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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on January 12th, 2015 at 5:52pm #4581
@TheDoc : Oh.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on January 12th, 2015 at 6:42am #4582 ( Edited : 2015/01/12 at 5:53pm )
Checklist- Starring Mega Man, Bt Man, and more!

Easy Challenges:
Victory! - Beat the Intro Stage for the first time
mega-man_shadow
Better Victory! - Complete 1 story
dr-light
Ultimate Victory! - Complete all 3 stories
dr-light dr-wily dr-cossack
League of Mets - Get Field Support on all 3 stories
met
Introduction - Introduce yourself on this thread!
mega-man_shadow proto-man_electric
New Friends - Transfer a robot
dr-light    proto-man    dr-cossack

MetaDaroachSter's Challenges:
Greater Level: Have all robots in the game at lv. 100
mega-man bass proto-man

ThatOneEnderMan's Challenges:
A Bit of Help... - Unlock Roll, Disco, and Rhythm.
roll disco rhythm
Strange New Foes... - Beat all of the Mega Man Killers! (Enker, Punk, Ballade, and Quint once he is added)
enker punk ballade quint

My Challenges:
Super Fighting Robot: Have a level 100 Mega Man.
mega-man
Big Bang Strike: Have a level 100 Proto Man.
proto-man
Bassnium: Have a level 100 Bass.
bass
You Cheater!: Discover the Secret Codes area.
dr-wily dr-light
Powered Up: Have all the Mega Man Powered Up robot masters. (Not including Mega Man and Roll)
cut-man guts-man
The Second Lineup: Have all the Mega Man 2 robot masters.
metal-man quick-man
Cossack Attack: Have all the Mega Man 4 robot masters.
ring-man pharaoh-man
Scan, Search, Destroy, Collect: Have all the Mega Man 3 robot masters. (Not including Proto Man)
needle-man gemini-man

TobyJoey's Challenges:
New Domain: Purchase a Robot Field.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on January 8th, 2015 at 9:56am #4583
Lol inside Enker's head. Gonna go insane soon, is he? Hahahahaha! Ok, I'll stop now and give this a spin.

Name: Bt Man
First Appearance: The Weekly Quiz! page 2.
In Universe: Mainly in Dungeons and Robot Masters!, but is almost everywhere else.
Designation: SAB-000 (Spoiler Alert Blocked, as in the number is not to be revealed until further notice.)
Weaknesses: Space, from the fact that he wouldn't withstand the Bright Burst. Luckily, Bright Man is a good guy, and will never be hypnotized by the Master, right? ...Right?
Resistances: None.
Immunities: Shadow.
Current Status: Resting his energy and is banned from use until the battle against the master or something.
Forms: 1

Form: 1
Type: shadow
Stats:
Energy: 200
Attack: 200
Defense: 200
Speed: 200
Theme: None.

Trivia:
Good Point: Charges up better in dark areas.
Bad Point: Gets mad whenever he loses someone close to him, like Sargent Man.
Likes: Whenever he gets a time to relax.
Dislikes: Whenever Ninja Man bursts in to destroy him.
Other: His past a mystery, his destination unknown, Bt Man, a shadow-type look-alike of Mega Man, helps Mega Man and the others in their fight for peace. Bt Man usually thinks about changing his name, but hasn't really thought it out yet. When the time comes to fight, you can rely on him as an ally... unless you are Wily or another villain.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on January 7th, 2015 at 3:30pm #4584
Here's some of my own Challenges.

Bt Man's challenges:
Master of the Shadows: Win using ONLY Shadow Man. (That means just Shadow Man on your team)
The Law: Win using ONLY Quick Man. (Just like the above one, but with Quick Man.)
World's Strongest Robot: Beat Punk, Ballade, and Enker with only Bass.
Master of All Elements: Collect all starforce.
Super Fighting Robot: Have a level 100 Mega Man.
Big Bang Strike: Have a level 100 Proto Man.
Bassnium: Have a level 100 Bass.
You Cheater!: Discover the Secret Codes area.
Gameshark: Figure out one of the codes.
Powered Up: Have all the Mega Man Powered Up robot masters. (Not including Mega Man and Roll)
The Second Lineup: Have all the Mega Man 2 robot masters.
Cossack Attack: Have all the Mega Man 4 robot masters.
Scan, Search, Destroy, Collect: Have all the Mega Man 3 robot masters. (Not including Proto Man)
Humiliation: Win a battle (That CAN'T be the Met battles) using only the Buster Shot.

I think that's enough. Maybe more than enough.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on January 6th, 2015 at 6:45pm #4585
ring-man Will we have our time to shine...?
toad-man This place is long dead. Who knows when we will-
mega-man_shadow Look what I found! And since I did, I suggest a favorite Mega Man 4 Robot Master poll.
ring-man You were saying?
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on January 6th, 2015 at 7:22am #4586
I am still in this thing. And I meant like you roll, and the number the dice lands on (Idk how it works with the whole success or failure dice number thing, so don't ask me to be simpler, for I can't be more simpler) depends if Ninja Man goes first (good area) or if Napalm Man goes first (bad area).
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on December 30th, 2014 at 11:13am #4587
I think there should be a roll to see if either Ninja Man or Napalm Man goes first.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on December 30th, 2014 at 9:58am #4588 ( Edited : 2014/12/30 at 10:14am )
Count me in. And because it makes more sense, I hope you don't mind if I do the roleplaying as Ninja Man.

napalm-man Hey! Where is my wallet, punk!?
bass_swift Heh... So you think that I stole it, huh? So what if I did?
napalm-man Then you'll regret it.

