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Found 17 Threads, 437 Posts 454 Results Total
 
Contributor
Tobyjoey
84,671,873 BP
17 TP | 436 PP
Posted on July 31st, 2014 at 6:29pm #441
Have fun on that cruise, Retro!
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Contributor
Tobyjoey
84,671,873 BP
17 TP | 436 PP
Posted on July 26th, 2014 at 12:27pm #442
Once you have a level 100 master, can you level up their stat by fighting player data? Or can you only stat up by fighting normal robots?
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Contributor
Tobyjoey
84,671,873 BP
17 TP | 436 PP
Posted on July 26th, 2014 at 10:36am #443
You have to purchase them from Kalinka's shop. If they are not there, you may need to do all 3 stories first.
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Contributor
Tobyjoey
84,671,873 BP
17 TP | 436 PP
Posted on July 26th, 2014 at 12:31am #444
Would this only be drawings, or could it be sprites?
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Contributor
Tobyjoey
84,671,873 BP
17 TP | 436 PP
Posted on July 26th, 2014 at 12:26am #445
Hey, if you were playing Ace Attorney, you have a reason to miss anything.
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Contributor
Tobyjoey
84,671,873 BP
17 TP | 436 PP
Posted on July 24th, 2014 at 2:52pm #446
Hello Topmegaplaya and Nagasaki! If you need any help Nagasaki, don't be afraid to ask!
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Contributor
Tobyjoey
84,671,873 BP
17 TP | 436 PP
Posted on July 21st, 2014 at 5:57pm #447
Well, hope I got it right!
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Contributor
Tobyjoey
84,671,873 BP
17 TP | 436 PP
Posted on July 18th, 2014 at 7:21pm #448 ( Edited : 2014/07/18 at 7:23pm )
Well, I have had ideas for several robot masters now, so here is one of them!

Name: Fracture Man
Designation: DWN. 082
Class: Chemical Mining Robot
Core: Earth

Weaknesses: Flame, Freeze
Resistances: Wind
Immunities: None
Affinities: Water

Energy: 102
Attack: 126
Defense: 81
Speed: 91

Quotes
Start: I hope you are ready to lose your footing!
Taunt: Ha! To think all those tree-huggers thought I was hazardous to the environment.
Victory: Can you feel the pressure?
Defeat: I think I may have used to much sand.

Signature Moves
Fracture Pump
Learned at Level: 1
Power: 9
Accuracy: 83%
Speed: 4
Energy: 1
Range: Front
Description: The user injects chemicals into the ground the opponent is standing on, causing it to shake.



Pipe Rupture
Learned at Level: 9
Power: 17
Accuracy: 81%
Speed: 5
Energy: 2
Range: Select
Description: The user causes a fracture pipe to explode under the target, dealing damage.

Robot Description
At one point in time, fracturing was seen as an efficient, powerful way of collecting underground chemicals. Unfortunately, research showed the dangerous effects fracturing has on the environment. Dr. Wily created Fracture Man for quick underground chemical gathering.
Good Point: Sturdy.
Bad Point: Ignorant.
Likes: Drill Man.
Dislikes: Environmentalists.

---
Name: Chemical Mines
First Appearance: MMRPG Prototype
Primary Core: Earth
Multipliers: 2x Earth, x 1.6 Water, x 0.5 Nature
Robot: Fracture Man
Mecha: Pipe Layer
Description: One of the few remaining fracturing sites in the world. Large machinery works night and day to create pipelines and fracture the earth below them.
Music: Mega Man 7's Guts Man/Heat Man/Snake Man Music remix.

---
Name: Pipe Layer
Designation: PPLY-001
Class: Pipe delivery robot.
Core: Earth

Weaknesses: Flame
Resistances: Freeze
Immunities: None
Affinities: None

Energy: 40
Attack: 50
Defense: 50
Speed: 60

Quotes
Start: Pling!
Taunt: Pling Plong?
Victory: Plong Plong!
Defeat: Plong Pling?

