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Found 483 Posts 483 Results Total
 
Proto MKII
1,393,550 BP
0 TP | 483 PP
Posted on June 2nd, 2017 at 7:26pm #461 ( Edited : 2017/06/02 at 7:53pm )
Name: Scythe Joe
Core: Empty/Cutter
Health: 200
Power: Negative Factor
Power Description: if the power of a Core is boosted by Shadow or Empty, Scythe Joe absorbs energy from the field double that amount. Once the energy is absorbed, roll 2 die. If you get a 12, Scythe Joe insta-kills the opponent.
Attack 2: Scythe Slash
Attack 2 Description: Scythe Joe slashes his scythe at the opponent, doing 40 Damage.
Resistance: None
Weakness: Crystal
Affinity: Shadow Empty

Name: Soaker Joe
Core: Water
Health: 200
Power: Surf's Up!
Power Description: Every ten turns spent with Soaker Joe, a tidal wave appears, and the opponent gets trapped in there for five turns (the turn after bring the turn the countdown starts). The tidal wave puts the opponents status into Drowning, while Soaker Joe does [20-Extra Damage]{wiy}.
Attack 2: Water Blast
Attack Description: Soaker Joe shoots a high and frequent amount of water at the opponent, doing 60 Damage.
Resistance: Fire
Weakness: Nature

All the joes from this and before are part of the Extended Sniper Joe Family pack.

And before I forget again--

Drowning is a status ailment where, depending on the surroundings, the users attacks go down by 30. If a move is fire core, the effects of that move are completely nullified. However, if an attack is Electric-Core OR Nature-Core, the effects are doubled.
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Proto MKII
1,393,550 BP
0 TP | 483 PP
Posted on May 28th, 2017 at 8:57am #462
Chuck feels the inevitable feeling that no matter what he does, he'll somehow always find himself in a fight with. Even so, he convinced himself that even if he does, he'll get the upper hand in the end. Chuck disregards the warnings and walks up to the Red Lion Member to talk to him.
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Proto MKII
1,393,550 BP
0 TP | 483 PP
Posted on May 26th, 2017 at 6:19pm #463
Chuck is extremely interested in the Bandana, but realizes that he does not have enough money. Instead, he walks up to Wetzel, and lays down 2.95 on the counter. "Yeah, gimme one of those Cinnamon Pretzels you felines call em' or whatever." he says curtly, not making eye contact with Wetzel.
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Proto MKII
1,393,550 BP
0 TP | 483 PP
Posted on May 24th, 2017 at 6:25pm #464
"I ain't got no time for none of that nonsense," Chuck said, being unintenterested in, well, anything currently near him. He decided to head to the city and seek out action.

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Proto MKII
1,393,550 BP
0 TP | 483 PP
Posted on May 22nd, 2017 at 7:49pm #465 ( Edited : 2017/05/22 at 8:31pm )
Name: Chuck Hervson the Macho Man

Gender: Male

Species: Human

Class: Liontamer

Description: Chuck has a bulky and muscular build, although he has much more height than weight. He's 39 years old and has a small beard. He has short, straight hair, and stands at 6'3 with 217 pounds. He has s constant attire of a white tank top, skinny jeans, and leather boots. Occasionally he wears a western hat.

Reason for coming: Chuck had a successful career of pulling of manly things, like bench pressing chopped up couches and street fighting giant gorillas, but unfortunately, he started gaining injuries like a slightly fractured skull and a dislodged hip. He retired and became obsolete, but he came bro Spokane to prove himself worthy.

Trivia: Chuck is very macho, meaning he has a huge sense of masculinity. He also has somewhat of a cowboy theme, and has a very aggressive attitude, not hesitant to use any sort of violence on anyone he dislikes.
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Proto MKII
1,393,550 BP
0 TP | 483 PP
Posted on May 21st, 2017 at 5:57pm #466
In memory of Mega Lo Mania

Rip
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Proto MKII
1,393,550 BP
0 TP | 483 PP
Posted on May 21st, 2017 at 8:18am #467 ( Edited : 2017/05/21 at 8:26am )
Yay, it's my Birthday!

