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Found 2 Threads, 60 Posts 62 Results Total
Pages 1234
 
Arzt
12,170,814 BP
2 TP | 60 PP
Posted on July 29th, 2014 at 5:11pm #41 ( Edited : 2014/07/29 at 5:23pm )
@coolbie16 : It's German, if I recall. The voice where Wily is morely voiced in fan videos and such. British accents are like American English, yet they are of different term usage.


@Retro Pikachu : Glad to be of any help. Anytime assistance is in need, I'll try to help. :)

@MegaBossMan : I haven't read the mangas yet. I am more focused on the games. But with that fact, I guess that nullfies my suggestion. (Capcom really screws that one. I think the creator of MM has other things in mind...) Yet, being a gentleman-like vampire is good... Wait does this sound more like Alucard of Castlevania? I don't think so...
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Arzt
12,170,814 BP
2 TP | 60 PP
Posted on July 29th, 2014 at 5:06pm #42
@coolbie16 : Can be...But it's better to apply it on an accent where vampires are famous at, where I for them is Ve. I think it's a Germanic one, I suppose. Look at Fire Emblem's Athena for reference.
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Arzt
12,170,814 BP
2 TP | 60 PP
Posted on July 29th, 2014 at 4:52pm #43 ( Edited : 2014/07/29 at 4:59pm )
@Retro Pikachu : Saw your quotes for Yamato Man. Taekwondo does not originate from Japan. It's from Korea. You can use karate instead...or judo.

I might think of a quote for some RMs too... :3

@MegaBossMan : Shade Man's quotes... I got an idea. Let's make it a vampiric accent! :3
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Arzt
12,170,814 BP
2 TP | 60 PP
Posted on July 28th, 2014 at 3:17pm #44 ( Edited : 2014/07/28 at 3:34pm )
MM11: This is ok for me. But Mega Man 11.... Looks like it will break the MM system, like how Final Fantasy 11 broken it.

MMX9: I don't think the X series must NOT extend more. It must end at X9 or X10. Sigma must be defeated at that time. Vile must re appear again, and Axl must be off the game (we already have a shooter and a melee specialist.)

EDIT: added NOT. Spelling check.
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Arzt
12,170,814 BP
2 TP | 60 PP
Posted on July 28th, 2014 at 10:10am #45 ( Edited : 2014/07/28 at 10:52am )
I guess this idea goes here... It can be on the bug section too, but I decide to post it here since this is more of a suggestion than a report.

I made Dr. Wily use 13 robots, and when I am going to play a battle, the Start button overlapped the 13th button. I can't see a scroll bar either, or any way to select the 13th robot than click that tiny part of the 13th robot's box and hope it doesn't trigger the start button.

Suggestion: Have a scroll bar for these cases.

EDIT: Never mind. I overlooked at it and I discovered that the scroll wheel on the mouse and the scroll bar in the web browser can do this. I got confused back there.
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Arzt
12,170,814 BP
2 TP | 60 PP
Posted on July 28th, 2014 at 10:05am #46
@MegaBossMan : Kinda noticed something. The Shop shuffles after triggering some sort of event. Maybe it's because of winning/losing a battle, or going to a certain stage or some sort.

BTW... Confirmed. Mechas can't be stat-maxed, even if they disable someone. Every time a mecha is summoned, its stats are of the base value.
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Arzt
12,170,814 BP
2 TP | 60 PP
Posted on July 27th, 2014 at 1:40pm #47
I already bought everything the shop has, visited shops using different doctors. No change.
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Arzt
12,170,814 BP
2 TP | 60 PP
Posted on July 27th, 2014 at 1:33pm #48
Okay. Encountered a slight prob with my Reggae Shop. Why does Reggae Sell Atk Blaze and Spd Blaze for me? How abt the other Blaze/Burns?
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Arzt
12,170,814 BP
2 TP | 60 PP
Posted on July 27th, 2014 at 12:30pm #49
I just noticed it. I killed a mecha using a Killer Bullet. It gave me stats (of course it disabled itself as well). It might be possible that disabling someone with a mecha, regardless of level, raises only it's stats. Please confirm this.
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Arzt
12,170,814 BP
2 TP | 60 PP
Posted on July 26th, 2014 at 6:06pm #50
I didn't made it... Bummer. All thanks to my young sis hogging the computer for the WHOLE DAY. -sobs-
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Arzt
12,170,814 BP
2 TP | 60 PP
Posted on July 26th, 2014 at 6:02pm #51
@MegaBossMan : So, if Mecha Supports gain levels through repetitive summoning, How about stat-maxing? Does it only require summoning them or them disabling someone?