Signature Move:
Pipe Throw
Power: 8
Accuracy: 97%
Speed: 4
Energy: 0
Range: Front
Description: The Pipe Layer tosses a pipe at the target, dealing damage and lowering defense by 7%.
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Contributor
Tobyjoey
84,671,873 BP
17 TP | 436 PP
Posted on July 13th, 2014 at 11:06pm #449
@Spinstrike : How have I never realized this?!? To add some more interesting facts, in Mega Man 5, Gyro Man, a flying robot, is weak to a flash weapon. In Mega Man 6, Wind Man, a flying robot, is weak to a flash weapon.
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Contributor
Tobyjoey
84,671,873 BP
17 TP | 436 PP
Posted on July 10th, 2014 at 11:15pm #450
Ah, the water immunity makes sense. TheDoc and I were just referring to how you got fieldstars in your pictures using Bubble Man. It makes sense why, just a funny observation.
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Contributor
Tobyjoey
84,671,873 BP
17 TP | 436 PP
Posted on July 10th, 2014 at 6:18pm #451
He probably uses him because
A. 9999 stats and
B. Rain Flush. Maybe he hasn't 9999-ed Toad Man?
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Contributor
Tobyjoey
84,671,873 BP
17 TP | 436 PP
Posted on July 10th, 2014 at 11:06am #452
Thank you for the compliment CHAOS_FANTAZY. I am going to edit my post now.
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Contributor
Tobyjoey
84,671,873 BP
17 TP | 436 PP
Posted on July 10th, 2014 at 12:15am #453 ( Edited : 2014/07/10 at 11:14am )
This isn't technically from anywhere (except the inner confines of my mind), but here is:

Name: Gamble Man
Designation: DWN. 081
Class: Statistic Calculation Robot
Core: Shadow

Weaknesses: Time, Impact
Resistances: Electric
Immunities: Laser
Affinities: None

Energy: 123
Attack: 98
Defense: 94
Speed: 85

Quotes
Start: How about a game of Blackjack? Wait, you want to fight? Well, okay.
Taunt: That is what you get for going all in.
Victory: Don't be surprised, the odds of me winning were 30,939 to 1.
Defeat: How is this possible?!? I stacked the deck!

Signature Moves
Calculate
Learned at Level: 1
Power: N/A
Accuracy: 97%
Speed: 3
Energy: 1
Range: Front
Description: The user subtracts the user's speed from the user's attack and does damage equal to the result. If the result is 0 or a negative number, the attack does 10 damage.



Jackpot
Learned at Level: 11
Power: 23
Accuracy: 88%
Speed: 4
Energy: 4
Range: Front
Description: The user shells out fake Zenny at the target, lowering the target's speed by 8%.

Robot Description
Dr. Wily created Gamble Man at first to infiltrate casinos and scam customers, but he later modified him for battle. Despite being made for statistics, he occasionally miscalculates.
Good Point: Confident.
Bad Point: Hasty.
Likes: Cutting the deck.
Dislikes: Mathematicians.

---
Name: Shady Casino
First Appearance: Um... here? (Again, I made this robot up)
Primary Core: Shadow
Multipliers: 2x Shadow, x 1.2 Crystal, x 0.6 Electric
Robot: Gamble Man
Mecha: Card Cutter
Description: Gamble Man works in a casino where less-than welcoming customers gamble. Fluorescent lights pierce the shadows the large slot machines make.
Music: FRLG Game Corner Music

---
Name: Card Cutter
Designation: CDCT-001
Class: Card shuffling and dealing robot.
Core: Shadow

Weaknesses: Time, Flame
Resistances: Impact
Immunities:
Affinities:

Energy: 60
Attack: 40
Defense: 70
Speed: 30

Quotes
Start: Slish Slish!
Taunt: Slish?
Victory: Slish! Slish?
Defeat: Slish Slosh!

Signature Move:
Card Stack
Power: 14
Accuracy: 83%
Speed: 5
Energy: 0
Range: Front
Description: The Card Cutter stacks the deck and deals the target a useless card.

So, that's it! Let me know if I put anything in wrong or if I misunderstood something.
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Contributor
Tobyjoey
84,671,873 BP
17 TP | 436 PP
Posted on July 8th, 2014 at 12:55pm #454
Hello Mega Man RPG Prototype Community, I am tobyjoey, and I am only now introducing myself (I have had an account since April this year), so sorry for taking so long. I live in Pennsylvania, North America and I am 15. My main passion are video games (of course), but I also enjoy swimming and reading. I mainly play Platformers, RPGs, and the occasional Adventure game. My main two video game passions are Pokemon and Mega Man, making this website and game a great match! I hope I can fit into the community and keep enjoying this great game.
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Found 17 Threads, 437 Posts 454 Results Total
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