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Found 31 Threads, 757 Posts 788 Results Total
 
Retrop
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31 TP | 769 PP
Posted on April 30th, 2015 at 2:26am #481 ( Edited : 2015/05/01 at 2:58am )
Here's Super Smash Bros cards:

Name: Mario
Core: Flame
Health: 210
Attack 1: Jump (40 Damage) (Impact)
Attack 2: Fireball (40 Damage)
Attack 3: Hammer! (60 Damage) (Earth)
Resistance: Water -30
Weakness: Flame x2

Name: Link
Core: Cutter
Health: 320
Attack 1: Swordplay (50 Damage, 100 if opponent has half HP or less)
Attack 2: Bow + Arrow (20 Damage, 100 damage if you choose, but 10 damage recoil)
Resistance: Cutter -30
Weakness: Explode x2

---More to Come---
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Retrop
14,708,847 BP
31 TP | 769 PP
Posted on April 29th, 2015 at 10:33pm #482 ( Edited : 2015/04/30 at 1:25am )
On the subject of Boss characters, why don't we add special gimmicks in each fight? Most RPGs have bosses as characters with high stats and health. That's it. Why don't we add a little twist in the fights?

Enker:
All attacks on his stage gain the "targeting" effect. Enker has 5x his regular defense, but there are 4 crystals with ___HP. Players will need to target and destroy the crystals in order to have a better chance against Enker, as it lowers his defense to 4x, then 3x, then 2x, and finally just plain, normal, defense. Also, moves that do percent (%) damage will be greatly weakened. Also, Enker could have some sort of healing ability. It wouldn't be OP like Whitney's Miltank, but it would help his high defenses and keep his crystals alive.

Punk:
Being a teenager, Punk would cheat a little... okay, a lot. He would be able to mess up your stats, change your attacks, alter your items, or even make your weaknesses/resistances/etc. completely different! He would be able to attack twice, and some of his attacks would involve the above conditions. However, the cheating device can be disabled for 3 turns if he's hit by a super effective attack. Every time that he uses the cheating device, he will change his weakness around to keep things interesting!

Ballade:
Finish him off quickly, because we've got an armed bomber here! In the background, there is a timebomb, and it'll go off every 3 turns, dealing 100 damage the first time it blows. Another 3 turns, it'll become 150 damage. Then 200, 250, and so on. There is NO limit here; the bomb could go to the 1000s given enough time! Not to mention the bomb will only set off on your side. The bomb does do neutral damage, so while you don't have to worry about double damage, you can't resist in any shape or form.

EDIT: I found more bosses guys!

Quint:
The floor's lava, the floor's lava, the floor's- ...not lava. But it's falling! Before each turn, there is a 20% chance that the floor will collapse a bit. Not only do all attacks suffer a 10% accuracy decrease, but all Earth and Impact abilities will absolutely fail to hit the target! ...Unless you're Quint. Cheater! Don't worry though, at the end of the turn, the field will return to normal... hopefully.

Doc Robot:
Anyone who's played Castlevania: Dawn of Sorrow will recognize this one. Doc Robot's moveset would vary GREATLY, as it (and his moveset) change ALL THE TIME! Whenever Doc Robot here gets hit by an element that isn't what he's currently, he'll change elements, as well as his moveset and other things. i.e. Doc Robot gets hit by Electric Overdrive. Doc Robot changes his element to electric, and his moveset becomes something like Thunder Beam, Electric Shot, Electric Buster, Electric Overdrive, Thunder Strike, Bright Burst, and so on!

Copy Robots (Yes, all of them):
Have them copy the moveset of the members of your current team. Extreme focus on Copy Robots. Simple mechanic, but they are essentially a mirror match.

King:
The master of the chess board here will swap between 2 forms: Defend, and Offense. Every 3-5 turns, King would swap from Defend to Offense form, and vice-versa. In Shield form, King would gain plain REDONKULOUS defenses, and have a few Laser and Shield attacks. But swap up that shield for an axe, because King would have absolutely DESTRUCTIVE offensive power, with Cutter, Impact, and Swift attacks to back himself up. Not too much of a "gimmick" per say, but I think it works.

That's all for now...
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Retrop
14,708,847 BP
31 TP | 769 PP
Posted on April 27th, 2015 at 5:14pm #483 ( Edited : 2015/04/27 at 5:17pm )
*rubble clears*

*COUGH COUGH*

proto-man_electric...Freedom? YUSH FREEDOM :D!

Sorry guys for being offline for ____ days. I was getting a bit busy, but it should be good from here on out. You could see the results of being busy with school a few weeks before I went offline. Great to be back!
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Retrop
14,708,847 BP
31 TP | 769 PP
Posted on March 30th, 2015 at 3:06am #484
proto-man_electricAGH!!!!!!!

Retro limps down, barely breathing(?) after being impaled. However, he gets up, and disables the EM wave...

proto-man_electricYou'v done well to push me this far... BUT THIS IS WHERE THE GLOVES COME OFF!!!!!

Retro literally takes off his gloves, which turn out to be LIMITERS. Yes, he has been holding back this entire time, and he hasn't even activated omega form yet. He unleashes waves of fire, leaves, water, lightning, ice, wind, earth, light, and darkness. Dance of the elements indeed.

