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Found 3 Threads, 718 Posts 721 Results Total
 
TheDoc
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Posted on April 6th, 2015 at 12:22am #401 ( Edited : 2015/04/06 at 12:23am )
6.) I would like to prescribe aversion therapy to Mikey that would consist of hooking him to an electric chair and shocking him every time he's unable to describe what Starforce will do in the next Update. Just give me 10 minutes...
I swear I'm licensed :)

Umm, I'm unsure what the consensus on Mikey's suggestion was, but in the case that Mikey is still onboard with the 2,500 star selection suggestion, I disagree. On top of the fact that Starforce basically balances itself out now regardless of quantity, I would NOT want to take the time out of my day to pick and choose 2,500 stars that I take with me every battle. Also, that'll be a lot of interchanging if I start using different robots.

This, however, is only if the issue was unresolved (and by what I saw, it was resolved just fine), so ignore this if that wasn't the case.
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TheDoc
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Posted on April 6th, 2015 at 12:22am #402
Part 1/2

Okay, here we go.

1.) I thought the Freeze encasing move was a great idea BECAUSE it didn't do any damage; it was an elemental support move, and the first of its kind, too (at this point in the chat, anyways). I (think I) suggested that Freeze Cracker be made the T1 because a.) it's a basic standalone attack. That is the outline of a T1. b.) Freeze Cocoon would be the new T2, as I believe it has a lot of potential (although we are adding another T2 Shield type. We do have to get some T1 Shield types in there sometime...). I also want to say that we shouldn't be so quick to dual-type the Megaman weapon of every RM, because then our creativity is limited to T1 boundaries. Be honest with yourself: is it easier to come up with a basic standalone move for T1 or a more extravagant, strategic move for T2?

2.) I understand that canon (MM Classic, MMBN, and otherwise) is basically the sole inspiration of the abilities so far, but I think we need to be more creative. And yes, I am saying this because of the Junk discussion. Copies are inevitable if you only base the abilities off the canon because Capcom was too dang lazy to make good bosses. JUST LOOK AT TOAD MAN!!! limited in the spectrum of boss moves they could make; the fight took place in a box. Always. (Except Megaman X because Megaman X is awesome) Thus, copies were indeed inevitable, and copies are inevitable here if you base the abilities off the copies.

Instead, open your mind to everything you could imagine these RMs to do. For example, what if you gave Junk Man something like Junk Claw, where he simply rakes the enemy with his junk claw hand....thing  [size-smallseriously what is that...[/size-small] multiple times a la Fury Swipes. Yes, you could argue that it's Earth/Cutter or Earth/Swift, but honestly you could argue double/single types for most of these abilities. It doesn't have to be 100% accurate as long as it creates a good, fun ability/robot/game.

3.) I think Cloud Man should have Electric/Wind for to his T2 to Mega B's point earlier in the chat; the wind is constantly pushing you back throughout the battle, not the rain. As for the randomness effect, I feel like that's getting very overused, especially in T2s. Maybe something like hitting the first three RMs with either Electric or Wind type damage (and push the front RM to the bench)? In this case, you wouldn't want to make it hit them randomly because then you might accidentally hit someone with their imm/aff and that takes away the strategy aspect.

4.) Honestly, Rain Dance sounds like an incredible name, but the mechanics for it discussed in the chat were really OP. The fact that Rain Dance a.) boost the Field Multiplier, making Rain Flush that much more deadly b.) heals the RM, making it at least slightly easier to use it and c.) costs 2 WE FOR TOAD MAN!? Partly depending on the health recovered, that could be abused to heck and back. Just keep spamming Rain Dance and boost the Mult. while healing yourself, then Rain Flush the poor saps once you've used it 5+ times (because you recover WE every turn). Eek. I suggest making Rain Flush T2 and coming up with something basic for T1 like Toad Hop Slam (a la body slam) because there's no jump sprites :P

EDIT AFTER READING THE WHOLE THING I'm sorry I'm ADHD: Well, Rain Dance was seriously nerfed as of.....5 minutes ago  sorry for jumping the gun there... The new proposed Rain Dance sounds like you can't decide what you want it to do: +10% Health isn't going to help much when the enemy attacks, +10% WE isn't going to help much when you're using at the very least +20% to use this ability (also benched robots already recover 20% WE every turn), and +10% Water....isn't very effective, at least for a T2 ability. I wouldn't use Rain Dance the way it is now.