...

[Literally no one is gonna care.]{spoiler}
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Proto MKII
1,393,550 BP
0 TP | 483 PP
Posted on May 14th, 2017 at 1:45pm #468 ( Edited : 2017/05/14 at 2:14pm )
Name: Core Amplifier
Core: Neutral
Description, If the core given to the robot master matches the core of the robot master, and this is used, the attack(s) with the core boost will also be boosted by 50.

Name: Core Neutralizer
Core: Neutral
Description: If the opponent uses a core or recently has used a core, and the user activates this card, the attack(s) with the core boosts will be subtracted by 50.

Name: Sniper Joe Traning Grounds
Core: Neutral
Increases: Neutral +30 Copy +20 Laser +10
Decreases: Shadow -30 Crystal -30

Name: Proto Man MKII's Torture Asylum
Core: Empty
Increases: Empty +50
Decreases: ANYTHING THAT ISN'T EMPTY -10
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Proto MKII
1,393,550 BP
0 TP | 483 PP
Posted on May 13th, 2017 at 7:56pm #469
 Sniper Joe #592B1, start recruiting more Sniper Joes. We're gonna need em'.
sniper-joe It would be my pleasure to obey your commands, sir.
 Good. Now don't tell any other Joes, but I think your my favorite.
sniper-joe I am utterly flattered by your favoring in me, sir. I will do my best to complete my tasks. *promptly walks out of the room*

Name: Walter
Core: Swift
Health: 150
Power: Low Blow
Power Description: Walter jams his foot onto the person's stomach. Flip a coin. If head's the opponent is Confused. If tails, the opponent is Paralyzed. The opponent is only used three times a match.
Attack 2: Speedy Jab
Attack 2 Description: Walter sends a punch the opponent's way, doing 30 Damage.
Attack 3: Dropkick
Attack 3 Description: Walter jumps into the air and kicks the opponent with both off his feet. Flip a coin. If heads, Walter does this successfully, landing 80 Damage on the enemy. If tails, Walter misses completely, lands back first, and loses a turn.
Resistance: None
Weakness: Flame Water Earth Wind Cutter Laser Shadow Crystal
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Proto MKII
1,393,550 BP
0 TP | 483 PP
Posted on May 13th, 2017 at 6:23pm #470 ( Edited : 2017/05/13 at 6:41pm )
@RotomSlashBlast: Woah, woah, woah! As much as I'd love to kick your purple little butt, like I said, I'm starting all over. I only have three - technically speaking four- RM's and a support card. We can't do this yet.

Your time has not come yet.
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Proto MKII
1,393,550 BP
0 TP | 483 PP
Posted on May 13th, 2017 at 2:39pm #471 ( Edited : 2017/05/13 at 6:38pm )
Name: Slicer Joe
Core: Cutter
Health: 150
Attack 1: Random Cutter-Core Weapon
Attack 1 Description: Roll a die.
-If you get 1, Slicer Joe will use Rolling Cutter. Flip a coin 3 times. For every heads, Slicer Joe does 30 Damage. For every tails, Slicer Joe uses 10
-If you get 2, Slicer Joe will use Metal Blade, doing 30 Damage
-If you get 3, Slicer Joe will use Quick Boomerang. Flip a coin 9 times. For every heads, Slicer Joe does 10 Damage
-If you get 4, Slicer Joe will use Shadow Blade, doing 30 Damage
-If you get 5, Slicer Joe will use Ring Boomerang. Flip a coin 2 times. For every heads, Slicer Joe does 40 Damage
-If you get 6, Slicer Joe Will use Ice Slasher, doing 30 Damage
Attack 2: Slicer Joe shoots a buster with a sharp RM move in it, doing 40 Damage
Resistance: Neutral
Weaknes: Impact

Name: Break Joe
Core: Shadow/Shield
Health: 150
Power: Break Shield
Power Description: If a move is Laser, Shadow, or Crystal, the move is reflected.
Attack 2: Break Dash
Attack 2 Description: Break Joe rushes towards the enemy, doing 40 Damage
Resistance: Impact/Neutral
Weakness: None

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Proto MKII
1,393,550 BP
0 TP | 483 PP
Posted on May 12th, 2017 at 10:02pm #472 ( Edited : 2017/05/13 at 6:35am )
I guess I could (re)try.

