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Found 213 Threads, 569 Posts 782 Results Total
 
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Posted on January 1st, 2011 at 12:00am #581
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Posted on January 1st, 2011 at 12:00am #582
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Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on October 31st, 2013 at 11:47am #583
Just shoot me a quick message using the contact form and I'll reply from my personal email so you have it in your address book. After that we can just communicate over email. Thanks. :)
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Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on October 30th, 2013 at 10:30pm #584
Sorry to double post, but after watching a lot of Let's Play videos and reviewing everyone's robots on the leaderboard it's pretty obvious that people do not know you can transfer your robots to other players!

One of the most powerful features of the editor and transferring robots - not only does it double the experience a robot gets in battle, but it also allows for some very fun ability combinations. I just transferred my Oil Man over to Dr. Wily and was able to teach him Bubble Lead (because it's half Earth type)! Isn't that awesome?

If you want to transfer a robot, all you need is more than one player unlocked and you can click their name in the editor like below:
Robot Editor : You can transfer robots between players!


Seriously try it out if you haven't already!
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Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on October 30th, 2013 at 10:06pm #585
Thank you for your ideas.

I like the idea of using the Yellow Devil and other large boss characters in the game someday. Once the code is ready for it, I will absolutely be adding some. :)

I think unlocking the robot masters near the same level as team members sounds like a good idea. I have to work out the details regarding what level they learn moves at (should it be affected at all?) but I think it might be a good thing to add in the future too.

Secret Mega Man X bosses would be great, I agree. Maybe someday! ;)

Also, my favourite robot would have to be Wood Man, but I also like Plant Man, Toad Man, then Snake Man too. :S I think I just like nature/green robot masters. ^_^ Thanks for asking.
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Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on October 30th, 2013 at 6:16pm #586
You would do that? :o

If that's something you're interested in, I think it would be super cool and I'd definitely add it to the database!

They would have to be like the Pokedex and describe them not as individuals, but as species (or models), but I think it would be really awesome. I'm still really torn on exact story details, but one thing I'm certain of is that all the robots that appear are just data and replicable and not the originals we defeated in past games. There is no one "Guts Man" in this prototype world - there are many - and that's why I refer to the robots with "it" rather than "him" and "her" in game. The database can use those pronouns of course, but in battle I'm referring to the digital being (it) rather than the figure it represents (he/she).

If that doesn't sound like too much restriction, I think it would be a FANTASTIC addition to the game's narrative and would add a lot to the experience! XD Let me know what you think...
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Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on October 30th, 2013 at 5:53pm #587
@milansaponja : Welcome to the community, and thanks for playing! ^_^

To answer your first question, new battles are unlocked after you have beaten all available missions in the other players' games. Meaning, if you complete all the missions in Dr. Light's game, Dr. Wily will get new ones. If you complete all the missions in Dr. Wily's, then Dr. Cossack will get new ones. Complete his and Dr. Light will get new ones, and so on and so on in a circle until you reach the end of the game. I can see on your missions page that you only have one Light battle left. After that's unlocked the others should follow (though maybe I should tweak that...).

As for experience, here are a few pointer for raising robots:

1. Landing super effective attacks boosts the experience multiplier for the stage by 10% every time you do it, and the effect lasts until the end of battle. Critical hits also have this effect. You can easily increase to 2x or 3x in the right conditions.

2. Be picky and take fewer robots into battle with you. Experience points are divided among all teammates, so if you take fewer with you they will each get more at a time. This way you can raise only the ones you really need first, and then use those ones later to power-level your weaker robots faster.

3. Try to get overkill as much as possible, as its converted directly into experience points. If the target has 10 life energy remaining and you try to deal 100 points of damage, the target will be disabled and the difference (90) will be added to your experience point bonus. It might not seem like it's worth it to use a powerful ability when the enemy only has a few hit points left, but it is.

4. Transfer your robots to another player! In the robot editor, click on the "Player" name (Dr. Light / Dr. Wily / Dr. Cossack) and you can transfer that robot to another player. This can be done any number of times with the only limit being that each player needs at least one robot. A robot that has been transferred gains 2x more experience points and can be taught abilities they would not normally learn, so it's very useful. :)

Let me know if this helps!
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Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on October 28th, 2013 at 10:05pm #588
Thank you for your submission, though I'm going to move this to the appropriate category. :)

That being said, we pretty much have all our sprite needs covered with Sprites Inc. and any others we need our great team can whip up themselves or find online. They're doing pretty good so far! :P

I'm going to leave these here as a potential resource for the other artists anyway, and thank you for your the help. I definitely like the power adapter idea - maybe in future update? ;)
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Posted on January 1st, 2011 at 12:00am #589
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Posted on January 1st, 2011 at 12:00am #590
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Posted on January 1st, 2011 at 12:00am #591
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Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on October 26th, 2013 at 11:56am #592
A new mechanic has been added to the game and it has the potential to change many existing strategies. From now on, benched robots will take reduced damage from attacks based on their distance from the attacker. Robots in the active position have their damage calculated normally, but robots on the bench will now take less damage the farther back on the bench they are.

Each of the eight predefined slots on the bench have a different damage multiplier. The first slot (the one your first active robot retreats to) takes only 90% of the total damage an active robot would take, the second slot takes 80%, the third takes 70%, and so on all the way until the eighth position which takes only 20% of the total damage.

I believe this new mechanic will be very interesting. It has the potential to make battles a little more difficult as far as defeating the enemy, but it also means that you can strategically position your own robots with the weakest one farthest away from the action and protect them from damage.

Please let me know what you all think and if you have any issues. I'm excited to finally add this functionality and I hope you all enjoy! ^_^
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Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on October 26th, 2013 at 11:47am #593
@Spinstrike : You're pretty much owning this thread, and all your quotes are fantastic! XD Thank you so much for doing these - I've been slowly adding them to the new update over the last few weeks and they're really adding a lot of fun flavour and polish to the game. They're really great! I'm definitely making a space for you in the credits. ^_^
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Posted on January 1st, 2011 at 12:00am #594
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Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on October 23rd, 2013 at 7:23am #595
Or the Mega/Bass/Proto Buster, or the Mega Ball, Mega Slide, Bass Baroque, or Proto Strike. Or Energy Break. :P
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Posted on January 1st, 2011 at 12:00am #596
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Posted on January 1st, 2011 at 12:00am #597
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Posted on January 1st, 2011 at 12:00am #598
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Posted on January 1st, 2011 at 12:00am #599
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Found 213 Threads, 569 Posts 782 Results Total
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