5.) I disagree with allowing T1s that just inflict status effects and don't do damage. T1s should be basic standalone abilities. When making T1s, I think we should make them with the mindset of a CPU RM having no abilities except the T1 (kinda like it is now for the MM1 campaign). Keep in mind that even if they do have other abilities, CPUs tend to use T1s as their go-to. Do you find them constantly inflicting status changes as effective standalone abilities?
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TheDoc
12,484,029 BP
3 TP | 717 PP
Posted on April 5th, 2015 at 2:44pm #403
Oh yea, this is a thing.

I'm unsure if I will be able to attend the chat because I've, uh, been procrastinating my work on top of the fact that I may spend a little more time with my family before going back (yea this past week was my break...). Like I said, I can't say one way or the other, but if I had to be decisive, I'd say don't count on me coming. :|
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Posted on January 1st, 2011 at 12:00am #404
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TheDoc
12,484,029 BP
3 TP | 717 PP
Posted on April 5th, 2015 at 1:17am #405 ( Edited : 2015/04/05 at 1:21am )
Hah! So the MMKs are still bosses! I win case closed :)

Also Poison is spelled wrong on Posion? Snake.
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TheDoc
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3 TP | 717 PP
Posted on April 5th, 2015 at 1:13am #406 ( Edited : 2015/04/05 at 1:16am )
@rotomslashblast : You have to remember that Starforce is based on the field type, not the RM core type. My guess is that although Terra himself is dual-typed, his stage will single-typed, and that's what the Starforce will be based off of.

...is what I would say if Terra's not a boss. Keep in mind the possibility that he (and therefore his stage) may not be unlockable.
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TheDoc
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Posted on April 3rd, 2015 at 12:08am #407 ( Edited : 2015/04/03 at 12:10am )
@Tobyjoey : Adrian might not, but what about Mega B?.....

Dat skeptical cat tho
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TheDoc
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Posted on April 2nd, 2015 at 11:26am #408
@Bt Man : I wasn't complaining; I was simply giving an example of how the Electric nature of Bright Man's design was not overlooked in the prototype.

@rotomslashblast : Sorry to burst your bubble, but I just re-read your post and, uh, Gravity Man is going to have an Electric core, most likely because we don't want to have two RMs from the same generation having the same core. Ehehehehe....
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TheDoc
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3 TP | 717 PP
Posted on April 2nd, 2015 at 11:16am #409 ( Edited : 2015/04/02 at 11:25am )
Welcome to the community! I do appreciate your enthusiasm of the formatting (it is pretty neato :P), but there's two things you need to know about:

First off, don't double post (let alone triple post) with one minute of each other. It unnecessarily floods the thread; just edit your original post. At most, DPs should have at least 24 hours in between each other.

Secondly, I don't understand what you're trying to say (I'm assuming it's formatting practice), but this is not the thread to say it in. I think you're looking for either this thread or this thread.

Please pay attention to these two things when posting in the Community. Thanks!
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TheDoc
12,484,029 BP
3 TP | 717 PP
Posted on April 2nd, 2015 at 1:01am #410 ( Edited : 2015/04/02 at 1:10am )
You mean, like elec-man this?

If so, that's in +Show Formatting Options, too. You just have to put them in elemental formatting as shown below (CPed from +Show Formatting Options)

[type]{freeze} | [dual type]{freeze_flame}
type | dual type

If I didn't address your question, sorry 'bout that; I'm just having a hard time understanding what you're asking :|
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TheDoc
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3 TP | 717 PP
Posted on April 2nd, 2015 at 12:57am #411
*/me posts this on April 2nd. Way ta go, Doc*

...........Wait a sec.........

