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Found 213 Threads, 569 Posts 782 Results Total
 
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Posted on January 1st, 2011 at 12:00am #401
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Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on June 30th, 2014 at 7:48pm #402 ( Edited : 2014/06/30 at 7:59pm )
@Spinstrike : I agree that the intro fields should be different and I would like to make them so using your ideas, however I'm not completely sure what the future is of these missions so I don't want to spend too much time working on them. Once more of the story-related missions and characters are complete, some or all of them might be replaced with something entirely different - I'm not sure. In the mean time they are just super-easy ways to level-grind weak robots and try out new abilities. Oh, and unlock an ability I guess. But if I do leave them as-is, then absolutely I will use these ideas or some version of them. :)

@TheDoc : I completely get what you're saying and think you may be right. I've decreased the damage/recovery to 20% of recoil to nerf it a bit. Let me know if you think this helps, and thanks for the feedback. :)

@MegaBossMan : The only thing that affects your player battle ghost data is your starforce, which is viewable at the very top of the starforce tab as a % percent. The ratings you see on your leaderboard profile for community and player battle stats have no effect on your or anyone else's game and are just there for looks. They represent nothing more than a numerical estimate of that user's positive presence on the community and in their games.

The community rating is equal to ceil((Posts * 2.0) - (Threads * 0.5)), meaning you get more more points for posting comments in existing threads and less points if you constantly create your own topics. It's not a harsh penalty, and it has no effect on your account, but I thought it was important to have it visibly publically to encourage good behaviour.

The player battle rating is similar but inverted, with ceil((Victories * 2.0) - (Defeats * 0.5)) so you get more points for victories and only suffer minor penalties for defeats (which are largely out of your control). Once again I think this gives a good indication of how difficult or easy someone's ghost data is and/or how well the player does in matches themselves, and I think this encourages people to get better without being too harsh.
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Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on June 25th, 2014 at 4:40pm #403
This is definitely a good strategy to power up a specific type. I wonder if having a new discussion board for "Tips" or "Strategies" would be helpful?
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Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on June 25th, 2014 at 4:09pm #404 ( Edited : 2014/06/25 at 4:10pm )
@ShadowBlade : TheDoc is correct, you should introduce yourself in the appropriate thread. That being said, welcome! mega-man
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Posted on January 1st, 2011 at 12:00am #405
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Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on June 23rd, 2014 at 1:29pm #406
@Spinstrike : I agree completely, which is why Color Man is listed as a "Reflecting Prism Robot" in the database. I think it would be the perfect prism-and-rainbow-based robot, actually, and it's related to the BN robot by name only. It's for the same reason that Gate Man is listed as an "Eternal Portal Robot" - we're changing it up and making it a Time Core, so let's try to reflect that.

If there's any future confusion over the designs (until I finish updating this thread) please just check the database. At the very least I have classes for all the robots and their core type should also give a pretty good idea of their visual appearance requirements. Thank you all for your contributions, they're giving me a lot of ideas. Keep on submitting! :D
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Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on June 23rd, 2014 at 1:27pm #407
This was, and is a good idea, but I feel like it's more appropriate for it to be placed in the official game suggestions thread. And once it is, there's not need to suggest individual weapons until the feature is actually implemented. Because it is not yet in the game, I'm closing this thread. Sorry.
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Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on June 23rd, 2014 at 1:24pm #408
Once again, the General Discussion board is not a chat room. The Chat Room is a chat room. Please keep casual conversation there or in PMs. Thank you.
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Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on June 23rd, 2014 at 1:22pm #409
Repair Man, whoever he is, does not appear in the prototype. Robots from MM3, and MM5+ appear randomly in stages with fusion stars, but are not unlockable yet. Otherwise, this thread has served its purpose. Locking.
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Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on June 23rd, 2014 at 1:21pm #410
SparkChaser, this is the kind of thing you talk about in chat or add to your profile page, but it's not something you should be creating a topic about. If everyone who's been here more than a year created a new thread the community would be flooded almost instantly. Please mind yourself and only create topics that actually benefit the community in some, not just yourself. Thank you for your understanding.
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Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on June 23rd, 2014 at 1:18pm #411
This was on purpose, actually. I always wanted Bomb Man to have a move that makes use of his affinity but wasn't ready until this update. The move has fairly low accuracy, so I don't think it's too broken, and Bomb Man is the only one who benefits this way sooo..... I think I'm gonna leave it. :)
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Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on June 23rd, 2014 at 1:17pm #412
@Reisrat : Noticed a typo in paragraph three, so thanks for posting this. Fixed it and re-uploaded, so future messages should make more sense. :P

Also, loving this thread - keep posting guys! :D
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Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on June 20th, 2014 at 10:53am #413 ( Edited : 2014/06/20 at 10:56am )
@Reisrat : On the leaderboard profiles? We're not talking about the heart tank item, right? Hover over the symbols on the leaderboard bar and they let you know what they're for. The heart ♥ is obtained when completing Dr. Light's game, the clubs ♣ for Wily and the diamond ♦ for Cossack. The star ★ is awarded to players who have reached first place at least once... though that was only implemented recently so it's not on all the profiles that technically should have it (like TailsMK4). I may manually add it to those games, but I'm not sure if possible yet.
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Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on June 20th, 2014 at 8:32am #414
Yes, this thread is no longer necessary. Brorman (and maybe someone else?) figured out how to glitch the game and unlock MM3 bots early. That's been fixed, and the robots have been released officially now, so there shouldn't be any more confusion.
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Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on June 20th, 2014 at 8:29am #415
@SparkChaser : The heart tank item didn't work out. Turned out to be more trouble than it was worth (as a player, not a developer) so I scrapped it. Trust me when tell it would not have been a fun addition - I tested it out and it was annoying.


@Reisrat : What are you referring to, exactly? I'm a little confused. :P
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Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on June 20th, 2014 at 8:27am #416
Please keep suggestions in the appropriate thread (like the one linked by Reisrat). Thank you!

But yes, I want to add fortress boss but, at the moment, they are not priority. Would need to spent a few days coding allowances for much bigger sprites. >_>
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Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on June 18th, 2014 at 8:33pm #417 ( Edited : 2014/06/18 at 8:35pm )
@coolbie16 : While I really appreciate your enthusiasm and posts, I do have to ask you to stay on-topic. This thread is for comments and questions regarding the formatting options on the website. Other comments should either go in the appropriate thread, or discussed in our new chatroom. Thank you for your understanding.
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Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on June 18th, 2014 at 8:10pm #418
I'm locking this thread now. Not because I don't like it, but because I'd added an official chatroom to the website! :D Just log out of your account (if you're logged in right now) and then log back in to see a "Chat" link added to the far-right of the community categories. Or you can just click here. You cannot chat unless you're logged in, however, so don't bother clicking that link unless you are.
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Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on June 18th, 2014 at 3:01pm #419
@MegaBossMan : Please, before you continue, let me clarify. These are NOT random new robot masters. I'm simply looking for design and ability ideas for THE CACHE ROBOTS only. Not new ones. If you think a "create a robot" thread would be fun, please create one, but that is not what this thread is for. Sorry!
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Found 213 Threads, 569 Posts 782 Results Total
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