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Contributor
Beta Skull
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Posted on July 5th, 2015 at 8:52pm #4121
@Meta :

bass_swift Hmph. I wasn't going for a combo, ya know. But if you want it that way, it's gonna be that way!

Ninja Man uses his Time Acceleration to make him travel at faster speeds, allowing him to do a huge combo with a copy-core blade, knowing it's his weakness.

Elsewhere...

bass_shadow *Using a communicator* So, Evil Elec Man, have you made any more new robots? ...Copies of the whole 5th generation? Good. Tell them to prepare themselves... Soon enough, we may go to war... *Sees Bt Man and Ninja Man fighting strong in the distance* ...Might as well make clones of 3 other robots... Just in case...
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Contributor
Beta Skull
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Posted on July 4th, 2015 at 1:37am #4122 ( Edited : 2015/07/04 at 1:54am )
@RedWhiteAndJoey :

mega-man_shadow Celebration time is here!
proto-man_missile I salute the people who fought for the country, and apologize if you don't live in America and this offends you in any way.
bass_swift Hey, even us Wily-bots celebrate these things! I wonder who's in charge of the fireworks...

mega-man_flame mega-man_water HAPPY 4TH OF JULY/INDEPENDENCE DAY, AMERICA! mega-man_water mega-man_flame
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on June 28th, 2015 at 5:12pm #4123
Next up on the list of Dr. Emerald's robots (As a reminder, Dr. Emerald is a custom doctor I made), Sailor Man!

Name: Sailor Man
Designation: DEN-007
Class: Boat's Captain Robot
Core: Water

Weaknesses: Earth*, Electric, and Freeze**
Resistances: Water
Immunities: None
Affinities: None

Energy: 100
Attack: 133
Defense: 60
Speed: 104

Quotes
Start: "Alright, I'm ready to set sail!"
Taunt: "I can't let you on the cruise without a ticket!"
Victory: "I'd like to stick around, but I'm supposed to start the boat!"
Defeat: "I'd be angry now, but apparently a storm was going to delay the cruise anyways."

Signature Moves

Sailor Splash
Learned at Level: Start
Power: 16
Accuracy: 98%
Speed: 4
Energy: 4
Range: Anyone in Opponent's Party
Description: The user splashes sea water at the target.

Sailor Anchor
Learned at Level: 6
Power: 20
Accuracy: 70%
Speed: 6
Energy: 6
Range: Party Leader
Description: The user throws a soaked, heavy anchor at the target, damaging on impact. However, due to it's heavy gravity, accuracy is very low compared to other attacks.

Description: Designed for being the captain of a cruise ship, Sailor Man is as much of a sailor than normal ones. Sailor Man, however, is not afraid to face any robots that tries to take it over. His Sailor Splash is a splash of Sea Water that he launches at his opponents. The move is similar to Salt Water, however has less capability to rust robots. He also has the Sailor Anchor, in which he throws a soaked anchor at the target, however with low accuracy due to it's heavy weight in which his ship, the S.S. Monsteropolis Sailing, is made of a surprisingly light, yet strong metal that can sustain attacks and the anchor, yet it is somehow weak to ice and has no mobility on land. He is also built with similar stats of Dive Man's, only with less defense. He doesn't seem to get along with Pirate Man, due to him always invading his ship to try to steal his loot, even though he told him many times that there isn't any treasure on his ship. He also dislikes robots like Toad Man and Cloud Man, due to them having the capabilities to cause storms, thus postponing cruises. He also teaches sailing lessons to humans and robots alike. He also seems to like the movie Titanic. Choose the right moves and this sailor will drop anchor!