......Is this an April Fools thing? Because Adrian has an amusingly cruel sense of humor if it is.
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TheDoc
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Posted on April 1st, 2015 at 10:18pm #412
@TomBossHanksMan : Awwwwwwww I wanted them to be boss-only :'( I am glad to see that, since you have to figure out how to unlock them, they're basically hidden characters, though. I'm a sucker for things like that.

HOPEFULLY, their boss versions will be stronger than their unlocked versions (maybe you could have boss-exclusive abilities or something? Like rage abilities?), and it's good to see that at least one "MMK" is staying boss-only. May not 100% agree with the decision, but I can't exactly say they won't be fun to play, either! :D
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TheDoc
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3 TP | 717 PP
Posted on April 1st, 2015 at 10:10pm #413
It's also worth noting that Bright Man was given due credit to his Electric nature through his stage, which is primarily Electric instead of Time (in fact it doesn't have a Time multiplier at all).
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Posted on January 1st, 2011 at 12:00am #414
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TheDoc
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3 TP | 717 PP
Posted on March 29th, 2015 at 11:53pm #415
#1-#3: I'm not really gonna say anything here as it's mainly up to Adrian to respond, but just a quick note on #2: a limited SNC may cut down slightly on the inclusive factor of development. Again, idk how much Adrian wants to open up to community opinion (because obviously some things need be decided by Adrian and co.), but even if he does decide to restrict this particular topic, it's not a biggie; I'm not gonna vehemently argue here.

#4: You've brought this up quite a few times in chat, so I'm glad it can be officially addressed now. Idk why you want to restrict it to Normal and Difficult, but if you want to discuss its canonicity, MM10 (idk about 9 didn't play it) had Easy, Normal, Hard. In fact, Rockman 2 technically didn't have difficulty levels (the Japanese version).

If you're saying that 3 difficulty levels is too much unnecessary work, then....you're not wrong in my eyes, but I think that's Adrian's decision to make, considering he's the one doing it. From where I"m standing, I agree that 3 difficulty settings seems like overkill, but that's because I haven't seen the full fleshed-out game yet.In fact, as a whole, I'm very uncertain of how I feel about these difficulty settings because I'm unsure how they're going to affect gameplay. For example, more BP and less turns does not make something more difficult.

#5: I've said this before: speaking for Adrian then appealing to the community to urge Adrian to slow down isn't fair to him. Let him decide how much he's "overworking" himself and how much content can wait. If he works himself into the ground, that's his choice; let him live his life. He's already busy without the community telling HIM what the update/prototype is going to have. I'm not trying to oppose you being considerate to him, but it's not our place to suddenly decide what Adrian does and doesn't make when he hasn't said anything on the matter. He does have a plan for this update and this game.
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TheDoc
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3 TP | 717 PP
Posted on March 29th, 2015 at 5:45pm #416
*looks around*

*sees torn, half-full bag of popcorn in the trash*

*pulls out and hands to MBM*

My work here is done.
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TheDoc
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3 TP | 717 PP
Posted on March 28th, 2015 at 11:07pm #417 ( Edited : 2015/03/28 at 11:30pm )
@MegaBossMan : I was about to rant on MegaBossMan's points on Slash Man, but then he agreed so this is awkward.... Regarding Turbo Man & Spring Man's relation to Electric, though:

1.) Turbo Man does indeed benefit from Electric just like Spring Man, and the basis of giving him an affinity to Electric is because his benefit is "more" significant than Spring Man's, but instead of arguing semantics, let's step back for a second and consider how aff and imm have been decided thus far. Take (the majority of) the Flame cores: those with Flame affinities are because adding Flame to Flame just results in a bigger flame. Same with Elec Man and Plug Man, only with Electric. When you consider a car getting struck with electricity, however, we know that cars don't get supercharged when, say, hit by lightning. Yes, they're immune to it (people have been inside cars when lightning hits it and been completely safe), but the car itself doesn't benefit from it. This is the epitome of an immunity.

