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NintendoPanda101
23,547,638 BP
11 TP | 959 PP
Posted on November 29th, 2020 at 8:01pm #461 ( Edited : 2020/11/29 at 8:07pm )
The Clock Men seem to have dissapeared...

only to inch behind Justice Man in the confusion, with an Alarm Wave fully charged!

Tick...tock..tick...TOCK! HEEEEEYAAA!

The Clock Men release all of their power but a minimal amount to recover if things go awry!
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NintendoPanda101
23,547,638 BP
11 TP | 959 PP
Posted on November 29th, 2020 at 2:08pm #462 ( Edited : 2020/11/29 at 2:11pm )
L somehow managed to beat the shit out of himself or something and wakes up screaming

FUCKING JESUS ALMIGHTY AAAAAAAAAAAAAAAA

He looks around the Pizzeria.

...

...

don't touch those usb's you'll get stronger but you'll trip balls
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NintendoPanda101
23,547,638 BP
11 TP | 959 PP
Posted on November 29th, 2020 at 1:40pm #463
The Clock Men retreat, knowing that they will probably get ganged up upon.
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NintendoPanda101
23,547,638 BP
11 TP | 959 PP
Posted on November 29th, 2020 at 1:18pm #464
One of the Clock Men dodge, the other is knocked back!
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NintendoPanda101
23,547,638 BP
11 TP | 959 PP
Posted on November 29th, 2020 at 1:03pm #465
The Clock Men notice Legacy Aeon!

And what the hell is your goal here!?

...
Ready to wreak havoc Shadow?

...I'm not evil...I'm not...but I feel an urge to destroy something in my heart...but what?

...

Let us ruin the world...Compass Man...


...

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NintendoPanda101
23,547,638 BP
11 TP | 959 PP
Posted on November 29th, 2020 at 12:53pm #466
One of the Clock Men gets grazed by the knives!

What the hell is this, everyone has plot armor day? You aren't my target anyways...if this stupidity ends we can team up to kill Justice Man! And I'll let you have the kill!

But be warned...once my master rises again...you will be drowned by his might!

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NintendoPanda101
23,547,638 BP
11 TP | 959 PP
Posted on November 29th, 2020 at 12:48pm #467
The two fakes almost immediately reappear, and they all fire off Alarm Wave, undodgable, and makes the target lose grip on reality!
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NintendoPanda101
23,547,638 BP
11 TP | 959 PP
Posted on November 29th, 2020 at 12:39pm #468
The Clock Men scatter!

Frustrating! You may be tricky, but we're trickier!

Suddenly, 8 fake clock men appear! The Clock Men all start running around charging up a Alarm Wave!

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NintendoPanda101
23,547,638 BP
11 TP | 959 PP
Posted on November 29th, 2020 at 12:35pm #469
The Clock Men are hit and knocked down...before...they seem to reverse time, and now they are behind Juno before he fires his cannon!

SURPRISE!

They attempt to strangle him!
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NintendoPanda101
23,547,638 BP
11 TP | 959 PP
Posted on November 29th, 2020 at 12:00pm #470 ( Edited : 2020/11/29 at 12:24pm )
L has completed multiple battles inside his mind. While he looks ridiculous in reality, leaning against the wall passed out, he is taking his training seriously.

It's hard to keep up...but I can tell I'm getting stronger...

It seems L has gained the 3 robot master line of abilities, including makeshift rush items, and Doc Robot abilities.

It appears hes done...however...

We must quell ourselves, Pharaoh...we have kept the power of our bretheren. It is time for our fusion to become their own person. Quell yourself L...become your own person...keep our minds...form your own...Maestro...regain control of yourself

UHHHH...oh lordy...I knew this bootleg usb had some weird shit..


The battle begins!

...

Huff....huff...

Match Man is in a sewer, not knowing where he really is...
He hears a voice...

URgh! Water Man? Is that... you?

...

The Battlefield of the Justice Man fight is quickly interrupted...


Hello fighters! We are here to kill Justice Man under orders from our leader... Rockman Shadow!

They speak in perfect unison...
...