*Based on how ships and boats can only move on it's own in the water and is useless on land unless dragged by a car.
**Sorry, just had to make one of his weaknesses based on the Titanic. Hopefully nobody's mad at me about it.
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Contributor
Beta Skull
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Posted on June 28th, 2015 at 9:56am #4124
@AlphaShurikenGSXR : ...Um...
1. Double-Posting
2. Alts count as custom characters, so those are banned.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on June 27th, 2015 at 10:26pm #4125
@ZeroDXZ : EVERYTHING LOOKS TOO SIMILAR TO EACH OTHER.
Well, I guess that NONE of my earlier complaints were towards you.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on June 27th, 2015 at 6:25pm #4126
@ThatOneEnderMan : Actually, my group is Building AND Wrecking Crew, since it includes Bomb Man, so you have a pass for your group.
However, your Builders group, like my Builders and Demolition group, did not make it to the Hall of Fame.
Also... Language.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on June 27th, 2015 at 5:20pm #4127
@ThatOneEnderMan : Oh. Wait. I misunderstood: I thought Toby's group was yours for a second there, but a second look made me realize you pretty much STOLE his group idea.
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Contributor
Beta Skull
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Posted on June 27th, 2015 at 5:08pm #4128
@ThatOneEnderMan : What happened to Gemini Man? Was he kicked out or something?
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Contributor
Beta Skull
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42 TP | 4758 PP
Posted on June 27th, 2015 at 4:53pm #4129
@ZeroDXZ : -_- The character sprite thing was for Plant Man. I referred to your Evil Robots group that does not really count as prototype characters considering alts were used, thus called "Custom Characters".
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Contributor
Beta Skull
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Posted on June 27th, 2015 at 10:30am #4130
@Brimstone : A missing, sprited member. Hm... That highly affected your chances of getting into the Hall of Fame, but even if that can be fixed, it sadly wasn't going to go there anyways. Sorry.

Past and Future
time-man pharaoh-man knight-man tomahawk-man quint

pharaoh-man We seem to be missing King. Aw, we- Time Man, what are you doing here?
time-man Hmph. For your information, I was ORIGINALLY made for study of time travel.
tomahawk-man ...Does that count?
knight-man Apparently so, warrior.
quint So why is Yamato Man not here?
pharaoh-man Well, Samurais don't really count as someone from the past, so he was kicked out of the group.
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Contributor
Beta Skull
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Posted on June 27th, 2015 at 7:46am #4131 ( Edited : 2015/06/27 at 7:59am )
@Retro Pikachu : FOR CRYING OUT LOUD I SAID NO CUSTOM CHARACTERS, AND THOSE COUNT AS CUSTOM CHARACTERS.
@MusicalKitty : I SAID USE ONLY ONES THAT HAVE SPRITES! And don't you say you didn't include Centaur Man, I see your usual 404. I'll only accept the group if you JUST get rid of that 404.
There. I think I made it more clear than it needs to be, thanks a lot.
As for the other groups, sadly, they didn't make the cut. (No pun intended for the ones who put Cut Man in their groups) I think one of TobyJoey's new groups, A Helping Hand, hardly was confirmed to be problemless, but I'll let the mention of other members slide... for now...
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Contributor
Beta Skull
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Posted on June 26th, 2015 at 10:37pm #4132
THE PLACE IS REVIVED!
And here are some edits:

-The Hall of Fame has been added! If I am impressed in your group enough, that group will go there!
-I made the "use prototype-only characters" rule more clear.
-Hey, remember that old 8-Robot limit? Yeah... forget that. It's gone, I got rid of it. Just don't go too crazy!
-Want to add a robot master to your group(s)? You can either make a new post that adds a robot to your group or, if making a new post would cause double-posting, just edit over the old one.

Speaking of editing groups...

The Feared (Newcomer: Strike Man)
air-man needle-man toad-man napalm-man blizzard-man strike-man

Arctic Exploration Crew (Newcomer: Freeze Man)
ice-man blizzard-man freeze-man

And some new groups too!

Assistants
roll disco rhythm trill

roll Why are YOU here!?
trill I assist Slur. Therefore I'm an assistant, therefore I belong in this group. Just be glad I'm not deleting all three of you right now.

