Mega Man RPG Prototype Community

Community  »  Search

Use the Community Search page to find specific posts, threads, or other information published to the community by our users or our staff. This is a great way to find answers to common questions or explanations for mechanics you aren't as familiar with. Just use the form below to enter any search criteria you have and then click the "Search" button at the bottom to see what results we can pull up for you.

 

Search by Keyword

Search by Username

Filter by Category

Search Options



Found 17 Threads, 92 Posts 109 Results Total
Pages 123456
 
Contributor
MMX100
2,750,752 BP
17 TP | 92 PP
Posted on January 5th, 2014 at 1:05am #41
Thanks for the comp.
^ Top
 
Contributor
MMX100
2,750,752 BP
17 TP | 92 PP
Posted on January 4th, 2014 at 11:18pm #42 ( Edited : 2014/01/05 at 12:02am )
Thank goodness I've kept up with the issues but if I hadn't I'd throw some boulders at you for spoiling some parts.

For such a topic I suggest a spoiler warning at the beginning made by you Mr. Mega Man. Or for each user to write 'SPOILERS' before writing a key point of the plot.




Also, POSSIBLE SPOILER:

Mega Man X coming up in issue #34!
^ Top
 
Contributor
MMX100
2,750,752 BP
17 TP | 92 PP
Posted on January 4th, 2014 at 11:18pm #43
I wasn't around to help (sorry bout that) and didn't even know this was happening in my absence, but this story about your noble goal just sounds amazing!
^ Top
 
Contributor
MMX100
2,750,752 BP
17 TP | 92 PP
Posted on January 4th, 2014 at 11:17pm #44 ( Edited : 2014/01/05 at 1:06am )
I didn't get this for or do Christmas but by coincidence I opened it up that day LOL!

^ Top
 
Contributor
MMX100
2,750,752 BP
17 TP | 92 PP
Posted on January 4th, 2014 at 11:02pm #45
@ Sean:
Really nice redo. Love the sparks in the dash and the red you chose but...

@ Adrian:
I knew the red wouldn't agree with you! :p Send me the red you intend to use so I can incorporate it when I redo GutsMan.
^ Top
 
Contributor
MMX100
2,750,752 BP
17 TP | 92 PP
Posted on January 4th, 2014 at 9:41pm #46
Wow, so many updates coming up. Really digging the new Robot database redesign. Cool, how each page designates a game. Though... what about the MM3 Masters? When are we gonna have those guys under our command?
^ Top
 
0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #47
^ Top
 
Contributor
MMX100
2,750,752 BP
17 TP | 92 PP
Posted on October 13th, 2013 at 2:40pm #48 ( Edited : 2013/10/13 at 2:43pm )
Well this is something Adrian will most likely answer sooner or later. If he doesn't, you can always send a direct tip through here - http://megamanpoweredup.net/rpg2k11/contact/
^ Top
 
Contributor
MMX100
2,750,752 BP
17 TP | 92 PP
Posted on October 7th, 2013 at 1:45am #49 ( Edited : 2013/10/07 at 1:51am )
Sorry but Adrian has already chosen 8-bit sprites from fan games: Rockman 7 FC, Rockman 8 FC, Rockman & Forte FC. Follow these links to see the sprites for yourself.

MM7 - http://megamanpoweredup.net/rpg2k11/community/development/137/robot-sprite-editors-mega-man-7/

MM8- http://megamanpoweredup.net/rpg2k11/community/development/138/robot-sprite-editors-mega-man-8/

MM&B - http://megamanpoweredup.net/rpg2k11/community/development/141/robot-sprite-editors-mega-man-bass/
^ Top
 
0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #50
^ Top
 
Contributor
MMX100
2,750,752 BP
17 TP | 92 PP
Posted on September 12th, 2013 at 10:12pm #51
@ Adrian Marceau
Great but again, when exactly are we gonna get this update implemented?
^ Top
 
Contributor
MMX100
2,750,752 BP
17 TP | 92 PP
Posted on September 5th, 2013 at 6:40pm #52 ( Edited : 2013/09/05 at 7:00pm )
@ Adrian
but maybe a little too... optimistic about another

Yeah I happen to be that sometimes. I addressed this topic as I'm sure it is one that many players have thought about at one point or another. Of course I'm sure that this feature is completely off the table right now as this game is still a prototype. There are other more pressing matters to program & de-bug. But just maybe when the prototype is a completed game and only special-extra characters remain to be worked on, maybe that feature can be taken a look at.