@tobyjoey : As of my experience, Player Battles don't give experience at all...
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Arzt
12,170,814 BP
2 TP | 60 PP
Posted on July 25th, 2014 at 6:03pm #52
Well, that's an answer update...

Another question (sorry for having too many questions...)
When Mecha Supports reach Lv100, can their stats be 9999-ed? Or that's already their max stat?
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Arzt
12,170,814 BP
2 TP | 60 PP
Posted on July 25th, 2014 at 8:15am #53
Another question to raise: Any effective ways on getting the Blaze / Burn moves?
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Arzt
12,170,814 BP
2 TP | 60 PP
Posted on July 24th, 2014 at 6:29pm #54 ( Edited : 2014/07/24 at 6:34pm )
*copy-pasted from my mail in the MMRPG e-mail address for posterity*

- Selecting the Robot Masters per round: It's too troublesome to Click X and start picking all robots who will go in your lineup, so it would be good to add a feature where you can deselect a selected robot master.

- Game Freezes in battle when switched to a new tab: Sometimes, players tend to forget clicking that pause button just to check another tab on the browser (eg. checking their Facebook accounts) when in battle. As a result of this, the game freezes. However, this only happens in battle, so it's nice to have an auto pause feature when changing tabs or windows, or preferably, fix this bug.

- Selecting a player all over again after checking on another game tab: Occasionally, I check on the Robot Database for my progress in finding Robot data, in order for me to become prepared when this enemy will strike again in the next chapter, also I edit my robots to customize their abilities per battle. The problem lies with going back to home after checking such stuff. It makes you select whose player are you going to use. It's nice if the game redirects itself from where he left, like in the chapter select screen automatically.

Will post more of observations someday. As of now, game is A-OK.

REASON FOR EDIT: Wrong placement of bullet.
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Arzt
12,170,814 BP
2 TP | 60 PP
Posted on July 24th, 2014 at 3:51pm #55
Oh yeah... The copyright... Forgot about that.
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Arzt
12,170,814 BP
2 TP | 60 PP
Posted on July 24th, 2014 at 3:49pm #56
@Topmegaplaya Yeah, since there are original chars in the prototype as well, Disco and Rhythm to be exact.

And oh! Another Mecha Support possible: Beat, Rush, Tango and Eddie.
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Arzt
12,170,814 BP
2 TP | 60 PP
Posted on July 24th, 2014 at 3:32pm #57
A suggestion eh? How about the made RMs from hacks, like Rock Force and Unlimited? Or the PC version RMs? You can also add Quake Woman in the roster.

For original RMs, I suggest we make a competition regarding that. Winner becomes a recruitable char in the prototype!

As for Mecha Supports (just feel like adding one)... Yellow Devil suits for Final Destination, or the Dr.Light Rival battle.
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Arzt
12,170,814 BP
2 TP | 60 PP
Posted on July 24th, 2014 at 3:32pm #58
Ohhh. So that means, data in that info = more exp. Seems like they are indicating a "grind here" sign. I thought I can get another move there. Anyways, looks like the only thing left for me in the Dr.Light segment is the Star Forces. I'd better pick them up. :3
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Arzt
12,170,814 BP
2 TP | 60 PP
Posted on July 24th, 2014 at 3:11pm #59
Thanks for the "quick" assistance!
Another question though, since I'm planning to complete my Dr. Light run today, trying to leave no trace behind except for bonus stages.

1. What is that "heart sign" in the Robot Editor? Is that a marking or some sort?
2. Final Destination III's info says "Defeat the army of powered up Robot Masters and download their data!" I already acquired all RMs, and all their moves learnable by level. What is this "data" coming from them? I already tried beating them Buster-only, as well as beating them with their weaknesses, and beating them with the same RM. No data appeared.
3. Same with 2, only in the Intro Fields. I already got both Field and Mecha Support. Still the info says there's another data to be acquired.
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Found 2 Threads, 60 Posts 62 Results Total
Pages 1234
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