Electrical Robots
elec-man magnet-man spark-man plug-man

elec-man What makes you think your good enough to join us, Magnet Man?
magnet-man Hmph. I'll have you know, I am as capable as YOU are to be electrical.
spark-man Yeah, don't be mean, Elec Man!
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Contributor
Beta Skull
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42 TP | 4758 PP
Posted on June 26th, 2015 at 7:57am #4133
With that out of the way, I'm moving on to the next robot in my DEN Series, Axe Man.

Name: Axe Man
Designation: DEN-006
Class: Wood-Chopping Lumberjack Robot
Core: Cutter

Weaknesses: Water
Resistances: Cutter
Immunities: None
Affinities: None

Energy: 100
Attack: 90
Defense: 60
Speed: 80

Quotes
Start: "What do you want, I'm busy here!"
Taunt: "You better stay out of the way, Robot."
Victory: "Finally, I can get back to work."
Defeat: "Great, now I need to get repaired before I head back!"

Signature Moves

Axe Chop
Learned at Level: Start
Power: 12
Accuracy: 100%
Speed: 4
Energy: 4
Range: Party Leader
Description: The user takes out an axe and chops the target with it.

Axe Blade
Learned at Level: 6
Power: 16
Accuracy: 86%
Speed: 4
Energy: 6
Range: Anyone in Opponent's Party
Description: The user launches the blade of an axe at the target, acting like a boomerang.

Description: Designed for wood collecting, with the capability of replanting, Axe Man is always busy and hardly has time to relax, especially during the holidays. Being a lumberjack robot requires something sharp, and Axe Man's axe, as of the name "Axe Man", is his sharp something. His Axe Chop is a basic chop that he usually does on trees, but uses it in combat when needed. He also has the Axe Blade, a move in which he swings his axe and the blade comes off, being as strong as Metal Blade. It also acts like a boomerang, returning to the axe where it belongs after use. On the rare occasions when he's not busy, he relaxes for a bit, or sometimes he sharpens his axe to keep it from being dull. He also keeps it out of the rain due to the axe being easily rusted with water. He and Wood Man also seem to have a bit of hatred between each other, and when seen by other robots, he is usually called by the nickname "Lumberjack Man", based on his job and design. Make him take a break!
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on June 26th, 2015 at 7:43am #4134
@Brimstone : Isn't there already a Solar Man?
*Checks*
Yes, there IS already a Solar Man.
Change it to something else.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on June 25th, 2015 at 10:45pm #4135
Well, nothing seems to be happening... So let's change that, shall we? Here is my next DEN robot, Wire Man.

Name: Wire Man
Designation: DEN-005
Class: Power Generator Robot
Core: Electric

Weaknesses: Cutter
Resistances: Water
Immunities: None
Affinities: Electric

Energy: 100
Attack: 80
Defense: 70
Speed: 90

Quotes
Start: "Alright, I'm all charged up and ready to go!"
Taunt: "You seem tired. Need a recharge?"
Victory: "That was fun! Don't worry about the damages, I'll recharge you."
Defeat: "Good to see your energized, Robot."

Signature Moves

Wire Spark
Learned at Level: Start
Power: 16
Accuracy: 90%
Speed: 2
Energy: 4
Range: Anyone in Opponent's Party
Description: The user charges a spark with it's wires and shoots it towards the target.

Wire Whip
Learned at Level: 6
Power: 24
Accuracy: 85%
Speed: 4
Energy: 6
Range: Party Leader
Description: The user uses a wire like a whip and shocks the target on impact.

Description: Designed for acting like a generator for power, Wire Man likes to have fun and is also very helpful. Wire Man was once going to be called Generator Man when Dr. Emerald noticed he had two loose extra wires that comes from the holes in his hands that was supposed to be electricity, giving him the name Wire Man instead. His Wire Shock works like Spark Shock. However, it has a lower strength in order to charge up a robot instead of damaging it, but normally isn't used in battle. His Wire Whip, on the other hand, is an attack where he fully take out the loose wire in his hand and whips any enemy, damaging it on contact with electric- and impact-core damage. He is quick to recharge other robots, no matter who they are or what situation they are in, sometimes leading to trouble. He seems to also have made good friends with Spark Man. But be careful not to get too close to the loose wires!
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on June 24th, 2015 at 10:57am #4136 ( Edited : 2015/06/24 at 3:01pm )
Name: Mega Man Timelines