I lost my old account due to password issues so if that's okay I'll just not go with the devilish meme spawn I started with. First up is..

Name: Gauntlet Joe
Core: Impact/Swift
Health: 210
Power: Elemental Drift
Power Description: Gauntlet Joe's system analyzes the weakness of the enemy, and changes the Impact Core in Fist Launcher to the core of the enemy's weakness.
Attack 2: Fist Launcher
Attack 2 Description: Gauntlet Joe smacks the opponent in the face, doing 30 DamageAlternatively, this attack can be chosen to be charged up for an extra turn and do 70.
Attack 3: Punchnado
Attack 3 Description: Gauntlet Joe spins into a tornado with his fists out. Flip a coin every 4 turns. For every heads, this does 40 Damage. For ever tails, it does 10 plus an extra turn.
Resistance: Electric
Weakness: Cutter

Name: Laser Joe
Health: 190
Core: Laser
Attack: Beam Shot
Attack Description: Laser Joe shoots a laser beam at the enemy, doing 40 Damage
Attack 2: Laser Blast
Attack 2 Description: Laser Joe charges for three turns, then releases a humongous version of Beam Shot, doing 130 Damage. Unfortunately, when Laser Joe uses this move, he is automatically disabled. Serves him for having such a move, amirite?
Resistance: None
Weakness: Shield

Name: Turnabout
Core: Electric
Description: If the opponent attacks, and it's 60 damage or more, flip a coin: If heads, half the damage is healed, rounded to the nearest ten. If tails, the opponent deals half damage for five turns.

Ya know, it's a bit hard balancing out these cards to make them fair. I'm just gonna deal with tha...wait a second.

 No.
 Excuse me?
 You heard me. I won't put up with anymore of your crap. I'm taking over.
 But I had so much planned--
 Nothing personal, Walter. Just doing business. *kicks Walter on the forehead and stares and him while he blacks out*




Hello, lowlife scumbags. My name is Proto Man MKII. I am here to take control of this place once and for all. And when I do...


You won't like it.

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Proto MKII
1,393,550 BP
0 TP | 483 PP
Posted on April 18th, 2017 at 5:41pm #473
Scroo u bums terra is tops sturdroeed.

Real talk, though, definitely Vile. He's just more iconic in the MMX series than Terra in classic.

Well, it was VILE of you guys to leave terra hanging like that!
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Proto MKII
1,393,550 BP
0 TP | 483 PP
Posted on April 18th, 2017 at 7:44am #474 ( Edited : 2017/04/18 at 8:06am )
This place was even more dead than I thought. That doesn't matter, I'll push this thing to 300 comments myself if I have too!

Mega Champions

World Two: MM2
Robot Master 1: metal-man Metal Man
Robot Master 2: bubble-man Bubble Man
Robot Master 3: heat-man Heat Man
Robot Master 4: wood-man Wood Man
Robot Master 5: air-man Air Man
Robot Master 6: crash-man Crash Man
Robot Master 7: flash man Flash Man
Robot Master 8: quick-man Quick Man
World Boss: Yellow Devil MKII
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Proto MKII
1,393,550 BP
0 TP | 483 PP
Posted on April 14th, 2017 at 9:15pm #475
Er.. is it possible you could change me to look different? I have a new look now and I want it to be made in this thread.

http://endermanmagicparty.smackjeeves.com/comics/2399427/walter-rbaf/

Just make it look like it is here pls
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Proto MKII
1,393,550 BP
0 TP | 483 PP
Posted on April 14th, 2017 at 4:42pm #476 ( Edited : 2017/04/16 at 2:02pm )
After some time, I have finally finished this game! (Expect more edits though.)

