Mega Man RPG Prototype Community

Community  »  Search

Use the Community Search page to find specific posts, threads, or other information published to the community by our users or our staff. This is a great way to find answers to common questions or explanations for mechanics you aren't as familiar with. Just use the form below to enter any search criteria you have and then click the "Search" button at the bottom to see what results we can pull up for you.

 

Search by Keyword

Search by Username

Filter by Category

Search Options



Found 3 Threads, 718 Posts 721 Results Total
 
TheDoc
12,484,029 BP
3 TP | 717 PP
Posted on March 24th, 2015 at 3:36pm #421 ( Edited : 2015/03/24 at 3:40pm )
ATTABOY, MEGA BEEEE

For the record, what keywords caused the auto-delete?
^ Top
 
0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #422
^ Top
 
TheDoc
12,484,029 BP
3 TP | 717 PP
Posted on March 23rd, 2015 at 9:23pm #423
@Adrian Marceau : Although I did agree with the SNC solution we arrived at, I like this one better. It still gives the primary core the emphasis it needs, but also doesn't necessarily penalize the 2nd core abilities either. Whether or not the opportunity cost is balanced out is something we'll have to see after the update has been applied, but from where I'm standing it looks great to me.
^ Top
 
TheDoc
12,484,029 BP
3 TP | 717 PP
Posted on March 23rd, 2015 at 7:26pm #424
This is easily one of the worst pastebins to lose, too. I hope this gets solved... :/
^ Top
 
0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #425
^ Top
 
TheDoc
12,484,029 BP
3 TP | 717 PP
Posted on March 22nd, 2015 at 8:49pm #426
@Adrian Marceau : For the record, I only saw this post after the SNC. Sorry 'bout that :P

Thanks for the response! :)
^ Top
 
TheDoc
12,484,029 BP
3 TP | 717 PP
Posted on March 21st, 2015 at 8:36pm #427 ( Edited : 2015/03/21 at 9:16pm )
I'm glad that Adrian decided to focus on this first and foremost; new content isn't nearly as effective if the mechanics are flawed. Now for comments ^_^:

1.) I see that Reggae still keeps track of which doctors have bought which abilities. I never really saw the point of this as you can transfer robots to the doctor with the ability instead of buying it for the doctor that has that robot.
2.) Regarding holdable cores, can there instead be a power reduction (idc about the WE)? If you don't have some kind of drawback to equipping a core as opposed to using a same-Core robot, then you're doing the opposite of diversifying the robots by making them more like a Copy bot. I'm not demanding you use my originally proposed drawback (that might take awhile...), but there definitely should be some limitation of sorts so that a.) The primary core is still being emphasized more and b.) You aren't overshadowing Neutral abilites. I understand the whole Dark entities thing, but every ability should be useful in normal combat, not just scripted story missions (in other words, that shouldn't be the only/main reason Neutral-abilities exist). Speaking of which...
EDIT: Thinking about it again, the opportunity cost acts as a drawback itself, so the most I would recommend is a slight power decrease or none at all. Still don't think there should be a power boost, though.
3.) The only difference between Dark Frags & Spires being immunity/affinity is not significant enough of a difference. If people know that they both aren't hurt by elemental attacks, they're not going to hit them with elemental attacks. I know that it's possible that someone might damage a Spire and then use a field-sweeping attack to heal it back, but creating two different dark entities just for that one possibility isn't necessary. I would suggest either scrapping one of the two or making a difference that isn't circumstantial, like different abilities, stats, etc. However, I definitely like the general concept; this is an excellent monkey wrench to throw at a Starforce-happy player who's trying to blow through the story.
4.) I'm personally glad you made the MMKs unplayable bosses. I feel like people underestimate the boss-like potential they have to stand out among the other RMs. Can't wait to see what kind of challenge they provide >:).

This looks very nice, and I actually can't wait to see what Mikey says about it (besides his opinion on Starforce -____-). Although I disagree with 75% of what he says, he does help put things in a different perspective. MBM's right; tomorrow will be interesting...
^ Top
 
TheDoc
12,484,029 BP
3 TP | 717 PP
Posted on March 20th, 2015 at 9:55pm #428
So yea, I've quickly realized that the 1023 club is kinda lonely. The only person close to joining is uraccountcrashed and he's, like, dead or something, so I'm sadly discontinuing the 1023 club and entering the 1024 club.

You will always live on in my heart, 1023 club :'(
^ Top
 
TheDoc
12,484,029 BP
3 TP | 717 PP
Posted on March 20th, 2015 at 12:42pm #429 ( Edited : 2015/03/20 at 12:48pm )
@TailsMK4 : Yea, I'm thinking about grinding for stats next. That was a big factor of your strength, so why not? :)
^ Top
 
TheDoc
12,484,029 BP
3 TP | 717 PP
Posted on March 20th, 2015 at 12:24am #430
I hereby firmly stand my ground and proudly plant my flag in the 1023 club :)

ALL HAIL PRESIDENT OF THE 1023
^ Top
 
TheDoc
12,484,029 BP
3 TP | 717 PP
Posted on March 16th, 2015 at 9:00pm #431
@MetaKirbSter : My intent was not to offend you at all, although I can see how it could've. For that, I'm truly sorry. I simply saw you as a good example of what I was trying to convey.
^ Top
 