I'd also like to say that this prototype is amazing as is already. As I'm sure it has fooled many players (including me) at some points to feel not like a prototype anymore but like the full game already. If it is this great already, surely the complete game without synchronous multiplayer will still be a blast (pun mercilessly intended).
^ Top
 
Contributor
MMX100
2,750,752 BP
17 TP | 92 PP
Posted on September 5th, 2013 at 6:36pm #53
Seeing how Wind Man might not be taken yet (maybe). I'll take him too if Sean hasn't started on him yet. Got in touch with him, hasn't replied that he has begun on Wind.
^ Top
 
Contributor
MMX100
2,750,752 BP
17 TP | 92 PP
Posted on August 31st, 2013 at 6:57pm #54 ( Edited : 2013/08/31 at 6:58pm )
Nice update, this helps as I don't have an FB.
^ Top
 
Contributor
MMX100
2,750,752 BP
17 TP | 92 PP
Posted on August 31st, 2013 at 6:47pm #55 ( Edited : 2013/08/31 at 6:55pm )
You might have a chance getting a fan-made character into the game.

Adrian said - "After that for expansion three I can release MM7, 8, and MM&B, etc. etc. I'd like to throw some custom robots in there as well as some robots from other fangames, but that's still pending too."

He said characters from fan games but I think there's a few in the database that aren't from any game. I think there's some more replies to this topic on the: Official Prototype Suggestion Thread in the Development section.
^ Top
 
0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #56
^ Top
 
Contributor
MMX100
2,750,752 BP
17 TP | 92 PP
Posted on August 7th, 2013 at 9:42pm #57
WHAT HAVE YOU DONE?! You're going to bring the cheesiest out of me!


Bright Man: Bright Thinking Robot

Toad Man: a) Green Thumb Robot b) Hopping Farmer Robot c) Agriculture Keeper Robot

Drill Man: a) Explosive Excavation Robot b) Volatile Excavation Robot

Pharaoh Man: Ancient Investigator Robot

Ring Man: Ring Juggling Robot

Dust Man: Scrap Contracting Robot

Dive Man: Submerged Warfare Robot

Skull Man: Dead Executor Robot

To tired to think of more, might come up with more later!
^ Top
 
Contributor
MMX100
2,750,752 BP
17 TP | 92 PP
Posted on August 6th, 2013 at 11:09pm #58
Seeing how users are getting into posting links to videos, how about being able to embed videos in the forums?
^ Top
 
Contributor
MMX100
2,750,752 BP
17 TP | 92 PP
Posted on August 6th, 2013 at 10:39pm #59 ( Edited : 2013/08/06 at 10:48pm )
Thank you Adrian for letting me work on the entire MM9 Bunch as I have a soft spot for this game. But I also want to say sorry to anyone who was working on or planning to work on these characters. This is the first & will be the last time I'll be surprise claiming an entire game or any single character.

@MetalMan
No I have not completed & sent any MM9 Sheets as I am still working on Turbo Man.
^ Top
Found 17 Threads, 92 Posts 109 Results Total
Pages 123456
MMRPG Prototype v3.8.25 by Ageman20XX | Mega Man Trademarks & Characters © Capcom 1986 - 2025
This fangame was created by and his team. It is not affiliated with or endorsed by Capcom.
« Back to Home | Cookie Policy | Data API | Contact & Feedback | Play the Prototype »