Mega Man RPG Prototype Community

Community  »  Search

Use the Community Search page to find specific posts, threads, or other information published to the community by our users or our staff. This is a great way to find answers to common questions or explanations for mechanics you aren't as familiar with. Just use the form below to enter any search criteria you have and then click the "Search" button at the bottom to see what results we can pull up for you.

 

Search by Keyword

Search by Username

Filter by Category

Search Options



Found 213 Threads, 569 Posts 782 Results Total
 
Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on January 4th, 2014 at 3:20pm #541
I need to add some kind of upvote or +1 option to posts because these are awesome! XD
^ Top
 
Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on January 4th, 2014 at 2:51pm #542
Given the slow nature of the gameplay, I think it would be best to have a bunch of shorter clips showing different attacks, effects, and features strung together with a single track in the background added post-recording.

Luckily, the game uses tracks from a (great) YouTube composer called TheLegendOfRenegade and he's given us permission to use the tracks in anything game related so long as there's credit. I think anything that appears in the prototype would be good to use, with the stage select and all robot master themes from MM1, MM2, and MM4 being options.

Unfortunately my proficiency in programming and graphic design do not carry over into video editing. I have zero skill in putting them together and I doubt my laptop could handle it either way. :| It would be awesome if we could find someone to make one, but I'm pretty sure it wont be easy.

Something else that I think would really help with promotion is if we got some "official art" for the game. I know that I'm technically able to draw the new characters (Rhythm and Disco) myself, but the time it would take me to actually do so and colour them doesn't feel worth it when I could be programming. I might go trolling DeviantArt someday for people who do commissions, but we'll see. Either way I think it would be cool to have official artwork of the three main heroes and the three support characters for use in articles and wikis and even videos like this.

If anyone finds or knows someone who has the official art style down perfectly and takes requested/commissions please let me know. At the very least I would want Disco and Rhythm - I really like their designs. :P
^ Top
 
Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on January 4th, 2014 at 2:30pm #543 ( Edited : 2014/01/04 at 3:04pm )
I better get on this Quick Man before all you Punks steal the best puns and there's nothing left but Junk Man! Hmmmm... I thought this would be a little easier. Guess I'm not as Bright Man as I thought! :S While I shouldn't have Charge Maned into this discussion without something better to say, you have to admit it took a lot of Guts Man on my part. ^_^ Hey... wait... I seem to be getting a bit of a Rhythm going! Yeah, I'm on a Roll now! What's that? I should Cut Man it out? You think I'm just blowing hot Air Man? You think I should just Chill Man out? Awwww, shucks. I just wanted to be a Star Man! :'(

;)
^ Top
 
Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on January 4th, 2014 at 2:23pm #544
I'm just gonna leave this here for you guys - as you can see the update is coming along nicely! :D

Mega Man Star Force
^ Top
 
Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on January 3rd, 2014 at 2:00pm #545 ( Edited : 2014/01/03 at 2:08pm )
I'm not going to answer any specific questions, especially about Jewel Man (oops?), but I will say one thing. The stars will appear as a post-game objective and collecting them will contribute to something called "starforce". I wonder what that is? :P

Also, the new "Field Support" ability will have character-specific effects and the existing "Mecha Support" ability has been revised to also have character-specific effects. In other words, Fire Man using the Field or Mecha Support abilities will have a vastly different effect than if Mega Man used them, as will they be different if Roll, Disco, or any other elemental robot used them. I have to say it's a pretty sweet little change that I'm sure you'll all have fun with.

Oh, and I've upgraded the way the Buster Shot works (slightly). It's still the same old ability you know and love, BUT it can be powered up by holding onto any of the other _____ Buster's charge shots! And they stack. So if someone is holding onto a Mega Buster charge as well as a Roll Buster charge (for example) the power of the default Buster Shot would be increased twice! The absolute extreme of this would be someone equipping the Buster Shot on one slot and then all the other busters for the remaining seven slots and effectively doubling the power of the default Buster Shot attack. 24 Neutral base power might not seem like much, but for zero energy and with relatively high priority it may be worth it for some to think about when the update is released. ;)
^ Top
 
Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on January 3rd, 2014 at 1:45pm #546
Yay! I can tell Quick wasn't too happy about the decision ("Too many fangames here...") but it's my personal opinion that you either have ZERO fangames on the official wiki or you allow all of them. It's not fair to give preferential treatment to certain developers over others and it creates the wrong kind of tone for our community as a whole. Capcom isn't exactly flooding the market with official games right now so I think it's not only okay, but important that fans contribute to the series in any way they can - whether its fanart, fanfic, fangames, let's plays, whatever! The longer we keep the blue bomber's legacy alive and keep awareness high the more it benefits the entire fandom. Thank you all again! This is so great. ^_^
^ Top
 
Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on January 3rd, 2014 at 1:45pm #547
Thank you all SOOOOOO much for your support and help with this everyone. I would have honestly been okay if it had been moved to the Fan Wiki but this is incredible and will surely help spread the word and grow out little community. :D I will periodically update the wiki with new information when I can but likely it's an open system and anyone else with an account can help out to make the page more complete. Thank you all again and I think it's SO cool that we have a page there now. ^_^
^ Top
 
Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on January 2nd, 2014 at 1:33pm #548
Brorman is kind of right - right now you can only have one of any robot in your game, so if you wanted to trade with someone and you got a duplicate robot, it would just overwrite your current one (or vice versa). I guess I could think about allowing multiple copies of a robot, but that would require a lot of big code-changes and I'm not sure if it's worth it.