Players: Mega Man mega-man Quint quint Rock/Mega (Kicking attack replaces buster) (Unlockable)
Description: Dr. Wily has recreated 8 of the strongest Robot Masters and went back in time to DESTROY Mega Man BEFORE he was even created! This lead to Quint betraying Wily and helping Mega Man on a quest to save the entire timeline! Now knowing how to get to the past, Dr. Light came up with an idea: he built a time machine for our two heroes go go through and stop Dr. Wily! Defeat the 8 robot masters AND Dr. Wily before it's too late... and before Mega Man gets erased from history!

Robot Master 1: Elec Man elec-man
Robot Master 2: Quick Man quick-man
Robot Master 3: Needle Man needle-man
Robot Master 4: Bright Man bright-man
Robot Master 5: Slash Man
Robot Master 6: Tengu Man
Robot Master 7: Aqua Man
Robot Master 8: Burner Man

Weaknesses: Elec Man: Needle Cannon, Slash Claw Quick Man: Bright Burst Needle Man: Tengu Blade Bright Man: Water Balloon Slash Man: Wave Burner Tengu Man: Water Balloon, Sakugarne Aqua Man: Thunder Beam and Quick Boomerang Burner Man: Water Balloon and Tengu Blade

And, surprise, surprise, Wily teamed up with his past self and created the Time Skull, a Castle that's also a Time Machine! He now plans on going back in time to BEFORE humanoid robots were created in order to take over and become a king throughout time! Mega Man and Quint follows both Wilys to stop them. But, of course, they have a few classic tricks up their sleeves.

Time Skull 1: Enker (Mid-boss) enker Yellow Devil
Time Skull 2: Punk (Mid-boss) punk Alien
Time Skull 3: Ballade (Mid-boss) ballade Copy Robot mega-man-copy/quint/*Unexistant Rock/Mega Image*
Time Skull 4: King (Mid-boss) Robot Master Rematches Wily Machine 0 dr-wily dr-wily (A mash-up of Wily Machines 1 and 10. And no, the double Wily thing is NOT a mistake.)
Final Boss: Unknown Robot...? (Looks like Zero, fights like Zero (Mixture of X2 and X5)... Yep! It's Zero, or at least a prototype.)

CUTSCENE AFTER FINAL BOSS (Because why not) (Past Wily is left, Regular Wily is right)
dr-wily I thought that was your ultimate robot!
dr-wily I also said that it's still in it's prototype stage! And now his creation is back down to square one! Ugh... Nevermind that, the time travel capability is now at the capability of only being able to time travel once! If we go to our destination, we will never return!
dr-wily I don't care! Press the button and-
*Suddenly, a whistle is heard and Proto Man teleports in*
dr-wily GAH! Proto Man!? How did you get here?
proto-man I was told by Dr. Light to come here and make the next travel though time a trip back home. Hang on, we're heading back.
dr-wily Forget this, then! I'm outta here! I have less time now! I would've stolen those Light-bots by now, but now that I've gone through this crazy mess, I'm going to have to take them now!
*Past Dr. Wily leaves the Time Skull right before it goes back to present times. The citizens cheers as Mega Man is seen taking Wily to jail... But him being Wily, the Mega Man Killers appear and separates our heroes from Wily, teleporting off with him.*

--EPILOUGE--
So, Mega Man and Quint parted ways. Dr. Wily was back to planning his next scheme, while his past self agrees to never speak of what happened again. And, for now, the world is once more at peace. However, Mega Man since had thought every day of peace just one question: Who was that prototype Wily used on him?
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Contributor
Beta Skull
32,419,181 BP
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Posted on June 23rd, 2015 at 9:46pm #4137
Next up on the list is Explosion Man!

