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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on October 7th, 2014 at 8:58pm #4621
...Where is the "This is Sparta" choice?
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on October 7th, 2014 at 6:04pm #4622 ( Edited : 2014/10/08 at 4:35pm )
You think you can do an alt for Shadow Man to have him wear a classic ninja suit?
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on October 7th, 2014 at 4:46pm #4623
@TailsDollMK4 : ... (Blows up due to complication.)

In short, that's so much information, not enough space... besides, if I were to mention weaknesses, I'd have to make a whole other guide and stuff. Which could be helpful... people could go there to see the weaknesses for the copy robots.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on October 7th, 2014 at 3:37pm #4624
And that's where people talk about suggestions and stuff. These, I'd either would not be able to be there, or I just didn't want to go to that lame chat... Xat for President 20XX
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on October 7th, 2014 at 3:28pm #4625
Neutral: Roll, Rhythm, Disco, Enker, Punk, or Ballade. (Quint not included. lol)
Copy: Mega Man, Proto Man, or Bass.
Shield: Wait for King or Shield Man to be released, then go to them.
Laser: You'll have to fire your lazor for the core when Laser Man or Terra is around.
Crystal: Gemini Man, Crystal Man, and Jewel Man.
Space: Star Man. (And Ring Man, apparently. Unless Mikey/Mike is wrong, but idk)

You're welcome. I think I should make a core hunt guide...
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on October 5th, 2014 at 9:24pm #4626 ( Edited : 2014/10/05 at 9:28pm )
It's OK, MegaBossBonesMan. But yeah, go ahead and replace Shadow Man, Gyro Man, Spark Man, and Bright Man with Ninja Man and Sargent Man, the HWN Hunters are gonna end after Spinstrike makes a decision... If he does, that is.

skull-man skull-man Happy Super Early Halloween! skull-man skull-man
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on October 1st, 2014 at 7:51am #4627
Shall we continue?
gyro-man Alright, Spinstrike. It's all of us against all of you. You can give up now or keep fighting.

Meanwhile, somewhere near Skull Man and Drill Man is...
shadow-man (Walks some and stops) Wait, do I even know where I'm going? I don't even know what to do. I'm not going back to Cossack Citadel, I'm pretty sure Skull Man can face Ring Man himself. I'm not going back to the others in Spinning Greenhouse, there's no telling how much of a madhouse it is over there.
Meanwhile...
wind-man And 3s?
charge-man Go fish.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on September 30th, 2014 at 10:27am #4628 ( Edited : 2014/09/30 at 10:28am )
Well, that's pretty much what it's supposed to be, except with custom MM robots. I'll make part 2 a few shorts later.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on September 30th, 2014 at 6:50am #4629
Once upon a time, there was a golden Hard Man named Gold Man, with the model of ???-0?? because nobody knew who created him. He does not like to fight: instead, he likes money. Lots of it. He was selling a bunch of old stuff he doesn't use anymore. BtMan came to his little yard sale and saw a Super Nintendo with Mega Man 7 on the top of it. He bought it for the given price of 100z. As soon as BtMan left...

cut-man_alt Excuse me, sir.
hard-man_alt Yes?
cut-man_alt I heard you were selling copies of Mega Man 7?
hard-man_alt Fresh out.
cut-man_alt Let me re-explain. I'll give you 500z for that game.
hard-man_alt Fi-fi-fi-fi-fi-
roll_alt Not so fast! I'll give you 1,000z for that game.
hard-man_alt O-o-o-o-o- (Saying some of "one")
metal-man_alt I'll give you ten thousand zenny in cash for the game.
hard-man_alt Te-te-te-te-te-
needle-man_alt Sir, I'll give you 1,000,000,000z for that game!

And then Gold Man ran off drooling.
*To be continued*
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on September 29th, 2014 at 7:29pm #4630
Right before the lance hit Gamble Man, Mage Man jumped in front of him and used Mage Reverse, sending the lance back.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on September 29th, 2014 at 3:44pm #4631 ( Edited : 2014/09/29 at 4:52pm )
I added a new character: Evil Man.
A guide to Evil Man
The main attacks of the new guy besides buster shot, along with quotes and other information.

Model:SWN-∞

Description:
Evil Man was designed a year before the prototype to destory Mega Man, but he seems more focused on destroying the world, so Wily decided to shut him down. However, now he awoken from his slumber and has his mind set on destroying the world... and the universe if he has to.

Form 1 (Start)
Start-You thought you could beat me!?
Taunt-Your doom is upon you...
Victory-You didn't stand a chance... Now I will finish you off!
Defeat-No... How can this be possible!?

Form 2 (K.O. him in under a day)
Start-I'm not done with you yet!
Taunt-For your ignorance on how you can't win, I'll destroy the world!
Victory-You are a fool... You and this world are doomed!
Defeat-This can't be happening...

