players, though). Find the Robot Master on Star Force Fields/Bonus Field II, and then scan them. You can then buy the MM3 fields for 48k Zenny each. After you've bought the MM3 field, place the field under the "Players" tab in the prototype. Finally, beat the stage ONLY using Neutral Type attacks on the Robot Master. Note that putting up shields DO COUNT AS NON-NEUTRAL ATTACKS!!!!!
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Retrop
14,708,847 BP
31 TP | 769 PP
Posted on October 10th, 2014 at 9:56pm #613 ( Edited : 2014/10/10 at 10:26pm )
Dark Retro
Retro Pikachu Ω is a controlled state of power. If he goes uncontrollable, then get ready for a large move set of destruction!

All quotes are "..."

Dark Cannon proto-man_electricrobotmega-bustermega-man-copy Same as R. Proto Strike

Dark Bomb proto-man_electricrobothyper-bombquint Halts charged up attacks and destroys shields (i.e. Skull Barrier, Mega Ball, Pharaoh Shot, Mega Buster, Proto Buster)

Dark Asteroid proto-man_electricrobotfire-stormfire-stormfire-stormfire-stormfire-storm punk Flame Type Attack that hits 1-5 times

Dark Lance proto-man_electricrobotneedle-cannonballadeneedle-cannon Nature type attack has a 70% chance of a critical hit

Dark Wide proto-man_electricrobotice-slashermega-man Water type attack

Dark Thunder proto-man_electricrobotbright-burstbright-burstproto-man Electric type attack that keeps the use of Neutral type abilities for one turn
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Retrop
14,708,847 BP
31 TP | 769 PP
Posted on October 4th, 2014 at 12:10am #614
Elec Man or Spark Man with Yellow and Red colors. Anyone who knows my original username knows why I want that XD.
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Retrop
14,708,847 BP
31 TP | 769 PP
Posted on October 3rd, 2014 at 10:22pm #615 ( Edited : 2015/01/21 at 12:54am )
Music!

Name: Retro Pikachu Ω
Model: HWN-001
Type: Shadow/Electric
proto-man-copy


Name: Bomb Man Ω
Model: RRN-006*
Type: Explode
bomb-man_alt2


Name: Elec Man Ω
Model: RRN-008*
Type: Electric
elec-man_alt2


*RRN= Revived by Retro Number. Explanation when tournament begins.
@MegaBonesMan

mega-manproto-man


Type [background-prototype-complete] and [foreground-prototype-complete]

@BtMan

The only official Robot Master Tournament was in Mega Man 6. However, if you count Mega Man 8-Bit Death Match (MM8BDM), then there are a total of 2 Robot Master Tournaments.
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Retrop
14,708,847 BP
31 TP | 769 PP
Posted on September 29th, 2014 at 2:56pm #616
Guide to Retro Pikachu
Better version to match up with the others.

R. Proto Strike proto-man_electricproto-strikebass_shadow Same thing as Proto Strike, with 10% more power and 10% less chance of a critical hit.

Retro Laser proto-man_electricthunder-beambass_swift Same thing as Thunder Beam.

Static Zap proto-man_electricbright-burstbass_cutter Same thing as Time Arrow.


Now for the Omega Form

E. Energy Draw proto-man-copybass-baroqueenker Same as Attack Mode

Merciless Shadows proto-man-copy    robotproto-manrobot Retro Pikachu Ω unleashes 2 dark shadows that deal a 60 power attack each.

R. Proto Strike Ω proto-man-copyproto-strikerobot Same as Proto Strike with 50% more power and a regular chance of a critical hit.
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0 BP
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Posted on January 1st, 2011 at 12:00am #617
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Retrop
14,708,847 BP
31 TP | 769 PP
Posted on September 12th, 2014 at 6:27pm #618 ( Edited : 2014/09/12 at 6:32pm )
Sorry for the Double Post, but I felt like I needed to bring some attention to this thread with new users.

Anyway, I made a sprite for Shield Man:

Shield Man Sprite v1.0.1

I know that some of the proportions are off, but it does match the design above. By the way, the sprite is an edit of Mega Man's Battle and Fighters base sprite.
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Retrop
14,708,847 BP
31 TP | 769 PP
Posted on September 12th, 2014 at 5:00pm #619
@BtMan: Thanks for adding my character! I'll change the Repair Mode Attack to Speed Mode to apply to the rules. I'll also edit the comment to include my Omega Form.
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Found 31 Threads, 757 Posts 788 Results Total
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