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Found 213 Threads, 569 Posts 782 Results Total
 
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Posted on January 1st, 2011 at 12:00am #461
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Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on January 20th, 2014 at 1:14pm #462
Oh yeah, forgot about that. :S Each field has one type of mecha in three different "generations" (so basically three per stage). Thanks for the reminder. :)
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Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on January 20th, 2014 at 1:09pm #463
@megaprotobassman : Like I've said in other threads, they'll be unlockable once they are complete. For me "complete" means their sprite is done, their special weapon is done, AND their field/stage is done. The MM3 robots still need fields, and everyone else needs sprites and/or weapons still.
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Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on January 20th, 2014 at 12:52pm #464
@CHAOS_FANTAZY :

When deciding on the typing for robot masters and their abilities, there are a few things I need to consider. Firstly, it cannot be the same type as any other robot in their game else it would break the weakness cycle. Secondly, no robot master can be Neutral type as, again, it would break the weakness cycle. Lastly, and this is mostly subjective, sometimes I force a type on a robot masters simply because they don't comfortably fit into any other category and/or the game needs another one of those types for balance. For the most part these are justifiable but sometimes they end up feeling a little weird.

Crystal/Cutter does sound like a cool typing, but it's hard for me to justify a magic card being part crystal type. I went with Shadow in the end because I feel like Magic Man learning other dark-themed moves was more appropriate than learning other crystal themed-moves. This may be changed in the future if I feel like it makes sense, but for the most part I'm happy with Magic Man's typing. Oh, and I am fully aware of how underutilized the Crystal and Laser type is, but I plan to remedy that in other ways. In the same way that there were few Dragon types in Gen I of Pokémon but they still managed to be incredibly useful, so too will the Crystal / Laser core robots when they're added to the game.

Black Hole bomb and a lot of the other space-type abilities were difficult for me to come up with, especially given how strange some of them are. In the end I tried to go with a blend of making-sense where I could and simply promoting cool type combinations where I couldn't. Grab Buster is a perfect exactly of this - I get the impression it's made out of the element Mercury but what type would that be? It can't be Earth because two other Stardroids already have Earth in their attack typing and that would be boring, but there aren't many other options you could use that aren't duplicated multiple times elsewhere. Another difficulty I had was differentiating between GalaxyMan's Black Hole Bomb and Saturn's Black Hole - I decided to throw canon to the wind and switch up their typing and use a bit.

I know it doesn't always make sense, but everything is constantly changing and being added to and at the end of the day I just want things to be fun, interesting, and relatively balanced. Sorry for all the oddities that come out of this approach.

Oh, and the Constellations are not in the card yet because I don't like them, but neither are the Dimensions even though I do. Just like the PC Mega Man games, the canon of those robots is questionable and their priority is therefore really, really low. Also, do we need any more Space robots in the game? It's getting pretty hard to justify the including of all the others already, so if I ever do add characters from questionable games like this is will be very far off and likely not as part of the story. Sorry if that seems unfair... Also, the Constellation's designs are pretty bad and don't appear to add anything interesting to the story. :| Correct me if I'm wrong though.

(!) Before anyone comments about the clearly-not-canon robots at the end of the database (Blossom Woman, Shark Man, etc.), I have to make an exception for them. This is my fangame, they are my designs, and I have a very specific plan for them as far as the story is concerned. Sorry!

@megaprotobassman : Slur is going to be an important part of the story, but she's not done yet. That is why she does not appear in the game at this point. When she is ready, you'll know it. :)
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Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on January 20th, 2014 at 12:47pm #465
Welcome Requiem and Rhythm_BCA! I'm glad you're enjoying the game and flattered that you like the concept behind Disco. I came up with the idea for her nearly 11 years ago but only recently was I able to flesh out her design a little more and include her in an actual game. Her and Rhythm are two of my favourite creations, so I'm glad they're appreciated. ^_^

