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Found 20 Threads, 467 Posts 487 Results Total
 
TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on February 18th, 2014 at 12:42pm #461 ( Edited : 2014/02/18 at 12:48pm )
What sanca suggested is something like this example: Mega Man could choose to combine his abilities with Cutman, giving Mega Man increased damage on Cutter-type abilities (and his Mega Buster would become Cutter element), but Mega Man would be weak to Impact and Flame type abilities. This fusion would last for three turns unless the user cancels the fusion or chooses another robot to fuse with. I kind of think this would greatly increase the complexity of the battles.

I was wondering about Slur anyway. I guess he's another of the custom characters created for this game, or is he from an obscure game?
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0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #462
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TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on February 17th, 2014 at 11:39pm #463
Since your data isn't showing up until you're online, I'll get them when I next see you online.
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TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on February 17th, 2014 at 11:13pm #464
In an attempt to get some discussions going for this, I'll mark which of these I have done myself:

Overall Achievements:

Blue Bomber: Done
Grey Destroyer: Done
Red Renegade: Done
Extra Spoils: Done
Completed Army: Done


Collecting Achievements:

[Insert Type Here] Collector: Done
Back from the Dead: Done
Full Health: Done
Full Energy: Done
Remember me?!: Done


Leaderboard Achievements:

Leading the Board: Done
Leading the Board 2: Done
Leading the Board 3: Done
Leading the Board 4: Incomplete
Resume: Done
Avatar: Done


Community Achievements:

Helpful Helper is Helpful: Incomplete
Admin Accepted: Incomplete


Grinding Achievements:

Maximum Power: Done
Maximum Power 2: Done
Maximum Power 3: Done
Maximum Power 4: Done
Serious Firepower: Done
Serious Firepower 2: Incomplete (I have 9 robots with 9999 and one robot at almost 9000)
Serious Firepower 3: Incomplete
Serious Firepower 4: Incomplete
Indestructible Wall: Done
Indestructible Wall 2: Done
Indestructible Wall 3: Incomplete
Indestructible Wall 4: Incomplete
Blue Blur (oh yes I did!): Done
Blue Blur 2: Incomplete
Blue Blur 3: Incomplete
Blue Blur 4: Incomplete


Negative Achievements:

Wimp: Incomplete (I cannot remember...I think I've used 8 against an RM and minions, but that was because I was trying to level everyone up at the same time)
Coward: Done
Loser: Done (Incomplete if the amount doesn't include Player Battles)
Addicted: Done (Back when the never-ending loading bug was still around)
Zero Ecologist: Done (Same as above)


Other Achievements:

REVENGE: Done
Spread the Word!: Incomplete
Super Effective: Done
Super Effective 2: Done
Super Effective 3: Done
Not Very Effective: Done
Not Very Effective 2: Done
Not Very Effective 3: Done
One-man Mission: Done (I've won against the hardest teams using one robot)


New Achievements:

Collecting Achievements:

Starforce User: Collect all of the Field/Fusion Stars: Done

Negative Achievements:

Unqualified: Lose a match without the other team taking any damage: Done


New Category: Battle Achievements:

Copy Robot Destroyer: Destroy a robot of the same element as your current robot [Neutral and Copy elements banned]: Done (Time Man versus Bright Man)

Spy Leader: Win a match against each of the top 10 leaders on the leaderboard: Done

Invincible: Win a match without letting your robots take any damage: Done
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TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on February 17th, 2014 at 7:19pm #465
So, two goals now:

1. Obtain all abilities (Only need Damage Breaker and Recovery Breaker, I already got Experience Breaker from Gigggas. I'll need to grab those two from Player Battles)
2. Get all robots to 9999 max stats.
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TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on February 17th, 2014 at 6:55pm #466
Actually, I had an idea of a special battle as well. Place a robot from each of the top 8 players' teams into a "Final Destination"-type field with Damage x1.5, Recovery x1.5, and Experience x0.0. Starforce is enabled for both sides, and the BP reward is increased from a regular 8 level 100 robot battle. Play "We Are The Robots", and we should have ourselves a not-so-final battle that is sure to test anyone's abilities.
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TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on February 16th, 2014 at 11:53pm #467 ( Edited : 2014/02/17 at 12:02am )
@MegaBossMan: I get those notifications ALL the time now. It actually drove me into a rage earlier when I really needed to be calm since I'm recovering from surgery. I've had to put almost everyone into Dr. Cossack's team since people were just battling my robots to grind BP, especially since I'm about 30% done with getting all of my robots max stats. I almost wish I could be taken off the system. I also wish for even teams like Gigggas's to be displayed all the time. Some teams like his don't even show up at all in the rotation unless they are online. Of course, I'm starting to hate the Player Battle system overall, so I may be coming off a bit biased...