That being said... maybe there are other thing we could trade or "gift" to other players? Maybe battle points? Maybe items? Maybe something else in the future? I do like the idea of having some kind of connection to the other players and some kind of economy so I'll absolutely think about it (it would be really nice to help your friends, as you said) but for right now I'm not sure how/if it would work. :S
^ Top
 
Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on January 2nd, 2014 at 1:10pm #549
As far as gameplay photos, you can use anything from the gallery (newest photos are at the top), and as for the title screen you can either take a screenshot of the main menu (so it's current) or use the game's logo (below). Thank you again, I'm really, really excited to see the page!

Mega Man RPG Prototype Logo
^ Top
 
Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on January 2nd, 2014 at 10:27am #550
@MegabossMan : Oops! That's was a bug - thanks for pointing it out!

The issue has been fixed now, thanks again!
^ Top
 
Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on January 1st, 2014 at 4:41pm #551
Favourite Robot Master:
Wood Man, Jewel Man, Star Man

Favorite Core Type:
Nature, Crystal, Space

Favorite Classic Series Weapon:
Leaf Shield, Gemini Laser, Black Hole Bomb

Favorite Ability:
Leaf Shield, Gemini Laser, Super Arm

Favorite Classic Series Stage:
Snake Man, Gravity Man, Gemini Man
^ Top
 
Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on January 1st, 2014 at 12:08am #552
And we're here! Happy New Year everyone! Here's to another great year of new features, new content, new mechanics, and most importantly new members! Thank you all so much for playing, for your support, and for all the great feedback and contributions! Thank you! :D
^ Top
 
Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on December 31st, 2013 at 10:43pm #553
Check the formatting options at the bottom-right of the comment form and make note of the Cutter one. If you wrap text [in square brackets] and then add a {nature} besides it (without spaces) you get this! If you want your text to be dual-typed, just use an underscore like {freeze_cutter}. :)
^ Top
 
Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on December 31st, 2013 at 10:38pm #554
I won't be attaching names to specific quotes as that would be a real hassle to update and maintain, but I will absolutely add a place for the other contributors on the credits page just like Spinstrike. I have the little bios on the credits page links to everyone's accounts, so their usernames and avatars auto-update with any changes. But yeah, even though Spinstrike would be submitting them to me I would personally go over then thread later and see who needs to be added to the contributor list. No worries, I promise. :)
^ Top
 
Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on December 31st, 2013 at 10:35pm #555 ( Edited : 2014/01/01 at 12:11am )
Yes, absolutely, you have my permission for sure! I'm honored that you think it deserves a place there, and I'm sure the other contributors will be too! :D Let me know if you have any questions or need clarification on anything and post the link once you have something up. Thank you!!
^ Top
 
Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on December 30th, 2013 at 4:12pm #556
@Searinox : There's a mechanics thread for that now! :D
community/mechanics/269/robot-stats/

@sanca : Open the password prompt and enter the phrase "Chapter Get : Player Battles!" :)
^ Top
 
Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on December 30th, 2013 at 4:05pm #557 ( Edited : 2013/12/30 at 4:11pm )
@vaati : Love the concept and I'll definitely consider it for a future update. Lots of work involved but it may be well worth it. Might overly complicate the battle system a bit too, but that can be worked out. Super forms are cool too! At the very least super-forms of the main heroes would be awesome, but we'll see!

@NinjaLink : To be honest I haven't thought about it yet, but given how the Ice Wall works it may well be very similar. It would obviously be different in typing and a different weakness, but maybe the effect will be tweaked a bit too? Kind of like how Skull Barrier is similar to Leaf Shield but not identical.

@MP36PH3S : Like the Ice Wall, I have not given this much thought yet but it very well might be similar. It doesn't have to be and I might change the function of the ability entirely, but that's not something that'll happen for a while anyway. The Stardroids are so far off it's not even funny... >_> About the MM3 and MM5+ robots? Yes they're be unlockable. When? Not sure, but definitely not before their respective stages are done.

^ Top
 
Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on December 30th, 2013 at 4:02pm #558
I don't have anything to contribute but I have been keeping up with this thread and I have to say - it's pretty awesome!

Really liking this idea and some of them are really well done - especially the Scott Pilgrim ones!

You guys have no idea how incredibly cool it is to my mechanics/types/system being used in this context. You guys are basically making fan-content based on fan-content. Pretty trippy! And flattering. ^_^
^ Top
 
Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on December 30th, 2013 at 4:01pm #559
For now, please ignore all the custom robots like Blossom Woman. Their designs and names are not finalized and I might even change some of their genders, so don't worry about it. IF you have ideas, that's another story, but at the moment they're just placeholders and nothing is set in stone. Sorry!
^ Top
Found 213 Threads, 569 Posts 782 Results Total
MMRPG Prototype v3.8.25 by Ageman20XX | Mega Man Trademarks & Characters © Capcom 1986 - 2025
This fangame was created by and his team. It is not affiliated with or endorsed by Capcom.
« Back to Home | Cookie Policy | Data API | Contact & Feedback | Play the Prototype »