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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on July 25th, 2015 at 4:17pm #4061
@MegaBoyX7 : ...Um... No... The Laws of Robotics is a thing in Mega Man, so I think many people would disapprove.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on July 25th, 2015 at 3:36pm #4062
@MegaBoyX7 : Correction: You will be facing other Wily-bots. You see... Robots are unable to hurt or kill humans because it's the laws of robotics.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on July 25th, 2015 at 3:26pm #4063
@MegaBoyX7 : What team will Megaboy be on, Bt Man's or the Other Heroes?
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on July 25th, 2015 at 3:15pm #4064
@MegaBoyX7 : Why not?
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on July 25th, 2015 at 2:45pm #4065
mega-man_shadow Next, we should retrieve Boulder Man. We're gonna need explode-core and missile-core weapons for this one, but we can only hope he doesn't have more tricks up his sleeves than Sea Man.
Meanwhile...
hard-man ...Oh! I'm getting a message on my communicator. ...Hey, Ninja Man. ...Wily needs me for a mission, you say? ...Mountain Plateau? Sounds like a mix of my stage and Guts Man's. ...Alright, fine, I'm going. *Teleports out*
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on July 25th, 2015 at 11:41am #4066
bubble-man_alt GAH! Nice try, but it will take more than that to- *gets knocked down be a Skull Barrier*
mega-man_shadow Got him.
bubble-man_alt Ugh, fine. You win. I surrender, I'm going back to the good side, blah blah blah...
Sea Man joined Bt Man's team!
bubble-man_alt I must warn you, though. Not only are the other 5 ASNs are stronger than the rest, but also Wily will stop at NOTHING to keep you from getting the others on the side of good.
mega-man_shadow Wait, if you weren't hypnotized or something to begin with, why are you helping Wily?
bubble-man_alt We had no choice! We tried to fight back for our freedom, but he had us outnumbered! Not to mention the fact that Bass had all of our weaknesses.
mega-man_shadow ...Right... Let's just go. *Everyone teleports out*
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on July 25th, 2015 at 11:02am #4067
@ThatOneEnderMan : Alright.
Meanwhile, in Reflection Chamber...

gemini-man Ugh, nothing's happening today...
Ninja Man teleports in.
bass_swift Gemini Man! Crystal Man! Wily needs you for a mission.
crystal-man Ok, we'll go. It's kinda been boring for us lately.
Note: Mega Man, Gemini Man, Crystal Man, and other original robot masters are all open characters: they can be used by anyone until claimed.
Meanwhile, in Waterfall Sewers...
mega-man_shadow *teleports in with Sargent Man and Mega Man* Alright, Sea Man, we're here to get you back on our side.
bubble-man_alt Yes, I know... You'll have to beat me first! Bubble Trap!
Sea Man traps the three robots in a big bubble and sends them backwards, crashing them into the wall.
bubble-man_alt You see, Bt Man, Wily had upgraded us so that not only we have all the attacks of other water-core robots, but we also have our OWN unique powers!
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on July 25th, 2015 at 6:07am #4068 ( Edited : 2015/07/25 at 6:11am )
@Brimstone : Then he instantly wins since Alpha left.
Due to the above situation, I would've try to balance the bracket again. The only problem is this that, no matter how many people are added, the bracket will be uneven. Even if we WERE to find the perfect bracket to fill in the HUGE hole in the planning, it would cause there to be TOO many characters in the tournament. Thus, I announce this: The moment we reach the problem when an odd number is there, the person on the bottom of that round's roster will not fight that round, but will be safe to go another round. It's either this or a three-way battle, and it would be a little bit too chaotic.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on July 24th, 2015 at 11:45pm #4069
@Brimstone : Oh, whoops. Tell me, if you remember, who Forest Man was facing, and I will fix it.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on July 24th, 2015 at 10:53pm #4070
@MegaBoyX7 : Accepted. But you aren't gonna play this as your own character? Also, are they gonna be on Bt Man's team or the Other Heroes team?
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on July 24th, 2015 at 9:45pm #4071
The RP shall start. People can still join, however.
mega-man_shadow It seems that all the other ASNs have spread across the city.