Name: Explosion Man
Designation: DEN-004
Class: Wrecking Crew Robot
Core: Explode

Weaknesses: Electric
Resistances: Explode and Missile
Immunities: None
Affinities: None

Energy: 100
Attack: 90
Defense: 90
Speed: 60

Quotes
Start: "I'm sorry, Robot, but this place is scheduled to be demolished."
Taunt: "You're making my job a little harder, Robot..."
Victory: "Alright, men, let's complete our work!"
Defeat: "Hang on a minute... This is the wrong place!"

Signature Moves

Wrecking Bomb
Learned at Level: Start
Power: 16
Accuracy: 86%
Speed: 4
Energy: 4
Range: Anyone in Opponent's Party
Description: The user throws a bomb at the target to inflict massive damage. The bomb looks similar to the Hyper Bomb, but works differently.

Time Bomb
Learned at Level: 6
Power: 16
Accuracy: 86%
Speed: 4
Energy: 6
Range: Party Leader, two random robots in Opponent's party
Description: The user tosses a bomb in the middle of the opponent's party. The bomb sits for a few turns and explodes, causing damage to the opponent's party leader and two random robots in the opponent's bench.

Description: Designed to be in charge of a Robot Wrecking Crew, Explosion Man is very serious when it comes to his job, much like Guts Man is. The idea of how Robots do demolition is based off of Bomb Man's original job, and thus, so are Explosion Man's weapons. His Wrecking Bomb is similar to Bomb Man's Hyper Bomb. However, in combat, it only damages one opponent. His other weapon, the Time Bomb, is a Hyper Bomb with no string: only a timer that counts down the seconds before it explodes. He usually relies on Barrier Man to step in and place a huge barrier around the building in order to keep others out. Before that, however, he evacuates the building in order to keep anyone from getting hurt. Often, his job is to work with Bomb Man and Guts Man for land reclamation. However, he avoids working during a thunderstorm, due to him and his explosives being vulnerable to electricity, so whenever he's off work, he decides to stay away from robots like Cloud Man. But when he's on the job, you better get out before the demolition begins!
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Posted on January 1st, 2011 at 12:00am #4138
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on June 23rd, 2015 at 1:05pm #4139 ( Edited : 2015/06/23 at 1:46pm )
Next up for my custom RM set, I bring you Barrier Man!

Name: Barrier Man
Designation: DEN-003
Class: Laboratory Defense Robot
Core: Shield

Weaknesses: Impact and Explode
Resistances: Flame
Immunities: None
Affinities: None

Energy: 100
Attack: 60
Defense: 100
Speed: 90

Quotes
Start: "I won't let you pass, Robot!"
Taunt: "This land I protect shall have no trespassers!"
Victory: "Doctor, I successfully kept Robot from progressing."
Defeat: "How!? My barriers were impenetrable!"

Signature Moves

Protective Barrier
Learned at Level: Start
Power: -
Accuracy: 100%
Speed: -
Energy: 4
Range: Self
Description: The user creates two rotating barriers to block off all attacks for a turn.

Projectile Barrier
Learned at Level: 6
Power: 24
Accuracy: 95%
Speed: 4
Energy: 4
Range: Party Leader
Description: The user creates a barrier and forces it to ram into the target, inflicting damage.

Description: Designed to be a guardian of Dr. Emerald's lab in case of attacks from Wily, Barrier Man is loyal and will guard anything Dr. Emerald tells him to. However, guarding the lab requires good defense, in case his attacks hardly do anything. Because of that, he knows two Shield-Core attacks: Protective Barrier and Projectile Barrier. Protective Barrier, like all shield attacks, protects Barrier Man from damage. However, unlike other shield weapons, it doesn't cause any damage: it only shields him. That is why he also knows Projectile Barrier, a single barrier from the Protective Barrier that he launches towards opponents in order to inflict damage. When nothing in the lab is needed to be guarded, Barrier Man just rests for when there is. His loyalty with Dr. Emerald usually makes him overprotective, sometimes. Not to mention his barriers' vulnerability to explosives. However, whenever there's a threat approaching Dr. Emerald's Lab, Barrier Man gets the job done!
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