EDIT: Oh gosh, I got 15 notifications when I came online, though I was happy to know that I was positive for once. My robots won 10 out of 15 matches they were involved in (Apparently Gigggas was trying to train his Elec Man, but my four team of Metal Man, Ring Man, Fire Man, and Dive Man [I think] kept beating him).
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TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on February 15th, 2014 at 12:28am #468
Of all things, I wasn't expecting the songs to be Sega Genesis style remixes. Ah well, thanks for the links.
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TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on February 14th, 2014 at 11:24pm #469 ( Edited : 2014/02/14 at 11:30pm )
Well, I am trying right now to get the stats of a majority of my robots up a bit so that battles against my robots should always have something interesting, even if I can't do much to prevent losses. I also kind of want to obtain some abilities that seem unavailable now, just to say that I have done nearly everything in the game. I know I am missing the Breaker abilities, though it seems that there are 103 total abilities (even that bit may be incorrect), so there are more that I am missing.
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TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on February 14th, 2014 at 1:30pm #470
Alternate Step 1: Equip the robot you want to increase stats with abilities that either ignore DEF or are otherwise very powerful abilities: Rain Flush, Needle Cannon, Flash Stopper, etc.
Alternate Step 2: Find a player that has robot data with 9999 stats or other high numbers. Ideally the stage combo should benefit the abilities you want to use (like if you want Rain Flush, avoid any stage combos that include Oil Man's stage). Fight the data.
Alternate Step 3: Restart the player data battle when only one robot on the other team remains.
Alternate Step 4: Rinse and repeat, you know now how Gigggas grinds.
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0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #471
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0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #472
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TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on February 3rd, 2014 at 6:20pm #473 ( Edited : 2014/02/03 at 6:29pm )
So yeah, I've been here for a while now and I forgot to introduce myself. Sorry about that.

I learned about this game from a community called Mega Man 8-Bit Deathmatch, where quite a few others here also hail from. I've been a pretty big fan of Mega Man for a long time, even showing it by joining Kickstarter to give a little funding to Mighty No. 9 (for those on the MN9 forums, I'm Number 18265). I actually am studying in college to be a programmer, and I have an interest in video games, so yeah, we'll see how that goes. As people here can see, I enjoy Prototype quite a lot, and looking forward to future updates from this game. My favorite RM is actually from MM3, so I look forward to the update that brings the MM3 robots into the game with their stages all ready to go.

EDIT: One last thing about myself. I'm a Youtube "Let's Player", though my video activity is somewhat low right now. If you want to see my videos, my Youtube name is MetalYoshi4.
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TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on February 1st, 2014 at 9:52pm #474
I guess that makes sense. Sadly, I guess Flash Stopper has reached its max as far as how Neutral Cores can use them. I just finished gathering all of the Time Stars. Water, however...I've yet to seriously get Toad Man's Stars, and right now Rain Flush is at 70%. Rain Flush and Flash Stopper just about kills any team that has weaker defense than my offense.
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TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on February 1st, 2014 at 5:05pm #475
So I've been playing this for quite a while now. Just a few things I noticed, though...

The more I interact with the Player Battle system...the more I dislike it. When I told a few friends of mine about this game, I also mentioned that they can battle ghost data of other players for beating the game. What I've learned recently, though...the idea is good, but the execution seems to be lacking. The system greatly benefits the challenger, not the person being challenged. I'll just put this in a list format:


Pros:

+ Cannot use Items in battle
+ Good gauge of how powerful your robots are compared to other players' robots
+ Randomized battle fields can make for some interesting combinations


Cons:

- Some abilities just tear apart even the strongest of robots. The biggest offender is Rain Flush. In areas with Water x2.0 or greater, it WILL destroy anyone that does not have resistance to it.
- Maybe it was because of where I was on the leaderboard, but one user continued to grind on my robots while I was unable to get the user to pop up on the Player Battles until that particular user was in the top 40-50.
- You can't really defend yourself from other players, since people can just look up the robots they are about to fight, and adjust their strategy if needed to ensure victory.
- Restarting a Player Battle mission does not count as a loss, so challengers can't lose unless they are unlucky and forget/refuse to restart the mission.


The other thing I wanted to mention is more a question...do weapons get more powerful over time as you constantly use them? For a while now I have been using Flash Stopper for quick battles (even finishing a good number of MM2 robot battles in one turn), so Flash Stopper went from like 60-something to 71 when I finished MM2's Fusion Star Collecting. I'm working on MM4's now, and I'm using Proto Man, who I didn't train as much as I did with Bass in MM2. Flash Stopper is STILL at 71 damage, even though Proto Man is weaker and haven't even used the weapon that much.
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TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on January 31st, 2014 at 9:57pm #476 ( Edited : 2014/02/02 at 5:29pm )
So I did some math earlier...if the MM3 robots were added to the campaign and they brought their Stars with them, then there would be a total of 1024 Field/Fusion Stars to collect. Perhaps we should develop something in the future to make these easier to collect; maybe an extra chapter battle that grants up to four Fusion Stars for defeating 8 randomly generated RMs?

EDIT: Epic win here.

I forgot that Guts Man was ALSO weak to Time...easiest 1.2 mil BP I ever earned.


EDIT2: And I make an accomplishment here that I do not think anyone else has ever done!

With this, I now have the full power of the entire starforce...all 576 stars!
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0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #477
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0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #478
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TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on January 30th, 2014 at 2:08pm #479
Why stop at Flame and Swift? I'm going for ALL of the stars so every elemental attack is as strong as it could be. This ought to make doing battles even against 9999 stat robots more interesting...
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Found 20 Threads, 467 Posts 487 Results Total
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