MISSION SELECT
Boulder Man: Mountain Plateau
Scissors Man: Abandoned Facility
Tree Man: Preserved Column
Sun Man: Steel Furnace
Hour Man: Clock Collider
Sea Man: Waterfall Sewers

mega-man_shadow I'll start with Sea Man. The rest of you can start off at other places. The more spread around, the faster we can get them all on our side. Let's move.
Bt Man, Sargent Man, and Mega Man teleports off to Waterfall Sewers.

...Meanwhile...

bass_swift Wily, it seems that Bt Man and his friends are off to find the other ASNs.
dr-wily WHAT!? THEN WHY ARE YOU STANDING AROUND!? GATHER EVERYONE AND STOP THEM!
bass_swift Yeah, that's gonna be a problem. Everyone spread out across the city to do something. I can search around and find what I could, but-
dr-wily BUT NOTHING! GO ON OUT AND FIND THEM!
bass Hahaha! Good luck, swift-core look-ali-
dr-wily Now, don't get too exited, Bass. YOU'RE going to help him!
bass Hmph. Yeah, right.
dr-wily ...What if I told you that Mega Man is gonna be there, too?
bass ...Fine. *Thinking: Finally! Maybe today is the day I can beat that blue brat!*
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Contributor
Beta Skull
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42 TP | 4758 PP
Posted on July 24th, 2015 at 5:47pm #4072
@Meta : Bt Man managed to block off 4 of them, dodging the last one as he goes for an up-close hit.
mega-man_shadow Shadow Fist! (This attack does Shadow and Impact damage.)
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Contributor
Beta Skull
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42 TP | 4758 PP
Posted on July 24th, 2015 at 4:59pm #4073
@Meta : Bt Man blocks off the slashes, but was hit by the first Elec Beams, the knockback making him land on his back and avoid the second Elec Beam. Bt Man gets up and surrounds Elec Man with a Shadow Cage, lifting it up and slamming it back down. The cage then disappears. As Bt Man's fist glow with a shadow.

mega-man_shadow Time Smoke! *Sprays Elec Sigma with smoke that slows him down temporarily. This move is a Shadow- and Time-Core move.*
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on July 24th, 2015 at 12:02pm #4074
Here is the first set of my ERN Models (Not counting Evil Man himself):

Name: Evil Cut Man
Icon: cut-man_alt9
Model: ERN-001
Core: Shadow and Cutter

Energy: 120
Attack: 127
Defense: 102
Speed: 131

Weaknesses: Impact and Flame
Resistances: Shadow and Missile
Immunities: None
Affinities: None

Name: Evil Guts Man
Icon: guts-man_alt9
Model: ERN-002
Core: Shadow and Impact

Energy: 120
Attack: 148
Defense: 135
Speed: 77

Weaknesses: Explode and Time
Resistances: Shadow and Impact
Immunities: None
Affinities: None

Name: Evil Ice Man
Icon: ice-man_alt9
Model: ERN-003
Core: Shadow and Freeze

Energy: 120
Attack: 119
Defense: 118
Speed: 123

Weaknesses: Electric and Explode
Resistances: Shadow and Flame
Immunities: Freeze
Affinities: None

Name: Evil Bomb Man
Icon: bomb-man_alt9
Model: ERN-004
Core: Shadow and Explode

Energy: 120
Attack: 161
Defense: 93
Speed: 106

Weaknesses: Cutter and Flame
Resistances: Shadow and Water
Immunities: None
Affinities: Explode

Name: Evil Fire Man
Icon: fire-man_alt9
Model: ERN-005
Core: Shadow and Flame

Energy: 120
Attack: 153
Defense: 107
Speed: 100

Weaknesses: Freeze and Wind
Resistances: Shadow and Water
Immunities: None
Affinities: Flame

Name: Evil Elec Man
Icon: elec-man_alt9
Model: ERN-006
Core: Shadow and Electric

Energy: 120
Attack: 161
Defense: 77
Speed: 122

Weaknesses: Cutter and Earth
Resistances: Shadow, Freeze, and Time
Immunities: None
Affinities: Electric

Name: Evil Time Man
Icon: time-man_alt9
Model: ERN-007
Core: Shadow and Time

Energy: 120
Attack: 147
Defense: 85
Speed: 128

Weaknesses: Electric and Nature
Resistances: Shadow
Immunities: Time
Affinities: None

Name: Evil Oil Man
Icon: oil-man_alt9
Model: ERN-008
Core: Shadow and Earth

Energy: 120
Attack: 86
Defense: 117
Speed: 157

Weaknesses: Flame and Freeze
Resistances: Shadow, Water, and Electric
Immunities: None
Affinities: None
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on July 24th, 2015 at 10:46am #4075 ( Edited : 2015/07/24 at 11:46am )
Well, I think we waited long enough. Thus, I shall add the final two characters.