Ninja Man vs. Napalm Man
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on December 18th, 2014 at 6:58am #4589
Meanwhile...
gyro-man That Spinstrike guy just got away so fast. I think we are close, though.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on December 16th, 2014 at 4:22pm #4590
@Rhythm_BCA : No your not. Lol.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on December 9th, 2014 at 8:35pm #4591
@MerryBossMan : I have no problem with that at all. I actually think it is a good idea.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on December 8th, 2014 at 6:18pm #4592
Meanwhile...
Bt Man and Sargent Man teleports to where Ninja Man.
bass_swift Ah, finally! About time you got here! What plan did you get?
mega-man_shadow Well, we asked the Light Bots for ideas and plans to fight and stop the master and whatever HIS plans are.
bass_swift And the plan is?
mega-man_shadow The plan is... that we HAVE no plan. And until we do, we'll have to go back to our homes and meet back here afterwards.
bass_swift I'll have to find a place, apparently there's too much chaos going on at Wily Castle.
mega-man_shadow Alright, we'll see you once we have an idea.
Bt Man and Sargent Man teleports to Lights, while Ninja Man simply leaves.
So, I would like to request not just that I would no longer reserve Bt Man, Sargent Man, and Ninja Man, but also to avoid their contact in the story, I'd also like to ban their use, for they are too busy resting. I hope the ban thing is OK, and I'd like if the ban would be removed once we start chapter 3.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on December 7th, 2014 at 9:42pm #4593 ( Edited : 2014/12/08 at 2:52pm )
It's December, and we have Christmas, New Years Eve, and whatever Holiday(s) you celebrate!
mega-man_shadow And wherever you are, make sure to celebrate!
bass_swift I wonder if there's gonna be a Ghost Man around here... (Everyone looks at him) ...What? Do you remember the Scrooge story?
mega-man_shadow All too well... But I think Ghost Man would be around Halloween instead.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on November 26th, 2014 at 12:33pm #4594
@MetaKirbSter : I guess I can give it a spin.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on November 23rd, 2014 at 6:19pm #4595
Hey, guys. Has Toad Man gone off anywhere? I want to use him for something.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on November 18th, 2014 at 3:29pm #4596
Name: Bass

Player: Bass bass

Robot Master 1: Cut Man cut-man
Robot Master 2: Bomb Man bomb-man
Robot Master 3: Ice Man ice-man
Robot Master 4: Fire Man fire-man
Robot Master 5: Oil Man oil-man
Robot Master 6: Elec Man elec-man
Robot Master 7: Time Man time-man
Robot Master 8: Guts Man guts-man

Weaknesses: Cut Man-Super Arm and Fire Storm Bomb Man-Rolling Cutter and Fire Storm Ice Man-Hyper Bomb and Thunder Beam Fire Man-Ice Slasher Oil Man-Fire Storm and Ice Slasher Elec Man-Oil Slider and Rolling Cutter Time Man-Thunder Beam Guts Man-Time Slow and Hyper Bomb
Surprize! You might have guessed, but instead of Wily, Bass is chasing after Dr. Light!
Light Stage 1 Boss: Concrete Man and Plug Man concrete-man plug-man (Yep. 2 robot masters. You sure would have fun with this.)
Light Stage 2 Boss: Jewel Man and Hornet Man jewel-man hornet-man (And you do it twice. At least it would not like that one hack where you had to face 8 robot masters in one. Hey, this is based off of Mega Man 1, so I kinda HAD to stuff all these bosses in one stage.)
Light Stage 3 Boss: Mega Man mega-man (The last line of defense is the blue bomber itself! However, the battle would be more like copy robot from Mega Man 1 because it would be based on Mega Man 1. Yeah... That.)
Final Boss: Light Machine (Would be a recolored version of Wily Machine 1. While here, the reason I said words like "would" is because these are not really games, just bodies of games that might never happen unless someone is a super-hacking genius, not a genius in general, that would whip up these games for us. That'd be nice, I guess, but it won't happen.)
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on November 17th, 2014 at 9:51pm #4597
mega-man_shadow How's it going in he- WOAH! What happened!?
cut-man Enker happened...
mega-man_shadow (Thinking?) If Enker's THAT strong... We will need more help with the master than I thought... (Stops doing whatever would be thinking for robot like these) Listen. I think we can get some help.
Meanwhile...
bass_swift What's taking so long?
proto-man_missile Patience, Ninja Man. Who knows what could happen...
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on November 12th, 2014 at 3:30pm #4598
@Spinstrike : Ok. Reminder: MBM set you up on a decision to give up due to overwhelming or to keep fighting. Another thing to consider is that we need to speed things up so we can start the RP that MBM wants to do after this one.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on November 12th, 2014 at 7:00am #4599
Back with the other HWN Hunters and TOPHOUND... Again...
wind-man I'm bored.
gyro-man Quiet, you! We need to be ready to fight when they do!
wind-man They look like they don't want to fight anymore, so I think we're done.
gyro-man Look, Wind Man. What do you want to do, teleport to the Master's location, try to go ahead and destroy him, and leave!? That's just a foolish thing to do!
Meanwhile...
mega-man_shadow So, you said you have a plan since one of the other ones didn't work. What exactly IS that plan?
bass_swift We wing it.
mega-man_shadow (Stops) Woah, woah, woah! We're gonna WING IT!? THAT'S your brilliant idea!?
bass_swift So I suppose YOU have better plans?
mega-man_shadow Well, no... But maybe the Light Bots can help?
bass_swift ...Fine, go get your friendly Light bots, but I'm staying here.
mega-man_shadow Glad we can agree on something. I'll be back! (Teleports out)
Because you didn't bother helping with a plan from Ninja Man, Bt Man, or Sargent Man, and because I just want to do something other than my robots secretly telling Spinstrike to hurry up, I just decided for Bt Man to ask help from a robot in Light Labs. This will get things busy.
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