OOC: I don't count limiters as alternate forms.
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Retrop
14,708,847 BP
31 TP | 769 PP
Posted on March 29th, 2015 at 3:43am #485
proto-man_electricDon't think I'll just let you have an attack on me, try this on for size!

Retro quickly unleashed a barrage of slashes Zero, knowing that this was his only chance at winning the match.
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Retrop
14,708,847 BP
31 TP | 769 PP
Posted on March 28th, 2015 at 5:03am #486
@Adrian Marceau : Sorry for the wait!

I'm actually not too sure why I liked the core change system. I guess it's the fact I'm a sucker for super forms (Super Adaptor, Super Sonic, Starboy, Mega Evolution, Beast Out, etc etc) that having the copy core bots transform and have more uses of ____ kinda felt OP. The good kind of OP. However, I can see why it can be viewed as boring, and the new sub-core system allows for lots of battle strategy and allows me to give Roll "the ultimate cleanser" :3
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Posted on March 28th, 2015 at 4:51am #487
proto-man_electricNow then....

Retro quickly slashed at Zero 3 times with presicion, accuracy, and spped.
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Retrop
14,708,847 BP
31 TP | 769 PP
Posted on March 23rd, 2015 at 1:29am #488
Just when you thought you've seen it all, BAM! This update shall be worthy of being the only update of the year; I'll have SO much stuff to do! I also like how player battles went from "Max attck = WIN" to pokemon level player battles. Though I'm kind of disappointed at the lack of core change for copy bots, as I'm probably the only one who LIKED the system. Oh well.
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Retrop
14,708,847 BP
31 TP | 769 PP
Posted on March 23rd, 2015 at 1:18am #489 ( Edited : 2015/03/23 at 1:26am )
--TIME PARADOX--

Robot never Interupted. Tourney continues!

proto-man_electric...Why do I feel like someone was about to interupt my battle? Oh well. Either way, I feel it's time to end this... EM Wave!

A wave of harmless electricity was released. However, it disabled both robot's weapons except one...

proto-man_electricPull out your saber, and let's end this... *pulls out R-Saber* ...the old fashioned way!

Just to clarify, Zero can only use his Z-Saber, while Retro can only use his R-Saber. Any sort of dashing, flight, etc. Etc. has been disabled as well.
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Retrop
14,708,847 BP
31 TP | 769 PP
Posted on March 19th, 2015 at 8:32pm #490 ( Edited : 2015/03/19 at 8:37pm )
proto-man_electricGood. Get out of the way. SUN-MOON!

Retro used Blue Moon Gun and Red Sun simultaneously. This time aimed at that interrupting robot.
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Retrop
14,708,847 BP
31 TP | 769 PP
Posted on March 19th, 2015 at 7:49pm #491
proto-man_electric...Truce?
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31 TP | 769 PP
Posted on March 19th, 2015 at 1:39am #492 ( Edited : 2015/03/19 at 1:43am )
Will you ever learn? Retro's buster immunity takes place once again. He quickly pulls out his blue moon gun once again while summoning Red Sun. With the lasers and meteors, this is one tricky situation.

OOC: Got lazy, so no [robot] code...
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Retrop
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31 TP | 769 PP
Posted on March 17th, 2015 at 2:10am #493
How about the Copy Bot stage and Final Destination III? Those have 3 and 8 robots respectively :p
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31 TP | 769 PP
Posted on March 17th, 2015 at 2:05am #494
...But at the last second, Retro grabbed the saber, and crushed it with his bare hands. Saying nothing else, he quickly grabbed Zero by the throat, ready to end this match once and for all...
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14,708,847 BP
31 TP | 769 PP
Posted on March 16th, 2015 at 2:29am #495
Actually, think twice before doing it on a met. Do it on the big boys (robots)! Go to any stage that has a robot (not mecha) and repeat the strategy on the robot. This will harvest 100 stat points as opposed to 50.
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31 TP | 769 PP
Posted on March 16th, 2015 at 2:18am #496 ( Edited : 2015/03/16 at 2:28am )
@ZeroDXZ : ...While I still don't think the crash bomb should've been there, I'm counting it anway just to move on with this fight...

Retro took slight damage from the bomb. Realizing how long this was taking, he faced the audience

proto-man_electricSorry for taking so long to answer! Anyway, I beleive we should end this now... Raging Retro Demon!!!

Retro surrounded himself with evil energy (but not nearly enough for omega form activation) and rushed at ???mph at Zero, ready to rip apart his opponent with his own hands.
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14,708,847 BP
31 TP | 769 PP
Posted on March 13th, 2015 at 5:55pm #497 ( Edited : 2015/03/13 at 6:12pm )
@Phoenix Wright : Then how can you say that it was there? You can't expect me to read minds to see that you had a second crash bomb. What you're saying is that I can just say that I can place a "deleterize bomb" on your robot at any time without even saying that I did. I don't believe that you can do that. And saying "I forgot to post it" means that you never did place the bomb.
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14,708,847 BP
31 TP | 769 PP
Posted on March 13th, 2015 at 2:36am #498 ( Edited : 2015/03/13 at 2:37am )
@Bt Man : ? *checks list* umm.... Whoops. Didn't check it. My bad. '.'
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14,708,847 BP
31 TP | 769 PP
Posted on March 13th, 2015 at 2:34am #499
Where did the crash bomb come from?
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Found 31 Threads, 757 Posts 788 Results Total
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