Name: Evil Quick Man
Icon: quick-man_alt9
Model: ERN-012
Core: Shadow and Swift

Name: Sea Man
Icon: bubble-man_alt
Model: ASN-008
Core: Water
*Nexus Man, Shield Man, Shadowstar Man, Explode Man, and Whale Man all suddenly shuts down.*
slur Oh, well it seems that some of our... participants... have shut down. Well, they can't fight anymore, but they wouldn't be good as slaves, either. Plasma, go on an Expedition to capture more robots. I'll dump these guys out. *Chains appear on all the robots except for the 5 robots above to keep them from falling off the arena while the 5 deactivated robots are sucked out into space. Plasma also uses an eject pod to leave, coming back later with 7 new robots.*
bass_space Alright, since we have our new participants, we may continue.

BRACKET UPDATE!

ROUND 1:
elec-man_alt9 Elec Sigma vs. Bt Man mega-man_shadow
bass_swift Ninja Man vs. Incendiary Man napalm-man_alt
rhythm_alt4 Rhythm II vs. Proto-Mech proto-man_explode
ring-man_alt Ender Man moves on to the next round.
bass_water Meta vs. Ghastly Man skull-man_alt9
bass_flame Zero vs. Blaze Man
stone-man_alt2 Iceberg Man moves on to the next round.
hard-man_alt2 USB Man vs. Sargent Man proto-man_missile
proto-man_shield Symphony vs. Diamond Man gemini-man_alt
pharaoh-man_alt2 Sand Man vs. Corruption Man trill_alt3
bubble-man_alt2 Extinguish Man vs. Skeleton Man skull-man_alt2
dust-man_alt2 Leaf Man vs. Sapphire Man crystal-man_alt2
mega-man_flame MegaBoy moves on to the next round.
bass_shadow Evil Man moves on to the next round.
spark-man_alt2 Glade Man vs. Sea Man bubble-man_alt
quick-man_alt9 Evil Quick Man vs. Metal Man metal-man
bass Bass.EXE vs. Copy Meta bass_space
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on July 24th, 2015 at 9:08am #4076
Well, today, I start bringing you remakes of the Gameboy Mega Man games. Note: since it has already been done before, I will NOT do a Mega Man V remake. Now, without further ado...

Name: Mega Man World 1: Remastered

Player: Mega Man mega-man
Description: Relive the first Mega Man game released on the Game Boy! Thanks to the efforts of Mega Man, Dr. Wily's ambitions did not come to fruition. Peace had returned to the world, but Dr. Wily had secretly altered the industrial robots developed by Dr. Light. After everything that had happened, Dr. Wily had not abandoned his desire for world domination. Stop Dr. Wily before his plans are a success!

Robot Master 1: Cut Man cut-man
Robot Master 2: Ice Man ice-man
Robot Master 3: Fire Man fire-man
Robot Master 4: Elec Man elec-man

After raiding Wily's Castle, Mega Man discovers EIGHT teleporters, as opposed to the original game's 4, thus containing ALL of the MM1 Robot Masters as well as 4 from MM2. Also different to the original, you also have to go through a stage and beat the robot master that awaits.

Robot Master 5: Guts Man guts-man
Robot Master 6: Bomb Man bomb-man
Robot Master 7: Time Man time-man
Robot Master 8: Oil Man oil-man
Robot Master 9: Bubble Man bubble-man
Robot Master 10: Quick Man quick-man
Robot Master 11: Flash Man flash-man
Robot Master 12: Heat Man heat-man

Beat those 8 and you encounter another portal, this time not leading to a stage, but to Enker.

