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Found 15 Threads, 656 Posts 671 Results Total
 
Uraccountcrashed
13,545,327 BP
15 TP | 656 PP
Posted on April 11th, 2016 at 8:23pm #541
For those who have been wondering what I look like (Ever since I read MegaBound, anyway...) This should give you an idea!
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.
http://imgur.com/KDIEcCE
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.
Thanks to MusicalKitty for the ideas!
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Uraccountcrashed
13,545,327 BP
15 TP | 656 PP
Posted on April 11th, 2016 at 6:54pm #542
I'M SO COOL IN YOUR STORY KITTY THANK YOU SOOO MUCH!
(I'm sorry, I just can't get over that!)
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Uraccountcrashed
13,545,327 BP
15 TP | 656 PP
Posted on April 11th, 2016 at 6:51pm #543
Well, as much I love Vile after playing Maverick Hunter, I still have to go with Galaxy Man.
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Uraccountcrashed
13,545,327 BP
15 TP | 656 PP
Posted on April 9th, 2016 at 2:26pm #544 ( Edited : 2016/04/09 at 2:32pm )
Jupiter, I like his sneeze.
Vile
Galaxy Man
Napalm Man, Always... Here's why
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Uraccountcrashed
13,545,327 BP
15 TP | 656 PP
Posted on April 8th, 2016 at 10:27pm #545
@MusicalKitty : 99% horrible.
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Uraccountcrashed
13,545,327 BP
15 TP | 656 PP
Posted on April 8th, 2016 at 6:57pm #546
Elec Man!
Fun fact: He was Electric Man, but the MM1 name space could only handle 7 characters! Ever notice how none of the MM1 Robot Masters have names longer than 4 letters?
Cut, Guts, Elec, Ice, Bomb, and Fire!
(Time and Oil, too, but that's a coincidence.)
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Uraccountcrashed
13,545,327 BP
15 TP | 656 PP
Posted on April 7th, 2016 at 8:37pm #547
Elec Man
Air Man ga Taosena
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Uraccountcrashed
13,545,327 BP
15 TP | 656 PP
Posted on April 5th, 2016 at 9:47pm #548
Higsby, huh!
No question.
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Uraccountcrashed
13,545,327 BP
15 TP | 656 PP
Posted on April 4th, 2016 at 8:53pm #549
Higsby
Mega Man X
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Uraccountcrashed
13,545,327 BP
15 TP | 656 PP
Posted on April 3rd, 2016 at 9:31pm #550
Higsby
Skull Man
Ring Man
Nitro Man
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Uraccountcrashed
13,545,327 BP
15 TP | 656 PP
Posted on April 2nd, 2016 at 1:02am #551
My negative Votes:
1. Lan Hikari
2. Zero.EXE
3. Weil
4. Signas
5. Copy X
6. Quick Man
7. Skull Man
8. Bit
9. Magma Dragoon
10. Iris
11. Axle the Red
12. Dynamo
13. MM Volnutt
14. Bright Man
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Uraccountcrashed
13,545,327 BP
15 TP | 656 PP
Posted on March 29th, 2016 at 9:16pm #552 ( Edited : 2016/03/29 at 9:23pm )
@uraccountcrashed : Is reading chapter 16...

Geez! Who the...?

Oh, nevermind. I was terrified for a sec that I was THAT guy. Whew.
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Uraccountcrashed
13,545,327 BP
15 TP | 656 PP
Posted on March 29th, 2016 at 7:59pm #553 ( Edited : 2016/03/29 at 8:02pm )
@Beta Man : Okay, then! I do verily apologize! May I please see a complete Comprehensive Rule Set so that I may correct my mistakes?
(I guess I'm not sure how the game itself is played.)
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Uraccountcrashed
13,545,327 BP
15 TP | 656 PP
Posted on March 25th, 2016 at 11:10pm #554 ( Edited : 2016/03/26 at 12:31am )
(Last post hit character limit)

[Support Card]
Name: Wily's Leftover Gadgets
Effect: When the Robot Master Card this card's attached to declares an attack, flip a coin.
If heads, gain 30 damage for that attack.
If tails, lose 10 damage for that attack.
This counts as that card's attached card, and therefore they may not have any other cards attached.


[Support Card]
Name: Signature Whistle
Effect: If an opposing "Proto Man" Card is on the field, you may bring it to attack position at any time, no matter what. However, you must also bring yours, if you have one.
This takes up your Assist Card slot. Discard any card in your Assist Card slot to play this card.


[Support Card]
Name: Elevator Action
Effect: Any card which does not inflict damage on their opponent this turn, you may move twice this turn
This takes up your Assist Card slot. Discard any card in your Assist Card slot to play this card.


