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Found 213 Threads, 569 Posts 782 Results Total
 
Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on January 14th, 2014 at 8:02pm #501 ( Edited : 2014/01/14 at 8:18pm )
@QuickLikeQuickman : You are correct, it is a bug. There is a thread about it open in the bug forum. It's... gonna take a while for me to figure out a fix. I searched Google high and low and all the solutions I've found have not worked. :| It's the main reason I added the "Pause" button to the top of the battle window - it's the only way to prevent it from crashing when you're in another tab (and even then it sometimes has problems!). But yeah, sorry about that. The moment I find I fix I'll be sure to implement it! :P

Also, thank you so much everyone! ^_^ It's been a really, really long and tiring journey but I knew in my heart that I had something special and I'm glad I persevered. Now we have several other contributing members to the project and everything is coming together beautifully. We have an almost fully fleshed out campaign (three, actually), amazing remixes, beautiful new sprites, hilariously punny dialogue, diverse and interesting stats, types, and weakness cycles, sooooo many new features and mechanics, and (in my opinion) one of the coolest and most detailed enemy databases of any Mega Man game ever. We still have a looooooooong way to go until we're done, but it's been an amazing ride so far and I anxiously look forward to each new day of working on it. Thank you all again! ^_^
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Posted on January 1st, 2011 at 12:00am #502
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Posted on January 1st, 2011 at 12:00am #503
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Posted on January 1st, 2011 at 12:00am #504
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Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on January 13th, 2014 at 10:40pm #505
@SmashBroPlusB : Thanks for the reminder. I've had a lot of people ask me about that and I keep forgetting to put some kind of event/message explaining it. I just added an event popup that appears directly after the first battle, hinting but not directly giving away how to unlock them. "Simply disabling a robot master will download its special weapon data for you, but if you can disable it using only Neutral Type abilities we might be able to download even more!" Hopefully this helps clear a bit of confusion for new players while still letting them feel a bit surprised when it happens. Thanks again for all the help!
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Posted on January 1st, 2011 at 12:00am #506
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Posted on January 1st, 2011 at 12:00am #507
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Posted on January 1st, 2011 at 12:00am #508
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Posted on January 1st, 2011 at 12:00am #509
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Posted on January 1st, 2011 at 12:00am #510
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Posted on January 1st, 2011 at 12:00am #511
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Posted on January 1st, 2011 at 12:00am #512
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Posted on January 1st, 2011 at 12:00am #513
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Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on January 13th, 2014 at 12:45pm #514
You can leave the notice up. When and if the prototype gets fixed I'll remove it myself. For the time being, I'm not sure what the future of the project is and do not want to raise false hope. Thank you so much for all you've done so far, either way.
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Posted on January 1st, 2011 at 12:00am #515
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Posted on January 1st, 2011 at 12:00am #516
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Posted on January 1st, 2011 at 12:00am #517
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Posted on January 1st, 2011 at 12:00am #518
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Posted on January 1st, 2011 at 12:00am #519
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Found 213 Threads, 569 Posts 782 Results Total
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