Name: Mega Champions

Players: mega-manMega Man proto-manProto Man bassBass roll_alt4Roll
DLC: Mega Adaptors Set MMRPG Character/Item Set Wily Bot Set Light Bot Set
Description: Wily has done it again! He's broughten all of the robot masters together for some special showdowns to try and topple Mega Man and take over the world. Join Mega Man, and more characters as you play through an RPG-Puzzle style phenomenon. But first, there are the basics.

There are 17 gem types.

Neutral
Cutter
Impact
Freeze
Explode
Flame
Electric
Time
Earth
Water
Swift
Crystal
Shadow
Space
Shield
Laser
Copy

Each robot controls one as it's own primary gem type. Some robots are weak to certain gems, some are resistant. However, none are immune or use them as affinities. When a robot uses a primary gem, it's type is classified in it's Finishers and get stronger basic attacks based on their primary gem.

Speaking of attacks their are three types.

Basic attacks
Signature attacks
Finishers

Basic attacks appear when you put three or more gems of the same type together, vertically or horizantally. The more gems put together, the more damage. If you get five or more, you gain an extra turn.

Finishers and Signatures are similar in their own way. Both can be used only when fueled by enough types of the cord needed to activate them, and using them is an optional choice. But they are also very different. When Signatures are used, the user gains 1/20 of its current amount of health, and gives the user an extra turn. Finishers do more damage, and they allow you to try and disable the opponent, or allow it to disable you. In order to avoid be disabled, you need to do a certain amount of point with gems to recover. If you can't, your disabled. If you cant, you avoid getting disabled but gain no health. The less health you have the harder it is to avoid getting disabled. If you have no health left, your automatically disabled. BUT, if you get disabled, and you manage to pay enough Zenny to revive your robot, you get sent back with full-or most of- your health.

When you win a match, your reward depends on how well you do. How successful you are depends on how many turns it takes for you to win or lose. Your amount of success is shown through stars. If you get three stars, you'll probably get a better item for your robot, or a good robot itself. Two stars is a okay item, 1 is a low tier item.

You only have one type of stats- Skill. the higher your skill level is, the stronger you are in battle.

There are also two on two and three on three battles, so that too.

There will be several genres of MM games featuring robots in them, called Worlds in them you must defeat all the bosses. Here is World 1: MM1

Robot Master 1: cut-manCut Man
Robot Master 2: elec-manElec Man
Robot Master 3: ice-manIce Man
Robot Master 4: fire-manFire Man
Robot Master 5: bomb-manBomb Man
Robot Master 6: guts-manGuts Man
Robot Masters 7 & 8: time-manoil-man Time & Oil Man (Two on Two Match)
World Boss: mega-man-copy Copy Robot
Weaknesses: (N/A)
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Proto MKII
1,393,550 BP
0 TP | 483 PP
Posted on April 1st, 2017 at 1:01pm #477
Gemini man because being politically correcr
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Proto MKII
1,393,550 BP
0 TP | 483 PP
Posted on March 9th, 2017 at 6:39pm #478 ( Edited : 2017/03/14 at 10:45pm )
I'm not missing this for the second time.

1. Bit Man
2. Mino Magnus
3. Volt Man
4. Sigma Limited
5. FireMan.EXE
6. Velguarder (you know, Sigma's pet dog thing.)
7. King
8. Palette
9. Gate
10. Flame Hyenard
11. Metall Daddy
12. Copy X MKII
13. Zero.EXE
14. X
15. Mega Man
16. LaserMan.EXE
17. Lumine
18. Storm Eagle
19. Metonger Z
20. Numetall
21. Metall B
22. Camouflametall
23. Cactuspy
24. Metall Potton
25. Metall Cannon
26. Giant Metall Cannon
27. Hell Metall DX
28. Fire Metall
29. Eddy
30. Sniper Joe
31. Returning Sniper Joe
32. Sniper Armor
33. Hammer Joe
34. Skeleton Joe
35. Apache Joe

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Proto MKII
1,393,550 BP
0 TP | 483 PP
Posted on February 13th, 2017 at 3:03pm #479
He thought that Mistletoe was disgusting and could cause germs! meanwhile..
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Found 483 Posts 483 Results Total
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