[Support Card]
Name: Quint's Ba-ack!
Effect: If your opponent's attack requires a coin flip, you may make them flip twice, and choose the result you prefer.
This takes up your Assist Card slot. Discard any card in your Assist Card slot to play this card.
However, if a "Quint" Card is actively on the field, you may attach this card to "Quint" and keep your current Assist Card, if any. (This counts as "Quint's" attached card.)
This counts as that card's attached card, and therefore they may not have any other cards attached.


[Support Card]
Name: Cowardice
Effect: You may choose any card you own down on the field and shuffle it into your deck. Draw one card.


[Support Card]
Name: Eddie
Effect: Draw 2 cards.
If at least one Robot Master Card you control is on the field and is from Mega Man 9 or 10, draw 3 cards.


[Support Card]
Name: Recycle!
Effect: Choose as many Support Cards from your opponent's hand as you like and shuffle them into their deck. They draw the same amount of cards.
You may also use this on your self, but using the effect on both players is not allowed.


[Support Card]
Name: M-Tank
Effect: Heal all damage and debuffs from one RM Card you control on the field. You may not play any Support Cards for 2 of your turns afterward.


magnet-man This one's one of my favorites so far!

[Support Card]
Name: Shadow Man's Ninjitsu Training
Effect: This card can only be attached to Shadow-Core cards. Have your opponent look away. Choose 2 cards from your deck. Place those 2 cards face down, along with the attached Shadow-Core Card, and have your opponent look back.
If your opponent chooses the Non Shadow-Core Card, their Active RM Card is destroyed and you may choose one card to keep in your hand. (And the Shadow-Core Card stays on the field; This counts as that card's attached card, and therefore they may not have any other cards attached.) Shuffle the other card into your deck.
If your opponent chooses the Shadow-Core Card, it is destroyed along with this card; discard the other 2 cards. You do not draw a card your next turn.
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Uraccountcrashed
13,545,327 BP
15 TP | 656 PP
Posted on March 25th, 2016 at 3:00pm #555 ( Edited : 2016/03/26 at 12:28am )
[Robot Master Card]
Name: Pseudo-Psukeo
Core: Flame
Health: 50


Ability: Sham Master
Desc: If any other "Psukeo" (or "Tom Light") Cards are in play, They will take damage instead of this card.

Attack 1: Ditto ??? Damage
Desc: Use any other "Psukeo"-card attacks.

Attack 2: Betrayal! = 150 Damage
Desc: This move uses two turns.
The first turn, skip your attack and the "Sham" ability is negated. (You may still play Supporter Cards during your next turn.)
Your next turn, destroy one of your team's cards and do damage. You may also heal all damage from this card.
If the card destroyed is a "Psukeo" Card, you may choose a Supporter Card from your deck

Weakness: Nature
Resistance: Water
(Card Desc: It looks like Psukeo... But something's off here...)

magnet-manGeez, at this rate, Psukeo Decks will be all the rage!

[RM Card]
Name: MegaBossMan
Type: Neutral
Health: 120


Ability: BanHammer
Desc: Once your whole game, you may select any of an opponent's card and discard it. You opponent may not undiscard this card in any way.

Attack 1: Insidious Slice = 70 Damage

Attack 2: Sparta Kick = 50 Damage
Desc: Your opponent must switch the position of the attacked Robot Master.

Weakness: Copy
Resistance: Flame
(Card Desc: The Admin. Don't mess with him.)

[RM Card]
Name: Uraccountcrashed
Type: Space
Health: 100


Ability: Hide
Desc: Flip a coin when this card is attacked.
If heads, no damage can be taken this turn. However, this card is still able to receive debuffs
If tails, nothing.

Attack 1: Check = 50 Damage
Desc: Flip a coin.
If heads, do 20 more damage

Attack 2: Wreck = 100 Damage
Desc: Flip a coin.
If tails, do 40 damage to yourself

Weakness: Shield/Flame/Electric/Nature
Resistance: Space/Freeze/Copy
(Card Desc: A peculiar character. Not serious; ever, it seems. Not much fun to discuss data plans with.)

[RM Card]
Name: Doctor Octagonapus
Type: LASER!!!
Health: 70


Ability: Kin
Desc: Only one time for each of this card you play, the first time you put it down, you may search for a Randall Octagonapus Card and play it.

Attack 1: Robot Arms = 40 Damage
Desc: You may choose one weakness to negate

Attack 2: Shoop = 100 Damage
Desc: this card may not attack next turn.

Weakness: Laser/Impact/Water
Resistance: Neutral/Nature/crystal
(Card Desc: A mysterious criminal that has recently revealed his identity.)

[RM Card]

Name: Randall Octagonapus
Type: Laser
Health: 100


Ability: Detective
Desc: When this card is special summoned by the card "Doctor Octagonapus", You may discard any item attached to one card.

Attack 1: Robot Arms = 30 Damage
Desc: You may choose one of your opponent's resistances to negate

Attack 2: Woop = 70 Damage
Desc: Flip a coin.
If heads, you may not attack next turn

Weakness: Laser/Impact/Water
Resistance: Neutral/Nature/crystal
(Card Desc: An officer of the law that has recently gone AWOL.)