OOOOH! This looks like quite the pickle! Stay tuned folks!



...

Could it be...Rockman Shadow has lost his innocence?

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NintendoPanda101
23,547,638 BP
11 TP | 959 PP
Posted on November 28th, 2020 at 5:40pm #471
Commander Panny browses around the Pizzareia
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NintendoPanda101
23,547,638 BP
11 TP | 959 PP
Posted on November 28th, 2020 at 2:31pm #472
L's found out trapping yourself in your mind is kinda a dumb idea
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NintendoPanda101
23,547,638 BP
11 TP | 959 PP
Posted on November 27th, 2020 at 8:58pm #473
...I have an idea for training...

L takes out a bunch of USBS.

Unless you have another way of training, insert these, wherever you want to insert them. They will take you to a past battle in your life...although the enemy will be much more powerful, and sometimes will team up with another one.

L throws the USBs on the ground before placing one in his, somewhere.

Well...thats all fine and dandy and all but...I ain't exactly a robot. I'll need something else...

L is in a trance

...

...

Inside L's mind...he relives...the Skull Reaper fight!
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NintendoPanda101
23,547,638 BP
11 TP | 959 PP
Posted on November 27th, 2020 at 8:39pm #474 ( Edited : 2020/11/28 at 10:03am )
Notes 1: I begin my journey into Robotics with Dyna Man. I plan to have him work in the Waterfalls...His soulless eyes worry me deeply.

Notes 2: Sonic Man. He is innocent and Dyna Man seems to want to protect him. He is mean't to attract schools of fish with sound waves for study.

Notes 3: Volt Man. He is loud and argues with Dyna Man, but he is the most social and gives good company. I plan to have him work at a radio area, let him enjoy the world.

Notes 4: Bit Man. He was originally going to weld, drill, and program, but I decided to keep very little of those, and only keep the first concept. He uses electrically charged explosives and tries to weld with electricity. He is dangerous, but calm. He is interested in my computers...

Notes 5: Shark Man is frightening at times but he's like a small pet, and heartwarming, admired others. He will work with Sonic Man and will study the fish attracted by Sonic Man. I put his model name and my signature on his self defense boomerangs in case I'm ever...well...

Notes 6: Knife Man is mean't to work in a pointy objects musuem. He is aggressive towards my other creations and somewhat...out of it. Hope he doesn't lose his mind.

Notes 7: Water Man is very close to me, while his design isn't my best work, he is very helpful around the house. He is afraid of the others. Smart Robot.

Notes 8: Gas Man is the only robot I gave a personality myself. I let the others form their own, but Gas Man will work with Mechas, so I made him solitary.

Notes 9: Match Man is very responsible with his flames, just like I thought he would. He does try and give himself hairdoes with the flames however. Strange, but it looks nice.

Notes 10: I have sent my children out into the world. I now work on CRORQ. He will bridge the gap between humans and Robots.

Notes 11: CRORQ is learning. He is somewhat innocent, but his eyes are similar in vein to Dyna Man. He makes mistakes, but soon he will make none.

Notes 12: He has gone beserk. I don't know what has caused it. He has taken my other robots and are using them to attack the other humans. This is my fault...

Notes 13: This is my final message. He has been given power by an Alien being. What have I done...oh...hello...CRORQ............................


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NintendoPanda101
23,547,638 BP
11 TP | 959 PP
Posted on November 27th, 2020 at 8:20pm #475
L is deafened by the silence
he feels purposless
he feels anger
he feels really sad

or something

back to you beta
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NintendoPanda101
23,547,638 BP
11 TP | 959 PP
Posted on November 27th, 2020 at 1:10pm #476 ( Edited : 2020/11/27 at 1:24pm )
Continued

Wily Stage 1: Spike Room: The boss has a metal press in the middle of the room and shoots pellets from the walls. You have to cause the press to slam down to hit the weak point. Weak to Nuclear Detonator

Wily Stage 2: Croco Roco: A boss similar to crab puncher, however its the other way. Its weakness is Sonic Wave

Wily Stage 3: dr-wily You arrive to fight Wily, and he attacks inside his Skull suit from Soccer! Weak to Water Burst.

