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Found 15 Threads, 139 Posts 154 Results Total
Pages 12345678
 
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Posted on January 1st, 2011 at 12:00am #41
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Posted on January 1st, 2011 at 12:00am #42
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Posted on January 1st, 2011 at 12:00am #43
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Posted on January 1st, 2011 at 12:00am #44
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Posted on January 1st, 2011 at 12:00am #45
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Contributor
Brorman
3,506,752 BP
15 TP | 139 PP
Posted on January 22nd, 2014 at 2:41am #46
Once the game is out of prototype - which should take a good while - some of the things should be wiped, including leaderboards, since they matter the least gameplay-wise, and fresh leaderboards for a fresh new game sounds like a good idea. As a token of gratitude, every "veteran" as you say, should get a badge on their profile, and some minor benefits maybe.

I really like the idea of storaging collected stuff and unlocking it again once post-game, such as Star Force, collected stat ups, abilities and so on (depending on if these features change a lot during development, then a wipe would a better idea of course). This way everyone could get to experience the full game completely, from square one. Getting your game progress wiped isn't bad if you like the game. I dunno, the full release is still far far in the future so you shouldn't even bother thinking about this.
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Posted on January 1st, 2011 at 12:00am #47
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Posted on January 1st, 2011 at 12:00am #48
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Posted on January 1st, 2011 at 12:00am #49
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Contributor
Brorman
3,506,752 BP
15 TP | 139 PP
Posted on January 19th, 2014 at 12:06pm #50
Question, sometimes when I try to access the page, I get greeted by this message:



What does it mean?
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Contributor
Brorman
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15 TP | 139 PP
Posted on January 19th, 2014 at 5:15am #51
Aren't you going a bit ahead of your time? Adrian didn't even get to respond to the ideas and you guys are already making threads for your own suggestions.

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Posted on January 1st, 2011 at 12:00am #52
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Contributor
Brorman
3,506,752 BP
15 TP | 139 PP
Posted on January 18th, 2014 at 8:30pm #53
One word, or two, whatever.

Personal messaging.
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Contributor
Brorman
3,506,752 BP
15 TP | 139 PP
Posted on January 18th, 2014 at 8:12pm #54
If you're about to ask me how the resistances and weaknesses for copy core robots were decided, I'm not your man. Adrian did all the work for copy core robots, including resistances and weaknesses afaik.

But mostly the resistance and weakness balancing worked with a simple system:

1. Stick to the facts
2. When you don't have enough facts to get attributes, just think of something fitting.
3. Point system:

weakness = 1 or 2 (cutter would be 2, crystal would be 1 or less, shadow would be a 1)
resistance = -1
affinity = -2
immunity = -2 or -1

Goal was to reach a 0 on every robot (preferably 2 weaknesses, I was told), but there are some cases where leaving something out would be against logic, and then you just have to deal with the results. I agree, there are some things I'd like to fix, and I'll take a look at the W/R tables at some point again.
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Posted on January 1st, 2011 at 12:00am #55
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Contributor
Brorman
3,506,752 BP
15 TP | 139 PP
Posted on January 18th, 2014 at 7:45pm #56
Also skins could be bought at the shop, and maybe some special robot masters that are event exclusive? (Because everyone loves holiday events and limited-time stuff)
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Contributor
Brorman
3,506,752 BP
15 TP | 139 PP
Posted on January 18th, 2014 at 7:40pm #57 ( Edited : 2014/01/18 at 7:44pm )
Welcome back, liking how the new coloring system works, but maybe you could apply it to threads as well?



For reference cause I'm bad at words




It is also really great to see how lively this place has become, usually always when I visit here these days, there is at least 5 people online at the same time.
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Contributor
Brorman
3,506,752 BP
15 TP | 139 PP
Posted on January 16th, 2014 at 10:49am #58
Just please stop posting to months old threads. There are threads meant for questions like these.
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Contributor
Brorman
3,506,752 BP
15 TP | 139 PP
Posted on January 15th, 2014 at 1:46pm #59
Any of the MM1 RMs
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Found 15 Threads, 139 Posts 154 Results Total
Pages 12345678
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