[RM Card]
Name: Quint
Type: Time
Health: 130


Ability: Time Tangent
Desc: If any cards require a coin flip for an attack, you may flip twice and choose whichever result you prefer

Attack 1: Saku-Summon = 40 Damage
Desc: Must be used at least once before Rock Jump, but it is only needed once.

Attack 2: Rock Jump = 80 Damage
Desc: Flip a coin.
If tails, this attack does nothing

Weakness: Impact/Explode
Resistance: Swift/Neutral
(Card Desc: A time traveler with a bouncy jackhammer. Not much is known about this enigmatic villian)

[Support Card]
Name: Save Point
Effect: When the Robot Master Card this card is attached to is destroyed, you may destroy this card instead, leaving the Basic Card with half its original health. (Rounded to the nearest 10.)


[Support Card]
Name: Dust Man's Compulsive Actions
Effect: If any RM Card has 30 health or less, you may discard it and your opponent will not earn any prizes for it.
This takes up your Assist Card slot. Discard any card in your Assist Card slot to play this card.


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Uraccountcrashed
13,545,327 BP
15 TP | 656 PP
Posted on March 16th, 2016 at 5:55pm #556
@Tobyjoey : THIS JOKE
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Uraccountcrashed
13,545,327 BP
15 TP | 656 PP
Posted on March 16th, 2016 at 4:47pm #557 ( Edited : 2016/03/26 at 12:26am )
So just, any old card, then? This one's got a lot of defense, but lacks offense. Balance. Yeh.

[RM Card]

Name: Light's Armor Suit
Core: Shield
Health: 200


Ability: Armor
Desc: Only takes half damage from attacks, rounded up to the nearest 10

Attack 1: Reflector Shield = No Damage
Desc: Flip a coin.
If heads, stop damage to this target, and one more target of your choice.
If tails, stop any abilities other than Light's Armor Suit(s) in play until the end of your next turn.

Attack 2: Auto-Programmed Karate (APK) = 30 Damage

Weakness: Impact/Electric/Flame
Resistance: Laser/Crystal/Neutral
(Card Desc: A scrapped suit refurbished for self defense by Dr. Light, for himself. He never thought he would use it...)

[RM Card]

Name: Shade Man
Type: Shadow
Health: 90

Ability: Silent Striker
Desc: Once before your attack, you may put 30 damage on any card, yours or your opponent's.

Attack 1: Stone Gaze =No Damage
Desc: Flip a coin.
If tails, your opponent cannot use an active RM Card of your choice

Attack 2: Fuel Suck = 50 Damage
Desc: Heal 40 damage from Shade Man

Weakness: Swift/Impact
Resistance: Shadow

[Support Card]
Name: Light's Engineering Skills
Effect: If this card is attached to another, flip a coin. If heads, heal 20 damage from that card.
This can only be done once a turn, during your turn, and you must flip again for subsequent cards with the same name.
This counts as that card's attached card, and therefore they may not have any other cards attached.



[Support Card]
Name: Tango
Effect: Deal 10 damage to each of your opponent's cards between every turn, also, disregard any armor or damage debuffs.
This takes up your Assist Card slot. Discard any card in your Assist Card slot to play this card.



[Support Card]
Name: Shield-Type Starforce
Effect: If this card is attached to a shield-core Basic Card, its weakness is negated, and always takes 10 less damage. When the Basic Card is destroyed, discard this card as well.



magnet-manAlso, How do I do this? Do I just say I want to buy a pack, (MM10 set, please!) And I get it, or is there something else I need to know about? Sorry for impeding on everyone.
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Uraccountcrashed
13,545,327 BP
15 TP | 656 PP
Posted on March 16th, 2016 at 12:39pm #558 ( Edited : 2016/03/16 at 12:40pm )
@Psukeo : Uh, granted, I guess... But he gets overthrown due to turning communist.

I wish for my PS2 to start working again.

magnet-manNot racist!
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Uraccountcrashed
13,545,327 BP
15 TP | 656 PP
Posted on March 16th, 2016 at 12:03pm #559
Okay...
1. Quint, right off the bat.
2. Elec Man
3. Time Man
4. Nitro Man
5. Hornet Man
6. Galaxy Man
7. Shade Man
8. Magnet Man
9. Wave Man
10. Gravity Man
11. Charge Man
12. Final Dark Man
13. Omega-Xis
14. Vile
15. Harpuia
16. Dr. Cossack
17. Tengu Man
18. Clown Man
19. Pedia
20. Mega Water sa Gojo
21. Pluto
22. Mercury
23. Klinka
24. Pump Man
25. Acid Ace
26. Higsby
27. Ring Man
28. Burst Man
29. Gyro Man
30. Tornado Man

There, all my faves!
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Found 15 Threads, 656 Posts 671 Results Total
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