TheDoc
12,484,029 BP
3 TP | 717 PP
Posted on March 16th, 2015 at 4:28pm #432 ( Edited : 2015/03/16 at 9:42pm )
I probably won't make one Mikey-lengthed, but I'm gonna respond to my thoughts on the chat content because I REFUSE TO REMAIN SILENT! NOTICE ME, SENPAI

1.) Idk if I'm just horrid at math, but I don't understand the att/def distribution in this picture. What wat
2.)
I hope this isn't just me... Idk how overdrive will act, so I can't comment on this fully, but Overdrive and Buster are the exact same power...
    2a.) (Yes I'm doing subpoints) Mikey seems dead set against Overdrives, saying that they're OP and all, but res/imm/aff and (ironically enough) the new Starforce should easily prevent this from becoming a problem, as both of them provide sufficient defense to any and all elemental ablities.

Onto Mikey's points (Tighten your belt buckles or my rage may blow your pants off. Jk I wuv Mikey :D)
#1.) I would assume that those current weapon names are just placeholders, as they're pretty far in the future from being really focused on  (This is just my personal opinion), but I would definitely agree that analyzing their moves in the original games would be a big help.
#2.) I'm pretty sure this is what Mega B and I suggested in place of your overall limit of 9 inv. items in the last SNC. Upgradeable inv. storage space sounds like a good idea, but just make sure not to start off with TOO small of a storage space because of this.
#3.) I'm unsure if Mikey has personally talked with Adrian about him being overworked, but let's not speak on Adrian's behalf like that. If Adrian does indeed feel overworked and wants to bring it to the community, then and only then should we be discussing what the community thinks about it. As far as I know, this is not the case. I could be wrong. If Adrian does feel overworked (again, I can't speak for him), I would personally be fine with not including any MM5 content in the next update. Mechanics come first.
    #3a.) I understand that new people may not be as prone to know about this, but  please stop asking about when the next update is. Adrian is one of the few, nay, the ONLY coder of this project and his dev team is very limited. I do understand that there are problems with the current Prototype, and I do understand that old content can get stale, but as long as this website is up, you can bet Adrian still cares about this game. For those of you just wanting a date, Adrian said that he's adding more content than planned and is unsure when it will be released (last he mentioned it he said sometime this Spring).

Ending thought: As I've attended/read the pastebin of more and more of these sessions, the Sunday Night Chatroom is becoming the Sunday Night LISTRoom. People seem that they'd rather regurgitate the ideas into a pastebin and just leave. The idea of this chatroom is to discuss the ideas brought forth because discussion is truly valuable. It makes you brainstorm and think outside the box in ways that you yourself may not have been prone to thinking. It's more beneficial for Adrian to read topics AND others' viewpoints in the pastebin than just a list of suggestions. Seriously, we could literally make a separate topic for posting suggestions/updates and just cancel SNC altogether, but discussing topics with others in realtime is an interaction that changes the way you look at things (at least it helps ME think :P). Just some food for thought.

Should be able to make the next chatroom (although I'm not promising anything), so until then!
^ Top
 
TheDoc
12,484,029 BP
3 TP | 717 PP
Posted on March 15th, 2015 at 5:51pm #433
Yea, I doubt I'll be able to make this one. Procrastination, group project, and dinner all rolled up together make for one decently busy night. I'll be sure to read the pastebin, though.
^ Top
 
TheDoc
12,484,029 BP
3 TP | 717 PP
Posted on March 14th, 2015 at 4:58pm #434
If the only difference between this new thread and this older one is the "awards ceremony", it seems unnecessary to create an entirely new thread for that. Heck, even there were more changes you should still use the old one... :|
^ Top
 
TheDoc
12,484,029 BP
3 TP | 717 PP
Posted on March 12th, 2015 at 10:49pm #435
Blimey! Is that a Reisrat?!

This indeed calls for a celebration! Cookie party at my house! And yes, Mikey is paying.
^ Top
 
TheDoc
12,484,029 BP
3 TP | 717 PP
Posted on March 12th, 2015 at 11:21am #436
@MadnessProphet : It's completely up to chance. It's true that Top Spin has the capability of OHKOing if it hits enough times, but it's also true that it may only hit once. You seem to be another unlucky victim of a very lucky Top Spin :P
^ Top
 
TheDoc
12,484,029 BP
3 TP | 717 PP
Posted on March 11th, 2015 at 8:44pm #437 ( Edited : 2015/03/11 at 8:45pm )
@ThatGuyNamedMikey : Um, how do you start a game? After you've opened a Private Chat, that is. Noting how to do that on the title post wouldn't hurt either :)
^ Top
 
0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #438
^ Top
 
0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #439
^ Top
Found 3 Threads, 718 Posts 721 Results Total
MMRPG Prototype v3.8.25 by Ageman20XX | Mega Man Trademarks & Characters © Capcom 1986 - 2025
This fangame was created by and his team. It is not affiliated with or endorsed by Capcom.
« Back to Home | Cookie Policy | Data API | Contact & Feedback | Play the Prototype »