Form 3 (K.O. Form 2 in under a day)
Start-You think you won? This is only the beginning of the end!
Taunt-You can run, but you can't hide!
Victory-I shall destroy this world.
Defeat-No... this can't happen... NO!!!

Form 1 attacks
Energy Break bass_shadow energy-break bass
Bass Baroque bass_shadow bass-baroque proto-man
Proto Strike bass_shadow proto-strike mega-man

Form 2
Energy Drain proto-man_shadow energy-swap proto-man Drains 10% of full the opponent's energy.
Evil Baroque proto-man_shadow bass-baroque mega-man
Evil Strike proto-man_shadow bass-buster bass

Form 3
Energy Absorb mega-man-copy attack-swap mega-man_shadow Drains twice the energy than Energy Drain.
Doom Baroque mega-man-copy bass-baroque bass-baroque bass-baroque bass
Destruction Strike mega-man-copy wily-buster proto-man
Shadow Summon mega-man-copy robot robot robot robot robot mega-man Summons 5 shadows to attack the opponent.

All forms also know the moves from ALL robots, using a variety of attacks. He is also unplayable, only able to be faced by choosing Mega Man after someone completes tournament mode with Mega Man, Bass, Proto Man, BtMan, Sargent Man, Enker, Quint, Punk, Ballade, Ninja Man, Cutter Ninja Man, Shadow Ninja Man, Retro Pikachu, and Omega Retro Pikachu.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on September 29th, 2014 at 1:21pm #4632
A TRUE guide to Bass
Here's the true list or Bass' moves besides Buster Shot:
Bass Buster bass bass-buster metal-man
Bass Baroque bass bass-baroque bubble-man
Machine Gun bass buster-shot buster-shot buster-shot heat-man Bass shoots out up to 5 buster shots, pauses, shoots 5 more, pauses, and repeats. This is based on gameplay as Bass.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on September 29th, 2014 at 1:09pm #4633
I request a poll for who would win in a battle to disablement: Bass or Zero.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on September 29th, 2014 at 7:02am #4634
I suggest a change of Turbo Man's type to Swift.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on September 28th, 2014 at 6:58pm #4635
I'm gonna be at the chat. If anyone wants to join, you can. Really. It's so quiet in there...
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on September 28th, 2014 at 6:15pm #4636
Mage Man quickly used Mage Reverse at the right moment. He didn't know what Insanity Man was up to. Either he learned that he has to help... He thought, ...or he was just applying to his name. Either way, Knight might not be able to avoid this.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on September 24th, 2014 at 6:38pm #4637
Mage Man ran at Knight. He jumps right above the horse and throws yet another fireball.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on September 24th, 2014 at 3:27pm #4638
We welcome you with open chat boxes. (Thumbs up)
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on September 22nd, 2014 at 9:55pm #4639 ( Edited : 2014/09/23 at 6:46pm )
THE PLACE IS REVIVED!

Name:
Designation:
Class:
Core:

Weaknesses:
Resistances:
Immunities:
Affinities:

Energy:
Attack:
Defense:
Speed:

Quotes
Start:
Taunt:
Victory:
Defeat:

Signature Moves

*Name*
Learned at Level:
Power:
Accuracy:
Speed:
Energy:
Range:
Description:

Description:

A body of a uprising... And here's my character! From the depths of Ghost n Goblins... our hero of light... Sir Arthur!

Name:Sir Arthur
Designation:GGN-000 (Ghosts Goblins Number)
Class:Ghost Fighting Knight
Core:Neutral

Weaknesses:Impact
Resistances:Shadow
Immunities:Cutter
Affinities:

Energy:100
Attack:100
Defense:100
Speed:50

Quotes
Start:Foul beast! Prepare to be defeated by the mighty Sir Arthur!
Taunt:You stand no chance against my arsenal!
Victory:Go back to which you came, demon!
Defeat:I... lost?

Signature Moves

Lance
Learned at Level:1
Power:10 damage
Accuracy:100%
Speed:4
Energy:4
Range:In front
Description:The user throws a lance at the target.

Axe
Learned at Level:3
Power:6
Accuracy:88%
Speed:4
Energy:4
Range:Selectable Target
Description:The user throws an axe at the target, causing damage and possibly hitting a second time.

Sword
Learned at Level:5
Power:16
Accuracy:86%
Speed:4
Energy:4
Range:In front
Description:The user throws a sword at the target.

Shield
Learned at Level:7
Power:24
Accuracy:95%
Speed:4
Energy:4
Range:In front
Description:The user guards itself with a heart-shaped shield to bolster shields prevent all damage from attacks for one turn! The shield can also be thrown at the target for massive damage!

Description:Arthur, the brave knight, has defeated Satan, Loki, Sardius, and other demons in order to save his princess/wife, Prin Prin. He is a great fighter, battling strong with a great suit of armor and many weapons and magic. However, there are rumors that you can easily destroy his suit of armor...
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