2.) The problem then is what do we do with Spring Man? I would give Spring an affinity to Electric (although this suggestion isn't nearly as strong because you could potentially use my previous argument to oppose this). The reason why being is that, unlike the entirely of the car, the entirety of the spring is made of metal, which conducts electricity. Instead of simply getting hit and being unaffectedlike the car, the electricity in a sense becomes part of the spring. The question now is that does this count as an "affinity", because even though the spring is now electrified, it may not necessarily "power up" the spring.

Feel free to rail on these arguments (especially the 2nd :P ); I just prefer not having two affinities or immunities to the same type in the same generation. If push comes to shove it's not a biggie. Affinities and immunities are enough of the same nature to not worry about sweating the small stuff.
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TheDoc
12,484,029 BP
3 TP | 717 PP
Posted on March 27th, 2015 at 11:10pm #418 ( Edited : 2015/03/27 at 11:32pm )
@Adrian Marceau : Tobyjoey brings up a good point with Nitro Man adding to the Swift category later on down the road, but have you considered the number of potential FLAME cores even before then? Sword Man, Burner Man, Magma Man, I could go on.

Also, do you find it easier to give Turbo Man an extra Swift move or an extra Flame move? Something like Scorch Drive just sounds really forced due to the hypothetical Flame core. Think about what the main component of that ability would be: the Flame factor or the Swift factor?

All I'm saying is that Turbo Man's core shouldn't be based off of another RMs "potential core" way on down the line. To me, Turbo Man screams Swift, and not only do we need more Swift than Flame, but making Turbo Man Flame-type just seems like you're trying to fit a square peg in a round hole.

P.S: I'm not going to format the core types anymore because it's too much of a pain and Flame looks like Swift anyways :P

As for Slash Man, I'm for giving him Nature abilities (especially because those are relatively needed compared to Cutter abilities), but remember that you aren't limited to fitting the RMs name into the ability. Just look at Thunder Beam, Leaf Shield, Rain Flush, etc. I SUPPOSE you could go through and rename them Elec Beam (ugh), Wood Shield (no wood used in the making of this Wood Shield), and Toad Flush (.....I'll admit I don't really have anything to say to this), but I'd rather keep them the way they are. Time Stopper was understandable because there's an actual Time Man, but other than that it's fine the way it is imo. Maybe something like Beast/Slash Strike? Iunno....it's probably better to identify what you want the ability to do, THEN name it rather than build the ability around the name.
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TheDoc
12,484,029 BP
3 TP | 717 PP
Posted on March 27th, 2015 at 12:52am #419 ( Edited : 2015/03/27 at 1:19am )
@MegaBossMan : Well, consider that Spring Man will already have an affinity to Electric (at least he should; he did in the game) AND there's Cloud Man. I personally think we shouldn't have two(three?) robots from the same generation have that same affinity, takes away from the idea of diversity in a single generation. You may feel like I'm nit-picking here, and I'd understand that, but that plus the idea that electricity hitting a car wouldn't be an affinity as much as a resistance or an immunity.

I actually just came here to suggest that Turbo Man be a Swift type, but then I thought about Slash Man. Would he be Cutter or Swift? Hmmmmm.....

Actually, how about Slash Man is Nature? I mean, he is pretty animal-like, and then there's his stage on top of that. I understand that the word slash=cutter, but:
a.) Cutter core is very projectile-heavy. Slash Man is not.
b.) Imo, we shouldn't be deciding a core's type on the weapon the RM yields; rather, consider the style of the RM himself. Turbo Man is VERY swift; his NAME means swift. I would say that Slash is Swift, but assuming Turbo Man takes that, Slash should choose the next primary component of who he is: a beast. Hence the claws that dub him as "Slash" Man. In the end, that would let us add Turbo as a Swift (we need more Swift) AND Slash as a Nature. Two birds with one stone.

Thoughts?
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Found 3 Threads, 718 Posts 721 Results Total
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