Also, all the robots from MM1, MM2, and MM4 are currently unlockable as playable characters. Any robots from MM3 or MM5+ are not yet complete. They may appear in the post-game as random encounters (as a kind of preview bonus) but they will not be made unlockable until their respective special weapons and home fields have been completed.
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Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on January 19th, 2014 at 11:29pm #466
@ChaosFantasy and @Retro Pikachu : You're both right, actually. :P I also made Roll weak to Freeze as a tribute to Ice Man's crush on her in the manga. ^_^ Also, Bass's two weapons the "Bass Crush" and Bass Baroque" are an homage to Bass and Treble's prototype name when they were still just concept artwork - Bass was called "Crush" and Treble was called "Baroque". ;)

To all the other questions, the answers are basically with MegabossMan said.
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Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on January 19th, 2014 at 11:27pm #467
@MegabossMan : You'll need to take a screenshot with your computer first - there are many ways to do so and it depends on your current setup. If you're on Windows search "windows take screenshot" and if you're on Mac do "Mac take screenshot". After that you upload it to an image hosting service like Photobucket and then link it with the appropriate formatting code.
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Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on January 19th, 2014 at 11:22pm #468
@CHAOS_FANTAZY : I'd say you should try to avoid swearing completely. I'm personally okay with "hell" and "damn" but I have a biased adult perspective and I've had people complain/mention those words before when they were part of the story (Wily said "damn"). There amount of younger players is unsurprisingly high, so I think we should play it safe else alienate our biggest audience.

@QuickLikeQuickman : @MegabossMan : Yes, there are no file uploads on the website yet and you have to upload them to another service fix (like Photobucket or the like). With all the memory issues with the game itself I do not want to risk adding image-uploads to the mix and crashing the server over something as trivial as JPGs. At least... not yet. Let's see how this new server goes first.
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Posted on January 1st, 2011 at 12:00am #469
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Posted on January 1st, 2011 at 12:00am #470
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Posted on January 1st, 2011 at 12:00am #471
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Posted on January 1st, 2011 at 12:00am #472
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Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on January 19th, 2014 at 11:00pm #473
The shop is a great idea, I will add it someday, and it will let you purchase battle items (like the Energy Capsule, Weapon Pellet, etc.), new fields (like the MM3/MM5+ robot master stages), abilities (like the suggested X-series DLC), and so much more - it's just a matter of me working out the logic and mechanics in my head and then programming it. :| Oh, and implementing bolts into the game... That too. :P
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Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on January 19th, 2014 at 10:15pm #474
Well, you see... the plot is a W.I.P. so some of these aren't ready to be answered yet. I will go into a little more detail about the star robots though... or are they aliens? Star...droids? Maybe "stardroids" could be a blanket turn for all space-based robot/alien hybrids? Whatever, it's doesn't really matter yet. This is their backstory as I see it:


Slur and Trill are like ambassadors for an intergalactic space council that surveys and passed judgement on planets.

The council is a hierarchy made up of three tiers - the first is headed by Solo, the second is/was headed by two Duo units, and the third tier is comprised of three identical Trio units.

The Duo units were responsible for surveying the good and evil of planets and passing passing judgement on those that had run out of balance. During a mission to survey Earth, the two Duo units could not come to an agreement on the fate of the planet and a great battle was fought. The dark side of the Duo unit was destroyed, but the light side appears to have forgotten it's origins and allied with the planet it was meant to destroy.

After years of no contact from the Duo units, the council set out to find them and were naturally lead to Earth by their energy signatures. Unfortunately for our planet, the council has been watching from afar for years as their asteroid drifted slowly toward our solar system. This gave them plenty of time to evaluate our past, present, and future and discover that despite our best attempts we will always lose and always succumb to the darkness.

The council sends Slur and its partner Trill to the Earth to collect data on our technological progress and then reset our planet back to its evolutionary beginnings. The two oblige, having completed missions like this hundreds of times over in their lives, and head to Earth together with absolutely perfect timing, crashing the unveiling of the prototype with terrifying style.

Because Slur enjoys its job and has a bit of an arrogant personality, it decides to play a bit of a game with the humans and their robot slaves before putting them out of their mercy. Using highly advanced alien technology (because aliens) they fling the planet's primary heroes figures into the prototype itself and force them to fight their way out.

The doctors and their robots fight Trill and a slurry of other robots under the idea and promise that doing so will allow them to escape and to free their planet, but whether or not Slur plans to keep it's word is another matter. It does have a job, after all.