You defeat Wily and ask about CRORQ, but he tells you he had nothing to do with this at all! He refills your weapon energy, and gives you the coordinates of CRORQS fortress!

CRORQ 1: Bond Man! Weak to Knife Slash.

CRORQ 2: Dark Man returns. Weak to Match Ember.

CRORQ 3: The Rematches

CRORQ 4: The fight against CRORQ himself...and then...wait...CRORQ teamed up with...

TRIO!?

Trio uses a move based on every typing in the Prototype including Neutral and Copy(for copy he does a bigger version of the weapon you have out)

Once you beat him, its over! Well...mostly....one more post...about...lore...
10 of the stages in the game have a notebook page. Collect them all and well...learn about the creator of the Dos Bots...
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NintendoPanda101
23,547,638 BP
11 TP | 959 PP
Posted on November 27th, 2020 at 10:06am #477
Its been awhile and this thread doesnt seem to actually help people with the events at this point. I will now be accepting and adding strategies to get good ranks!
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NintendoPanda101
23,547,638 BP
11 TP | 959 PP
Posted on November 27th, 2020 at 10:00am #478 ( Edited : 2020/11/27 at 10:41am )
This is a long one almost entirely from scratch.

Mega Man: The Robots are Revolting!

Description: After King fell, 9 robots under the lead of the Supercomputer CRORQ attacked humanity! These robots are all very dangerous, but we don't know if Wily is involved..get your weapons ready!

Players: Mega Man Proto Man Bass Duo King

BOSSES

Volt Man
Weapon: Volt Field: A shield that absorbs projectiles to give health!
Weakness: Shark Boomerang

Sonic Man
Weapon: Sonic Wave: Fires a measly sound wave, but if you press fire again quickly after the first shot, you fire a powerful laser!
Weakness: Volt Field

Bit Man
Weapon: Bit Missile: An electrically charged explosive that, when charged, follows enemies relentlessly!
Weak to: Knife Slash

Shark Man
Weapon: Shark Boomerang: A boomerang that will partially circle around you if you move right!
Weakness: Gas Leak

Knife Man
Weapon:Knife Slash: Slash 3 times in front of you, only uses weapon energy if it hits!
Weakness: Sonic Wave

Water Man
Weapon:Water Burst: Erupts geysers of water from your feet!
Weakness: Bit Missile

Gas Man
Weapon: Gas Leak: Shoots a stream of Gasoline that damages enemies continuously!
Weakness: Match Ember

Match Man
Weapon: Match Ember: Can charge. A pitiful flame element buster shot when uncharged, but when charged, turns you mostly invincible and covers you in flames to damage enemies!
Weakness: Water Burst

After you defeat these 8 robots, Dyna Man, the ringleader, appears and attacks the city!

Dyna Man
Weapon: Nuclear Detonator: A massive explosion that heavily damages enemies, however can also damage the user!
Weakness: A secondary weakness to all weapons except main buster.

After Dyna Man is defeated, Dr Light detects a signal coming from Wily's Skull Outpost from Mega Man 6, and the player goes to investigate...

To be continued....
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NintendoPanda101
23,547,638 BP
11 TP | 959 PP
Posted on November 26th, 2020 at 10:12am #479
The battle continues before Water Man starts to speak...

I don't care if you get through me, the others are already prepared for the both of you!

Elite laughs manically...

Heheh, have you forgot? I'm a shapeshifter...

Dark Man Elite begins to transform....

[ Hmm heh...]{water_shadpw}

...

Dark Elite rams into Water man, changing his shoulders form specifically back into the spike, and tearing off Water man's limbs. He then shoots a hole in the submarine and leaves Water man to rust...

...

Doc Robot jumps off onto a nearby building to heal up himself and Skeleton Jack, before seeing Gas Man in the distance...

Hey...I suppose you owe me a favor ey?


...

L tries to calm Panny down before asking something.

Is there anything I can do to help at the moment?

Suddenly, L "levels up" or whatever!

L learned the abilities of the Mega Man 2 line, the use of the Items, and Enker's abilities!
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