Robot Master 13: Enker enker

Weaknesses: Cut Man- Fire Storm and Atomic Fire* Ice Man- Thunder Beam and Hyper Bomb Fire Man- Ice Slasher and Bubble Lead Elec Man- Rolling Cutter and Oil Slider Guts Man- Hyper Bomb, Time Slow, and Flash Stopper Bomb Man- Fire Storm, Atomic Fire, and Rolling Cutter Time Man- Thunder Beam Oil Man- Fire Storm, Atomic Fire, and Ice Slasher [Bubble Man- Rolling Cutter and Thunder Beam][cutter_electric} Quick Man- Time Slow, Flash Stopper, and Hyper Bomb Flash Man (1)- Hyper Bomb and Ice Slasher Flash Man (2)- Rolling Cutter Heat Man- Bubble Lead and Ice Slasher Enker- Rolling Cutter and Hyper Bomb

Wily Station 1: Robot Master Rematches**
Final Boss: Wily Machine I dr-wily

*The Cut Man rematch does not have any Super Arm blocks.
**Enker does NOT appear in the rematches.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on July 23rd, 2015 at 3:56pm #4077 ( Edited : 2015/07/23 at 5:05pm )
Nothing new, huh? That's ok- I got it covered.

Name: Bass 5

Players: Bass bass Orchestra proto-man_cutter
Description: Bass is on yet another adventure! After defeating the Stardroids in Bass 4, Bass takes a second go at a vacation... Only to be interrupted by a mysterious, red robot! Bass faces the robot that tried to destroy him, but with failure. Strangely, the red robot leaves. When he asked Wily what was going on and described the red robot that attacked him, Wily couldn't believe what he heard. He then got a message from Metal Man saying that they are being attacked by alternate versions of Mega Man. Bass heads out for adventure again, this time with the help of Orchestra!

Robot Master 1: X (Wall Climb Ability- Jump and cling to walls)
Robot Master 2: Mega Man.EXE (EXE Buster- larger buster with no charge, but the shots are always charged)
Robot Master 3: Mega Man Vollnut (Legends Buster- Move while shooting buster)
Robot Master 4: Starforce Mega Man (Omega-Xis- Stronger buster, but charging lowers energy faster)
Robot Master 5: Bad Box Art Mega Man (Pistol Buster- Smaller shots with weaker power, but moves faster)
Robot Master 6: Model X (X-Buster- Fire two charged shots when fully charged, however the double charged shot doubles the energy used up)
Robot Master 7: MMZ Zero (Z Knuckle)
Robot Master 8: Proto Man.EXE (Proto Shield)

Before you face Zero (Whoops, spoilers!), surprise, surprise, it's Bass vs. Mega Man again. Or, when playing as Orchestra, Orchestra vs. Proto Man.

Pre-Castle Boss 1: Mega Man/Proto Man mega-man proto-man
Pre-Castle Boss 2: Zero

Weaknesses: No weaknesses. PLOT TWIST!

As it turns out, this was an attempt by Dr. Light to stop Bass and Wily. So Bass once more heads for Light Labs.

Light Labs 1: Oil Man and Concrete Man oil-man concrete-man
Light Labs 2: Elec Man and Plug Man elec-man plug-man
Light Labs 3: Mega Man and Proto Man mega-man proto-man
Light Labs 4: Robot Rematches Black Armor Zero and Rush Armor Mega Man mega-man
Final Boss: Light Machine 4 dr-light

Congratulations! You have unlocked the Boss Rush and Challenges modes! In Boss Rush Mode, play as Bass or Orchestra to beat ALL the bosses, even the character-specific bosses until you beaten them all! One life, but resting rooms are provided... but there are no E-tanks. On Challenges Mode, play as Bass or Orchestra and face off against bosses and mechas alike in different challenges, such as not getting damaged or defeating a certain number of a certain mecha, and everything in between! And you also get a Level Select, in which the other two modes can unlock special boss levels. See them below!

Special Boss 1: Maverick Zero- Beat all of Bass' challenges
Special Boss 2: Omega Zero- Beat all of Orchestra's challenges
Special Boss 3: Mega Man- Beat Light Machine 4 with no damage in Boss Rush mode (This boss fight is a reference to the secret Bass boss fight in Mega Man 7 1/2. Thus, Mega Man uses all the weapons he gets from that game.) mega-man
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on July 23rd, 2015 at 1:32pm #4078
Only 2 spaces left!
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on July 23rd, 2015 at 1:29pm #4079 ( Edited : 2015/07/23 at 1:29pm )
3 spaces remain!
Btw, Zero, not trying to sound mean here, but you didn't sign up with the fourm. Your still in, but still.
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