What actually happens from here as displayed in-game is up to anyone's interpretation, up and and including the player-battles, the end-game scenario, and other/potential future content, it's really all up in the air at this point and I'm getting more and more ideas the more I read your comments.

Also, Slur and Trill have complete control over the prototype simply because they are powerful beings with highly advanced technological skills, assimilated from a multitude of fallen planets and peoples. What's happening to our players is a combination of Slur and Trill's messing around with the system and mechanics already present in the system from the start. That being said, the prototype's database is quite vast and there may be parts of its memory space that the two ambassadors are not fully paying attention to during this event... Who knows what kind of junk data has been accumulating in that vast, empty place...
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Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on January 19th, 2014 at 10:13pm #475
@MegabossMan : @QuickLikeQuickman : Yes, it's just a way to quickly scroll to the top of the page. The new "@ reply" links simply scroll to the bottom of the comment form for you. One day I want to have these reply buttons also copy/paste the user's name for you with their formatting code, but that'll have to come later on when I have more time. :|

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Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on January 19th, 2014 at 10:11pm #476
@QuickLikeQuickman : I updated the player battle code and I believe I've fixed the issue. I just completed about 5 or 6 as one of my alt-accounts and there doesn't seem to be a problem anymore. Thanks for the report! :D
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Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on January 19th, 2014 at 9:59pm #477
@Brorman : Some threads have their colours hard-coded with a certain colour. All the stickies, for example have specific colours assigned to them. Specific user profile settings have lower priority than thread colour settings. All other non-sticky threads should abide by your preferences though, so there's that. :P

@CHAOS_FANTAZY : I knew someone was watching me! The Google Analytics data showed that several people were lurking around while I was previewing and bug-testing in admin-mode. Felt kind of weird going around answering questions and fixing bugs in silence, but but it was a necessary step in preventing save file corruption. :|

@MegabossMan : @QuickLikeQuickman : @TheDoc : Thank you all very much, you words mean more to me and the project than you know. The work can be incredibly long and grueling at times but knowing others are having fun with the game makes it all worth the trouble. ^_^ Thank you!!

@Brorman : @megaprotobassman : @MegabossMan About the error you posted, the MySQL server was crashing when it's memory got overloaded and I had to keep restarting it. Luckily I have complete control of the server to once I realized what was happening I created a swap file for memory emergencies. It hasn't crashed again like that yet so it should be okay now, but we'll see.

I know there are still a lot of issues, but I'm going to be spending the next few weeks lurking on the website and watching for error reports and user behaviour. I might not add much in the way of new content for a little while, but I'm going to be trying to fix the errors that are within my control and then smooth out some of the rougher edges after the move. Thanks for dealing with all the game's quirks and for posting in the community! Reading comments and honestly one of my favourite things to do before bed. ^_^
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Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on January 18th, 2014 at 5:29pm #478
Aaaaaand we're back! For now. :P The server was really easy to set up and as far as I can tell the speeds are a marked improvement over the old one. For the time being, I'd like to ask that you NOT try to break the game. If a bug occurs naturally then yes, of course, report it. But please do not forcibly try to break the game for a little while - I want a fair review of this new server else we might have to move again in the future. Yes, I am paying for this out of my own pocket, but honestly there are few things I'd rather spend my money on. This project is my entire life right now and I absolutely love working on it. As long as I can continue to afford it, I will keep this game online. And if the day even comes where it has to be taken offline, I will absolutely make the source code public for someone else to take the reigns.

That out of the way, I've fixed a whole bunch of minor bugs and implemented several suggestions that were made before the shutdown. I obviously have not fixed everything yet but hopefully I will be able to in the coming weeks. I also have another robot to add to game/database from MMX100 - Plug Man - and he's been waiting in the queue for a while. Hope you all like the new features and let me know what you think of the new server! :P
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Posted on January 1st, 2011 at 12:00am #479
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Found 213 Threads, 569 Posts 782 Results Total
MMRPG Prototype v3.8.25 by Ageman20XX | Mega Man Trademarks & Characters © Capcom 1986 - 2025
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