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Found 213 Threads, 569 Posts 782 Results Total
 
Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on December 30th, 2013 at 3:49pm #561
Trust me, I very, VERY much want to add the fortress bosses to the game, it's just not ready for it yet.

The first obstacle is their physical size. The game was programmed from the start to function with 40x40 pixel character sprites and anything bigger would not work. I was forced to add code for 80x80 pixel sprites after the MM3 robots were added, which was incredibly difficult, but even that isn't enough for most of the fortress bosses so I have to find a way to increase the size even further. :|

The second obstacle, of course, is animation. Most of these old NES bosses were pretty static but those that did move did so in a very... specific way. Not only will I (or someone) have to animate them but I have to make sure they actually fit on the existing stages or create new stages they will fit on. Overall a lot of work. >_>

And finally, I have to think of abilities! It may seem straight forward, but 99% of the fortress bosses had a very, very simply bullet/projectile attack and maybe collision damage. Neither of those would be very interesting and the latter doesn't really fit into an RPG setting (at least not this one).

So yeah, lots of stuff to figure out but I'm definitely considering it. It would obviously make battles and the end-game much more exciting. :P
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Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on December 30th, 2013 at 3:43pm #562
No problem! You've done an amazing job and continue to contribute tons of awesome dialogue for the game. :)

If you don't mind, I'd like to make you the official quote person. As in, you'll be responsible for finalizing quotes - even if they're submitted by someone else - and then posting or re-posting them all cleaned up.

I only ask because I noticed a few robots with multiple submissions from different people and I'd like to offload some of the moderation to you.

If it's easier to email me with "finalized" quotes I'm totally fine with that, otherwise you can continue posting them on the forum topic. Either way, I just need an easier way to see which ones are done and which ones still need review/cleanup.

Let me know, and thanks!
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Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on December 30th, 2013 at 3:31pm #563
I feel like the red on Metal Man may be too bright so I'm considering darkening or desaturating it a bit - it might not be an official NES colour when I'm done with it but it feels way too intense when compared to other robots or put up against the existing stage backgrounds.

As far as the other requests, I'll think about them. Some definitely need to be recoloured, especially all the red robots, I just have to make sure it doesn't stray too far from the NES-inspired pallet.

Thank you for all your input though - really appreciate it. :)
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Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on December 30th, 2013 at 3:27pm #564
Hello everyone, and happy belated and/or early Christmas depending on where you are! :P

I apologize for not having and update or a post ready - it was a busy holiday and I didn't have as much time as I expected. Also, just like last time, a small update quickly turned into a big one as I added more and more features and content to the game. >_>

I doubt I'll have this new update ready before the new year, but in the mean time I'll try to post some preview images for you guys to speculate wildly over. :P Expect a new thread in the next little while and sorry again for the delay! Thank you all for playing!
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Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on December 8th, 2013 at 5:10pm #565
Awesome work, Spinstrike! All these quotes have been added to the game and your name now appears on our credits page. Thank you soooooo much! :D
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Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on December 2nd, 2013 at 1:32pm #566
@Spinstrike : Just use an underscore between the first and second type. So for Nature and Electric, you'd use nature_electric and then you'd get something like this! :D
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Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on November 22nd, 2013 at 10:02am #567
That sounds like a great idea! I'll have to put some kind of disclaimer or warning about potential bad-language, but it would be a pretty easy thing to implement and I really like the concept. Nice work! :D
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Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on November 22nd, 2013 at 9:58am #568
The Copy Shot has not had its WE amount changed, however, because it's no-longer a level-up move for Mega/Bass/Proto it no longer benefits from that half-energy bonus. It does still share the same type though (Copy), so it at least benefits from that half-energy bonus (bringing it down from 8WE to 4WE).
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0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #569
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Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on November 14th, 2013 at 11:26pm #570
Oh, and one more thing. All of the support robots have had their level-up moves altered and each of the three players has had their battle point rewards altered as well, so make sure you review those if you have time. Additionally, some of the abilities that could previously only be equipped to Roll/Disco/Rhythm can now be equipped to other robots now to keep your eyes out when you're in the robot editor. :)
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0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #571
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Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on November 14th, 2013 at 12:50pm #572
Once again thanks for posting these - you're very observant!

I uploaded these changes late last night before I went to bed and was going to wait until I got home from work today to post about them. I also like waiting a little bit after an update to iron out bugs before I report on them. Sorry about that!

In terms of what's changed I'll go into more detail later but you've already caught most of the changes yourself.

My main goal in this update was to create more ability options for the initial MM1 robots and (where appropriate) try to make them more dual-typed. Dual type abilities can be equipped by a wider range of robots, so I want to try and get as many in the game as possible. They make battles more interesting and give the non-hero robots more purpose in the game.

You see, these new second tier abilities require a lot of weapon energy on their own (8 units) which doesn't seem worth it in some cases, but when equipped to the right robot (via Core Match or Level Up) they can take substantially less (2 - 4 units) so there's a bit of strategy in what you equip to whom.

I apologize for not posting about the update right away, but thank you for collecting some of the new features in a post for everyone else to see. I'll create a news post later and detail anything you missed. :)
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0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #573
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0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #574
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Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on November 8th, 2013 at 1:59pm #575
Try checking Bass' page in the database - he learns two more abilities on level-up, just like Mega and Proto. :)
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Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on November 2nd, 2013 at 11:02am #576
It's really cool to see so many other people with a love for both Mega Man and Pokémon like I have. ^_^ Thank you all for playing and it's great to meet you! Though you do make me feel a bit old... Haha.
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Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on November 2nd, 2013 at 10:54am #577
Thank you for the work you did and your submissions, but this is not how we do things here.

First, this is in the wrong forum. Sprite work and development talk should go in the development forum. Additionally, we already have threads for each Mega Man game and you should be posting in those. Creating a new topics will clutter up the forum and I'd prefer things stay organized.

Secondly, we already have two spriters for the game and they are more than capable of completing the work on their own. In the future we may need more spriters, but for the moment we have everything we need and sprite submissions are closed.

I am moving this to the appropriate category and locking it. I'm sorry for the confusion but Sean and MMX100 work really hard on their sprites and it would not be fair if anyone else could just come in and take their jobs. I have approved only two spriters for the game and anyone else taking the initiative and making more without getting permission is just wasting their time. :|
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Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on November 2nd, 2013 at 10:54am #578
I know pretty much nothing about video recording and the actual making of Let's Play videos, so I really do not care what program/software you use to record. So long as I can watch you play the game in some way that's enough. Thanks!
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Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on November 2nd, 2013 at 10:51am #579
This topic is inappropriate and I am closing it. Sorry. If you want to introduce yourself, use the proper thread, and if you're just returning from a short absence we do not need a topic about it. We will know you are back simply by your participating in the other, allowed threads. Thank you for your understanding.
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Found 213 Threads, 569 Posts 782 Results Total
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